diff options
Diffstat (limited to 'aooptionsdialog.cpp')
| -rw-r--r-- | aooptionsdialog.cpp | 517 |
1 files changed, 517 insertions, 0 deletions
diff --git a/aooptionsdialog.cpp b/aooptionsdialog.cpp new file mode 100644 index 00000000..7182e7a0 --- /dev/null +++ b/aooptionsdialog.cpp @@ -0,0 +1,517 @@ +#include "aooptionsdialog.h" +#include "aoapplication.h" +#include "bass.h" + +AOOptionsDialog::AOOptionsDialog(QWidget *parent, AOApplication *p_ao_app) : QDialog(parent) +{ + ao_app = p_ao_app; + + // Setting up the basics. + // setAttribute(Qt::WA_DeleteOnClose); + setWindowTitle(tr("Settings")); + resize(398, 320); + + ui_settings_buttons = new QDialogButtonBox(this); + + QSizePolicy sizePolicy1(QSizePolicy::Expanding, QSizePolicy::Fixed); + sizePolicy1.setHorizontalStretch(0); + sizePolicy1.setVerticalStretch(0); + sizePolicy1.setHeightForWidth(ui_settings_buttons->sizePolicy().hasHeightForWidth()); + ui_settings_buttons->setSizePolicy(sizePolicy1); + ui_settings_buttons->setOrientation(Qt::Horizontal); + ui_settings_buttons->setStandardButtons(QDialogButtonBox::Cancel | QDialogButtonBox::Save); + + QObject::connect(ui_settings_buttons, SIGNAL(accepted()), this, SLOT(save_pressed())); + QObject::connect(ui_settings_buttons, SIGNAL(rejected()), this, SLOT(discard_pressed())); + + // We'll stop updates so that the window won't flicker while it's being made. + setUpdatesEnabled(false); + + // First of all, we want a tabbed dialog, so let's add some layout. + ui_vertical_layout = new QVBoxLayout(this); + ui_settings_tabs = new QTabWidget(this); + + ui_vertical_layout->addWidget(ui_settings_tabs); + ui_vertical_layout->addWidget(ui_settings_buttons); + + // Let's add the tabs one by one. + // First, we'll start with 'Gameplay'. + ui_gameplay_tab = new QWidget(); + ui_settings_tabs->addTab(ui_gameplay_tab, tr("Gameplay")); + + ui_form_layout_widget = new QWidget(ui_gameplay_tab); + ui_form_layout_widget->setGeometry(QRect(10, 10, 361, 211)); + + ui_gameplay_form = new QFormLayout(ui_form_layout_widget); + ui_gameplay_form->setLabelAlignment(Qt::AlignLeading|Qt::AlignLeft|Qt::AlignVCenter); + ui_gameplay_form->setFormAlignment(Qt::AlignLeading|Qt::AlignLeft|Qt::AlignTop); + ui_gameplay_form->setContentsMargins(0, 0, 0, 0); + + ui_theme_label = new QLabel(ui_form_layout_widget); + ui_theme_label->setText(tr("Theme:")); + ui_theme_label->setToolTip(tr("Sets the theme used in-game. If the new theme changes " + "the lobby's look as well, you'll need to reload the " + "lobby for the changes to take effect, such as by joining " + "a server and leaving it.")); + ui_gameplay_form->setWidget(0, QFormLayout::LabelRole, ui_theme_label); + + ui_theme_combobox = new QComboBox(ui_form_layout_widget); + + // Fill the combobox with the names of the themes. + QDirIterator it(p_ao_app->get_base_path() + "themes", QDir::Dirs, QDirIterator::NoIteratorFlags); + while (it.hasNext()) + { + QString actualname = QDir(it.next()).dirName(); + if (actualname != "." && actualname != "..") + ui_theme_combobox->addItem(actualname); + if (actualname == p_ao_app->read_theme()) + ui_theme_combobox->setCurrentIndex(ui_theme_combobox->count()-1); + } + + ui_gameplay_form->setWidget(0, QFormLayout::FieldRole, ui_theme_combobox); + + ui_theme_log_divider = new QFrame(ui_form_layout_widget); + ui_theme_log_divider->setMidLineWidth(0); + ui_theme_log_divider->setFrameShape(QFrame::HLine); + ui_theme_log_divider->setFrameShadow(QFrame::Sunken); + + ui_gameplay_form->setWidget(1, QFormLayout::FieldRole, ui_theme_log_divider); + + ui_downwards_lbl = new QLabel(ui_form_layout_widget); + ui_downwards_lbl->setText(tr("Log goes downwards:")); + ui_downwards_lbl->setToolTip(tr("If ticked, new messages will appear at " + "the bottom (like the OOC chatlog). The traditional " + "(AO1) behaviour is equivalent to this being unticked.")); + + ui_gameplay_form->setWidget(2, QFormLayout::LabelRole, ui_downwards_lbl); + + ui_downwards_cb = new QCheckBox(ui_form_layout_widget); + ui_downwards_cb->setChecked(p_ao_app->get_log_goes_downwards()); + + ui_gameplay_form->setWidget(2, QFormLayout::FieldRole, ui_downwards_cb); + + ui_length_lbl = new QLabel(ui_form_layout_widget); + ui_length_lbl->setText(tr("Log length:")); + ui_length_lbl->setToolTip(tr("The amount of messages the IC chatlog will keep before " + "deleting older messages. A value of 0 or below counts as 'infinite'.")); + + ui_gameplay_form->setWidget(3, QFormLayout::LabelRole, ui_length_lbl); + + ui_length_spinbox = new QSpinBox(ui_form_layout_widget); + ui_length_spinbox->setMaximum(10000); + ui_length_spinbox->setValue(p_ao_app->get_max_log_size()); + + ui_gameplay_form->setWidget(3, QFormLayout::FieldRole, ui_length_spinbox); + + ui_log_names_divider = new QFrame(ui_form_layout_widget); + ui_log_names_divider->setFrameShape(QFrame::HLine); + ui_log_names_divider->setFrameShadow(QFrame::Sunken); + + ui_gameplay_form->setWidget(4, QFormLayout::FieldRole, ui_log_names_divider); + + ui_username_lbl = new QLabel(ui_form_layout_widget); + ui_username_lbl->setText(tr("Default username:")); + ui_username_lbl->setToolTip(tr("Your OOC name will be automatically set to this value " + "when you join a server.")); + + ui_gameplay_form->setWidget(5, QFormLayout::LabelRole, ui_username_lbl); + + ui_username_textbox = new QLineEdit(ui_form_layout_widget); + ui_username_textbox->setMaxLength(30); + ui_username_textbox->setText(p_ao_app->get_default_username()); + + ui_gameplay_form->setWidget(5, QFormLayout::FieldRole, ui_username_textbox); + + ui_showname_lbl = new QLabel(ui_form_layout_widget); + ui_showname_lbl->setText(tr("Custom shownames:")); + ui_showname_lbl->setToolTip(tr("Gives the default value for the in-game 'Custom shownames' " + "tickbox, which in turn determines whether the client should " + "display custom in-character names.")); + + ui_gameplay_form->setWidget(6, QFormLayout::LabelRole, ui_showname_lbl); + + ui_showname_cb = new QCheckBox(ui_form_layout_widget); + ui_showname_cb->setChecked(p_ao_app->get_showname_enabled_by_default()); + + ui_gameplay_form->setWidget(6, QFormLayout::FieldRole, ui_showname_cb); + + ui_net_divider = new QFrame(ui_form_layout_widget); + ui_net_divider->setFrameShape(QFrame::HLine); + ui_net_divider->setFrameShadow(QFrame::Sunken); + + ui_gameplay_form->setWidget(7, QFormLayout::FieldRole, ui_net_divider); + + ui_ms_lbl = new QLabel(ui_form_layout_widget); + ui_ms_lbl->setText(tr("Backup MS:")); + ui_ms_lbl->setToolTip(tr("If the built-in server lookups fail, the game will try the " + "address given here and use it as a backup master server address.")); + + ui_gameplay_form->setWidget(8, QFormLayout::LabelRole, ui_ms_lbl); + + QSettings* configini = ao_app->configini; + ui_ms_textbox = new QLineEdit(ui_form_layout_widget); + ui_ms_textbox->setText(configini->value("master", "").value<QString>()); + + ui_gameplay_form->setWidget(8, QFormLayout::FieldRole, ui_ms_textbox); + + ui_discord_lbl = new QLabel(ui_form_layout_widget); + ui_discord_lbl->setText(tr("Discord:")); + ui_discord_lbl->setToolTip(tr("Allows others on Discord to see what server you are