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-rw-r--r--include/aocharmovie.h2
-rw-r--r--src/aocharmovie.cpp2
2 files changed, 3 insertions, 1 deletions
diff --git a/include/aocharmovie.h b/include/aocharmovie.h
index d066a39..ec7b952 100644
--- a/include/aocharmovie.h
+++ b/include/aocharmovie.h
@@ -66,6 +66,8 @@ private:
QString m_emote;
QElapsedTimer actual_time;
+
+ //it will forever be a mystery who thought this time_mod system would ever be a good idea with precision-based emotes
const int time_mod = 60;
// These are the X and Y values before they are fixed based on the sprite's width.
diff --git a/src/aocharmovie.cpp b/src/aocharmovie.cpp
index 34c6c81..b795847 100644
--- a/src/aocharmovie.cpp
+++ b/src/aocharmovie.cpp
@@ -164,7 +164,7 @@ void AOCharMovie::play_pre(QString p_char, QString p_emote, int duration)
//not without looping through all frames in the image at least - which causes lag. So for now it simply ends the preanimation early instead.
play_once = true;
if (duration > 0) //It's -1 if there's no definition in [Time] for it. In which case, it will let the animation run out in full. Duration 0 does the same.
- preanim_timer->start(duration); //This timer will not fire if the animation finishes earlier than that
+ preanim_timer->start(duration * time_mod); //This timer will not fire if the animation finishes earlier than that
play();
}