diff options
Diffstat (limited to 'include/bass.h')
| -rw-r--r-- | include/bass.h | 2224 |
1 files changed, 1151 insertions, 1073 deletions
diff --git a/include/bass.h b/include/bass.h index 1c50903c..a3687b9f 100644 --- a/include/bass.h +++ b/include/bass.h @@ -1,1139 +1,1217 @@ -/* - BASS 2.4 C/C++ header file - Copyright (c) 1999-2018 Un4seen Developments Ltd. - - See the BASS.CHM file for more detailed documentation -*/ - -#ifndef BASS_H -#define BASS_H - -#ifdef _WIN32 -#include <wtypes.h> -typedef unsigned __int64 QWORD; -#else -#include <stdint.h> -#define WINAPI -#define CALLBACK -typedef uint8_t BYTE; -typedef uint16_t WORD; -typedef uint32_t DWORD; -typedef uint64_t QWORD; -#ifndef __OBJC__ -typedef int BOOL; -#endif -#ifndef TRUE -#define TRUE 1 -#define FALSE 0 -#endif -#define LOBYTE(a) (BYTE)(a) -#define HIBYTE(a) (BYTE)((a)>>8) -#define LOWORD(a) (WORD)(a) -#define HIWORD(a) (WORD)((a)>>16) -#define MAKEWORD(a,b) (WORD)(((a)&0xff)|((b)<<8)) -#define MAKELONG(a,b) (DWORD)(((a)&0xffff)|((b)<<16)) -#endif - -#ifdef __cplusplus -extern "C" { -#endif - -#define BASSVERSION 0x204 // API version -#define BASSVERSIONTEXT "2.4" - -#ifndef BASSDEF -#define BASSDEF(f) WINAPI f -#else -#define NOBASSOVERLOADS -#endif - -typedef DWORD HMUSIC; // MOD music handle -typedef DWORD HSAMPLE; // sample handle -typedef DWORD HCHANNEL; // playing sample's channel handle -typedef DWORD HSTREAM; // sample stream handle -typedef DWORD HRECORD; // recording handle -typedef DWORD HSYNC; // synchronizer handle -typedef DWORD HDSP; // DSP handle -typedef DWORD HFX; // DX8 effect handle -typedef DWORD HPLUGIN; // Plugin handle - -// Error codes returned by BASS_ErrorGetCode -#define BASS_OK 0 // all is OK -#define BASS_ERROR_MEM 1 // memory error -#define BASS_ERROR_FILEOPEN 2 // can't open the file -#define BASS_ERROR_DRIVER 3 // can't find a free/valid driver -#define BASS_ERROR_BUFLOST 4 // the sample buffer was lost -#define BASS_ERROR_HANDLE 5 // invalid handle -#define BASS_ERROR_FORMAT 6 // unsupported sample format -#define BASS_ERROR_POSITION 7 // invalid position -#define BASS_ERROR_INIT 8 // BASS_Init has not been successfully called -#define BASS_ERROR_START 9 // BASS_Start has not been successfully called -#define BASS_ERROR_SSL 10 // SSL/HTTPS support isn't available -#define BASS_ERROR_ALREADY 14 // already initialized/paused/whatever -#define BASS_ERROR_NOCHAN 18 // can't get a free channel -#define BASS_ERROR_ILLTYPE 19 // an illegal type was specified -#define BASS_ERROR_ILLPARAM 20 // an illegal parameter was specified -#define BASS_ERROR_NO3D 21 // no 3D support -#define BASS_ERROR_NOEAX 22 // no EAX support -#define BASS_ERROR_DEVICE 23 // illegal device number -#define BASS_ERROR_NOPLAY 24 // not playing -#define BASS_ERROR_FREQ 25 // illegal sample rate -#define BASS_ERROR_NOTFILE 27 // the stream is not a file stream -#define BASS_ERROR_NOHW 29 // no hardware voices available -#define BASS_ERROR_EMPTY 31 // the MOD music has no sequence data -#define BASS_ERROR_NONET 32 // no internet connection could be opened -#define BASS_ERROR_CREATE 33 // couldn't create the file -#define BASS_ERROR_NOFX 34 // effects are not available -#define BASS_ERROR_NOTAVAIL 37 // requested data/action is not available -#define BASS_ERROR_DECODE 38 // the channel is/isn't a "decoding channel" -#define BASS_ERROR_DX 39 // a sufficient DirectX version is not installed -#define BASS_ERROR_TIMEOUT 40 // connection timedout -#define BASS_ERROR_FILEFORM 41 // unsupported file format -#define BASS_ERROR_SPEAKER 42 // unavailable speaker -#define BASS_ERROR_VERSION 43 // invalid BASS version (used by add-ons) -#define BASS_ERROR_CODEC 44 // codec is not available/supported -#define BASS_ERROR_ENDED 45 // the channel/file has ended -#define BASS_ERROR_BUSY 46 // the device is busy
-#define BASS_ERROR_UNKNOWN -1 // some other mystery problem - -// BASS_SetConfig options -#define BASS_CONFIG_BUFFER 0 -#define BASS_CONFIG_UPDATEPERIOD 1 -#define BASS_CONFIG_GVOL_SAMPLE 4 -#define BASS_CONFIG_GVOL_STREAM 5 -#define BASS_CONFIG_GVOL_MUSIC 6 -#define BASS_CONFIG_CURVE_VOL 7 -#define BASS_CONFIG_CURVE_PAN 8 -#define BASS_CONFIG_FLOATDSP 9 -#define BASS_CONFIG_3DALGORITHM 10 -#define BASS_CONFIG_NET_TIMEOUT 11 -#define BASS_CONFIG_NET_BUFFER 12 -#define BASS_CONFIG_PAUSE_NOPLAY 13 -#define BASS_CONFIG_NET_PREBUF 15 -#define BASS_CONFIG_NET_PASSIVE 18 -#define BASS_CONFIG_REC_BUFFER 19 -#define BASS_CONFIG_NET_PLAYLIST 21 -#define BASS_CONFIG_MUSIC_VIRTUAL 22 -#define BASS_CONFIG_VERIFY 23 -#define BASS_CONFIG_UPDATETHREADS 24 -#define BASS_CONFIG_DEV_BUFFER 27 -#define BASS_CONFIG_VISTA_TRUEPOS 30
-#define BASS_CONFIG_IOS_MIXAUDIO 34
-#define BASS_CONFIG_DEV_DEFAULT 36
-#define BASS_CONFIG_NET_READTIMEOUT 37
-#define BASS_CONFIG_VISTA_SPEAKERS 38
-#define BASS_CONFIG_IOS_SPEAKER 39
-#define BASS_CONFIG_MF_DISABLE 40
-#define BASS_CONFIG_HANDLES 41
-#define BASS_CONFIG_UNICODE 42
-#define BASS_CONFIG_SRC 43
-#define BASS_CONFIG_SRC_SAMPLE 44
+/*
+ BASS 2.4 C/C++ header file
+ Copyright (c) 1999-2018 Un4seen Developments Ltd.
+
+ See the BASS.CHM file for more detailed documentation
+*/
+
+#ifndef BASS_H
+#define BASS_H
+
+#ifdef _WIN32
+#include <wtypes.h>
+typedef unsigned __int64 QWORD;
+#else
+#include <stdint.h>
+#define WINAPI
+#define CALLBACK
+typedef uint8_t BYTE;
+typedef uint16_t WORD;
+typedef uint32_t DWORD;
+typedef uint64_t QWORD;
+#ifndef __OBJC__
+typedef int BOOL;
+#endif
+#ifndef TRUE
+#define TRUE 1
+#define FALSE 0
+#endif
+#define LOBYTE(a) (BYTE)(a)
+#define HIBYTE(a) (BYTE)((a) >> 8)
+#define LOWORD(a) (WORD)(a)
+#define HIWORD(a) (WORD)((a) >> 16)
+#define MAKEWORD(a, b) (WORD)(((a)&0xff) | ((b) << 8))
+#define MAKELONG(a, b) (DWORD)(((a)&0xffff) | ((b) << 16))
+#endif
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#define BASSVERSION 0x204 // API version
+#define BASSVERSIONTEXT "2.4"
+
+#ifndef BASSDEF
+#define BASSDEF(f) WINAPI f
+#else
+#define NOBASSOVERLOADS
+#endif
+
+typedef DWORD HMUSIC; // MOD music handle
+typedef DWORD HSAMPLE; // sample handle
+typedef DWORD HCHANNEL; // playing sample's channel handle
+typedef DWORD HSTREAM; // sample stream handle
+typedef DWORD HRECORD; // recording handle
+typedef DWORD HSYNC; // synchronizer handle
+typedef DWORD HDSP; // DSP handle
+typedef DWORD HFX; // DX8 effect handle
+typedef DWORD HPLUGIN; // Plugin handle
+
+// Error codes returned by BASS_ErrorGetCode
+#define BASS_OK 0 // all is OK
+#define BASS_ERROR_MEM 1 // memory error
+#define BASS_ERROR_FILEOPEN 2 // can't open the file
+#define BASS_ERROR_DRIVER 3 // can't find a free/valid driver
+#define BASS_ERROR_BUFLOST 4 // the sample buffer was lost
+#define BASS_ERROR_HANDLE 5 // invalid handle
+#define BASS_ERROR_FORMAT 6 // unsupported sample format
+#define BASS_ERROR_POSITION 7 // invalid position
+#define BASS_ERROR_INIT 8 // BASS_Init has not been successfully called
+#define BASS_ERROR_START 9 // BASS_Start has not been successfully called
+#define BASS_ERROR_SSL 10 // SSL/HTTPS support isn't available
+#define BASS_ERROR_ALREADY 14 // already initialized/paused/whatever
+#define BASS_ERROR_NOCHAN 18 // can't get a free channel
+#define BASS_ERROR_ILLTYPE 19 // an illegal type was specified
+#define BASS_ERROR_ILLPARAM 20 // an illegal parameter was specified
+#define BASS_ERROR_NO3D 21 // no 3D support
+#define BASS_ERROR_NOEAX 22 // no EAX support
+#define BASS_ERROR_DEVICE 23 // illegal device number
+#define BASS_ERROR_NOPLAY 24 // not playing
+#define BASS_ERROR_FREQ 25 // illegal sample rate
+#define BASS_ERROR_NOTFILE 27 // the stream is not a file stream
+#define BASS_ERROR_NOHW 29 // no hardware voices available
+#define BASS_ERROR_EMPTY 31 // the MOD music has no sequence data
+#define BASS_ERROR_NONET 32 // no internet connection could be opened
+#define BASS_ERROR_CREATE 33 // couldn't create the file
+#define BASS_ERROR_NOFX 34 // effects are not available
+#define BASS_ERROR_NOTAVAIL 37 // requested data/action is not available
+#define BASS_ERROR_DECODE 38 // the channel is/isn't a "decoding channel"
+#define BASS_ERROR_DX 39 // a sufficient DirectX version is not installed
+#define BASS_ERROR_TIMEOUT 40 // connection timedout
+#define BASS_ERROR_FILEFORM 41 // unsupported file format
+#define BASS_ERROR_SPEAKER 42 // unavailable speaker
+#define BASS_ERROR_VERSION 43 // invalid BASS version (used by add-ons)
+#define BASS_ERROR_CODEC 44 // codec is not available/supported
+#define BASS_ERROR_ENDED 45 // the channel/file has ended
+#define BASS_ERROR_BUSY 46 // the device is busy
+#define BASS_ERROR_UNKNOWN -1 // some other mystery problem
+
+// BASS_SetConfig options
+#define BASS_CONFIG_BUFFER 0
+#define BASS_CONFIG_UPDATEPERIOD 1
+#define BASS_CONFIG_GVOL_SAMPLE 4
+#define BASS_CONFIG_GVOL_STREAM 5
+#define BASS_CONFIG_GVOL_MUSIC 6
+#define BASS_CONFIG_CURVE_VOL 7
+#define BASS_CONFIG_CURVE_PAN 8
+#define BASS_CONFIG_FLOATDSP 9
+#define BASS_CONFIG_3DALGORITHM 10
+#define BASS_CONFIG_NET_TIMEOUT 11
+#define BASS_CONFIG_NET_BUFFER 12
+#define BASS_CONFIG_PAUSE_NOPLAY 13
+#define BASS_CONFIG_NET_PREBUF 15
+#define BASS_CONFIG_NET_PASSIVE 18
+#define BASS_CONFIG_REC_BUFFER 19
+#define BASS_CONFIG_NET_PLAYLIST 21
+#define BASS_CONFIG_MUSIC_VIRTUAL 22
+#define BASS_CONFIG_VERIFY 23
+#define BASS_CONFIG_UPDATETHREADS 24
+#define BASS_CONFIG_DEV_BUFFER 27
+#define BASS_CONFIG_VISTA_TRUEPOS 30
+#define BASS_CONFIG_IOS_MIXAUDIO 34
+#define BASS_CONFIG_DEV_DEFAULT 36
+#define BASS_CONFIG_NET_READTIMEOUT 37
+#define BASS_CONFIG_VISTA_SPEAKERS 38
+#define BASS_CONFIG_IOS_SPEAKER 39
+#define BASS_CONFIG_MF_DISABLE 40
+#define BASS_CONFIG_HANDLES 41
+#define BASS_CONFIG_UNICODE 42
+#define BASS_CONFIG_SRC 43
+#define BASS_CONFIG_SRC_SAMPLE 44
#define BASS_CONFIG_ASYNCFILE_BUFFER 45
-#define BASS_CONFIG_OGG_PRESCAN 47
-#define BASS_CONFIG_MF_VIDEO 48
-#define BASS_CONFIG_AIRPLAY 49
-#define BASS_CONFIG_DEV_NONSTOP 50
-#define BASS_CONFIG_IOS_NOCATEGORY 51
-#define BASS_CONFIG_VERIFY_NET 52 -#define BASS_CONFIG_DEV_PERIOD 53
-#define BASS_CONFIG_FLOAT 54
-#define BASS_CONFIG_NET_SEEK 56 -#define BASS_CONFIG_AM_DISABLE 58
-#define BASS_CONFIG_NET_PLAYLIST_DEPTH 59 -#define BASS_CONFIG_NET_PREBUF_WAIT 60 - -// BASS_SetConfigPtr options -#define BASS_CONFIG_NET_AGENT 16 -#define BASS_CONFIG_NET_PROXY 17 -#define BASS_CONFIG_IOS_NOTIFY 46
- -// BASS_Init flags -#define BASS_DEVICE_8BITS 1 // 8 bit -#define BASS_DEVICE_MONO 2 // mono -#define BASS_DEVICE_3D 4 // enable 3D functionality -#define BASS_DEVICE_16BITS 8 // limit output to 16 bit
