diff options
Diffstat (limited to 'courtroom.cpp')
| -rw-r--r-- | courtroom.cpp | 44 |
1 files changed, 42 insertions, 2 deletions
diff --git a/courtroom.cpp b/courtroom.cpp index 24b63cde..264192d9 100644 --- a/courtroom.cpp +++ b/courtroom.cpp @@ -1214,6 +1214,16 @@ void Courtroom::append_ic_text(QString p_text, QString p_name) p_text.remove(trick_check_pos,1); } + // Text speed modifier. + else if (f_character == "{" and !ic_next_is_not_special) + { + p_text.remove(trick_check_pos,1); + } + else if (f_character == "}" and !ic_next_is_not_special) + { + p_text.remove(trick_check_pos,1); + } + // Orange inline colourisation. else if (f_character == "|" and !ic_next_is_not_special) { @@ -1398,7 +1408,10 @@ void Courtroom::start_chat_ticking() tick_pos = 0; blip_pos = 0; - chat_tick_timer->start(chat_tick_interval); + + // At the start of every new message, we set the text speed to the default. + current_display_speed = 3; + chat_tick_timer->start(message_display_speed[current_display_speed]); QString f_gender = ao_app->get_gender(m_chatmessage[CHAR_NAME]); @@ -1415,10 +1428,12 @@ void Courtroom::chat_tick() QString f_message = m_chatmessage[MESSAGE]; + // Due to our new text speed system, we always need to stop the timer now. + chat_tick_timer->stop(); + if (tick_pos >= f_message.size()) { text_state = 2; - chat_tick_timer->stop(); anim_state = 3; ui_vp_player_char->play_idle(m_chatmessage[CHAR_NAME], m_chatmessage[EMOTE]); } @@ -1464,6 +1479,17 @@ void Courtroom::chat_tick() next_character_is_not_special = true; } + // Text speed modifier. + else if (f_character == "{" and !next_character_is_not_special) + { + // ++, because it INCREASES delay! + current_display_speed++; + } + else if (f_character == "}" and !next_character_is_not_special) + { + current_display_speed--; + } + // Orange inline colourisation. else if (f_character == "|" and !next_character_is_not_special) { @@ -1594,6 +1620,20 @@ void Courtroom::chat_tick() } ++tick_pos; + + // Restart the timer, but according to the newly set speeds, if there were any. + // Keep the speed at bay. + if (current_display_speed < 0) + { + current_display_speed = 0; + } + + if (current_display_speed > 6) + { + current_display_speed = 6; + } + + chat_tick_timer->start(message_display_speed[current_display_speed]); } } |
