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Diffstat (limited to 'base/themes/default/courtroom_design.ini')
| -rw-r--r-- | base/themes/default/courtroom_design.ini | 245 |
1 files changed, 245 insertions, 0 deletions
diff --git a/base/themes/default/courtroom_design.ini b/base/themes/default/courtroom_design.ini new file mode 100644 index 00000000..960d6e4c --- /dev/null +++ b/base/themes/default/courtroom_design.ini @@ -0,0 +1,245 @@ +; Client size. Changing it to something other than 714, 668 will stretch or +; compress courtroombackground.png accordingly. +courtroom = 0, 0, 714, 668 + +; IC Area. Changing 256, 192 will stretch or compress character gifs and the +; /bgs being used accordingly +viewport = 0, 0, 256, 192 + +; IC chatbox +chatbox = 0, 174, 256, 108 + +; IC chatbox if the current background's folder contains stand.png, +; defensedesk.png and prosecutiondesk.png +ao2_chatbox = 0, 174, 256, 108 + +; Textbox for custom IC name (the "showname") +showname = 6, 1, 256, 15 + +; IC message, positioned within the chatbox. Changing 250 affects how +; long text goes on before going onto the next line. Changing 89 affects +; how many lines you can see before the message starts scrolling, based on +; the formula of n = 25+(n-1)*16, where n is the number of lines to be +; displayed. (ie, set it to 25 for 1 line, 41 for 2, 57 for 3, 73 for 4, +; 89 for 5, 105 for 6... Less than 25 displays nothing) +message = 3, 18, 250, 89 + +; Where you type to make an IC chat message +ic_chat_message = 2, 283, 250, 23 + +; IC chat message if the current background's folder contains stand.png, +; defensedesk.png and prosecutiondesk.png +ao2_ic_chat_message = 2, 283, 250, 23 + +; IC chatlog +ic_chatlog = 260, 0, 231, 319 + +; Master server chatlog +ms_chatlog = 490, 1, 224, 277 + +; OOC Chatlog +server_chatlog = 490, 1, 224, 277 + +; Where you type to make an OOC chat message +; NOTE: THIS DOES NOT HAVE ANY VISUAL APPEARANCE +ooc_chat_message = 492, 281, 222, 19 + +; Where you enter your OOC name, and also where it shows up +ooc_chat_name = 492, 300, 85, 19 + +; Toggle between Server and Master OOC chats +ooc_toggle = 580, 300, 133, 19 + +; Where the jukebox is +music_list = 490, 342, 224, 326 + +; Jukebox search bar +music_search = 490, 319, 100, 23 + +found_song_color = 100, 255, 100 +missing_song_color = 255, 100, 100 + +; Labels and sliders for music/sfx/blips +music_label = 282, 607, 41, 16 +sfx_label = 282, 627, 41, 16 +blip_label = 282, 647, 41, 16 +music_slider = 326, 608, 140, 16 +sfx_slider = 326, 628, 140, 16 +blip_slider = 326, 648, 140, 16 + +; Emote buttons - [490, 98] determines how many columns and rows of buttons are +; displayed per page. 49, 49 is the ABSOLUTE MINIMUM, and displays 1 button per +; page. Having either number lower than 49 crashes the client when you try to +; pick a character. If you want X columns and Y rows, you would change it to +; 49X, 49Y (ie. 490, 147 if you want 10 columns and 3 rows) +emotes = 5, 342, 490, 98 +emote_button_spacing = 9, 9 + +; Page togglers for emotes +emote_left = 5, 434, 60, 32 +emote_right = 428, 434, 60, 32 + +; Emote dropdown/emote names - Change '125' to make it longer/shorter and +; display the full emote name or truncate it based on length +emote_dropdown = 5, 470, 105, 20 + +; Hold it/Take That/Objection and the "BLING!" buttons +hold_it = 10, 310, 76, 28 +objection = 90, 310, 76, 28 +take_that = 170, 310, 76, 28 +realization = 5, 515, 42, 42 + +; If the server supports it (AOV does not currently) - if a character has a +; custom.gif and custom.wav in their folder, this button acts as another +; Objection/Take That/Hold It for that character that uses the custom animation +; and sfx. (Think Satorah! Such Insolence!, Gotcha!) +custom_objection = 340, 565, 76, 28 + +; Text color dropdown menu +text_color = 115, 470, 80, 20 + +pos_dropdown = 200, 470, 80, 20 + +; Preanimation toggle +pre = 5, 490, 80, 21 + +; Flip button +flip = 104, 490, 51, 21 + +; Guard button +guard = 200, 560, 61, 21 + +pre_no_interrupt = 200, 490, 80, 21 + +; Penalty bars and judge's buttons for penalizing. Other than the bars, these +; ONLY show up on a character with /pos jud +defense_bar = 5, 566, 187, 9 +prosecution_bar = 5, 582, 187, 9 +defense_plus = 183, 566, 9, 9 +defense_minus = 5, 566, 9, 9 +prosecution_plus = 183, 582, 9, 9 +prosecution_minus = 5, 582, 9, 9 + +; Judge's buttons for WT and CE. /pos jud +witness_testimony = 290, 470, 85, 42 +cross_examination = 290, 515, 85, 42 + +; Buttons to change character/Reload theme/Call Mod +change_character = 5, 610, 120, 23 +reload_theme = 5, 637, 94, 23 +call_mod = 104, 637, 64, 23 + +; Mute button +mute_button = 150, 515, 42, 42 + +; Where the Mute list pops up when you click Mute +mute_list = 280, 469, 210, 198 + +; ???? - if there was an Area button, where the area list would show up? +; area_list = 270, 494, 224, 174 + +; ???? - where a password box appears if an area is password locked? +; area_password = 266, 471, 224, 23 + +; >Evidence meme +evidence_button = 627, 322, 85, 18 +evidence_background = 0, 385, 490, 284 +evidence_name = 112, 4, 264, 19 +evidence_buttons = 28, 27, 430, 216 +evidence_button_spacing = 2, 3 +evidence_overlay = 24, 24, 439, 222 +evidence_delete = 78, 8, 70, 20 +evidence_image_name = 150, 8, 130, 20 +evidence_image_button = 280, 8, 60, 20 +evidence_x = 341, 8, 20, 20 +evidence_description = 78, 28, 281, 166 +evidence_left = 28, 0, 60, 24 +evidence_right = 400, 0, 60, 24 +evidence_present = 165, 247, 158, 41 +left_evidence_icon = 13, 13, 70, 70 +right_evidence_icon = 173, 13, 70, 70 + +; Character select widgets +char_select = 0, 0, 714, 668 +back_to_lobby = 5, 5, 91, 23 +char_password = 297, 7, 120, 22 +char_buttons = 25, 36, 663, 596 +char_button_spacing = 7, 7 +char_select_left = 100, 5, 43, 24 +char_select_right = 146, 5, 43, 24 +spectator = 317, 640, 80, 23 + +; ------------------------- +; New in 2.6.0 +; ------------------------- + +; The log limiter explaining label. This is simply a piece of text that +; explains what the spin box is for. +; log_limit_label = 190, 612, 50, 30 + +; The spinbox allows you to set the log limit ingame inbetween 1 and 10000, +; with the option to set it to 0 as well (which is considered 'infinite' by +; the log limiter). +; log_limit_spinbox = 168, 636, 70, 25 + +; This is an input field that allows you to change your in-character showname. +ic_chat_name = 200, 534, 78, 23 + +; I am sure there are some differences between the 'ao2_' versions and the +; 'ao2_'-less versions of the IC text display and input, but I do not know +; what. Still, here you go! +ao2_ic_chat_name = 200, 534, 78, 23 + +; An in-game tickbox that allows you to set whether your client should show +; custom shownames where possible, or always keep to character names. +; This is useful if you suspect someone is impersonating others, for example, +; and they are using this in combination with ini-swapping to 'duplicate' a +; character. +showname_enable = 200, 510, 80, 21 + +; A simple button that opens up the settings menu. +; Equivalent to typing /settings in the OOC chat. +settings = 130, 610, 60, 23 + +; The character search text input in the character selecton screen. +; The moment you enter some text, it immediately starts filtering. +char_search = 420, 7, 120, 22 + +; A tickbox that filters based on if a character requires password to access or not. +; Note that this is actually only partially implemented in AO. +; The interface exists for it, but no way to actually password the characters. +char_passworded = 545, 7, 100, 22 + +; A tickbox that filters characters based on if they are taken. +char_taken = 635, 7, 80, 22 + +; These buttons are similar to the CE / WT buttons, except they show a +; Not Guilty or Guilty animation instead. +not_guilty = 380, 470, 85, 42 +guilty = 380, 515, 85, 42 + +; These are responsible for the pairing stuff. +; These work much like muting, actually. +pair_button = 104, 515, 42, 42 +pair_list = 280, 490, 210, 177 +pair_offset_spinbox = 280, 470, 210, 20 + +; This button allows switching between music and areas. +switch_area_music = 590, 319, 35, 23 + +; These are colours for the various statuses an area can be in. +area_free_color = 54, 198, 68 +area_lfp_color = 255, 255, 0 +area_casing_color = 255, 166, 0 +area_recess_color = 255, 190, 30 +area_rp_color = 200, 52, 252 +area_gaming_color = 55, 255, 255 +area_locked_color = 165, 43, 43 + +; These two are casing-related inputs. +; "casing" is a tickbox that toggles whether you should receive case alerts or +; not (you can set your preferences, and its default value, in the Settings!) +; "casing_button" is an interface to help you announce a case (you have to be +; a CM first to be able to announce cases). +casing = 200, 560, 80, 21 +casing_button = 173, 637, 60, 23
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