-#define BASS_DEVICE_LATENCY 0x100 // calculate device latency (BASS_INFO struct) -#define BASS_DEVICE_CPSPEAKERS 0x400 // detect speakers via Windows control panel -#define BASS_DEVICE_SPEAKERS 0x800 // force enabling of speaker assignment -#define BASS_DEVICE_NOSPEAKER 0x1000 // ignore speaker arrangement -#define BASS_DEVICE_DMIX 0x2000 // use ALSA "dmix" plugin -#define BASS_DEVICE_FREQ 0x4000 // set device sample rate
-#define BASS_DEVICE_STEREO 0x8000 // limit output to stereo
-#define BASS_DEVICE_HOG 0x10000 // hog/exclusive mode
-#define BASS_DEVICE_AUDIOTRACK 0x20000 // use AudioTrack output
-#define BASS_DEVICE_DSOUND 0x40000 // use DirectSound output
- -// DirectSound interfaces (for use with BASS_GetDSoundObject) -#define BASS_OBJECT_DS 1 // IDirectSound -#define BASS_OBJECT_DS3DL 2 // IDirectSound3DListener - -// Device info structure -typedef struct { -#if defined(_WIN32_WCE) || (WINAPI_FAMILY && WINAPI_FAMILY!=WINAPI_FAMILY_DESKTOP_APP) - const wchar_t *name; // description - const wchar_t *driver; // driver -#else - const char *name; // description - const char *driver; // driver -#endif - DWORD flags; -} BASS_DEVICEINFO; - -// BASS_DEVICEINFO flags -#define BASS_DEVICE_ENABLED 1 -#define BASS_DEVICE_DEFAULT 2 -#define BASS_DEVICE_INIT 4 -#define BASS_DEVICE_LOOPBACK 8
- -#define BASS_DEVICE_TYPE_MASK 0xff000000 -#define BASS_DEVICE_TYPE_NETWORK 0x01000000
-#define BASS_DEVICE_TYPE_SPEAKERS 0x02000000
-#define BASS_DEVICE_TYPE_LINE 0x03000000
-#define BASS_DEVICE_TYPE_HEADPHONES 0x04000000
-#define BASS_DEVICE_TYPE_MICROPHONE 0x05000000
-#define BASS_DEVICE_TYPE_HEADSET 0x06000000
-#define BASS_DEVICE_TYPE_HANDSET 0x07000000
-#define BASS_DEVICE_TYPE_DIGITAL 0x08000000
-#define BASS_DEVICE_TYPE_SPDIF 0x09000000
-#define BASS_DEVICE_TYPE_HDMI 0x0a000000
-#define BASS_DEVICE_TYPE_DISPLAYPORT 0x40000000
- +#define BASS_CONFIG_OGG_PRESCAN 47
+#define BASS_CONFIG_MF_VIDEO 48
+#define BASS_CONFIG_AIRPLAY 49
+#define BASS_CONFIG_DEV_NONSTOP 50
+#define BASS_CONFIG_IOS_NOCATEGORY 51
+#define BASS_CONFIG_VERIFY_NET 52
+#define BASS_CONFIG_DEV_PERIOD 53
+#define BASS_CONFIG_FLOAT 54
+#define BASS_CONFIG_NET_SEEK 56
+#define BASS_CONFIG_AM_DISABLE 58
+#define BASS_CONFIG_NET_PLAYLIST_DEPTH 59
+#define BASS_CONFIG_NET_PREBUF_WAIT 60
+
+// BASS_SetConfigPtr options
+#define BASS_CONFIG_NET_AGENT 16
+#define BASS_CONFIG_NET_PROXY 17
+#define BASS_CONFIG_IOS_NOTIFY 46
+
+// BASS_Init flags
+#define BASS_DEVICE_8BITS 1 // 8 bit
+#define BASS_DEVICE_MONO 2 // mono
+#define BASS_DEVICE_3D 4 // enable 3D functionality
+#define BASS_DEVICE_16BITS 8 // limit output to 16 bit
+#define BASS_DEVICE_LATENCY 0x100 // calculate device latency (BASS_INFO struct)
+#define BASS_DEVICE_CPSPEAKERS \
+ 0x400 // detect speakers via Windows control panel
+#define BASS_DEVICE_SPEAKERS 0x800 // force enabling of speaker assignment
+#define BASS_DEVICE_NOSPEAKER 0x1000 // ignore speaker arrangement
+#define BASS_DEVICE_DMIX 0x2000 // use ALSA "dmix" plugin
+#define BASS_DEVICE_FREQ 0x4000 // set device sample rate
+#define BASS_DEVICE_STEREO 0x8000 // limit output to stereo
+#define BASS_DEVICE_HOG 0x10000 // hog/exclusive mode
+#define BASS_DEVICE_AUDIOTRACK 0x20000 // use AudioTrack output
+#define BASS_DEVICE_DSOUND 0x40000 // use DirectSound output
+
+// DirectSound interfaces (for use with BASS_GetDSoundObject)
+#define BASS_OBJECT_DS 1 // IDirectSound
+#define BASS_OBJECT_DS3DL 2 // IDirectSound3DListener
+
+// Device info structure
+typedef struct {
+#if defined(_WIN32_WCE) || \
+ (WINAPI_FAMILY && WINAPI_FAMILY != WINAPI_FAMILY_DESKTOP_APP)
+ const wchar_t *name; // description
+ const wchar_t *driver; // driver
+#else
+ const char *name; // description
+ const char *driver; // driver
+#endif
+ DWORD flags;
+} BASS_DEVICEINFO;
+
+// BASS_DEVICEINFO flags
+#define BASS_DEVICE_ENABLED 1
+#define BASS_DEVICE_DEFAULT 2
+#define BASS_DEVICE_INIT 4
+#define BASS_DEVICE_LOOPBACK 8
+
+#define BASS_DEVICE_TYPE_MASK 0xff000000
+#define BASS_DEVICE_TYPE_NETWORK 0x01000000
+#define BASS_DEVICE_TYPE_SPEAKERS 0x02000000
+#define BASS_DEVICE_TYPE_LINE 0x03000000
+#define BASS_DEVICE_TYPE_HEADPHONES 0x04000000
+#define BASS_DEVICE_TYPE_MICROPHONE 0x05000000
+#define BASS_DEVICE_TYPE_HEADSET 0x06000000
+#define BASS_DEVICE_TYPE_HANDSET 0x07000000
+#define BASS_DEVICE_TYPE_DIGITAL 0x08000000
+#define BASS_DEVICE_TYPE_SPDIF 0x09000000
+#define BASS_DEVICE_TYPE_HDMI 0x0a000000
+#define BASS_DEVICE_TYPE_DISPLAYPORT 0x40000000
+
// BASS_GetDeviceInfo flags
-#define BASS_DEVICES_AIRPLAY 0x1000000
-
-typedef struct { - DWORD flags; // device capabilities (DSCAPS_xxx flags) - DWORD hwsize; // size of total device hardware memory - DWORD hwfree; // size of free device hardware memory - DWORD freesam; // number of free sample slots in the hardware - DWORD free3d; // number of free 3D sample slots in the hardware - DWORD minrate; // min sample rate supported by the hardware - DWORD maxrate; // max sample rate supported by the hardware - BOOL eax; // device supports EAX? (always FALSE if BASS_DEVICE_3D was not used) - DWORD minbuf; // recommended minimum buffer length in ms (requires BASS_DEVICE_LATENCY) - DWORD dsver; // DirectSound version - DWORD latency; // delay (in ms) before start of playback (requires BASS_DEVICE_LATENCY) - DWORD initflags; // BASS_Init "flags" parameter - DWORD speakers; // number of speakers available - DWORD freq; // current output rate -} BASS_INFO; - -// BASS_INFO flags (from DSOUND.H) -#define DSCAPS_CONTINUOUSRATE 0x00000010 // supports all sample rates between min/maxrate -#define DSCAPS_EMULDRIVER 0x00000020 // device does NOT have hardware DirectSound support -#define DSCAPS_CERTIFIED 0x00000040 // device driver has been certified by Microsoft -#define DSCAPS_SECONDARYMONO 0x00000100 // mono -#define DSCAPS_SECONDARYSTEREO 0x00000200 // stereo -#define DSCAPS_SECONDARY8BIT 0x00000400 // 8 bit -#define DSCAPS_SECONDARY16BIT 0x00000800 // 16 bit - -// Recording device info structure -typedef struct { - DWORD flags; // device capabilities (DSCCAPS_xxx flags) - DWORD formats; // supported standard formats (WAVE_FORMAT_xxx flags) - DWORD inputs; // number of inputs - BOOL singlein; // TRUE = only 1 input can be set at a time - DWORD freq; // current input rate -} BASS_RECORDINFO; - -// BASS_RECORDINFO flags (from DSOUND.H) -#define DSCCAPS_EMULDRIVER DSCAPS_EMULDRIVER // device does NOT have hardware DirectSound recording support -#define DSCCAPS_CERTIFIED DSCAPS_CERTIFIED // device driver has been certified by Microsoft
- -// defines for formats field of BASS_RECORDINFO (from MMSYSTEM.H) -#ifndef WAVE_FORMAT_1M08 -#define WAVE_FORMAT_1M08 0x00000001 /* 11.025 kHz, Mono, 8-bit */ -#define WAVE_FORMAT_1S08 0x00000002 /* 11.025 kHz, Stereo, 8-bit */ -#define WAVE_FORMAT_1M16 0x00000004 /* 11.025 kHz, Mono, 16-bit */ -#define WAVE_FORMAT_1S16 0x00000008 /* 11.025 kHz, Stereo, 16-bit */ -#define WAVE_FORMAT_2M08 0x00000010 /* 22.05 kHz, Mono, 8-bit */ -#define WAVE_FORMAT_2S08 0x00000020 /* 22.05 kHz, Stereo, 8-bit */ -#define WAVE_FORMAT_2M16 0x00000040 /* 22.05 kHz, Mono, 16-bit */ -#define WAVE_FORMAT_2S16 0x00000080 /* 22.05 kHz, Stereo, 16-bit */ -#define WAVE_FORMAT_4M08 0x00000100 /* 44.1 kHz, Mono, 8-bit */ -#define WAVE_FORMAT_4S08 0x00000200 /* 44.1 kHz, Stereo, 8-bit */ -#define WAVE_FORMAT_4M16 0x00000400 /* 44.1 kHz, Mono, 16-bit */ -#define WAVE_FORMAT_4S16 0x00000800 /* 44.1 kHz, Stereo, 16-bit */ -#endif - -// Sample info structure -typedef struct { - DWORD freq; // default playback rate - float volume; // default volume (0-1) - float pan; // default pan (-1=left, 0=middle, 1=right) - DWORD flags; // BASS_SAMPLE_xxx flags - DWORD length; // length (in bytes) - DWORD max; // maximum simultaneous playbacks - DWORD origres; // original resolution - DWORD chans; // number of channels - DWORD mingap; // minimum gap (ms) between creating channels - DWORD mode3d; // BASS_3DMODE_xxx mode - float mindist; // minimum distance - float maxdist; // maximum distance - DWORD iangle; // angle of inside projection cone - DWORD oangle; // angle of outside projection cone - float outvol; // delta-volume outside the projection cone - DWORD vam; // voice allocation/management flags (BASS_VAM_xxx) - DWORD priority; // priority (0=lowest, 0xffffffff=highest) -} BASS_SAMPLE; - -#define BASS_SAMPLE_8BITS 1 // 8 bit -#define BASS_SAMPLE_FLOAT 256 // 32 bit floating-point -#define BASS_SAMPLE_MONO 2 // mono -#define BASS_SAMPLE_LOOP 4 // looped -#define BASS_SAMPLE_3D 8 // 3D functionality -#define BASS_SAMPLE_SOFTWARE 16 // not using hardware mixing -#define BASS_SAMPLE_MUTEMAX 32 // mute at max distance (3D only) -#define BASS_SAMPLE_VAM 64 // DX7 voice allocation & management -#define BASS_SAMPLE_FX 128 // old implementation of DX8 effects -#define BASS_SAMPLE_OVER_VOL 0x10000 // override lowest volume -#define BASS_SAMPLE_OVER_POS 0x20000 // override longest playing -#define BASS_SAMPLE_OVER_DIST 0x30000 // override furthest from listener (3D only) - -#define BASS_STREAM_PRESCAN 0x20000 // enable pin-point seeking/length (MP3/MP2/MP1) -#define BASS_STREAM_AUTOFREE 0x40000 // automatically free the stream when it stop/ends -#define BASS_STREAM_RESTRATE 0x80000 // restrict the download rate of internet file streams -#define BASS_STREAM_BLOCK 0x100000 // download/play internet file stream in small blocks -#define BASS_STREAM_DECODE 0x200000 // don't play the stream, only decode (BASS_ChannelGetData) -#define BASS_STREAM_STATUS 0x800000 // give server status info (HTTP/ICY tags) in DOWNLOADPROC - -#define BASS_MP3_IGNOREDELAY 0x200 // ignore LAME/Xing/VBRI/iTunes delay & padding info -#define BASS_MP3_SETPOS BASS_STREAM_PRESCAN - -#define BASS_MUSIC_FLOAT BASS_SAMPLE_FLOAT -#define BASS_MUSIC_MONO BASS_SAMPLE_MONO -#define BASS_MUSIC_LOOP BASS_SAMPLE_LOOP -#define BASS_MUSIC_3D BASS_SAMPLE_3D -#define BASS_MUSIC_FX BASS_SAMPLE_FX -#define BASS_MUSIC_AUTOFREE BASS_STREAM_AUTOFREE -#define BASS_MUSIC_DECODE BASS_STREAM_DECODE -#define BASS_MUSIC_PRESCAN BASS_STREAM_PRESCAN // calculate playback length -#define BASS_MUSIC_CALCLEN BASS_MUSIC_PRESCAN -#define BASS_MUSIC_RAMP 0x200 // normal ramping -#define BASS_MUSIC_RAMPS 0x400 // sensitive ramping -#define BASS_MUSIC_SURROUND 0x800 // surround sound -#define BASS_MUSIC_SURROUND2 0x1000 // surround sound (mode 2) -#define BASS_MUSIC_FT2PAN 0x2000 // apply FastTracker 2 panning to XM files -#define BASS_MUSIC_FT2MOD 0x2000 // play .MOD as FastTracker 2 does -#define BASS_MUSIC_PT1MOD 0x4000 // play .MOD as ProTracker 1 does -#define BASS_MUSIC_NONINTER 0x10000 // non-interpolated sample mixing -#define BASS_MUSIC_SINCINTER 0x800000 // sinc interpolated sample mixing -#define BASS_MUSIC_POSRESET 0x8000 // stop all notes when moving position -#define BASS_MUSIC_POSRESETEX 0x400000 // stop all notes and reset bmp/etc when moving position -#define BASS_MUSIC_STOPBACK 0x80000 // stop the music on a backwards jump effect -#define BASS_MUSIC_NOSAMPLE 0x100000 // don't load the samples - -// Speaker assignment flags -#define BASS_SPEAKER_FRONT 0x1000000 // front speakers -#define BASS_SPEAKER_REAR 0x2000000 // rear/side speakers -#define BASS_SPEAKER_CENLFE 0x3000000 // center & LFE speakers (5.1) -#define BASS_SPEAKER_REAR2 0x4000000 // rear center speakers (7.1) -#define BASS_SPEAKER_N(n) ((n)<<24) // n'th pair of speakers (max 15) -#define BASS_SPEAKER_LEFT 0x10000000 // modifier: left -#define BASS_SPEAKER_RIGHT 0x20000000 // modifier: right -#define BASS_SPEAKER_FRONTLEFT BASS_SPEAKER_FRONT|BASS_SPEAKER_LEFT -#define BASS_SPEAKER_FRONTRIGHT BASS_SPEAKER_FRONT|BASS_SPEAKER_RIGHT -#define BASS_SPEAKER_REARLEFT BASS_SPEAKER_REAR|BASS_SPEAKER_LEFT -#define BASS_SPEAKER_REARRIGHT BASS_SPEAKER_REAR|BASS_SPEAKER_RIGHT -#define BASS_SPEAKER_CENTER BASS_SPEAKER_CENLFE|BASS_SPEAKER_LEFT -#define BASS_SPEAKER_LFE BASS_SPEAKER_CENLFE|BASS_SPEAKER_RIGHT -#define BASS_SPEAKER_REAR2LEFT BASS_SPEAKER_REAR2|BASS_SPEAKER_LEFT -#define BASS_SPEAKER_REAR2RIGHT BASS_SPEAKER_REAR2|BASS_SPEAKER_RIGHT - -#define BASS_ASYNCFILE 0x40000000
