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-; Client size. Changing it to something other than 714, 668 will stretch or
-; compress courtroombackground.png accordingly.
-courtroom = 0, 0, 714, 668
-
-; **COORDINATE SYSTEM RELATIVE TO "courtroom"**
-; x/y coordinates 0,0 will start at top-left of the "courtroom" for everything below until specified otherwise.
-; ****
-
-; IC Area. Changing 256, 192 will stretch or compress character gifs and the
-; /bgs being used accordingly
-viewport = 0, 0, 256, 192
-
-; IC chatlog
-ic_chatlog = 260, 0, 231, 319
-
-; Master server chatlog
-ms_chatlog = 490, 1, 224, 277
-
-; OOC Chatlog
-server_chatlog = 490, 1, 224, 277
-
-; Where you type to make an OOC chat message
-; NOTE: THIS DOES NOT HAVE ANY VISUAL APPEARANCE
-ooc_chat_message = 492, 281, 222, 19
-
-; Where you enter your OOC name, and also where it shows up
-ooc_chat_name = 492, 300, 85, 19
-
-; Toggle between Server and Master OOC chats
-ooc_toggle = 580, 300, 133, 19
-
-; The scrolling music name display
-music_display = 490, 0, 224, 26
-; WARNING: music_name x/y coordinates relative to music_display!
-music_name = 0, 0, 224, 26
-
-; Where the jukebox is
-music_list = 490, 342, 224, 326
-
-; Jukebox search bar
-music_search = 490, 319, 100, 23
-
-; Music list state colors
-found_song_color = 144, 238, 144
-missing_song_color = 255, 125, 125
-
-; Labels and sliders for music/sfx/blips
-music_label = 282, 607, 41, 16
-sfx_label = 282, 627, 41, 16
-blip_label = 282, 647, 41, 16
-music_slider = 326, 608, 140, 16
-sfx_slider = 326, 628, 140, 16
-blip_slider = 326, 648, 140, 16
-
-; Emote buttons - [490, 98] determines how many columns and rows of buttons are
-; displayed per page. 49, 49 is the ABSOLUTE MINIMUM, and displays 1 button per
-; page. Having either number lower than 49 crashes the client when you try to
-; pick a character. If you want X columns and Y rows, you would change it to
-; 49X, 49Y (ie. 490, 147 if you want 10 columns and 3 rows)
-emotes = 5, 342, 490, 98
-emote_button_spacing = 9, 9
-emote_button_size = 40, 40
-
-; Page togglers for emotes
-emote_left = 5, 434, 60, 32
-emote_right = 428, 434, 60, 32
-
-; Emote dropdown/emote names - Change '125' to make it longer/shorter and
-; display the full emote name or truncate it based on length
-emote_dropdown = 5, 470, 105, 20
-
-; Display the accessible iniswaps on this character (grabbed from iniswaps.ini)
-iniswap_dropdown = 100, 442, 89, 20
-; The button to remove the current iniswap
-iniswap_remove = 78, 442, 20, 20
-
-; Display the accessible sfx on this character (grabbed from soundlist.ini). If none found, courtroom_soundlist.ini will be used.
-sfx_dropdown = 220, 442, 89, 20
-; The button to remove the current iniswap
-sfx_remove = 198, 442, 20, 20
-
-; Display the list of overlay effects accessible
-effects_dropdown = 330, 441, 89, 22
-
-; The size of the icons for dropdown entries
-effects_icon_size = 16, 16
-
-; Hold it/Take That/Objection and the "BLING!" buttons
-hold_it = 10, 310, 76, 28
-objection = 90, 310, 76, 28
-take_that = 170, 310, 76, 28
-realization = 5, 515, 42, 42
-
-; If the server supports it (AOV does not currently) - if a character has a
-; custom.gif and custom.wav in their folder, this button acts as another
-; Objection/Take That/Hold It for that character that uses the custom animation
-; and sfx. (Think Satorah! Such Insolence!, Gotcha!)
