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+; Client size. Changing it to something other than 714, 668 will stretch or
+; compress courtroombackground.png accordingly.
+courtroom = 0, 0, 714, 668
+
+; IC Area. Changing 256, 192 will stretch or compress character gifs and the
+; /bgs being used accordingly
+viewport = 0, 0, 256, 192
+
+; IC chatbox
+chatbox = 0, 174, 256, 108
+
+; IC chatbox if the current background's folder contains stand.png,
+; defensedesk.png and prosecutiondesk.png
+ao2_chatbox = 0, 174, 256, 108
+
+; Textbox for custom IC name (the "showname")
+showname = 6, 1, 256, 15
+
+; IC message, positioned within the chatbox. Changing 250 affects how
+; long text goes on before going onto the next line. Changing 89 affects
+; how many lines you can see before the message starts scrolling, based on
+; the formula of n = 25+(n-1)*16, where n is the number of lines to be
+; displayed. (ie, set it to 25 for 1 line, 41 for 2, 57 for 3, 73 for 4,
+; 89 for 5, 105 for 6... Less than 25 displays nothing)
+message = 3, 18, 250, 89
+
+; Where you type to make an IC chat message
+ic_chat_message = 2, 283, 250, 23
+
+; IC chat message if the current background's folder contains stand.png,
+; defensedesk.png and prosecutiondesk.png
+ao2_ic_chat_message = 2, 283, 250, 23
+
+; IC chatlog
+ic_chatlog = 260, 0, 231, 319
+
+; Master server chatlog
+ms_chatlog = 490, 1, 224, 277
+
+; OOC Chatlog
+server_chatlog = 490, 1, 224, 277
+
+; Where you type to make an OOC chat message
+; NOTE: THIS DOES NOT HAVE ANY VISUAL APPEARANCE
+ooc_chat_message = 492, 281, 222, 19
+
+; Where you enter your OOC name, and also where it shows up
+ooc_chat_name = 492, 300, 85, 19
+
+; Toggle between Server and Master OOC chats
+ooc_toggle = 580, 300, 133, 19
+
+; Where the jukebox is
+music_list = 490, 342, 224, 326
+
+; Jukebox search bar
+music_search = 490, 319, 100, 23
+
+found_song_color = 100, 255, 100
+missing_song_color = 255, 100, 100
+
+; Labels and sliders for music/sfx/blips
+music_label = 282, 607, 41, 16
+sfx_label = 282, 627, 41, 16
+blip_label = 282, 647, 41, 16
+music_slider = 326, 608, 140, 16
+sfx_slider = 326, 628, 140, 16
+blip_slider = 326, 648, 140, 16
+
+; Emote buttons - [490, 98] determines how many columns and rows of buttons are
+; displayed per page. 49, 49 is the ABSOLUTE MINIMUM, and displays 1 button per
+; page. Having either number lower than 49 crashes the client when you try to
+; pick a character. If you want X columns and Y rows, you would change it to
+; 49X, 49Y (ie. 490, 147 if you want 10 columns and 3 rows)
+emotes = 5, 342, 490, 98
+emote_button_spacing = 9, 9
+
+; Page togglers for emotes
+emote_left = 5, 434, 60, 32
+emote_right = 428, 434, 60, 32
+
+; Emote dropdown/emote names - Change '125' to make it longer/shorter and
+; display the full emote name or truncate it based on length
+emote_dropdown = 5, 470, 105, 20
+
+; Hold it/Take That/Objection and the "BLING!" buttons
+hold_it = 10, 310, 76, 28
+objection = 90, 310, 76, 28
+take_that = 170, 310, 76, 28
+realization = 5, 515, 42, 42
+
+; If the server supports it (AOV does not currently) - if a character has a
+; custom.gif and custom.wav in their folder, this button acts as another
+; Objection/Take That/Hold It for that character that uses the custom animation
+; and sfx. (Think Satorah! Such Insolence!, Gotcha!)
+custom_objection = 340, 565, 76, 28
+
+; Text color dropdown menu
+text_color = 115, 470, 80, 20
+
+pos_dropdown = 200, 470, 80, 20
+
+; Preanimation toggle
+pre = 5, 490, 80, 21
+
+; Flip button
+flip = 104, 490, 51, 21
+
+; Guard button
+guard = 200, 560, 61, 21
+
+pre_no_interrupt = 200, 490, 80, 21
+
+; Penalty bars and judge's buttons for penalizing. Other than the bars, these
+; ONLY show up on a character with /pos jud
+defense_bar = 5, 566, 187, 9
+prosecution_bar = 5, 582, 187, 9
+defense_plus = 183, 566, 9, 9
+defense_minus = 5, 566, 9, 9
+prosecution_plus = 183, 582, 9, 9
+prosecution_minus = 5, 582, 9, 9
+
+; Judge's buttons for WT and CE. /pos jud
+witness_testimony = 290, 470, 85, 42
+cross_examination = 290, 515, 85, 42
+
+; Buttons to change character/Reload theme/Call Mod
+change_character = 5, 610, 120, 23
+reload_theme = 5, 637, 94, 23
+call_mod = 104, 637, 64, 23
+
+; Mute button
+mute_button = 150, 515, 42, 42
+
+; Where the Mute list pops up when you click Mute
+mute_list = 280, 469, 210, 198
+
+; ???? - if there was an Area button, where the area list would show up?