in, " + "what character are you playing, and how long you have " + "been playing for.")); + + ui_gameplay_form->setWidget(9, QFormLayout::LabelRole, ui_discord_lbl); + + ui_discord_cb = new QCheckBox(ui_form_layout_widget); + ui_discord_cb->setChecked(ao_app->is_discord_enabled()); + + ui_gameplay_form->setWidget(9, QFormLayout::FieldRole, ui_discord_cb); + + // Here we start the callwords tab. + ui_callwords_tab = new QWidget(); + ui_settings_tabs->addTab(ui_callwords_tab, tr("Callwords")); + + ui_callwords_widget = new QWidget(ui_callwords_tab); + ui_callwords_widget->setGeometry(QRect(10, 10, 361, 211)); + + ui_callwords_layout = new QVBoxLayout(ui_callwords_widget); + ui_callwords_layout->setContentsMargins(0,0,0,0); + + ui_callwords_textbox = new QPlainTextEdit(ui_callwords_widget); + QSizePolicy sizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding); + sizePolicy.setHorizontalStretch(0); + sizePolicy.setVerticalStretch(0); + sizePolicy.setHeightForWidth(ui_callwords_textbox->sizePolicy().hasHeightForWidth()); + ui_callwords_textbox->setSizePolicy(sizePolicy); + + // Let's fill the callwords text edit with the already present callwords. + ui_callwords_textbox->document()->clear(); + foreach (QString callword, p_ao_app->get_call_words()) { + ui_callwords_textbox->appendPlainText(callword); + } + + ui_callwords_layout->addWidget(ui_callwords_textbox); + + ui_callwords_explain_lbl = new QLabel(ui_callwords_widget); + ui_callwords_explain_lbl->setWordWrap(true); + ui_callwords_explain_lbl->setText(tr("<html><head/><body>Enter as many callwords as you would like. These are case insensitive. Make sure to leave every callword in its own line!<br>Do not leave a line with a space at the end -- you will be alerted everytime someone uses a space in their messages.</body></html>")); + + ui_callwords_layout->addWidget(ui_callwords_explain_lbl); + + // The audio tab. + ui_audio_tab = new QWidget(); + ui_settings_tabs->addTab(ui_audio_tab, tr("Audio")); + + ui_audio_widget = new QWidget(ui_audio_tab); + ui_audio_widget->setGeometry(QRect(10, 10, 361, 211)); + + ui_audio_layout = new QFormLayout(ui_audio_widget); + ui_audio_layout->setLabelAlignment(Qt::AlignLeading|Qt::AlignLeft|Qt::AlignVCenter); + ui_audio_layout->setFormAlignment(Qt::AlignLeading|Qt::AlignLeft|Qt::AlignTop); + ui_audio_layout->setContentsMargins(0, 0, 0, 0); + + ui_audio_device_lbl = new QLabel(ui_audio_widget); + ui_audio_device_lbl->setText(tr("Audio device:")); + ui_audio_device_lbl->setToolTip(tr("Sets the audio device for all sounds.")); + + ui_audio_layout->setWidget(0, QFormLayout::LabelRole, ui_audio_device_lbl); + + ui_audio_device_combobox = new QComboBox(ui_audio_widget); + + // Let's fill out the combobox with the available audio devices. + int a = 0; + BASS_DEVICEINFO info; + + if (needs_default_audiodev()) + { + ui_audio_device_combobox->addItem("Default"); + } + + for (a = 0; BASS_GetDeviceInfo(a, &info); a++) + { + ui_audio_device_combobox->addItem(info.name); + if (p_ao_app->get_audio_output_device() == info.name) + ui_audio_device_combobox->setCurrentIndex(ui_audio_device_combobox->count()-1); + } + + ui_audio_layout->setWidget(0, QFormLayout::FieldRole, ui_audio_device_combobox); + + ui_audio_volume_divider = new QFrame(ui_audio_widget); + ui_audio_volume_divider->setFrameShape(QFrame::HLine); + ui_audio_volume_divider->setFrameShadow(QFrame::Sunken); + + ui_audio_layout->setWidget(1, QFormLayout::FieldRole, ui_audio_volume_divider); + + ui_music_volume_lbl = new