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Diffstat (limited to 'discord_rich_presence.cpp')
-rw-r--r--discord_rich_presence.cpp63
1 files changed, 56 insertions, 7 deletions
diff --git a/discord_rich_presence.cpp b/discord_rich_presence.cpp
index f5f6c11..bcc0d2a 100644
--- a/discord_rich_presence.cpp
+++ b/discord_rich_presence.cpp
@@ -1,6 +1,7 @@
#include "discord_rich_presence.h"
#include <cstring>
+#include <ctime>
#include <QDebug>
@@ -14,15 +15,13 @@ Discord::Discord()
handlers.ready = [] {
qInfo() << "Discord RPC ready";
};
- /*
handlers.disconnected = [](int errorCode, const char* message) {
qInfo() << "Discord RPC disconnected! " << message;
};
handlers.errored = [](int errorCode, const char* message) {
qWarning() << "Discord RPC errored out! " << message;
};
- */
- qInfo() << "Are things working out all right?";
+ qInfo() << "Initializing Discord RPC";
Discord_Initialize(APPLICATION_ID, &handlers, 1, nullptr);
}
@@ -35,24 +34,74 @@ void Discord::state_lobby()
{
DiscordRichPresence presence;
std::memset(&presence, 0, sizeof(presence));
+ presence.largeImageKey = "ao2-logo";
+ presence.largeImageText = "Objection!";
+ presence.instance = 1;
+
presence.state = "In Lobby";
presence.details = "Idle";
+ Discord_UpdatePresence(&presence);
+}
+
+void Discord::state_server(std::string name, std::string server_id)
+{
+ qDebug() << "Discord RPC: Setting server state";
+
+ DiscordRichPresence presence;
+ std::memset(&presence, 0, sizeof(presence));
presence.largeImageKey = "ao2-logo";
presence.largeImageText = "Objection!";
presence.instance = 1;
+
+ auto timestamp = static_cast<int64_t>(std::time(nullptr));
+
+ presence.state = "In a Server";
+ presence.details = name.c_str();
+ presence.matchSecret = server_id.c_str();
+ presence.startTimestamp = this->timestamp;
+
+ this->server_id = server_id;
+ this->server_name = name;
+ this->timestamp = timestamp;
Discord_UpdatePresence(&presence);
}
-void Discord::state_server(const char* name, const char* server_id)
+void Discord::state_character(std::string name)
{
+ auto name_internal = QString(name.c_str()).toLower().replace(' ', '_').toStdString();
+ auto name_friendly = QString(name.c_str()).replace('_', ' ').toStdString();
+ const std::string playing_as = "Playing as " + name_friendly;
+ qDebug() << "Discord RPC: Setting character state (" << playing_as.c_str() << ")";
+
+ DiscordRichPresence presence;
+ std::memset(&presence, 0, sizeof(presence));
+ presence.largeImageKey = "ao2-logo";
+ presence.largeImageText = "Objection!";
+ presence.instance = 1;
+ presence.details = this->server_name.c_str();
+ presence.matchSecret = this->server_id.c_str();
+ presence.startTimestamp = this->timestamp;
+
+ presence.state = playing_as.c_str();
+ presence.smallImageKey = name_internal.c_str();
+ // presence.smallImageText = name_internal.c_str();
+ Discord_UpdatePresence(&presence);
+}
+
+void Discord::state_spectate()
+{
+ qDebug() << "Discord RPC: Setting specator state";
+
DiscordRichPresence presence;
std::memset(&presence, 0, sizeof(presence));
- presence.state = "In a Server";
- presence.details = name;
presence.largeImageKey = "ao2-logo";
presence.largeImageText = "Objection!";
presence.instance = 1;
- presence.matchSecret = server_id;
+ presence.details = this->server_name.c_str();
+ presence.matchSecret = this->server_id.c_str();
+ presence.startTimestamp = this->timestamp;
+
+ presence.state = "Spectating";
Discord_UpdatePresence(&presence);
}