+; area_list = 270, 494, 224, 174
+
+; ???? - where a password box appears if an area is password locked?
+; area_password = 266, 471, 224, 23
+
+; >Evidence meme
+evidence_button = 627, 322, 85, 18
+evidence_background = 0, 385, 490, 284
+evidence_name = 112, 4, 264, 19
+evidence_buttons = 28, 27, 430, 216
+evidence_button_spacing = 2, 3
+evidence_overlay = 24, 24, 439, 222
+evidence_delete = 78, 8, 70, 20
+evidence_image_name = 150, 8, 130, 20
+evidence_image_button = 280, 8, 60, 20
+evidence_x = 341, 8, 20, 20
+evidence_description = 78, 28, 281, 166
+evidence_left = 28, 0, 60, 24
+evidence_right = 400, 0, 60, 24
+evidence_present = 165, 247, 158, 41
+left_evidence_icon = 13, 13, 70, 70
+right_evidence_icon = 173, 13, 70, 70
+
+; Character select widgets
+char_select = 0, 0, 714, 668
+back_to_lobby = 5, 5, 91, 23
+char_password = 297, 7, 120, 22
+char_buttons = 25, 36, 663, 596
+char_button_spacing = 7, 7
+char_select_left = 100, 5, 43, 24
+char_select_right = 146, 5, 43, 24
+spectator = 317, 640, 80, 23
+
+; -------------------------
+; New in 2.6.0
+; -------------------------
+
+; The log limiter explaining label. This is simply a piece of text that
+; explains what the spin box is for.
+; log_limit_label = 190, 612, 50, 30
+
+; The spinbox allows you to set the log limit ingame inbetween 1 and 10000,
+; with the option to set it to 0 as well (which is considered 'infinite' by
+; the log limiter).
+; log_limit_spinbox = 168, 636, 70, 25
+
+; This is an input field that allows you to change your in-character showname.
+ic_chat_name = 200, 534, 78, 23
+
+; I am sure there are some differences between the 'ao2_' versions and the
+; 'ao2_'-less versions of the IC text display and input, but I do not know
+; what. Still, here you go!
+ao2_ic_chat_name = 200, 534, 78, 23
+
+; An in-game tickbox that allows you to set whether your client should show
+; custom shownames where possible, or always keep to character names.
+; This is useful if you suspect someone is impersonating others, for example,
+; and they are using this in combination with ini-swapping to 'duplicate' a
+; character.
+showname_enable = 200, 510, 80, 21
+
+; A simple button that opens up the settings menu.
+; Equivalent to typing /settings in the OOC chat.
+settings = 130, 610, 60, 23
+
+; The character search text input in the character selecton screen.
+; The moment you enter some text, it immediately starts filtering.
+char_search = 420, 7, 120, 22
+
+; A tickbox that filters based on if a character requires password to access or not.
+; Note that this is actually only partially implemented in AO.
+; The interface exists for it, but no way to actually password the characters.
+char_passworded = 545, 7, 100, 22
+
+; A tickbox that filters characters based on if they are taken.
+char_taken = 635, 7, 80, 22
+
+; These buttons are similar to the CE / WT buttons, except they show a
+; Not Guilty or Guilty animation instead.
+not_guilty = 380, 470, 85, 42
+guilty = 380, 515, 85, 42
+
+; These are responsible for the pairing stuff.
+; These work much like muting, actually.
+pair_button = 104, 515, 42, 42
+pair_list = 280, 490, 210, 177
+pair_offset_spinbox = 280, 470, 210, 20
+
+; This button allows switching between music and areas.
+switch_area_music = 590, 319, 35, 23
+
+; These are colours for the various statuses an area can be in.
+area_free_color = 54, 198, 68
+area_lfp_color = 255, 255, 0
+area_casing_color = 255, 166, 0
+area_recess_color = 255, 190, 30
+area_rp_color = 200, 52, 252
+area_gaming_color = 55, 255, 255
+area_locked_color = 165, 43, 43
+
+; These two are casing-related inputs.
+; "casing" is a tickbox that toggles whether you should receive case alerts or
+; not (you can set your preferences, and its default value, in the Settings!)
+; "casing_button" is an interface to help you announce a case (you have to be
+; a CM first to be able to announce cases).
+casing = 200, 560, 80, 21
+casing_button = 173, 637, 60, 23 \ No newline at end of file