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Diffstat (limited to 'base/themes/default/courtroom_design.ini')
| -rw-r--r-- | base/themes/default/courtroom_design.ini | 302 |
1 files changed, 0 insertions, 302 deletions
diff --git a/base/themes/default/courtroom_design.ini b/base/themes/default/courtroom_design.ini deleted file mode 100644 index 3779475f..00000000 --- a/base/themes/default/courtroom_design.ini +++ /dev/null @@ -1,302 +0,0 @@ -; Client size. Changing it to something other than 714, 668 will stretch or -; compress courtroombackground.png accordingly. -courtroom = 0, 0, 714, 668 - -; **COORDINATE SYSTEM RELATIVE TO "courtroom"** -; x/y coordinates 0,0 will start at top-left of the "courtroom" for everything below until specified otherwise. -; **** - -; IC Area. Changing 256, 192 will stretch or compress character gifs and the -; /bgs being used accordingly -viewport = 0, 0, 256, 192 - -; IC chatlog -ic_chatlog = 260, 0, 231, 319 - -; Master server chatlog -ms_chatlog = 490, 1, 224, 277 - -; OOC Chatlog -server_chatlog = 490, 1, 224, 277 - -; Where you type to make an OOC chat message -; NOTE: THIS DOES NOT HAVE ANY VISUAL APPEARANCE -ooc_chat_message = 492, 281, 222, 19 - -; Where you enter your OOC name, and also where it shows up -ooc_chat_name = 492, 300, 85, 19 - -; Toggle between Server and Master OOC chats -ooc_toggle = 580, 300, 133, 19 - -; The scrolling music name display -music_display = 490, 0, 224, 26 -; WARNING: music_name x/y coordinates relative to music_display! -music_name = 0, 0, 224, 26 - -; Where the jukebox is -music_list = 490, 342, 224, 326 - -; Jukebox search bar -music_search = 490, 319, 100, 23 - -; Music list state colors -found_song_color = 144, 238, 144 -missing_song_color = 255, 125, 125 - -; Labels and sliders for music/sfx/blips -music_label = 282, 607, 41, 16 -sfx_label = 282, 627, 41, 16 -blip_label = 282, 647, 41, 16 -music_slider = 326, 608, 140, 16 -sfx_slider = 326, 628, 140, 16 -blip_slider = 326, 648, 140, 16 - -; Emote buttons - [490, 98] determines how many columns and rows of buttons are -; displayed per page. 49, 49 is the ABSOLUTE MINIMUM, and displays 1 button per -; page. Having either number lower than 49 crashes the client when you try to -; pick a character. If you want X columns and Y rows, you would change it to -; 49X, 49Y (ie. 490, 147 if you want 10 columns and 3 rows) -emotes = 5, 342, 490, 98 -emote_button_spacing = 9, 9 -emote_button_size = 40, 40 - -; Page togglers for emotes -emote_left = 5, 434, 60, 32 -emote_right = 428, 434, 60, 32 - -; Emote dropdown/emote names - Change '125' to make it longer/shorter and -; display the full emote name or truncate it based on length -emote_dropdown = 5, 470, 105, 20 - -; Display the accessible iniswaps on this character (grabbed from iniswaps.ini) -iniswap_dropdown = 100, 442, 89, 20 -; The button to remove the current iniswap -iniswap_remove = 78, 442, 20, 20 - -; Display the accessible sfx on this character (grabbed from soundlist.ini). If none found, courtroom_soundlist.ini will be used. -sfx_dropdown = 220, 442, 89, 20 -; The button to remove the current iniswap -sfx_remove = 198, 442, 20, 20 - -; Display the list of overlay effects accessible -effects_dropdown = 330, 441, 89, 22 - -; The size of the icons for dropdown entries -effects_icon_size = 16, 16 - -; Hold it/Take That/Objection and the "BLING!" buttons -hold_it = 10, 310, 76, 28 -objection = 90, 310, 76, 28 -take_that = 170, 310, 76, 28 -realization = 5, 515, 42, 42 - -; If the server supports it (AOV does not currently) - if a character has a -; custom.gif and custom.wav in their folder, this button acts as another -; Objection/Take That/Hold It for that character that uses the custom animation -; and sfx. (Think