QLabel(ui_audio_widget); + ui_music_volume_lbl->setText(tr("Music:")); + ui_music_volume_lbl->setToolTip(tr("Sets the music's default volume.")); + + ui_audio_layout->setWidget(2, QFormLayout::LabelRole, ui_music_volume_lbl); + + ui_music_volume_spinbox = new QSpinBox(ui_audio_widget); + ui_music_volume_spinbox->setValue(p_ao_app->get_default_music()); + ui_music_volume_spinbox->setMaximum(100); + ui_music_volume_spinbox->setSuffix("%"); + + ui_audio_layout->setWidget(2, QFormLayout::FieldRole, ui_music_volume_spinbox); + + ui_sfx_volume_lbl = new QLabel(ui_audio_widget); + ui_sfx_volume_lbl->setText(tr("SFX:")); + ui_sfx_volume_lbl->setToolTip(tr("Sets the SFX's default volume. " + "Interjections and actual sound effects count as 'SFX'.")); + + ui_audio_layout->setWidget(3, QFormLayout::LabelRole, ui_sfx_volume_lbl); + + ui_sfx_volume_spinbox = new QSpinBox(ui_audio_widget); + ui_sfx_volume_spinbox->setValue(p_ao_app->get_default_sfx()); + ui_sfx_volume_spinbox->setMaximum(100); + ui_sfx_volume_spinbox->setSuffix("%"); + + ui_audio_layout->setWidget(3, QFormLayout::FieldRole, ui_sfx_volume_spinbox); + + ui_blips_volume_lbl = new QLabel(ui_audio_widget); + ui_blips_volume_lbl->setText(tr("Blips:")); + ui_blips_volume_lbl->setToolTip(tr("Sets the volume of the blips, the talking sound effects.")); + + ui_audio_layout->setWidget(4, QFormLayout::LabelRole, ui_blips_volume_lbl); + + ui_blips_volume_spinbox = new QSpinBox(ui_audio_widget); + ui_blips_volume_spinbox->setValue(p_ao_app->get_default_blip()); + ui_blips_volume_spinbox->setMaximum(100); + ui_blips_volume_spinbox->setSuffix("%"); + + ui_audio_layout->setWidget(4, QFormLayout::FieldRole, ui_blips_volume_spinbox); + + ui_volume_blip_divider = new QFrame(ui_audio_widget); + ui_volume_blip_divider->setFrameShape(QFrame::HLine); + ui_volume_blip_divider->setFrameShadow(QFrame::Sunken); + + ui_audio_layout->setWidget(5, QFormLayout::FieldRole, ui_volume_blip_divider); + + ui_bliprate_lbl = new QLabel(ui_audio_widget); + ui_bliprate_lbl->setText(tr("Blip rate:")); + ui_bliprate_lbl->setToolTip(tr("Sets the delay between playing the blip sounds.")); + + ui_audio_layout->setWidget(6, QFormLayout::LabelRole, ui_bliprate_lbl); + + ui_bliprate_spinbox = new QSpinBox(ui_audio_widget); + ui_bliprate_spinbox->setValue(p_ao_app->read_blip_rate()); + ui_bliprate_spinbox->setMinimum(1); + + ui_audio_layout->setWidget(6, QFormLayout::FieldRole, ui_bliprate_spinbox); + + ui_blank_blips_lbl = new QLabel(ui_audio_widget); + ui_blank_blips_lbl->setText(tr("Blank blips:")); + ui_blank_blips_lbl->setToolTip(tr("If true, the game will play a blip sound even " + "when a space is 'being said'.")); + + ui_audio_layout->setWidget(7, QFormLayout::LabelRole, ui_blank_blips_lbl); + + ui_blank_blips_cb = new QCheckBox(ui_audio_widget); + ui_blank_blips_cb->setChecked(p_ao_app->get_blank_blip()); + + ui_audio_layout->setWidget(7, QFormLayout::FieldRole, ui_blank_blips_cb); + + // The casing tab! + ui_casing_tab = new QWidget(); + ui_settings_tabs->addTab(ui_casing_tab, tr("Casing")); + + ui_casing_widget = new QWidget(ui_casing_tab); + ui_casing_widget->setGeometry(QRect(10,10, 361, 211)); + + ui_casing_layout = new QFormLayout(ui_casing_widget); + ui_casing_layout->setLabelAlignment(Qt::AlignLeading|Qt::AlignLeft|Qt::AlignVCenter); + ui_casing_layout->setFormAlignment(Qt::AlignLeading|Qt::AlignLeft|Qt::AlignTop); + ui_casing_layout->setContentsMargins(0, 0, 0, 0); + + // -- SERVER SUPPORTS CASING + + ui_casing_supported_lbl = new QLabel(ui_casing_widget); + if (ao_app->casing_alerts_enabled) + ui_casing_supported_lbl->setText(tr("This