-custom_objection = 250, 310, 76, 28
-
-; Text color dropdown menu
-text_color = 115, 470, 80, 20
-
-pos_dropdown = 200, 470, 80, 20
-
-; Preanimation toggle
-pre = 5, 490, 80, 21
-
-; Flip button
-flip = 64, 490, 51, 21
-
-; Additive button
-Additive = 114, 490, 80, 21
-
-; Guard button
-guard = 200, 560, 61, 21
-
-pre_no_interrupt = 200, 490, 80, 21
-
-; Penalty bars and judge's buttons for penalizing. Other than the bars, these
-; ONLY show up on a character with /pos jud
-defense_bar = 5, 566, 187, 9
-prosecution_bar = 5, 582, 187, 9
-defense_plus = 183, 566, 9, 9
-defense_minus = 5, 566, 9, 9
-prosecution_plus = 183, 582, 9, 9
-prosecution_minus = 5, 582, 9, 9
-
-; Judge's buttons for WT and CE. /pos jud
-witness_testimony = 290, 470, 85, 42
-cross_examination = 290, 515, 85, 42
-
-; Buttons to change character/Reload theme/Call Mod
-change_character = 5, 610, 120, 23
-reload_theme = 5, 637, 94, 23
-call_mod = 104, 637, 64, 23
-
-; Mute button
-mute_button = 150, 515, 42, 42
-
-; Screenshake
-screenshake = 51, 515, 42, 42
-
-; Where the Mute list pops up when you click Mute
-mute_list = 280, 469, 210, 198
-
-; Character select widgets
-char_select = 0, 0, 714, 668
-back_to_lobby = 5, 5, 91, 23
-char_password = 297, 7, 120, 22
-char_buttons = 25, 36, 663, 596
-char_button_spacing = 7, 7
-char_select_left = 100, 5, 43, 24
-char_select_right = 146, 5, 43, 24
-spectator = 317, 640, 80, 23
-
-; -------------------------
-; New in 2.6.0
-; -------------------------
-
-; This is an input field that allows you to change your in-character showname.
-ic_chat_name = 200, 534, 78, 23
-
-; I am sure there are some differences between the 'ao2_' versions and the
-; 'ao2_'-less versions of the IC text display and input, but I do not know
-; what. Still, here you go!
-ao2_ic_chat_name = 200, 534, 78, 23
-
-; An in-game tickbox that allows you to set whether your client should show
-; custom shownames where possible, or always keep to character names.
-; This is useful if you suspect someone is impersonating others, for example,
-; and they are using this in combination with ini-swapping to 'duplicate' a
-; character.
-showname_enable = 200, 510, 80, 21
-
-; A simple button that opens up the settings menu.
-; Equivalent to typing /settings in the OOC chat.
-settings = 130, 610, 60, 23
-
-; The character search text input in the character selecton screen.
-; The moment you enter some text, it immediately starts filtering.
-char_search = 420, 7, 120, 22
-
-; A tickbox that filters based on if a character requires password to access or not.
-; Note that this is actually only partially implemented in AO.
-; The interface exists for it, but no way to actually password the characters.
-char_passworded = 545, 7, 100, 22
-
-; A tickbox that filters characters based on if they are taken.
-char_taken = 635, 7, 80, 22
-
-; These buttons are similar to the CE / WT buttons, except they show a
-; Not Guilty or Guilty animation instead.
-not_guilty = 380, 470, 85, 42
-guilty = 380, 515, 85, 42
-
-; These are responsible for the pairing stuff.
-; These work much like muting, actually.
-pair_button = 104, 515, 42, 42
-pair_list = 280, 490, 210, 177
-pair_offset_spinbox = 280, 470, 210, 20
-
-; This button allows switching between music and areas.
-switch_area_music = 590, 319, 35, 23
-
-; These are colours for the various statuses an area can be in.
-area_free_color = 144, 238, 144
-area_lfp_color = 127, 255, 0
-area_casing_color = 255, 215, 0
-area_recess_color = 255, 246, 143
-area_rp_color = 135, 206, 255
-area_gaming_color = 171, 130, 255
-area_locked_color = 165, 43, 43
-
-; These two are casing-related inputs.
-; "casing" is a tickbox that toggles whether you should receive case alerts or
-; not (you can set your preferences, and its default value, in the Settings!)