Satorah! Such Insolence!, Gotcha!) -custom_objection = 250, 310, 76, 28 - -; Text color dropdown menu -text_color = 115, 470, 80, 20 - -pos_dropdown = 200, 470, 80, 20 - -; Preanimation toggle -pre = 5, 490, 80, 21 - -; Flip button -flip = 64, 490, 51, 21 - -; Additive button -Additive = 114, 490, 80, 21 - -; Guard button -guard = 200, 560, 61, 21 - -pre_no_interrupt = 200, 490, 80, 21 - -; Penalty bars and judge's buttons for penalizing. Other than the bars, these -; ONLY show up on a character with /pos jud -defense_bar = 5, 566, 187, 9 -prosecution_bar = 5, 582, 187, 9 -defense_plus = 183, 566, 9, 9 -defense_minus = 5, 566, 9, 9 -prosecution_plus = 183, 582, 9, 9 -prosecution_minus = 5, 582, 9, 9 - -; Judge's buttons for WT and CE. /pos jud -witness_testimony = 290, 470, 85, 42 -cross_examination = 290, 515, 85, 42 - -; Buttons to change character/Reload theme/Call Mod -change_character = 5, 610, 120, 23 -reload_theme = 5, 637, 94, 23 -call_mod = 104, 637, 64, 23 - -; Mute button -mute_button = 150, 515, 42, 42 - -; Screenshake -screenshake = 51, 515, 42, 42 - -; Where the Mute list pops up when you click Mute -mute_list = 280, 469, 210, 198 - -; Character select widgets -char_select = 0, 0, 714, 668 -back_to_lobby = 5, 5, 91, 23 -char_password = 297, 7, 120, 22 -char_buttons = 25, 36, 663, 596 -char_button_spacing = 7, 7 -char_select_left = 100, 5, 43, 24 -char_select_right = 146, 5, 43, 24 -spectator = 317, 640, 80, 23 - -; ------------------------- -; New in 2.6.0 -; ------------------------- - -; This is an input field that allows you to change your in-character showname. -ic_chat_name = 200, 534, 78, 23 - -; I am sure there are some differences between the 'ao2_' versions and the -; 'ao2_'-less versions of the IC text display and input, but I do not know -; what. Still, here you go! -ao2_ic_chat_name = 200, 534, 78, 23 - -; An in-game tickbox that allows you to set whether your client should show -; custom shownames where possible, or always keep to character names. -; This is useful if you suspect someone is impersonating others, for example, -; and they are using this in combination with ini-swapping to 'duplicate' a -; character. -showname_enable = 200, 510, 80, 21 - -; A simple button that opens up the settings menu. -; Equivalent to typing /settings in the OOC chat. -settings = 130, 610, 60, 23 - -; The character search text input in the character selecton screen. -; The moment you enter some text, it immediately starts filtering. -char_search = 420, 7, 120, 22 - -; A tickbox that filters based on if a character requires password to access or not. -; Note that this is actually only partially implemented in AO. -; The interface exists for it, but no way to actually password the characters. -char_passworded = 545, 7, 100, 22 - -; A tickbox that filters characters based on if they are taken. -char_taken = 635, 7, 80, 22 - -; These buttons are similar to the CE / WT buttons, except they show a -; Not Guilty or Guilty animation instead. -not_guilty = 380, 470, 85, 42 -guilty = 380, 515, 85, 42 - -; These are responsible for the pairing stuff. -; These work much like muting, actually. -pair_button = 104, 515, 42, 42 -pair_list = 280, 490, 210, 177 -pair_offset_spinbox = 280, 470, 210, 20 - -; This button allows switching between music and areas. -switch_area_music = 590, 319, 35, 23 - -; These are colours for the various statuses an area can be in. -area_free_color = 144, 238, 144 -area_lfp_color = 127, 255, 0 -area_casing_color = 255, 215, 0 -area_recess_color = 255, 246, 143 -area_rp_color = 135, 206, 255 -area_gaming_color = 171, 130, 255 -area_locked_color = 165, 43, 43 - -; These two are casing-related inputs. -; "casing" is a tickbox that toggles whether you should receive case alerts