-#define BASS_UNICODE 0x80000000 - -#define BASS_RECORD_PAUSE 0x8000 // start recording paused -#define BASS_RECORD_ECHOCANCEL 0x2000
-#define BASS_RECORD_AGC 0x4000
- -// DX7 voice allocation & management flags -#define BASS_VAM_HARDWARE 1 -#define BASS_VAM_SOFTWARE 2 -#define BASS_VAM_TERM_TIME 4 -#define BASS_VAM_TERM_DIST 8 -#define BASS_VAM_TERM_PRIO 16 - -// Channel info structure -typedef struct { - DWORD freq; // default playback rate - DWORD chans; // channels - DWORD flags; // BASS_SAMPLE/STREAM/MUSIC/SPEAKER flags - DWORD ctype; // type of channel - DWORD origres; // original resolution - HPLUGIN plugin; // plugin - HSAMPLE sample; // sample - const char *filename; // filename -} BASS_CHANNELINFO; - -#define BASS_ORIGRES_FLOAT 0x10000 - -// BASS_CHANNELINFO types -#define BASS_CTYPE_SAMPLE 1 -#define BASS_CTYPE_RECORD 2 -#define BASS_CTYPE_STREAM 0x10000 -#define BASS_CTYPE_STREAM_OGG 0x10002 -#define BASS_CTYPE_STREAM_MP1 0x10003 -#define BASS_CTYPE_STREAM_MP2 0x10004 -#define BASS_CTYPE_STREAM_MP3 0x10005 -#define BASS_CTYPE_STREAM_AIFF 0x10006 -#define BASS_CTYPE_STREAM_CA 0x10007 -#define BASS_CTYPE_STREAM_MF 0x10008
-#define BASS_CTYPE_STREAM_AM 0x10009
-#define BASS_CTYPE_STREAM_DUMMY 0x18000 -#define BASS_CTYPE_STREAM_DEVICE 0x18001 -#define BASS_CTYPE_STREAM_WAV 0x40000 // WAVE flag, LOWORD=codec -#define BASS_CTYPE_STREAM_WAV_PCM 0x50001 -#define BASS_CTYPE_STREAM_WAV_FLOAT 0x50003 -#define BASS_CTYPE_MUSIC_MOD 0x20000 -#define BASS_CTYPE_MUSIC_MTM 0x20001 -#define BASS_CTYPE_MUSIC_S3M 0x20002 -#define BASS_CTYPE_MUSIC_XM 0x20003 -#define BASS_CTYPE_MUSIC_IT 0x20004 -#define BASS_CTYPE_MUSIC_MO3 0x00100 // MO3 flag - -typedef struct { - DWORD ctype; // channel type -#if defined(_WIN32_WCE) || (WINAPI_FAMILY && WINAPI_FAMILY!=WINAPI_FAMILY_DESKTOP_APP) - const wchar_t *name; // format description - const wchar_t *exts; // file extension filter (*.ext1;*.ext2;etc...) -#else - const char *name; // format description - const char *exts; // file extension filter (*.ext1;*.ext2;etc...) -#endif -} BASS_PLUGINFORM; - -typedef struct { - DWORD version; // version (same form as BASS_GetVersion) - DWORD formatc; // number of formats - const BASS_PLUGINFORM *formats; // the array of formats -} BASS_PLUGININFO; - -// 3D vector (for 3D positions/velocities/orientations) -typedef struct BASS_3DVECTOR { -#ifdef __cplusplus - BASS_3DVECTOR() {}; - BASS_3DVECTOR(float _x, float _y, float _z) : x(_x), y(_y), z(_z) {}; -#endif - float x; // +=right, -=left - float y; // +=up, -=down - float z; // +=front, -=behind -} BASS_3DVECTOR; - -// 3D channel modes -#define BASS_3DMODE_NORMAL 0 // normal 3D processing -#define BASS_3DMODE_RELATIVE 1 // position is relative to the listener -#define BASS_3DMODE_OFF 2 // no 3D processing - -// software 3D mixing algorithms (used with BASS_CONFIG_3DALGORITHM) -#define BASS_3DALG_DEFAULT 0 -#define BASS_3DALG_OFF 1 -#define BASS_3DALG_FULL 2 -#define BASS_3DALG_LIGHT 3 - -// EAX environments, use with BASS_SetEAXParameters -enum -{ - EAX_ENVIRONMENT_GENERIC, - EAX_ENVIRONMENT_PADDEDCELL, - EAX_ENVIRONMENT_ROOM, - EAX_ENVIRONMENT_BATHROOM, - EAX_ENVIRONMENT_LIVINGROOM, - EAX_ENVIRONMENT_STONEROOM, - EAX_ENVIRONMENT_AUDITORIUM, - EAX_ENVIRONMENT_CONCERTHALL, - EAX_ENVIRONMENT_CAVE, - EAX_ENVIRONMENT_ARENA, - EAX_ENVIRONMENT_HANGAR, - EAX_ENVIRONMENT_CARPETEDHALLWAY, - EAX_ENVIRONMENT_HALLWAY, - EAX_ENVIRONMENT_STONECORRIDOR, - EAX_ENVIRONMENT_ALLEY, - EAX_ENVIRONMENT_FOREST, - EAX_ENVIRONMENT_CITY, - EAX_ENVIRONMENT_MOUNTAINS, - EAX_ENVIRONMENT_QUARRY, - EAX_ENVIRONMENT_PLAIN, - EAX_ENVIRONMENT_PARKINGLOT, - EAX_ENVIRONMENT_SEWERPIPE, - EAX_ENVIRONMENT_UNDERWATER, - EAX_ENVIRONMENT_DRUGGED, - EAX_ENVIRONMENT_DIZZY, - EAX_ENVIRONMENT_PSYCHOTIC, - - EAX_ENVIRONMENT_COUNT // total number of environments -}; - -// EAX presets, usage: BASS_SetEAXParameters(EAX_PRESET_xxx) -#define EAX_PRESET_GENERIC EAX_ENVIRONMENT_GENERIC,0.5F,1.493F,0.5F -#define EAX_PRESET_PADDEDCELL EAX_ENVIRONMENT_PADDEDCELL,0.25F,0.1F,0.0F -#define EAX_PRESET_ROOM EAX_ENVIRONMENT_ROOM,0.417F,0.4F,0.666F -#define EAX_PRESET_BATHROOM EAX_ENVIRONMENT_BATHROOM,0.653F,1.499F,0.166F -#define EAX_PRESET_LIVINGROOM EAX_ENVIRONMENT_LIVINGROOM,0.208F,0.478F,0.0F -#define EAX_PRESET_STONEROOM EAX_ENVIRONMENT_STONEROOM,0.5F,2.309F,0.888F -#define EAX_PRESET_AUDITORIUM EAX_ENVIRONMENT_AUDITORIUM,0.403F,4.279F,0.5F -#define EAX_PRESET_CONCERTHALL EAX_ENVIRONMENT_CONCERTHALL,0.5F,3.961F,0.5F -#define EAX_PRESET_CAVE EAX_ENVIRONMENT_CAVE,0.5F,2.886F,1.304F -#define EAX_PRESET_ARENA EAX_ENVIRONMENT_ARENA,0.361F,7.284F,0.332F -#define EAX_PRESET_HANGAR EAX_ENVIRONMENT_HANGAR,0.5F,10.0F,0.3F -#define EAX_PRESET_CARPETEDHALLWAY EAX_ENVIRONMENT_CARPETEDHALLWAY,0.153F,0.259F,2.0F -#define EAX_PRESET_HALLWAY EAX_ENVIRONMENT_HALLWAY,0.361F,1.493F,0.0F -#define EAX_PRESET_STONECORRIDOR EAX_ENVIRONMENT_STONECORRIDOR,0.444F,2.697F,0.638F -#define EAX_PRESET_ALLEY EAX_ENVIRONMENT_ALLEY,0.25F,1.752F,0.776F -#define EAX_PRESET_FOREST EAX_ENVIRONMENT_FOREST,0.111F,3.145F,0.472F -#define EAX_PRESET_CITY EAX_ENVIRONMENT_CITY,0.111F,2.767F,0.224F -#define EAX_PRESET_MOUNTAINS EAX_ENVIRONMENT_MOUNTAINS,0.194F,7.841F,0.472F -#define EAX_PRESET_QUARRY EAX_ENVIRONMENT_QUARRY,1.0F,1.499F,0.5F -#define EAX_PRESET_PLAIN EAX_ENVIRONMENT_PLAIN,0.097F,2.767F,0.224F -#define EAX_PRESET_PARKINGLOT EAX_ENVIRONMENT_PARKINGLOT,0.208F,1.652F,1.5F -#define EAX_PRESET_SEWERPIPE EAX_ENVIRONMENT_SEWERPIPE,0.652F,2.886F,0.25F -#define EAX_PRESET_UNDERWATER EAX_ENVIRONMENT_UNDERWATER,1.0F,1.499F,0.0F -#define EAX_PRESET_DRUGGED EAX_ENVIRONMENT_DRUGGED,0.875F,8.392F,1.388F -#define EAX_PRESET_DIZZY EAX_ENVIRONMENT_DIZZY,0.139F,17.234F,0.666F -#define EAX_PRESET_PSYCHOTIC EAX_ENVIRONMENT_PSYCHOTIC,0.486F,7.563F,0.806F - -typedef DWORD (CALLBACK STREAMPROC)(HSTREAM handle, void *buffer, DWORD length, void *user); -/* User stream callback function. NOTE: A stream function should obviously be as quick -as possible, other streams (and MOD musics) can't be mixed until it's finished. -handle : The stream that needs writing -buffer : Buffer to write the samples in -length : Number of bytes to write -user : The 'user' parameter value given when calling BASS_StreamCreate -RETURN : Number of bytes written. Set the BASS_STREAMPROC_END flag to end the stream. */ - -#define BASS_STREAMPROC_END 0x80000000 // end of user stream flag - -// special STREAMPROCs -#define STREAMPROC_DUMMY (STREAMPROC*)0 // "dummy" stream -#define STREAMPROC_PUSH (STREAMPROC*)-1 // push stream -#define STREAMPROC_DEVICE (STREAMPROC*)-2 // device mix stream - -// BASS_StreamCreateFileUser file systems -#define STREAMFILE_NOBUFFER 0 -#define STREAMFILE_BUFFER 1 -#define STREAMFILE_BUFFERPUSH 2 - -// User file stream callback functions -typedef void (CALLBACK FILECLOSEPROC)(void *user); -typedef QWORD (CALLBACK FILELENPROC)(void *user); -typedef DWORD (CALLBACK FILEREADPROC)(void *buffer, DWORD length, void *user); -typedef BOOL (CALLBACK FILESEEKPROC)(QWORD offset, void *user); - -typedef struct { - FILECLOSEPROC *close; - FILELENPROC *length; - FILEREADPROC *read; - FILESEEKPROC *seek; -} BASS_FILEPROCS; - -// BASS_StreamPutFileData options -#define BASS_FILEDATA_END 0 // end & close the file - -// BASS_StreamGetFilePosition modes -#define BASS_FILEPOS_CURRENT 0 -#define BASS_FILEPOS_DECODE BASS_FILEPOS_CURRENT -#define BASS_FILEPOS_DOWNLOAD 1 -#define BASS_FILEPOS_END 2 -#define BASS_FILEPOS_START 3 -#define BASS_FILEPOS_CONNECTED 4 -#define BASS_FILEPOS_BUFFER 5 -#define BASS_FILEPOS_SOCKET 6 -#define BASS_FILEPOS_ASYNCBUF 7
-#define BASS_FILEPOS_SIZE 8 -#define BASS_FILEPOS_BUFFERING 9 - -typedef void (CALLBACK DOWNLOADPROC)(const void *buffer, DWORD length, void *user); -/* Internet stream download callback function. -buffer : Buffer containing the downloaded data... NULL=end of download -length : Number of bytes in the buffer -user : The 'user' parameter value given when calling BASS_StreamCreateURL */ - -// BASS_ChannelSetSync types -#define BASS_SYNC_POS 0 -#define BASS_SYNC_END 2 -#define BASS_SYNC_META 4 -#define BASS_SYNC_SLIDE 5 -#define BASS_SYNC_STALL 6 -#define BASS_SYNC_DOWNLOAD 7 -#define BASS_SYNC_FREE 8 -#define BASS_SYNC_SETPOS 11 -#define BASS_SYNC_MUSICPOS 10 -#define BASS_SYNC_MUSICINST 1 -#define BASS_SYNC_MUSICFX 3 -#define BASS_SYNC_OGG_CHANGE 12 -#define BASS_SYNC_MIXTIME 0x40000000 // flag: sync at mixtime, else at playtime -#define BASS_SYNC_ONETIME 0x80000000 // flag: sync only once, else continuously - -typedef void (CALLBACK SYNCPROC)(HSYNC handle, DWORD channel, DWORD data, void *user); -/* Sync callback function. NOTE: a sync callback function should be very -quick as other syncs can't be processed until it has finished. If the sync -is a "mixtime" sync, then other streams and MOD musics can't be mixed until -it's finished either. -handle : The sync that has occured -channel: Channel that the sync occured in -data : Additional data associated with the sync's occurance -user : The 'user' parameter given when calling BASS_ChannelSetSync */ - -typedef void (CALLBACK DSPPROC)(HDSP handle, DWORD channel, void *buffer, DWORD length, void *user); -/* DSP callback function. NOTE: A DSP function should obviously be as quick as -possible... other DSP functions, streams and MOD musics can not be processed -until it's finished. -handle : The DSP handle -channel: Channel that the DSP is being applied to -buffer : Buffer to apply the DSP to -length : Number of bytes in the buffer -user : The 'user' parameter given when calling BASS_ChannelSetDSP */ - -typedef BOOL (CALLBACK RECORDPROC)(HRECORD handle, const void *buffer, DWORD length, void *user); -/* Recording callback function. -handle : The recording handle -buffer : Buffer containing the recorded sample data -length : Number of bytes -user : The 'user' parameter value given when calling BASS_RecordStart -RETURN : TRUE = continue recording, FALSE = stop */ - -// BASS_ChannelIsActive return values -#define BASS_ACTIVE_STOPPED 0 -#define BASS_ACTIVE_PLAYING 1 -#define BASS_ACTIVE_STALLED 2 -#define BASS_ACTIVE_PAUSED 3 - -// Channel attributes -#define BASS_ATTRIB_FREQ 1 -#define BASS_ATTRIB_VOL 2 -#define BASS_ATTRIB_PAN 3 -#define BASS_ATTRIB_EAXMIX 4 -#define BASS_ATTRIB_NOBUFFER 5