-; "casing_button" is an interface to help you announce a case (you have to be
-; a CM first to be able to announce cases).
-casing = 200, 560, 80, 21
-casing_button = 173, 637, 60, 23
-
-;
-; Chat system
-;
-
-; IC chatbox
-chatbox = 0, 178, 256, 104
-
-; IC chatbox if the current background's folder contains stand.png,
-; defensedesk.png and prosecutiondesk.png
-ao2_chatbox = 0, 178, 256, 104
-
-; **COORDINATE SYSTEM RELATIVE TO "chatbox"/"ao2_chatbox"**
-; x/y coordinates 0,0 will start at top-left of the "chatbox"/"ao2_chatbox" for everything below until specified otherwise.
-; ****
-
-; Textbox for custom IC name (the "showname"), width is the smallest size
-showname = 1, 0, 46, 15
-
-; The chatbox image used for smallest possible size is "chat". "chatblank" is used if the showname is whitespace-only.
-; "chatmed" will be used if the showname size exceeds the width, at which point the showname will receive showname_extra_width.
-; "chatbig" will be used if the showname size exceeds the "chatmed" width, at which point the showname will receive showname_extra_width again.
-; Text any bigger than that will be cut off. If "chatmed" or "chatbig" are missing, showname will not be resized.
-showname_extra_width = 24
-
-; IC message, positioned within the chatbox. Changing 250 affects how
-; long text goes on before going onto the next line. Changing 89 affects
-; how many lines you can see before the message starts scrolling, based on
-; Every line height is 25 if the font size is 10 and the Sans font is used.
-; There's 4 pixels from X position until the symbol is displayed.
-; the formula of n = 25+(n-1)*16, where n is the number of lines to be
-; displayed. (ie, set it to 25 for 1 line, 41 for 2, 57 for 3, 73 for 4,
-; 89 for 5, 105 for 6... Less than 25 displays nothing)
-message = 10, 12, 242, 89
-
-; A chat indicator alerting us the chat ticker isn't active (text is no longer being processed).
-chat_arrow = 245, 84, 11, 9
-
-; Where you type to make an IC chat message
-ic_chat_message = 2, 283, 250, 23
-
-; IC chat message if the current background's folder contains stand.png,
-; defensedesk.png and prosecutiondesk.png
-ao2_ic_chat_message = 2, 283, 250, 23
-
-;
-; Evidence system
-;
-
-; **COORDINATE SYSTEM RELATIVE TO "viewport"**
-; x/y coordinates 0,0 will start at top-left of the "viewport" for everything below until specified otherwise.
-; ****
-left_evidence_icon = 13, 13, 70, 70
-right_evidence_icon = 173, 13, 70, 70
-
-; **COORDINATE SYSTEM RELATIVE TO "courtroom"**
-; x/y coordinates 0,0 will start at top-left of the "courtroom" for everything below until specified otherwise.
-; ****
-
-evidence_background = 0, 385, 490, 284
-; **COORDINATE SYSTEM RELATIVE TO "evidence_background"**
-; x/y coordinates 0,0 will start at top-left of the "evidence_background" for everything below until specified otherwise.
-; ****
-evidence_buttons = 28, 27, 430, 216
-evidence_button_spacing = 2, 3
-evidence_button_size = 70, 70
-evidence_left = 28, 0, 60, 24
-evidence_right = 400, 0, 60, 24
-evidence_present = 165, 247, 158, 41
-
-evidence_overlay = 24, 24, 439, 222
-; **COORDINATE SYSTEM RELATIVE TO "evidence_overlay"**
-; x/y coordinates 0,0 will start at top-left of the "evidence_overlay" (which is parented to "evidence_background") for everything below until specified otherwise.
-; ****
-evidence_delete = 78, 8, 70, 20
-evidence_image_name = 150, 8, 109, 20
-evidence_image_button = 259, 8, 60, 20
-evidence_x = 341, 8, 20, 20
-evidence_ok = 320, 8, 20, 20
-evidence_button = 627, 322, 85, 18
-evidence_name = 112, 4, 264, 19
-evidence_description = 78, 28, 281, 166 \ No newline at end of file