aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--Attorney_Online_remake.pro19
1 files changed, 0 insertions, 19 deletions
diff --git a/Attorney_Online_remake.pro b/Attorney_Online_remake.pro
index 4d7f3f12..3695a6e8 100644
--- a/Attorney_Online_remake.pro
+++ b/Attorney_Online_remake.pro
@@ -29,22 +29,3 @@ win32:LIBS += "bass.dll" -ldiscord-rpc
CONFIG += c++11
RESOURCES += resources.qrc
-
-# 1. You need to get BASS and put the x86 bass DLL/headers in the project root folder
-# AND the compilation output folder. If you are compiling statically, you'll probably
-# need the .lib file too. MinGW-GCC is really finicky finding BASS, it seems. However,
-# even with the .lib file, you still need the DLL in the final output.
-# 2. You need to compile the Discord Rich Presence SDK separately and add the lib/headers
-# in the same way as BASS. Discord RPC uses CMake, which does not play nicely with
-# QMake, so this step must be manual. If you are compiling dynamically, it's fine to
-# use the prebuilt libraries.
-# 3. You also need to build QtApng (https://github.com/Skycoder42/QtApng).
-# Optionally, you may install it in /usr/share/qt5/plugins/imageformats, but if you do
-# so, then you must patch qapng.pri, qapngd.pri, png.pri, pngd.pri, z.pri, and zd.pri
-# such that they no longer point to the builds in the original project directory
-# (by removing those respective entries in QMAKE_PRL_LIBS and replacing them with
-# something like `-L$$[QT_INSTALL_LIBS] -lpng -lz`).
-#
-# Naturally, the build process becomes significantly less convoluted if you simply
-# compile dynamically. If your primary distribution method is via the launcher, then
-# a simple dynamic compilation is recommended.