-#define BASS_ATTRIB_VBR 6
-#define BASS_ATTRIB_CPU 7
-#define BASS_ATTRIB_SRC 8
-#define BASS_ATTRIB_NET_RESUME 9
-#define BASS_ATTRIB_SCANINFO 10
-#define BASS_ATTRIB_NORAMP 11
-#define BASS_ATTRIB_BITRATE 12 -#define BASS_ATTRIB_BUFFER 13 -#define BASS_ATTRIB_MUSIC_AMPLIFY 0x100 -#define BASS_ATTRIB_MUSIC_PANSEP 0x101 -#define BASS_ATTRIB_MUSIC_PSCALER 0x102 -#define BASS_ATTRIB_MUSIC_BPM 0x103 -#define BASS_ATTRIB_MUSIC_SPEED 0x104 -#define BASS_ATTRIB_MUSIC_VOL_GLOBAL 0x105 -#define BASS_ATTRIB_MUSIC_ACTIVE 0x106 -#define BASS_ATTRIB_MUSIC_VOL_CHAN 0x200 // + channel # -#define BASS_ATTRIB_MUSIC_VOL_INST 0x300 // + instrument # - -// BASS_ChannelSlideAttribute flags -#define BASS_SLIDE_LOG 0x1000000 - -// BASS_ChannelGetData flags -#define BASS_DATA_AVAILABLE 0 // query how much data is buffered -#define BASS_DATA_FIXED 0x20000000 // flag: return 8.24 fixed-point data -#define BASS_DATA_FLOAT 0x40000000 // flag: return floating-point sample data -#define BASS_DATA_FFT256 0x80000000 // 256 sample FFT -#define BASS_DATA_FFT512 0x80000001 // 512 FFT -#define BASS_DATA_FFT1024 0x80000002 // 1024 FFT -#define BASS_DATA_FFT2048 0x80000003 // 2048 FFT -#define BASS_DATA_FFT4096 0x80000004 // 4096 FFT -#define BASS_DATA_FFT8192 0x80000005 // 8192 FFT -#define BASS_DATA_FFT16384 0x80000006 // 16384 FFT
-#define BASS_DATA_FFT32768 0x80000007 // 32768 FFT
-#define BASS_DATA_FFT_INDIVIDUAL 0x10 // FFT flag: FFT for each channel, else all combined -#define BASS_DATA_FFT_NOWINDOW 0x20 // FFT flag: no Hanning window -#define BASS_DATA_FFT_REMOVEDC 0x40 // FFT flag: pre-remove DC bias -#define BASS_DATA_FFT_COMPLEX 0x80 // FFT flag: return complex data
- -// BASS_ChannelGetLevelEx flags -#define BASS_LEVEL_MONO 1
-#define BASS_LEVEL_STEREO 2
-#define BASS_LEVEL_RMS 4
-#define BASS_LEVEL_VOLPAN 8
- -// BASS_ChannelGetTags types : what's returned -#define BASS_TAG_ID3 0 // ID3v1 tags : TAG_ID3 structure -#define BASS_TAG_ID3V2 1 // ID3v2 tags : variable length block -#define BASS_TAG_OGG 2 // OGG comments : series of null-terminated UTF-8 strings -#define BASS_TAG_HTTP 3 // HTTP headers : series of null-terminated ANSI strings -#define BASS_TAG_ICY 4 // ICY headers : series of null-terminated ANSI strings -#define BASS_TAG_META 5 // ICY metadata : ANSI string -#define BASS_TAG_APE 6 // APE tags : series of null-terminated UTF-8 strings
-#define BASS_TAG_MP4 7 // MP4/iTunes metadata : series of null-terminated UTF-8 strings
-#define BASS_TAG_WMA 8 // WMA tags : series of null-terminated UTF-8 strings
-#define BASS_TAG_VENDOR 9 // OGG encoder : UTF-8 string -#define BASS_TAG_LYRICS3 10 // Lyric3v2 tag : ASCII string -#define BASS_TAG_CA_CODEC 11 // CoreAudio codec info : TAG_CA_CODEC structure -#define BASS_TAG_MF 13 // Media Foundation tags : series of null-terminated UTF-8 strings
-#define BASS_TAG_WAVEFORMAT 14 // WAVE format : WAVEFORMATEEX structure
-#define BASS_TAG_AM_MIME 15 // Android Media MIME type : ASCII string
-#define BASS_TAG_AM_NAME 16 // Android Media codec name : ASCII string
-#define BASS_TAG_RIFF_INFO 0x100 // RIFF "INFO" tags : series of null-terminated ANSI strings -#define BASS_TAG_RIFF_BEXT 0x101 // RIFF/BWF "bext" tags : TAG_BEXT structure -#define BASS_TAG_RIFF_CART 0x102 // RIFF/BWF "cart" tags : TAG_CART structure
-#define BASS_TAG_RIFF_DISP 0x103 // RIFF "DISP" text tag : ANSI string
-#define BASS_TAG_RIFF_CUE 0x104 // RIFF "cue " chunk : TAG_CUE structure
-#define BASS_TAG_RIFF_SMPL 0x105 // RIFF "smpl" chunk : TAG_SMPL structure
-#define BASS_TAG_APE_BINARY 0x1000 // + index #, binary APE tag : TAG_APE_BINARY structure
-#define BASS_TAG_MUSIC_NAME 0x10000 // MOD music name : ANSI string -#define BASS_TAG_MUSIC_MESSAGE 0x10001 // MOD message : ANSI string -#define BASS_TAG_MUSIC_ORDERS 0x10002 // MOD order list : BYTE array of pattern numbers -#define BASS_TAG_MUSIC_AUTH 0x10003 // MOD author : UTF-8 string -#define BASS_TAG_MUSIC_INST 0x10100 // + instrument #, MOD instrument name : ANSI string -#define BASS_TAG_MUSIC_SAMPLE 0x10300 // + sample #, MOD sample name : ANSI string -
-// ID3v1 tag structure -typedef struct { - char id[3]; - char title[30]; - char artist[30]; - char album[30]; - char year[4]; - char comment[30]; - BYTE genre; -} TAG_ID3; -
-// Binary APE tag structure +#define BASS_DEVICES_AIRPLAY 0x1000000
+
typedef struct {
- const char *key;
- const void *data;
- DWORD length;
+ DWORD flags; // device capabilities (DSCAPS_xxx flags)
+ DWORD hwsize; // size of total device hardware memory
+ DWORD hwfree; // size of free device hardware memory
+ DWORD freesam; // number of free sample slots in the hardware
+ DWORD free3d; // number of free 3D sample slots in the hardware
+ DWORD minrate; // min sample rate supported by the hardware
+ DWORD maxrate; // max sample rate supported by the hardware
+ BOOL
+ eax; // device supports EAX? (always FALSE if BASS_DEVICE_3D was not used)
+ DWORD minbuf; // recommended minimum buffer length in ms (requires
+ // BASS_DEVICE_LATENCY)
+ DWORD dsver; // DirectSound version
+ DWORD latency; // delay (in ms) before start of playback (requires
+ // BASS_DEVICE_LATENCY)
+ DWORD initflags; // BASS_Init "flags" parameter
+ DWORD speakers; // number of speakers available
+ DWORD freq; // current output rate
+} BASS_INFO;
+
+// BASS_INFO flags (from DSOUND.H)
+#define DSCAPS_CONTINUOUSRATE \
+ 0x00000010 // supports all sample rates between min/maxrate
+#define DSCAPS_EMULDRIVER \
+ 0x00000020 // device does NOT have hardware DirectSound support
+#define DSCAPS_CERTIFIED \
+ 0x00000040 // device driver has been certified by Microsoft
+#define DSCAPS_SECONDARYMONO 0x00000100 // mono
+#define DSCAPS_SECONDARYSTEREO 0x00000200 // stereo
+#define DSCAPS_SECONDARY8BIT 0x00000400 // 8 bit
+#define DSCAPS_SECONDARY16BIT 0x00000800 // 16 bit
+
+// Recording device info structure
+typedef struct {
+ DWORD flags; // device capabilities (DSCCAPS_xxx flags)
+ DWORD formats; // supported standard formats (WAVE_FORMAT_xxx flags)
+ DWORD inputs; // number of inputs
+ BOOL singlein; // TRUE = only 1 input can be set at a time
+ DWORD freq; // current input rate
+} BASS_RECORDINFO;
+
+// BASS_RECORDINFO flags (from DSOUND.H)
+#define DSCCAPS_EMULDRIVER \
+ DSCAPS_EMULDRIVER // device does NOT have hardware DirectSound recording
+ // support
+#define DSCCAPS_CERTIFIED \
+ DSCAPS_CERTIFIED // device driver has been certified by Microsoft
+
+// defines for formats field of BASS_RECORDINFO (from MMSYSTEM.H)
+#ifndef WAVE_FORMAT_1M08
+#define WAVE_FORMAT_1M08 0x00000001 /* 11.025 kHz, Mono, 8-bit */
+#define WAVE_FORMAT_1S08 0x00000002 /* 11.025 kHz, Stereo, 8-bit */
+#define WAVE_FORMAT_1M16 0x00000004 /* 11.025 kHz, Mono, 16-bit */
+#define WAVE_FORMAT_1S16 0x00000008 /* 11.025 kHz, Stereo, 16-bit */
+#define WAVE_FORMAT_2M08 0x00000010 /* 22.05 kHz, Mono, 8-bit */
+#define WAVE_FORMAT_2S08 0x00000020 /* 22.05 kHz, Stereo, 8-bit */
+#define WAVE_FORMAT_2M16 0x00000040 /* 22.05 kHz, Mono, 16-bit */
+#define WAVE_FORMAT_2S16 0x00000080 /* 22.05 kHz, Stereo, 16-bit */
+#define WAVE_FORMAT_4M08 0x00000100 /* 44.1 kHz, Mono, 8-bit */
+#define WAVE_FORMAT_4S08 0x00000200 /* 44.1 kHz, Stereo, 8-bit */
+#define WAVE_FORMAT_4M16 0x00000400 /* 44.1 kHz, Mono, 16-bit */
+#define WAVE_FORMAT_4S16 0x00000800 /* 44.1 kHz, Stereo, 16-bit */
+#endif
+
+// Sample info structure
+typedef struct {
+ DWORD freq; // default playback rate
+ float volume; // default volume (0-1)
+ float pan; // default pan (-1=left, 0=middle, 1=right)
+ DWORD flags; // BASS_SAMPLE_xxx flags
+ DWORD length; // length (in bytes)
+ DWORD max; // maximum simultaneous playbacks
+ DWORD origres; // original resolution
+ DWORD chans; // number of channels
+ DWORD mingap; // minimum gap (ms) between creating channels
+ DWORD mode3d; // BASS_3DMODE_xxx mode
+ float mindist; // minimum distance
+ float maxdist; // maximum distance
+ DWORD iangle; // angle of inside projection cone
+ DWORD oangle; // angle of outside projection cone
+ float outvol; // delta-volume outside the projection cone
+ DWORD vam; // voice allocation/management flags (BASS_VAM_xxx)
+ DWORD priority; // priority (0=lowest, 0xffffffff=highest)
+} BASS_SAMPLE;
+
+#define BASS_SAMPLE_8BITS 1 // 8 bit
+#define BASS_SAMPLE_FLOAT 256 // 32 bit floating-point
+#define BASS_SAMPLE_MONO 2 // mono
+#define BASS_SAMPLE_LOOP 4 // looped
+#define BASS_SAMPLE_3D 8 // 3D functionality
+#define BASS_SAMPLE_SOFTWARE 16 // not using hardware mixing
+#define BASS_SAMPLE_MUTEMAX 32 // mute at max distance (3D only)
+#define BASS_SAMPLE_VAM 64 // DX7 voice allocation & management
+#define BASS_SAMPLE_FX 128 // old implementation of DX8 effects
+#define BASS_SAMPLE_OVER_VOL 0x10000 // override lowest volume
+#define BASS_SAMPLE_OVER_POS 0x20000 // override longest playing
+#define BASS_SAMPLE_OVER_DIST \
+ 0x30000 // override furthest from listener (3D only)
+
+#define BASS_STREAM_PRESCAN \
+ 0x20000 // enable pin-point seeking/length (MP3/MP2/MP1)
+#define BASS_STREAM_AUTOFREE \
+ 0x40000 // automatically free the stream when it stop/ends
+#define BASS_STREAM_RESTRATE \
+ 0x80000 // restrict the download rate of internet file streams
+#define BASS_STREAM_BLOCK \
+ 0x100000 // download/play internet file stream in small blocks
+#define BASS_STREAM_DECODE \