server supports case alerts.")); + else + ui_casing_supported_lbl->setText(tr("This server does not support case alerts.")); + ui_casing_supported_lbl->setToolTip(tr("Pretty self-explanatory.")); + + ui_casing_layout->setWidget(0, QFormLayout::FieldRole, ui_casing_supported_lbl); + + // -- CASE ANNOUNCEMENTS + + ui_casing_enabled_lbl = new QLabel(ui_casing_widget); + ui_casing_enabled_lbl->setText(tr("Casing:")); + ui_casing_enabled_lbl->setToolTip(tr("If checked, you will get alerts about case " + "announcements.")); + + ui_casing_layout->setWidget(1, QFormLayout::LabelRole, ui_casing_enabled_lbl); + + ui_casing_enabled_cb = new QCheckBox(ui_casing_widget); + ui_casing_enabled_cb->setChecked(ao_app->get_casing_enabled()); + + ui_casing_layout->setWidget(1, QFormLayout::FieldRole, ui_casing_enabled_cb); + + // -- DEFENSE ANNOUNCEMENTS + + ui_casing_def_lbl = new QLabel(ui_casing_widget); + ui_casing_def_lbl->setText(tr("Defense:")); + ui_casing_def_lbl->setToolTip(tr("If checked, you will get alerts about case " + "announcements if a defense spot is open.")); + + ui_casing_layout->setWidget(2, QFormLayout::LabelRole, ui_casing_def_lbl); + + ui_casing_def_cb = new QCheckBox(ui_casing_widget); + ui_casing_def_cb->setChecked(ao_app->get_casing_defence_enabled()); + + ui_casing_layout->setWidget(2, QFormLayout::FieldRole, ui_casing_def_cb); + + // -- PROSECUTOR ANNOUNCEMENTS + + ui_casing_pro_lbl = new QLabel(ui_casing_widget); + ui_casing_pro_lbl->setText(tr("Prosecution:")); + ui_casing_pro_lbl->setToolTip(tr("If checked, you will get alerts about case " + "announcements if a prosecutor spot is open.")); + + ui_casing_layout->setWidget(3, QFormLayout::LabelRole, ui_casing_pro_lbl); + + ui_casing_pro_cb = new QCheckBox(ui_casing_widget); + ui_casing_pro_cb->setChecked(ao_app->get_casing_prosecution_enabled()); + + ui_casing_layout->setWidget(3, QFormLayout::FieldRole, ui_casing_pro_cb); + + // -- JUDGE ANNOUNCEMENTS + + ui_casing_jud_lbl = new QLabel(ui_casing_widget); + ui_casing_jud_lbl->setText(tr("Judge:")); + ui_casing_jud_lbl->setToolTip(tr("If checked, you will get alerts about case " + "announcements if the judge spot is open.")); + + ui_casing_layout->setWidget(4, QFormLayout::LabelRole, ui_casing_jud_lbl); + + ui_casing_jud_cb = new QCheckBox(ui_casing_widget); + ui_casing_jud_cb->setChecked(ao_app->get_casing_judge_enabled()); + + ui_casing_layout->setWidget(4, QFormLayout::FieldRole, ui_casing_jud_cb); + + // -- JUROR ANNOUNCEMENTS + + ui_casing_jur_lbl = new QLabel(ui_casing_widget); + ui_casing_jur_lbl->setText(tr("Juror:")); + ui_casing_jur_lbl->setToolTip(tr("If checked, you will get alerts about case " + "announcements if a juror spot is open.")); + + ui_casing_layout->setWidget(5, QFormLayout::LabelRole, ui_casing_jur_lbl); + + ui_casing_jur_cb = new QCheckBox(ui_casing_widget); + ui_casing_jur_cb->setChecked(ao_app->get_casing_juror_enabled()); + + ui_casing_layout->setWidget(5, QFormLayout::FieldRole, ui_casing_jur_cb); + + // -- STENO ANNOUNCEMENTS + + ui_casing_steno_lbl = new QLabel(ui_casing_widget); + ui_casing_steno_lbl->setText(tr("Stenographer:")); + ui_casing_steno_lbl->setToolTip(tr("If checked, you will get alerts about case " + "announcements if a stenographer spot is open.")); + + ui_casing_layout->setWidget(6, QFormLayout::LabelRole, ui_casing_steno_lbl); + + ui_casing_steno_cb = new QCheckBox(ui_casing_widget); + ui_casing_steno_cb->setChecked(ao_app->get_casing_steno_enabled()); + + ui_casing_layout->setWidget(6, QFormLayout::FieldRole, ui_casing_steno_cb); + + // -- CM