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-rw-r--r--CMakeLists.txt4
-rw-r--r--include/aolayer.h2
-rw-r--r--src/aolayer.cpp25
3 files changed, 19 insertions, 12 deletions
diff --git a/CMakeLists.txt b/CMakeLists.txt
index b6b02106..31559add 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -31,9 +31,9 @@ endif()
target_include_directories(Attorney_Online PRIVATE include)
# Target Lib
-find_package(Qt5 COMPONENTS Core Gui Network Widgets REQUIRED)
+find_package(Qt5 COMPONENTS Core Gui Network Widgets Concurrent REQUIRED)
target_link_directories(Attorney_Online PRIVATE lib)
-target_link_libraries(Attorney_Online PRIVATE Qt5::Core Qt5::Gui Qt5::Network Qt5::Widgets
+target_link_libraries(Attorney_Online PRIVATE Qt5::Core Qt5::Gui Qt5::Network Qt5::Widgets Qt5::Concurrent
bass bassopus discord-rpc)
target_compile_definitions(Attorney_Online PRIVATE DISCORD)
diff --git a/include/aolayer.h b/include/aolayer.h
index b8907152..4d2629b8 100644
--- a/include/aolayer.h
+++ b/include/aolayer.h
@@ -148,7 +148,7 @@ private:
// used in populate_vectors
void load_next_frame();
- bool exit_loop; //awful solution but i'm not fucking using QThread
+ std::atomic_bool exit_loop; //awful solution but i'm not fucking using QThread
QFuture<void> frame_loader;
QMutex mutex;
QWaitCondition frameAdded;
diff --git a/src/aolayer.cpp b/src/aolayer.cpp
index 1587d289..08ee392d 100644
--- a/src/aolayer.cpp
+++ b/src/aolayer.cpp
@@ -4,6 +4,8 @@
#include "file_functions.h"
#include "misc_functions.h"
+static QThreadPool *thread_pool;
+
AOLayer::AOLayer(QWidget *p_parent, AOApplication *p_ao_app) : QLabel(p_parent)
{
ao_app = p_ao_app;
@@ -22,6 +24,11 @@ AOLayer::AOLayer(QWidget *p_parent, AOApplication *p_ao_app) : QLabel(p_parent)
preanim_timer = new QTimer(this);
preanim_timer->setSingleShot(true);
connect(preanim_timer, &QTimer::timeout, this, &AOLayer::preanim_done);
+
+ if (!thread_pool) {
+ thread_pool = new QThreadPool(p_ao_app);
+ thread_pool->setMaxThreadCount(8);
+ }
}
BackgroundLayer::BackgroundLayer(QWidget *p_parent, AOApplication *p_ao_app)
@@ -319,7 +326,7 @@ void AOLayer::start_playback(QString p_image)
frame = 0;
continuous = false;
}
- frame_loader = QtConcurrent::run(this, &AOLayer::populate_vectors);
+ frame_loader = QtConcurrent::run(thread_pool, this, &AOLayer::populate_vectors);
last_path = p_image;
while (movie_frames.size() <= frame) // if we haven't loaded the frame we need yet
frameAdded.wait(&mutex); // wait for the frame loader to add another frame, then check again
@@ -538,11 +545,11 @@ void AOLayer::movie_ticker()
else
frame = 0;
}
- mutex.lock();
- while (frame >= movie_frames.size() && frame < max_frames) { // oops! our frame isn't ready yet
+ {
+ QMutexLocker locker(&mutex);
+ while (frame >= movie_frames.size() && frame < max_frames) // oops! our frame isn't ready yet
frameAdded.wait(&mutex); // wait for a new frame to be added, then check again
}
- mutex.unlock();
#ifdef DEBUG_MOVIE
qDebug() << "[AOLayer::movie_ticker] Frame:" << frame << "Delay:" << movie_delays[frame]
<< "Actual time taken from last frame:" << actual_time.restart();
@@ -552,7 +559,7 @@ void AOLayer::movie_ticker()
}
void AOLayer::populate_vectors() {
- while (movie_frames.size() < max_frames && !exit_loop) {
+ while (!exit_loop && movie_frames.size() < max_frames) {
load_next_frame();
#ifdef DEBUG_MOVIE
qDebug() << "[AOLayer::populate_vectors] Loaded frame" << movie_frames.size();
@@ -562,12 +569,12 @@ void AOLayer::populate_vectors() {
}
void AOLayer::load_next_frame() {
- //QMutexLocker locker(&mutex);
- mutex.lock();
+ {
+ QMutexLocker locker(&mutex);
movie_frames.append(this->get_pixmap(m_reader.read()));
movie_delays.append(m_reader.nextImageDelay());
- mutex.unlock();
- frameAdded.wakeAll();
+ }
+ frameAdded.wakeAll();
}
void CharLayer::preanim_done()