+ 0x200000 // don't play the stream, only decode (BASS_ChannelGetData)
+#define BASS_STREAM_STATUS \
+ 0x800000 // give server status info (HTTP/ICY tags) in DOWNLOADPROC
+
+#define BASS_MP3_IGNOREDELAY \
+ 0x200 // ignore LAME/Xing/VBRI/iTunes delay & padding info
+#define BASS_MP3_SETPOS BASS_STREAM_PRESCAN
+
+#define BASS_MUSIC_FLOAT BASS_SAMPLE_FLOAT
+#define BASS_MUSIC_MONO BASS_SAMPLE_MONO
+#define BASS_MUSIC_LOOP BASS_SAMPLE_LOOP
+#define BASS_MUSIC_3D BASS_SAMPLE_3D
+#define BASS_MUSIC_FX BASS_SAMPLE_FX
+#define BASS_MUSIC_AUTOFREE BASS_STREAM_AUTOFREE
+#define BASS_MUSIC_DECODE BASS_STREAM_DECODE
+#define BASS_MUSIC_PRESCAN BASS_STREAM_PRESCAN // calculate playback length
+#define BASS_MUSIC_CALCLEN BASS_MUSIC_PRESCAN
+#define BASS_MUSIC_RAMP 0x200 // normal ramping
+#define BASS_MUSIC_RAMPS 0x400 // sensitive ramping
+#define BASS_MUSIC_SURROUND 0x800 // surround sound
+#define BASS_MUSIC_SURROUND2 0x1000 // surround sound (mode 2)
+#define BASS_MUSIC_FT2PAN 0x2000 // apply FastTracker 2 panning to XM files
+#define BASS_MUSIC_FT2MOD 0x2000 // play .MOD as FastTracker 2 does
+#define BASS_MUSIC_PT1MOD 0x4000 // play .MOD as ProTracker 1 does
+#define BASS_MUSIC_NONINTER 0x10000 // non-interpolated sample mixing
+#define BASS_MUSIC_SINCINTER 0x800000 // sinc interpolated sample mixing
+#define BASS_MUSIC_POSRESET 0x8000 // stop all notes when moving position
+#define BASS_MUSIC_POSRESETEX \
+ 0x400000 // stop all notes and reset bmp/etc when moving position
+#define BASS_MUSIC_STOPBACK 0x80000 // stop the music on a backwards jump effect
+#define BASS_MUSIC_NOSAMPLE 0x100000 // don't load the samples
+
+// Speaker assignment flags
+#define BASS_SPEAKER_FRONT 0x1000000 // front speakers
+#define BASS_SPEAKER_REAR 0x2000000 // rear/side speakers
+#define BASS_SPEAKER_CENLFE 0x3000000 // center & LFE speakers (5.1)
+#define BASS_SPEAKER_REAR2 0x4000000 // rear center speakers (7.1)
+#define BASS_SPEAKER_N(n) ((n) << 24) // n'th pair of speakers (max 15)
+#define BASS_SPEAKER_LEFT 0x10000000 // modifier: left
+#define BASS_SPEAKER_RIGHT 0x20000000 // modifier: right
+#define BASS_SPEAKER_FRONTLEFT BASS_SPEAKER_FRONT | BASS_SPEAKER_LEFT
+#define BASS_SPEAKER_FRONTRIGHT BASS_SPEAKER_FRONT | BASS_SPEAKER_RIGHT
+#define BASS_SPEAKER_REARLEFT BASS_SPEAKER_REAR | BASS_SPEAKER_LEFT
+#define BASS_SPEAKER_REARRIGHT BASS_SPEAKER_REAR | BASS_SPEAKER_RIGHT
+#define BASS_SPEAKER_CENTER BASS_SPEAKER_CENLFE | BASS_SPEAKER_LEFT
+#define BASS_SPEAKER_LFE BASS_SPEAKER_CENLFE | BASS_SPEAKER_RIGHT
+#define BASS_SPEAKER_REAR2LEFT BASS_SPEAKER_REAR2 | BASS_SPEAKER_LEFT
+#define BASS_SPEAKER_REAR2RIGHT BASS_SPEAKER_REAR2 | BASS_SPEAKER_RIGHT
+
+#define BASS_ASYNCFILE 0x40000000
+#define BASS_UNICODE 0x80000000
+
+#define BASS_RECORD_PAUSE 0x8000 // start recording paused
+#define BASS_RECORD_ECHOCANCEL 0x2000
+#define BASS_RECORD_AGC 0x4000
+
+// DX7 voice allocation & management flags
+#define BASS_VAM_HARDWARE 1
+#define BASS_VAM_SOFTWARE 2
+#define BASS_VAM_TERM_TIME 4
+#define BASS_VAM_TERM_DIST 8
+#define BASS_VAM_TERM_PRIO 16
+
+// Channel info structure
+typedef struct {
+ DWORD freq; // default playback rate
+ DWORD chans; // channels
+ DWORD flags; // BASS_SAMPLE/STREAM/MUSIC/SPEAKER flags
+ DWORD ctype; // type of channel
+ DWORD origres; // original resolution
+ HPLUGIN plugin; // plugin
+ HSAMPLE sample; // sample
+ const char *filename; // filename
+} BASS_CHANNELINFO;
+
+#define BASS_ORIGRES_FLOAT 0x10000
+
+// BASS_CHANNELINFO types
+#define BASS_CTYPE_SAMPLE 1
+#define BASS_CTYPE_RECORD 2
+#define BASS_CTYPE_STREAM 0x10000
+#define BASS_CTYPE_STREAM_OGG 0x10002
+#define BASS_CTYPE_STREAM_MP1 0x10003
+#define BASS_CTYPE_STREAM_MP2 0x10004
+#define BASS_CTYPE_STREAM_MP3 0x10005
+#define BASS_CTYPE_STREAM_AIFF 0x10006
+#define BASS_CTYPE_STREAM_CA 0x10007
+#define BASS_CTYPE_STREAM_MF 0x10008
+#define BASS_CTYPE_STREAM_AM 0x10009
+#define BASS_CTYPE_STREAM_DUMMY 0x18000
+#define BASS_CTYPE_STREAM_DEVICE 0x18001
+#define BASS_CTYPE_STREAM_WAV 0x40000 // WAVE flag, LOWORD=codec
+#define BASS_CTYPE_STREAM_WAV_PCM 0x50001
+#define BASS_CTYPE_STREAM_WAV_FLOAT 0x50003
+#define BASS_CTYPE_MUSIC_MOD 0x20000
+#define BASS_CTYPE_MUSIC_MTM 0x20001
+#define BASS_CTYPE_MUSIC_S3M 0x20002
+#define BASS_CTYPE_MUSIC_XM 0x20003
+#define BASS_CTYPE_MUSIC_IT 0x20004
+#define BASS_CTYPE_MUSIC_MO3 0x00100 // MO3 flag
+
+typedef struct {
+ DWORD ctype; // channel type
+#if defined(_WIN32_WCE) || \
+ (WINAPI_FAMILY && WINAPI_FAMILY != WINAPI_FAMILY_DESKTOP_APP)
+ const wchar_t *name; // format description
+ const wchar_t *exts; // file extension filter (*.ext1;*.ext2;etc...)
+#else
+ const char *name; // format description
+ const char *exts; // file extension filter (*.ext1;*.ext2;etc...)
+#endif
+} BASS_PLUGINFORM;
+
+typedef struct {
+ DWORD version; // version (same form as BASS_GetVersion)
+ DWORD formatc; // number of formats
+ const BASS_PLUGINFORM *formats; // the array of formats
+} BASS_PLUGININFO;
+
+// 3D vector (for 3D positions/velocities/orientations)
+typedef struct BASS_3DVECTOR {
+#ifdef __cplusplus
+ BASS_3DVECTOR(){};
+ BASS_3DVECTOR(float _x, float _y, float _z) : x(_x), y(_y), z(_z){};
+#endif
+ float x; // +=right, -=left
+ float y; // +=up, -=down
+ float z; // +=front, -=behind
+} BASS_3DVECTOR;
+
+// 3D channel modes
+#define BASS_3DMODE_NORMAL 0 // normal 3D processing
+#define BASS_3DMODE_RELATIVE 1 // position is relative to the listener
+#define BASS_3DMODE_OFF 2 // no 3D processing
+
+// software 3D mixing algorithms (used with BASS_CONFIG_3DALGORITHM)
+#define BASS_3DALG_DEFAULT 0
+#define BASS_3DALG_OFF 1
+#define BASS_3DALG_FULL 2
+#define BASS_3DALG_LIGHT 3
+
+// EAX environments, use with BASS_SetEAXParameters
+enum {
+ EAX_ENVIRONMENT_GENERIC,
+ EAX_ENVIRONMENT_PADDEDCELL,
+ EAX_ENVIRONMENT_ROOM,
+ EAX_ENVIRONMENT_BATHROOM,
+ EAX_ENVIRONMENT_LIVINGROOM,
+ EAX_ENVIRONMENT_STONEROOM,
+ EAX_ENVIRONMENT_AUDITORIUM,
+ EAX_ENVIRONMENT_CONCERTHALL,
+ EAX_ENVIRONMENT_CAVE,
+ EAX_ENVIRONMENT_ARENA,
+ EAX_ENVIRONMENT_HANGAR,
+ EAX_ENVIRONMENT_CARPETEDHALLWAY,
+ EAX_ENVIRONMENT_HALLWAY,
+ EAX_ENVIRONMENT_STONECORRIDOR,
+ EAX_ENVIRONMENT_ALLEY,
+ EAX_ENVIRONMENT_FOREST,
+ EAX_ENVIRONMENT_CITY,
+ EAX_ENVIRONMENT_MOUNTAINS,
+ EAX_ENVIRONMENT_QUARRY,
+ EAX_ENVIRONMENT_PLAIN,
+ EAX_ENVIRONMENT_PARKINGLOT,
+ EAX_ENVIRONMENT_SEWERPIPE,
+ EAX_ENVIRONMENT_UNDERWATER,
+ EAX_ENVIRONMENT_DRUGGED,
+ EAX_ENVIRONMENT_DIZZY,
+ EAX_ENVIRONMENT_PSYCHOTIC,
+
+ EAX_ENVIRONMENT_COUNT // total number of environments
+};
+
+// EAX presets, usage: BASS_SetEAXParameters(EAX_PRESET_xxx)
+#define EAX_PRESET_GENERIC EAX_ENVIRONMENT_GENERIC, 0.5F, 1.493F, 0.5F
+#define EAX_PRESET_PADDEDCELL EAX_ENVIRONMENT_PADDEDCELL, 0.25F, 0.1F, 0.0F
+#define EAX_PRESET_ROOM EAX_ENVIRONMENT_ROOM, 0.417F, 0.4F, 0.666F
+#define EAX_PRESET_BATHROOM EAX_ENVIRONMENT_BATHROOM, 0.653F, 1.499F, 0.166F
+#define EAX_PRESET_LIVINGROOM EAX_ENVIRONMENT_LIVINGROOM, 0.208F, 0.478F, 0.0F
+#define EAX_PRESET_STONEROOM EAX_ENVIRONMENT_STONEROOM, 0.5F, 2.309F, 0.888F
+#define EAX_PRESET_AUDITORIUM EAX_ENVIRONMENT_AUDITORIUM, 0.403F, 4.279F, 0.5F
+#define EAX_PRESET_CONCERTHALL EAX_ENVIRONMENT_CONCERTHALL, 0.5F, 3.961F, 0.5F
+#define EAX_PRESET_CAVE EAX_ENVIRONMENT_CAVE, 0.5F, 2.886F, 1.304F
+#define EAX_PRESET_ARENA EAX_ENVIRONMENT_ARENA, 0.361F, 7.284F, 0.332F
+#define EAX_PRESET_HANGAR EAX_ENVIRONMENT_HANGAR, 0.5F, 10.0F, 0.3F
+#define EAX_PRESET_CARPETEDHALLWAY \
+ EAX_ENVIRONMENT_CARPETEDHALLWAY, 0.153F, 0.259F, 2.0F
+#define EAX_PRESET_HALLWAY EAX_ENVIRONMENT_HALLWAY, 0.361F, 1.493F, 0.0F
+#define EAX_PRESET_STONECORRIDOR \
+ EAX_ENVIRONMENT_STONECORRIDOR, 0.444F, 2.697F, 0.638F
+#define EAX_PRESET_ALLEY EAX_ENVIRONMENT_ALLEY, 0.25F, 1.752F, 0.776F
+#define EAX_PRESET_FOREST EAX_ENVIRONMENT_FOREST, 0.111F, 3.145F, 0.472F
+#define EAX_PRESET_CITY EAX_ENVIRONMENT_CITY, 0.111F, 2.767F, 0.224F
+#define EAX_PRESET_MOUNTAINS EAX_ENVIRONMENT_MOUNTAINS, 0.194F, 7.841F, 0.472F
+#define EAX_PRESET_QUARRY EAX_ENVIRONMENT_QUARRY, 1.0F, 1.499F, 0.5F
+#define EAX_PRESET_PLAIN EAX_ENVIRONMENT_PLAIN, 0.097F, 2.767F, 0.224F
+#define EAX_PRESET_PARKINGLOT EAX_ENVIRONMENT_PARKINGLOT, 0.208F, 1.652F, 1.5F
+#define EAX_PRESET_SEWERPIPE EAX_ENVIRONMENT_SEWERPIPE, 0.652F, 2.886F, 0.25F
+#define EAX_PRESET_UNDERWATER EAX_ENVIRONMENT_UNDERWATER, 1.0F, 1.499F, 0.0F
+#define EAX_PRESET_DRUGGED EAX_ENVIRONMENT_DRUGGED, 0.875F, 8.392F, 1.388F
+#define EAX_PRESET_DIZZY EAX_ENVIRONMENT_DIZZY, 0.139F, 17.234F, 0.666F
+#define EAX_PRESET_PSYCHOTIC EAX_ENVIRONMENT_PSYCHOTIC, 0.486F, 7.563F, 0.806F
+
+typedef DWORD(CALLBACK STREAMPROC)(HSTREAM handle, void *buffer, DWORD length,
+ void *user);
+/* User stream callback function. NOTE: A stream function should obviously be as
+quick as possible, other streams (and MOD musics) can't be mixed until it's
+finished. handle : The stream that needs writing buffer : Buffer to write the
+samples in length : Number of bytes to write user : The 'user' parameter value
+given when calling BASS_StreamCreate RETURN : Number of bytes written. Set the
+BASS_STREAMPROC_END flag to end the stream. */
+
+#define BASS_STREAMPROC_END 0x80000000 // end of user stream flag
+
+// special STREAMPROCs
+#define STREAMPROC_DUMMY (STREAMPROC *)0 // "dummy" stream
+#define STREAMPROC_PUSH (STREAMPROC *)-1 // push stream
+#define STREAMPROC_DEVICE (STREAMPROC *)-2 // device mix stream
+
+// BASS_StreamCreateFileUser file systems
+#define STREAMFILE_NOBUFFER 0
+#define STREAMFILE_BUFFER 1
+#define STREAMFILE_BUFFERPUSH 2
+
+// User file stream callback functions
+typedef void(CALLBACK FILECLOSEPROC)(void *user);
+typedef QWORD(CALLBACK FILELENPROC)(void *user);
+typedef DWORD(CALLBACK FILEREADPROC)(void *buffer, DWORD length, void *user);
+typedef BOOL(CALLBACK FILESEEKPROC)(QWORD offset, void *user);
+
+typedef struct {
+ FILECLOSEPROC *close;
+ FILELENPROC *length;
+ FILEREADPROC *read;
+ FILESEEKPROC *seek;
+} BASS_FILEPROCS;
+
+// BASS_StreamPutFileData options
+#define BASS_FILEDATA_END 0 // end & close the file
+
+// BASS_StreamGetFilePosition modes
+#define BASS_FILEPOS_CURRENT 0
+#define BASS_FILEPOS_DECODE BASS_FILEPOS_CURRENT
+#define BASS_FILEPOS_DOWNLOAD 1
+#define BASS_FILEPOS_END 2
+#define BASS_FILEPOS_START 3
+#define BASS_FILEPOS_CONNECTED 4
+#define BASS_FILEPOS_BUFFER 5
+#define BASS_FILEPOS_SOCKET 6
+#define BASS_FILEPOS_ASYNCBUF 7
+#define BASS_FILEPOS_SIZE 8
+#define BASS_FILEPOS_BUFFERING 9
+
+typedef void(CALLBACK DOWNLOADPROC)(const void *buffer, DWORD length,
+ void *user);
+/* Internet stream download callback function.