ANNOUNCEMENTS + + ui_casing_cm_lbl = new QLabel(ui_casing_widget); + ui_casing_cm_lbl->setText(tr("CM:")); + ui_casing_cm_lbl->setToolTip(tr("If checked, you will appear amongst the potential " + "CMs on the server.")); + + ui_casing_layout->setWidget(7, QFormLayout::LabelRole, ui_casing_cm_lbl); + + ui_casing_cm_cb = new QCheckBox(ui_casing_widget); + ui_casing_cm_cb->setChecked(ao_app->get_casing_cm_enabled()); + + ui_casing_layout->setWidget(7, QFormLayout::FieldRole, ui_casing_cm_cb); + + // -- CM CASES ANNOUNCEMENTS + + ui_casing_cm_cases_lbl = new QLabel(ui_casing_widget); + ui_casing_cm_cases_lbl->setText(tr("Hosting cases:")); + ui_casing_cm_cases_lbl->setToolTip(tr("If you're a CM, enter what cases you are " + "willing to host.")); + + ui_casing_layout->setWidget(8, QFormLayout::LabelRole, ui_casing_cm_cases_lbl); + + ui_casing_cm_cases_textbox = new QLineEdit(ui_casing_widget); + ui_casing_cm_cases_textbox->setText(ao_app->get_casing_can_host_cases()); + + ui_casing_layout->setWidget(8, QFormLayout::FieldRole, ui_casing_cm_cases_textbox); + + // When we're done, we should continue the updates! + setUpdatesEnabled(true); +} + +void AOOptionsDialog::save_pressed() +{ + // Save everything into the config.ini. + QSettings* configini = ao_app->configini; + + configini->setValue("theme", ui_theme_combobox->currentText()); + configini->setValue("log_goes_downwards", ui_downwards_cb->isChecked()); + configini->setValue("log_maximum", ui_length_spinbox->value()); + configini->setValue("default_username", ui_username_textbox->text()); + configini->setValue("show_custom_shownames", ui_showname_cb->isChecked()); + configini->setValue("master", ui_ms_textbox->text()); + configini->setValue("discord", ui_discord_cb->isChecked()); + + QFile* callwordsini = new QFile(ao_app->get_base_path() + "callwords.ini"); + + if (!callwordsini->open(QIODevice::WriteOnly | QIODevice::Truncate | QIODevice::Text)) + { + // Nevermind! + } + else + { + QTextStream out(callwordsini); + out << ui_callwords_textbox->toPlainText(); + callwordsini->close(); + } + + configini->setValue("default_audio_device", ui_audio_device_combobox->currentText()); + configini->setValue("default_music", ui_music_volume_spinbox->value()); + configini->setValue("default_sfx", ui_sfx_volume_spinbox->value()); + configini->setValue("default_blip", ui_blips_volume_spinbox->value()); + configini->setValue("blip_rate", ui_bliprate_spinbox->value()); + configini->setValue("blank_blip", ui_blank_blips_cb->isChecked()); + + configini->setValue("casing_enabled", ui_casing_enabled_cb->isChecked()); + configini->setValue("casing_defence_enabled", ui_casing_def_cb->isChecked()); + configini->setValue("casing_prosecution_enabled", ui_casing_pro_cb->isChecked()); + configini->setValue("casing_judge_enabled", ui_casing_jud_cb->isChecked()); + configini->setValue("casing_juror_enabled", ui_casing_jur_cb->isChecked()); + configini->setValue("casing_steno_enabled", ui_casing_steno_cb->isChecked()); + configini->setValue("casing_cm_enabled", ui_casing_cm_cb->isChecked()); + configini->setValue("casing_can_host_cases", ui_casing_cm_cases_textbox->text()); + + callwordsini->close(); + done(0); +} + +void AOOptionsDialog::discard_pressed() +{ + done(0); +} + +#if (defined (_WIN32) || defined (_WIN64)) +bool AOOptionsDialog::needs_default_audiodev() +{ + return true; +} +#elif (defined (LINUX) || defined (__linux__)) +bool AOOptionsDialog::needs_default_audiodev() +{ + return false; +} +#else +#error This operating system is not supported. +#endif |