or -; not (you can set your preferences, and its default value, in the Settings!) -; "casing_button" is an interface to help you announce a case (you have to be -; a CM first to be able to announce cases). -casing = 200, 560, 80, 21 -casing_button = 173, 637, 60, 23 - -; -; Chat system -; - -; IC chatbox -chatbox = 0, 178, 256, 104 - -; IC chatbox if the current background's folder contains stand.png, -; defensedesk.png and prosecutiondesk.png -ao2_chatbox = 0, 178, 256, 104 - -; **COORDINATE SYSTEM RELATIVE TO "chatbox"/"ao2_chatbox"** -; x/y coordinates 0,0 will start at top-left of the "chatbox"/"ao2_chatbox" for everything below until specified otherwise. -; **** - -; Textbox for custom IC name (the "showname"), width is the smallest size -showname = 1, 0, 46, 15 - -; The chatbox image used for smallest possible size is "chat". "chatblank" is used if the showname is whitespace-only. -; "chatmed" will be used if the showname size exceeds the width, at which point the showname will receive showname_extra_width. -; "chatbig" will be used if the showname size exceeds the "chatmed" width, at which point the showname will receive showname_extra_width again. -; Text any bigger than that will be cut off. If "chatmed" or "chatbig" are missing, showname will not be resized. -showname_extra_width = 24 - -; IC message, positioned within the chatbox. Changing 250 affects how -; long text goes on before going onto the next line. Changing 89 affects -; how many lines you can see before the message starts scrolling, based on -; Every line height is 25 if the font size is 10 and the Sans font is used. -; There's 4 pixels from X position until the symbol is displayed. -; the formula of n = 25+(n-1)*16, where n is the number of lines to be -; displayed. (ie, set it to 25 for 1 line, 41 for 2, 57 for 3, 73 for 4, -; 89 for 5, 105 for 6... Less than 25 displays nothing) -message = 10, 12, 242, 89 - -; A chat indicator alerting us the chat ticker isn't active (text is no longer being processed). -chat_arrow = 245, 84, 11, 9 - -; Where you type to make an IC chat message -ic_chat_message = 2, 283, 250, 23 - -; IC chat message if the current background's folder contains stand.png, -; defensedesk.png and prosecutiondesk.png -ao2_ic_chat_message = 2, 283, 250, 23 - -; -; Evidence system -; - -; **COORDINATE SYSTEM RELATIVE TO "viewport"** -; x/y coordinates 0,0 will start at top-left of the "viewport" for everything below until specified otherwise. -; **** -left_evidence_icon = 13, 13, 70, 70 -right_evidence_icon = 173, 13, 70, 70 - -; **COORDINATE SYSTEM RELATIVE TO "courtroom"** -; x/y coordinates 0,0 will start at top-left of the "courtroom" for everything below until specified otherwise. -; **** - -evidence_background = 0, 385, 490, 284 -; **COORDINATE SYSTEM RELATIVE TO "evidence_background"** -; x/y coordinates 0,0 will start at top-left of the "evidence_background" for everything below until specified otherwise. -; **** -evidence_buttons = 28, 27, 430, 216 -evidence_button_spacing = 2, 3 -evidence_button_size = 70, 70 -evidence_left = 28, 0, 60, 24 -evidence_right = 400, 0, 60, 24 -evidence_present = 165, 247, 158, 41 - -evidence_overlay = 24, 24, 439, 222 -; **COORDINATE SYSTEM RELATIVE TO "evidence_overlay"** -; x/y coordinates 0,0 will start at top-left of the "evidence_overlay" (which is parented to "evidence_background") for everything below until specified otherwise. -; **** -evidence_delete = 78, 8, 70, 20 -evidence_image_name = 150, 8, 109, 20 -evidence_image_button = 259, 8, 60, 20 -evidence_x = 341, 8, 20, 20 -evidence_ok = 320, 8, 20, 20 -evidence_button = 627, 322, 85, 18 -evidence_name = 112, 4, 264, 19 -evidence_description = 78, 28, 281, 166
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