+buffer : Buffer containing the downloaded data... NULL=end of download
+length : Number of bytes in the buffer
+user : The 'user' parameter value given when calling BASS_StreamCreateURL */
+
+// BASS_ChannelSetSync types
+#define BASS_SYNC_POS 0
+#define BASS_SYNC_END 2
+#define BASS_SYNC_META 4
+#define BASS_SYNC_SLIDE 5
+#define BASS_SYNC_STALL 6
+#define BASS_SYNC_DOWNLOAD 7
+#define BASS_SYNC_FREE 8
+#define BASS_SYNC_SETPOS 11
+#define BASS_SYNC_MUSICPOS 10
+#define BASS_SYNC_MUSICINST 1
+#define BASS_SYNC_MUSICFX 3
+#define BASS_SYNC_OGG_CHANGE 12
+#define BASS_SYNC_MIXTIME 0x40000000 // flag: sync at mixtime, else at playtime
+#define BASS_SYNC_ONETIME 0x80000000 // flag: sync only once, else continuously
+
+typedef void(CALLBACK SYNCPROC)(HSYNC handle, DWORD channel, DWORD data,
+ void *user);
+/* Sync callback function. NOTE: a sync callback function should be very
+quick as other syncs can't be processed until it has finished. If the sync
+is a "mixtime" sync, then other streams and MOD musics can't be mixed until
+it's finished either.
+handle : The sync that has occured
+channel: Channel that the sync occured in
+data : Additional data associated with the sync's occurance
+user : The 'user' parameter given when calling BASS_ChannelSetSync */
+
+typedef void(CALLBACK DSPPROC)(HDSP handle, DWORD channel, void *buffer,
+ DWORD length, void *user);
+/* DSP callback function. NOTE: A DSP function should obviously be as quick as
+possible... other DSP functions, streams and MOD musics can not be processed
+until it's finished.
+handle : The DSP handle
+channel: Channel that the DSP is being applied to
+buffer : Buffer to apply the DSP to
+length : Number of bytes in the buffer
+user : The 'user' parameter given when calling BASS_ChannelSetDSP */
+
+typedef BOOL(CALLBACK RECORDPROC)(HRECORD handle, const void *buffer,
+ DWORD length, void *user);
+/* Recording callback function.
+handle : The recording handle
+buffer : Buffer containing the recorded sample data
+length : Number of bytes
+user : The 'user' parameter value given when calling BASS_RecordStart
+RETURN : TRUE = continue recording, FALSE = stop */
+
+// BASS_ChannelIsActive return values
+#define BASS_ACTIVE_STOPPED 0
+#define BASS_ACTIVE_PLAYING 1
+#define BASS_ACTIVE_STALLED 2
+#define BASS_ACTIVE_PAUSED 3
+
+// Channel attributes
+#define BASS_ATTRIB_FREQ 1
+#define BASS_ATTRIB_VOL 2
+#define BASS_ATTRIB_PAN 3
+#define BASS_ATTRIB_EAXMIX 4
+#define BASS_ATTRIB_NOBUFFER 5
+#define BASS_ATTRIB_VBR 6
+#define BASS_ATTRIB_CPU 7
+#define BASS_ATTRIB_SRC 8
+#define BASS_ATTRIB_NET_RESUME 9
+#define BASS_ATTRIB_SCANINFO 10
+#define BASS_ATTRIB_NORAMP 11
+#define BASS_ATTRIB_BITRATE 12
+#define BASS_ATTRIB_BUFFER 13
+#define BASS_ATTRIB_MUSIC_AMPLIFY 0x100
+#define BASS_ATTRIB_MUSIC_PANSEP 0x101
+#define BASS_ATTRIB_MUSIC_PSCALER 0x102
+#define BASS_ATTRIB_MUSIC_BPM 0x103
+#define BASS_ATTRIB_MUSIC_SPEED 0x104
+#define BASS_ATTRIB_MUSIC_VOL_GLOBAL 0x105
+#define BASS_ATTRIB_MUSIC_ACTIVE 0x106
+#define BASS_ATTRIB_MUSIC_VOL_CHAN 0x200 // + channel #
+#define BASS_ATTRIB_MUSIC_VOL_INST 0x300 // + instrument #
+
+// BASS_ChannelSlideAttribute flags
+#define BASS_SLIDE_LOG 0x1000000
+
+// BASS_ChannelGetData flags
+#define BASS_DATA_AVAILABLE 0 // query how much data is buffered
+#define BASS_DATA_FIXED 0x20000000 // flag: return 8.24 fixed-point data
+#define BASS_DATA_FLOAT 0x40000000 // flag: return floating-point sample data
+#define BASS_DATA_FFT256 0x80000000 // 256 sample FFT
+#define BASS_DATA_FFT512 0x80000001 // 512 FFT
+#define BASS_DATA_FFT1024 0x80000002 // 1024 FFT
+#define BASS_DATA_FFT2048 0x80000003 // 2048 FFT
+#define BASS_DATA_FFT4096 0x80000004 // 4096 FFT
+#define BASS_DATA_FFT8192 0x80000005 // 8192 FFT
+#define BASS_DATA_FFT16384 0x80000006 // 16384 FFT
+#define BASS_DATA_FFT32768 0x80000007 // 32768 FFT
+#define BASS_DATA_FFT_INDIVIDUAL \
+ 0x10 // FFT flag: FFT for each channel, else all combined
+#define BASS_DATA_FFT_NOWINDOW 0x20 // FFT flag: no Hanning window
+#define BASS_DATA_FFT_REMOVEDC 0x40 // FFT flag: pre-remove DC bias
+#define BASS_DATA_FFT_COMPLEX 0x80 // FFT flag: return complex data
+
+// BASS_ChannelGetLevelEx flags
+#define BASS_LEVEL_MONO 1
+#define BASS_LEVEL_STEREO 2
+#define BASS_LEVEL_RMS 4
+#define BASS_LEVEL_VOLPAN 8
+
+// BASS_ChannelGetTags types : what's returned
+#define BASS_TAG_ID3 0 // ID3v1 tags : TAG_ID3 structure
+#define BASS_TAG_ID3V2 1 // ID3v2 tags : variable length block
+#define BASS_TAG_OGG 2 // OGG comments : series of null-terminated UTF-8 strings
+#define BASS_TAG_HTTP 3 // HTTP headers : series of null-terminated ANSI strings
+#define BASS_TAG_ICY 4 // ICY headers : series of null-terminated ANSI strings
+#define BASS_TAG_META 5 // ICY metadata : ANSI string
+#define BASS_TAG_APE 6 // APE tags : series of null-terminated UTF-8 strings
+#define BASS_TAG_MP4 \
+ 7 // MP4/iTunes metadata : series of null-terminated UTF-8 strings
+#define BASS_TAG_WMA 8 // WMA tags : series of null-terminated UTF-8 strings
+#define BASS_TAG_VENDOR 9 // OGG encoder : UTF-8 string
+#define BASS_TAG_LYRICS3 10 // Lyric3v2 tag : ASCII string
+#define BASS_TAG_CA_CODEC 11 // CoreAudio codec info : TAG_CA_CODEC structure
+#define BASS_TAG_MF \
+ 13 // Media Foundation tags : series of null-terminated UTF-8 strings
+#define BASS_TAG_WAVEFORMAT 14 // WAVE format : WAVEFORMATEEX structure
+#define BASS_TAG_AM_MIME 15 // Android Media MIME type : ASCII string
+#define BASS_TAG_AM_NAME 16 // Android Media codec name : ASCII string
+#define BASS_TAG_RIFF_INFO \
+ 0x100 // RIFF "INFO" tags : series of null-terminated ANSI strings
+#define BASS_TAG_RIFF_BEXT 0x101 // RIFF/BWF "bext" tags : TAG_BEXT structure
+#define BASS_TAG_RIFF_CART 0x102 // RIFF/BWF "cart" tags : TAG_CART structure
+#define BASS_TAG_RIFF_DISP 0x103 // RIFF "DISP" text tag : ANSI string
+#define BASS_TAG_RIFF_CUE 0x104 // RIFF "cue " chunk : TAG_CUE structure
+#define BASS_TAG_RIFF_SMPL 0x105 // RIFF "smpl" chunk : TAG_SMPL structure
+#define BASS_TAG_APE_BINARY \
+ 0x1000 // + index #, binary APE tag : TAG_APE_BINARY structure
+#define BASS_TAG_MUSIC_NAME 0x10000 // MOD music name : ANSI string
+#define BASS_TAG_MUSIC_MESSAGE 0x10001 // MOD message : ANSI string
+#define BASS_TAG_MUSIC_ORDERS \
+ 0x10002 // MOD order list : BYTE array of pattern numbers
+#define BASS_TAG_MUSIC_AUTH 0x10003 // MOD author : UTF-8 string
+#define BASS_TAG_MUSIC_INST \
+ 0x10100 // + instrument #, MOD instrument name : ANSI string
+#define BASS_TAG_MUSIC_SAMPLE \
+ 0x10300 // + sample #, MOD sample name : ANSI string
+
+// ID3v1 tag structure
+typedef struct {
+ char id[3];
+ char title[30];
+ char artist[30];
+ char album[30];
+ char year[4];
+ char comment[30];
+ BYTE genre;
+} TAG_ID3;
+
+// Binary APE tag structure
+typedef struct {
+ const char *key;
+ const void *data;
+ DWORD length;
} TAG_APE_BINARY;
// BWF "bext" tag structure
-#ifdef _MSC_VER -#pragma warning(push) -#pragma warning(disable:4200) -#endif -#pragma pack(push,1) -typedef struct { - char Description[256]; // description - char Originator[32]; // name of the originator - char OriginatorReference[32]; // reference of the originator - char OriginationDate[10]; // date of creation (yyyy-mm-dd) - char OriginationTime[8]; // time of creation (hh-mm-ss) - QWORD TimeReference; // first sample count since midnight (little-endian) - WORD Version; // BWF version (little-endian) - BYTE UMID[64]; // SMPTE UMID - BYTE Reserved[190]; -#if defined(__GNUC__) && __GNUC__<3 - char CodingHistory[0]; // history -#elif 1 // change to 0 if compiler fails the following line - char CodingHistory[]; // history -#else - char CodingHistory[1]; // history -#endif -} TAG_BEXT; +#ifdef _MSC_VER
+#pragma warning(push)
+#pragma warning(disable : 4200)
+#endif
+#pragma pack(push, 1)
+typedef struct {
+ char Description[256]; // description
+ char Originator[32]; // name of the originator
+ char OriginatorReference[32]; // reference of the originator
+ char OriginationDate[10]; // date of creation (yyyy-mm-dd)
+ char OriginationTime[8]; // time of creation (hh-mm-ss)
+ QWORD TimeReference; // first sample count since midnight (little-endian)
+ WORD Version; // BWF version (little-endian)
+ BYTE UMID[64]; // SMPTE UMID
+ BYTE Reserved[190];
+#if defined(__GNUC__) && __GNUC__ < 3
+ char CodingHistory[0]; // history
+#elif 1 // change to 0 if compiler fails the following line
+ char CodingHistory[]; // history
+#else
+ char CodingHistory[1]; // history
+#endif
+} TAG_BEXT;
#pragma pack(pop)
// BWF "cart" tag structures
-typedef struct
-{
- DWORD dwUsage; // FOURCC timer usage ID
- DWORD dwValue; // timer value in samples from head
+typedef struct {
+ DWORD dwUsage; // FOURCC timer usage ID
+ DWORD dwValue; // timer value in samples from head
} TAG_CART_TIMER;
-typedef struct
-{
- char Version[4]; // version of the data structure
- char Title[64]; // title of cart audio sequence
- char Artist[64]; // artist or creator name
- char CutID[64]; // cut number identification
- char ClientID[64]; // client identification
- char Category[64]; // category ID, PSA, NEWS, etc
- char Classification[64]; // classification or auxiliary key
- char OutCue[64]; // out cue text
- char StartDate[10]; // yyyy-mm-dd
- char StartTime[8]; // hh:mm:ss
- char EndDate[10]; // yyyy-mm-dd
- char EndTime[8]; // hh:mm:ss
- char ProducerAppID[64]; // name of vendor or application
- char ProducerAppVersion[64]; // version of producer application
- char UserDef[64]; // user defined text
- DWORD dwLevelReference; // sample value for 0 dB reference
- TAG_CART_TIMER PostTimer[8]; // 8 time markers after head
- char Reserved[276];
- char URL[1024]; // uniform resource locator
-#if defined(__GNUC__) && __GNUC__<3
- char TagText[0]; // free form text for scripts or tags
-#elif 1 // change to 0 if compiler fails the following line
- char TagText[]; // free form text for scripts or tags
+typedef struct {
+ char Version[4]; // version of the data structure
+ char Title[64]; // title of cart audio sequence
+ char Artist[64]; // artist or creator name
+ char CutID[64]; // cut number identification
+ char ClientID[64]; // client identification
+ char Category[64]; // category ID, PSA, NEWS, etc
+ char Classification[64]; // classification or auxiliary key
+ char OutCue[64]; // out cue text
+ char StartDate[10]; // yyyy-mm-dd
+ char StartTime[8]; // hh:mm:ss
+ char EndDate[10]; // yyyy-mm-dd
+ char EndTime[8]; // hh:mm:ss
+ char ProducerAppID[64]; // name of vendor or application
+ char ProducerAppVersion[64]; // version of producer application
+ char UserDef[64]; // user defined text
+ DWORD dwLevelReference; // sample value for 0 dB reference
+ TAG_CART_TIMER PostTimer[8]; // 8 time markers after head
+ char Reserved[276];
+ char URL[1024]; // uniform resource locator
+#if defined(__GNUC__) && __GNUC__ < 3
+ char TagText[0]; // free form text for scripts or tags
+#elif 1 // change to 0 if compiler fails the following line
+ char TagText[]; // free form text for scripts or tags
#else
- char TagText[1]; // free form text for scripts or tags
