diff options
| -rw-r--r-- | src/aooptionsdialog.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/aooptionsdialog.cpp b/src/aooptionsdialog.cpp index 30146c90..37d49573 100644 --- a/src/aooptionsdialog.cpp +++ b/src/aooptionsdialog.cpp @@ -180,7 +180,7 @@ AOOptionsDialog::AOOptionsDialog(QWidget *parent, AOApplication *p_ao_app) : QDi ui_language_label = new QLabel(ui_form_layout_widget); ui_language_label->setText(tr("Language:")); ui_language_label->setToolTip(tr("Sets the language if you don't want to use your system language.")); - ui_gameplay_form->setWidget(10, QFormLayout::LabelRole, ui_language_label); + ui_gameplay_form->setWidget(11, QFormLayout::LabelRole, ui_language_label); ui_language_combobox = new QComboBox(ui_form_layout_widget); ui_language_combobox->addItem(configini->value("language", " ").value<QString>() + " - Keep current setting"); @@ -190,7 +190,7 @@ AOOptionsDialog::AOOptionsDialog(QWidget *parent, AOApplication *p_ao_app) : QDi ui_language_combobox->addItem("es - Español"); ui_language_combobox->addItem("jp - 日本語"); ui_language_combobox->addItem("ru - Русский"); - ui_gameplay_form->setWidget(10, QFormLayout::FieldRole, ui_language_combobox); + ui_gameplay_form->setWidget(11, QFormLayout::FieldRole, ui_language_combobox); // Here we start the callwords tab. ui_callwords_tab = new QWidget(); |