+ char TagText[1]; // free form text for scripts or tags
#endif
} TAG_CART;
// RIFF "cue " tag structures
-typedef struct
-{
- DWORD dwName;
- DWORD dwPosition;
- DWORD fccChunk;
- DWORD dwChunkStart;
- DWORD dwBlockStart;
- DWORD dwSampleOffset;
+typedef struct {
+ DWORD dwName;
+ DWORD dwPosition;
+ DWORD fccChunk;
+ DWORD dwChunkStart;
+ DWORD dwBlockStart;
+ DWORD dwSampleOffset;
} TAG_CUE_POINT;
-typedef struct
-{
- DWORD dwCuePoints;
-#if defined(__GNUC__) && __GNUC__<3
- TAG_CUE_POINT CuePoints[0];
+typedef struct {
+ DWORD dwCuePoints;
+#if defined(__GNUC__) && __GNUC__ < 3
+ TAG_CUE_POINT CuePoints[0];
#elif 1 // change to 0 if compiler fails the following line
- TAG_CUE_POINT CuePoints[];
+ TAG_CUE_POINT CuePoints[];
#else
- TAG_CUE_POINT CuePoints[1];
+ TAG_CUE_POINT CuePoints[1];
#endif
} TAG_CUE;
// RIFF "smpl" tag structures
-typedef struct
-{
- DWORD dwIdentifier;
- DWORD dwType;
- DWORD dwStart;
- DWORD dwEnd;
- DWORD dwFraction;
- DWORD dwPlayCount;
+typedef struct {
+ DWORD dwIdentifier;
+ DWORD dwType;
+ DWORD dwStart;
+ DWORD dwEnd;
+ DWORD dwFraction;
+ DWORD dwPlayCount;
} TAG_SMPL_LOOP;
-typedef struct
-{
- DWORD dwManufacturer;
- DWORD dwProduct;
- DWORD dwSamplePeriod;
- DWORD dwMIDIUnityNote;
- DWORD dwMIDIPitchFraction;
- DWORD dwSMPTEFormat;
- DWORD dwSMPTEOffset;
- DWORD cSampleLoops;
- DWORD cbSamplerData;
-#if defined(__GNUC__) && __GNUC__<3
- TAG_SMPL_LOOP SampleLoops[0];
+typedef struct {
+ DWORD dwManufacturer;
+ DWORD dwProduct;
+ DWORD dwSamplePeriod;
+ DWORD dwMIDIUnityNote;
+ DWORD dwMIDIPitchFraction;
+ DWORD dwSMPTEFormat;
+ DWORD dwSMPTEOffset;
+ DWORD cSampleLoops;
+ DWORD cbSamplerData;
+#if defined(__GNUC__) && __GNUC__ < 3
+ TAG_SMPL_LOOP SampleLoops[0];
#elif 1 // change to 0 if compiler fails the following line
- TAG_SMPL_LOOP SampleLoops[];
+ TAG_SMPL_LOOP SampleLoops[];
#else
- TAG_SMPL_LOOP SampleLoops[1];
+ TAG_SMPL_LOOP SampleLoops[1];
#endif
} TAG_SMPL;
#ifdef _MSC_VER
#pragma warning(pop)
#endif
-// CoreAudio codec info structure -typedef struct { - DWORD ftype; // file format - DWORD atype; // audio format - const char *name; // description -} TAG_CA_CODEC; - +// CoreAudio codec info structure
+typedef struct {
+ DWORD ftype; // file format
+ DWORD atype; // audio format
+ const char *name; // description
+} TAG_CA_CODEC;
+
#ifndef _WAVEFORMATEX_
#define _WAVEFORMATEX_
-#pragma pack(push,1)
-typedef struct tWAVEFORMATEX
-{
- WORD wFormatTag;
- WORD nChannels;
- DWORD nSamplesPerSec;
- DWORD nAvgBytesPerSec;
- WORD nBlockAlign;
- WORD wBitsPerSample;
- WORD cbSize;
+#pragma pack(push, 1)
+typedef struct tWAVEFORMATEX {
+ WORD wFormatTag;
+ WORD nChannels;
+ DWORD nSamplesPerSec;
+ DWORD nAvgBytesPerSec;
+ WORD nBlockAlign;
+ WORD wBitsPerSample;
+ WORD cbSize;
} WAVEFORMATEX, *PWAVEFORMATEX, *LPWAVEFORMATEX;
typedef const WAVEFORMATEX *LPCWAVEFORMATEX;
#pragma pack(pop)
#endif
-// BASS_ChannelGetLength/GetPosition/SetPosition modes -#define BASS_POS_BYTE 0 // byte position -#define BASS_POS_MUSIC_ORDER 1 // order.row position, MAKELONG(order,row) -#define BASS_POS_OGG 3 // OGG bitstream number
-#define BASS_POS_RESET 0x2000000 // flag: reset user file buffers -#define BASS_POS_RELATIVE 0x4000000 // flag: seek relative to the current position
-#define BASS_POS_INEXACT 0x8000000 // flag: allow seeking to inexact position -#define BASS_POS_DECODE 0x10000000 // flag: get the decoding (not playing) position -#define BASS_POS_DECODETO 0x20000000 // flag: decode to the position instead of seeking
-#define BASS_POS_SCAN 0x40000000 // flag: scan to the position
- -// BASS_ChannelSetDevice/GetDevice option -#define BASS_NODEVICE 0x20000 - -// BASS_RecordSetInput flags -#define BASS_INPUT_OFF 0x10000 -#define BASS_INPUT_ON 0x20000 - -#define BASS_INPUT_TYPE_MASK 0xff000000 -#define BASS_INPUT_TYPE_UNDEF 0x00000000 -#define BASS_INPUT_TYPE_DIGITAL 0x01000000 -#define BASS_INPUT_TYPE_LINE 0x02000000 -#define BASS_INPUT_TYPE_MIC 0x03000000 -#define BASS_INPUT_TYPE_SYNTH 0x04000000 -#define BASS_INPUT_TYPE_CD 0x05000000 -#define BASS_INPUT_TYPE_PHONE 0x06000000 -#define BASS_INPUT_TYPE_SPEAKER 0x07000000 -#define BASS_INPUT_TYPE_WAVE 0x08000000 -#define BASS_INPUT_TYPE_AUX 0x09000000 -#define BASS_INPUT_TYPE_ANALOG 0x0a000000 - -// BASS_ChannelSetFX effect types -#define BASS_FX_DX8_CHORUS 0 -#define BASS_FX_DX8_COMPRESSOR 1 -#define BASS_FX_DX8_DISTORTION 2 -#define BASS_FX_DX8_ECHO 3 -#define BASS_FX_DX8_FLANGER 4 -#define BASS_FX_DX8_GARGLE 5 -#define BASS_FX_DX8_I3DL2REVERB 6 -#define BASS_FX_DX8_PARAMEQ 7 -#define BASS_FX_DX8_REVERB 8 -#define BASS_FX_VOLUME 9 - -typedef struct { - float fWetDryMix; - float fDepth; - float fFeedback; - float fFrequency; - DWORD lWaveform; // 0=triangle, 1=sine - float fDelay; - DWORD lPhase; // BASS_DX8_PHASE_xxx -} BASS_DX8_CHORUS; - -typedef struct { - float fGain; - float fAttack; - float fRelease; - float fThreshold; - float fRatio; - float fPredelay; -} BASS_DX8_COMPRESSOR; - -typedef struct { - float fGain; - float fEdge; - float fPostEQCenterFrequency; - float fPostEQBandwidth; - float fPreLowpassCutoff; -} BASS_DX8_DISTORTION; - -typedef struct { - float fWetDryMix; - float fFeedback; - float fLeftDelay; - float fRightDelay; - BOOL lPanDelay; -} BASS_DX8_ECHO; - -typedef struct { - float fWetDryMix; - float fDepth; - float fFeedback; - float fFrequency; - DWORD lWaveform; // 0=triangle, 1=sine - float fDelay; - DWORD lPhase; // BASS_DX8_PHASE_xxx -} BASS_DX8_FLANGER; - -typedef struct { - DWORD dwRateHz; // Rate of modulation in hz - DWORD dwWaveShape; // 0=triangle, 1=square -} BASS_DX8_GARGLE; - -typedef struct { - int lRoom; // [-10000, 0] default: -1000 mB - int lRoomHF; // [-10000, 0] default: 0 mB - float flRoomRolloffFactor; // [0.0, 10.0] default: 0.0 - float flDecayTime; // [0.1, 20.0] default: 1.49s - float flDecayHFRatio; // [0.1, 2.0] default: 0.83 - int lReflections; // [-10000, 1000] default: -2602 mB - float flReflectionsDelay; // [0.0, 0.3] default: 0.007 s - int lReverb; // [-10000, 2000] default: 200 mB - float flReverbDelay; // [0.0, 0.1] default: 0.011 s - float flDiffusion; // [0.0, 100.0] default: 100.0 % - float flDensity; // [0.0, 100.0] default: 100.0 % - float flHFReference; // [20.0, 20000.0] default: 5000.0 Hz -} BASS_DX8_I3DL2REVERB; - -typedef struct { - float fCenter; - float fBandwidth; - float fGain; -} BASS_DX8_PARAMEQ; - -typedef struct { - float fInGain; // [-96.0,0.0] default: 0.0 dB - float fReverbMix; // [-96.0,0.0] default: 0.0 db - float fReverbTime; // [0.001,3000.0] default: 1000.0 ms - float fHighFreqRTRatio; // [0.001,0.999] default: 0.001 -} BASS_DX8_REVERB; - -#define BASS_DX8_PHASE_NEG_180 0 -#define BASS_DX8_PHASE_NEG_90 1 -#define BASS_DX8_PHASE_ZERO 2 -#define BASS_DX8_PHASE_90 3 -#define BASS_DX8_PHASE_180 4 -
-typedef struct { - float fTarget; - float fCurrent; - float fTime; - DWORD lCurve; -} BASS_FX_VOLUME_PARAM; -
-typedef void (CALLBACK IOSNOTIFYPROC)(DWORD status);
+// BASS_ChannelGetLength/GetPosition/SetPosition modes
+#define BASS_POS_BYTE 0 // byte position
+#define BASS_POS_MUSIC_ORDER 1 // order.row position, MAKELONG(order,row)
+#define BASS_POS_OGG 3 // OGG bitstream number
+#define BASS_POS_RESET 0x2000000 // flag: reset user file buffers
+#define BASS_POS_RELATIVE \
+ 0x4000000 // flag: seek relative to the current position
+#define BASS_POS_INEXACT 0x8000000 // flag: allow seeking to inexact position
+#define BASS_POS_DECODE \
+ 0x10000000 // flag: get the decoding (not playing) position
+#define BASS_POS_DECODETO \
+ 0x20000000 // flag: decode to the position instead of seeking
+#define BASS_POS_SCAN 0x40000000 // flag: scan to the position
+
+// BASS_ChannelSetDevice/GetDevice option
+#define BASS_NODEVICE 0x20000
+
+// BASS_RecordSetInput flags
+#define BASS_INPUT_OFF 0x10000
+#define BASS_INPUT_ON 0x20000
+
+#define BASS_INPUT_TYPE_MASK 0xff000000
+#define BASS_INPUT_TYPE_UNDEF 0x00000000
+#define BASS_INPUT_TYPE_DIGITAL 0x01000000
+#define BASS_INPUT_TYPE_LINE 0x02000000
+#define BASS_INPUT_TYPE_MIC 0x03000000
+#define BASS_INPUT_TYPE_SYNTH 0x04000000
+#define BASS_INPUT_TYPE_CD 0x05000000
+#define BASS_INPUT_TYPE_PHONE 0x06000000
+#define BASS_INPUT_TYPE_SPEAKER 0x07000000
+#define BASS_INPUT_TYPE_WAVE 0x08000000
+#define BASS_INPUT_TYPE_AUX 0x09000000
+#define BASS_INPUT_TYPE_ANALOG 0x0a000000
+
+// BASS_ChannelSetFX effect types
+#define BASS_FX_DX8_CHORUS 0
+#define BASS_FX_DX8_COMPRESSOR 1
+#define BASS_FX_DX8_DISTORTION 2
+#define BASS_FX_DX8_ECHO 3
+#define BASS_FX_DX8_FLANGER 4
+#define BASS_FX_DX8_GARGLE 5
+#define BASS_FX_DX8_I3DL2REVERB 6
+#define BASS_FX_DX8_PARAMEQ 7
+#define BASS_FX_DX8_REVERB 8
+#define BASS_FX_VOLUME 9
+
+typedef struct {
+ float fWetDryMix;
+ float fDepth;
+ float fFeedback;
+ float fFrequency;
+ DWORD lWaveform; // 0=triangle, 1=sine
+ float fDelay;
+ DWORD lPhase; // BASS_DX8_PHASE_xxx
+} BASS_DX8_CHORUS;
+
+typedef struct {
+ float fGain;
+ float fAttack;
+ float fRelease;
+ float fThreshold;
+ float fRatio;
+ float fPredelay;
+} BASS_DX8_COMPRESSOR;
+
+typedef struct {
+ float fGain;
+ float fEdge;
+ float fPostEQCenterFrequency;
+ float fPostEQBandwidth;
+ float fPreLowpassCutoff;
+} BASS_DX8_DISTORTION;
+
+typedef struct {
+ float fWetDryMix;
+ float fFeedback;
+ float fLeftDelay;
+ float fRightDelay;
+ BOOL lPanDelay;
+} BASS_DX8_ECHO;
+
+typedef struct {
+ float fWetDryMix;
+ float fDepth;
+ float fFeedback;
+ float fFrequency;
+ DWORD lWaveform; // 0=triangle, 1=sine
+ float fDelay;
+ DWORD lPhase; // BASS_DX8_PHASE_xxx
+} BASS_DX8_FLANGER;
+
+typedef struct {
+ DWORD dwRateHz; // Rate of modulation in hz
+ DWORD dwWaveShape; // 0=triangle, 1=square
+} BASS_DX8_GARGLE;
+
+typedef struct {
+ int lRoom; // [-10000, 0] default: -1000 mB
+ int lRoomHF; // [-10000, 0] default: 0 mB
+ float flRoomRolloffFactor; // [0.0, 10.0] default: 0.0
+ float flDecayTime; // [0.1, 20.0] default: 1.49s
+ float flDecayHFRatio; // [0.1, 2.0] default: 0.83
+ int lReflections; // [-10000, 1000] default: -2602 mB
+ float flReflectionsDelay; // [0.0, 0.3] default: 0.007 s
+ int lReverb; // [-10000, 2000] default: 200 mB
+ float flReverbDelay; // [0.0, 0.1] default: 0.011 s
+ float flDiffusion; // [0.0, 100.0] default: 100.0 %
+ float flDensity; // [0.0, 100.0] default: 100.0 %
+ float flHFReference; // [20.0, 20000.0] default: 5000.0 Hz
+} BASS_DX8_I3DL2REVERB;
+
+typedef struct {
+ float fCenter;
+ float fBandwidth;
+ float fGain;
+} BASS_DX8_PARAMEQ;
+
+typedef struct {
+ float fInGain; // [-96.0,0.0] default: 0.0 dB
+ float fReverbMix; // [-96.0,0.0] default: 0.0 db
+ float fReverbTime; // [0.001,3000.0] default: 1000.0 ms
+ float fHighFreqRTRatio; // [0.001,0.999] default: 0.001
+} BASS_DX8_REVERB;
+
+#define BASS_DX8_PHASE_NEG_180 0
+#define BASS_DX8_PHASE_NEG_90 1
+#define BASS_DX8_PHASE_ZERO 2
+#define BASS_DX8_PHASE_90 3
+#define BASS_DX8_PHASE_180 4
+
+typedef struct {
+ float fTarget;
+ float fCurrent;
+ float fTime;
+ DWORD lCurve;
+} BASS_FX_VOLUME_PARAM;
+
+typedef void(CALLBACK IOSNOTIFYPROC)(DWORD status);
/* iOS notification callback function.
status : The notification (BASS_IOSNOTIFY_xxx) */
-#define BASS_IOSNOTIFY_INTERRUPT 1 // interruption started
-#define BASS_IOSNOTIFY_INTERRUPT_END 2 // interruption ended
- -BOOL BASSDEF(BASS_SetConfig)(DWORD option, DWORD value); -DWORD BASSDEF(BASS_GetConfig)(DWORD option); -BOOL BASSDEF(BASS_SetConfigPtr)(DWORD option, const void *value); -void *BASSDEF(BASS_GetConfigPtr)(DWORD option); -DWORD BASSDEF(BASS_GetVersion)(); -int BASSDEF(BASS_ErrorGetCode)(); -BOOL BASSDEF(BASS_GetDeviceInfo)(DWORD device, BASS_DEVICEINFO *info); -#if defined(_WIN32) && !defined(_WIN32_WCE) && !(WINAPI_FAMILY && WINAPI_FAMILY!=WINAPI_FAMILY_DESKTOP_APP) -BOOL BASSDEF(BASS_Init)(int device, DWORD freq, DWORD flags, HWND win, const GUID *dsguid); -#else -BOOL BASSDEF(BASS_Init)(int device, DWORD freq, DWORD flags, void *win, void *dsguid); -#endif -BOOL BASSDEF(BASS_SetDevice)(DWORD device); -DWORD BASSDEF(BASS_GetDevice)(); -BOOL BASSDEF(BASS_Free)(); -#if defined(_WIN32) && !defined(_WIN32_WCE) && !(WINAPI_FAMILY && WINAPI_FAMILY!=WINAPI_FAMILY_DESKTOP_APP)
-void *BASSDEF(BASS_GetDSoundObject)(DWORD object); -#endif -BOOL BASSDEF(BASS_GetInfo)(BASS_INFO *info); -BOOL BASSDEF(BASS_Update)(DWORD length); -float BASSDEF(BASS_GetCPU)(); -BOOL BASSDEF(BASS_Start)(); -BOOL BASSDEF(BASS_Stop)(); -BOOL BASSDEF(BASS_Pause)(); -BOOL BASSDEF(BASS_SetVolume)(float volume); -float BASSDEF(BASS_GetVolume)(); - -HPLUGIN BASSDEF(BASS_PluginLoad)(const char *file, DWORD flags); -BOOL BASSDEF(BASS_PluginFree)(HPLUGIN handle); -const BASS_PLUGININFO *BASSDEF(BASS_PluginGetInfo)(HPLUGIN handle); - -BOOL BASSDEF(BASS_Set3DFactors)(float distf, float rollf, float doppf); -BOOL BASSDEF(BASS_Get3DFactors)(float *distf, float *rollf, float *doppf); -BOOL BASSDEF(BASS_Set3DPosition)(const BASS_3DVECTOR *pos, const BASS_3DVECTOR *vel, const BASS_3DVECTOR *front, const BASS_3DVECTOR *top); -BOOL BASSDEF(BASS_Get3DPosition)(BASS_3DVECTOR *pos, BASS_3DVECTOR *vel, BASS_3DVECTOR *front, BASS_3DVECTOR *top); -void BASSDEF(BASS_Apply3D)(); -#if defined(_WIN32) && !defined(_WIN32_WCE) && !(WINAPI_FAMILY && WINAPI_FAMILY!=WINAPI_FAMILY_DESKTOP_APP)
-BOOL BASSDEF(BASS_SetEAXParameters)(int env, float vol, float decay, float damp); -BOOL BASSDEF(BASS_GetEAXParameters)(DWORD *env, float *vol, float *decay, float *damp); -#endif - -HMUSIC BASSDEF(BASS_MusicLoad)(BOOL mem, const void *file, QWORD offset, DWORD length, DWORD flags, DWORD freq); -BOOL BASSDEF(BASS_MusicFree)(HMUSIC handle); - -HSAMPLE BASSDEF(BASS_SampleLoad)(BOOL mem, const void *file, QWORD offset, DWORD length, DWORD max, DWORD flags); -HSAMPLE BASSDEF(BASS_SampleCreate)(DWORD length, DWORD freq, DWORD chans, DWORD max, DWORD flags); -BOOL BASSDEF(BASS_SampleFree)(HSAMPLE handle); -BOOL BASSDEF(BASS_SampleSetData)(HSAMPLE handle, const void *buffer); -BOOL BASSDEF(BASS_SampleGetData)(HSAMPLE handle, void *buffer); -BOOL BASSDEF(BASS_SampleGetInfo)(HSAMPLE handle, BASS_SAMPLE *info); -BOOL BASSDEF(BASS_SampleSetInfo)(HSAMPLE handle, const BASS_SAMPLE *info); -HCHANNEL BASSDEF(BASS_SampleGetChannel)(HSAMPLE handle, BOOL onlynew); -DWORD BASSDEF(BASS_SampleGetChannels)(HSAMPLE handle, HCHANNEL *channels); -BOOL BASSDEF(BASS_SampleStop)(HSAMPLE handle); - -HSTREAM BASSDEF(BASS_StreamCreate)(DWORD freq, DWORD chans, DWORD flags, STREAMPROC *proc, void *user); -HSTREAM BASSDEF(BASS_StreamCreateFile)(BOOL mem, const void *file, QWORD offset, QWORD length, DWORD flags); -HSTREAM BASSDEF(BASS_StreamCreateURL)(const char *url, DWORD offset, DWORD flags, DOWNLOADPROC *proc, void *user); -HSTREAM BASSDEF(BASS_StreamCreateFileUser)(DWORD system, DWORD flags, const BASS_FILEPROCS *proc, void *user); -BOOL BASSDEF(BASS_StreamFree)(HSTREAM handle); -QWORD BASSDEF(BASS_StreamGetFilePosition)(HSTREAM handle, DWORD mode); -DWORD BASSDEF(BASS_StreamPutData)(HSTREAM handle, const void *buffer, DWORD length); -DWORD BASSDEF(BASS_StreamPutFileData)(HSTREAM handle, const void *buffer, DWORD length); - -BOOL BASSDEF(BASS_RecordGetDeviceInfo)(DWORD device, BASS_DEVICEINFO *info); -BOOL BASSDEF(BASS_RecordInit)(int device); -BOOL BASSDEF(BASS_RecordSetDevice)(DWORD device); -DWORD BASSDEF(BASS_RecordGetDevice)(); -BOOL BASSDEF(BASS_RecordFree)(); -BOOL BASSDEF(BASS_RecordGetInfo)(BASS_RECORDINFO *info); -const char *BASSDEF(BASS_RecordGetInputName)(int input); -BOOL BASSDEF(BASS_RecordSetInput)(int input, DWORD flags, float volume); -DWORD BASSDEF(BASS_RecordGetInput)(int input, float *volume); -HRECORD BASSDEF(BASS_RecordStart)(DWORD freq, DWORD chans, DWORD flags, RECORDPROC *proc, void *user); - -double BASSDEF(BASS_ChannelBytes2Seconds)(DWORD handle, QWORD pos); -QWORD BASSDEF(BASS_ChannelSeconds2Bytes)(DWORD handle, double pos); -DWORD BASSDEF(BASS_ChannelGetDevice)(DWORD handle); -BOOL BASSDEF(BASS_ChannelSetDevice)(DWORD handle, DWORD device); -DWORD BASSDEF(BASS_ChannelIsActive)(DWORD handle); -BOOL BASSDEF(BASS_ChannelGetInfo)(DWORD handle, BASS_CHANNELINFO *info); -const char *BASSDEF(BASS_ChannelGetTags)(DWORD handle, DWORD tags); -DWORD BASSDEF(BASS_ChannelFlags)(DWORD handle, DWORD flags, DWORD mask); -BOOL BASSDEF(BASS_ChannelUpdate)(DWORD handle, DWORD length); -BOOL BASSDEF(BASS_ChannelLock)(DWORD handle, BOOL lock); -BOOL BASSDEF(BASS_ChannelPlay)(DWORD handle, BOOL restart); -BOOL BASSDEF(BASS_ChannelStop)(DWORD handle); -BOOL BASSDEF(BASS_ChannelPause)(DWORD handle); -BOOL BASSDEF(BASS_ChannelSetAttribute)(DWORD handle, DWORD attrib, float value); -BOOL BASSDEF(BASS_ChannelGetAttribute)(DWORD handle, DWORD attrib, float *value); -BOOL BASSDEF(BASS_ChannelSlideAttribute)(DWORD handle, DWORD attrib, float value, DWORD time); -BOOL BASSDEF(BASS_ChannelIsSliding)(DWORD handle, DWORD attrib); -BOOL BASSDEF(BASS_ChannelSetAttributeEx)(DWORD handle, DWORD attrib, void *value, DWORD size); -DWORD BASSDEF(BASS_ChannelGetAttributeEx)(DWORD handle, DWORD attrib, void *value, DWORD size); -BOOL BASSDEF(BASS_ChannelSet3DAttributes)(DWORD handle, int mode, float min, float max, int iangle, int oangle, float outvol); -BOOL BASSDEF(BASS_ChannelGet3DAttributes)(DWORD handle, DWORD *mode, float *min, float *max, DWORD *iangle, DWORD *oangle, float *outvol); -BOOL BASSDEF(BASS_ChannelSet3DPosition)(DWORD handle, const BASS_3DVECTOR *pos, const BASS_3DVECTOR *orient, const BASS_3DVECTOR *vel); -BOOL BASSDEF(BASS_ChannelGet3DPosition)(DWORD handle, BASS_3DVECTOR *pos, BASS_3DVECTOR *orient, BASS_3DVECTOR *vel); -QWORD BASSDEF(BASS_ChannelGetLength)(DWORD handle, DWORD mode); -BOOL BASSDEF(BASS_ChannelSetPosition)(DWORD handle, QWORD pos, DWORD mode); -QWORD BASSDEF(BASS_ChannelGetPosition)(DWORD handle, DWORD mode); -DWORD BASSDEF(BASS_ChannelGetLevel)(DWORD handle); -BOOL BASSDEF(BASS_ChannelGetLevelEx)(DWORD handle, float *levels, float length, DWORD flags);
-DWORD BASSDEF(BASS_ChannelGetData)(DWORD handle, void *buffer, DWORD length); -HSYNC BASSDEF(BASS_ChannelSetSync)(DWORD handle, DWORD type, QWORD param, SYNCPROC *proc, void *user); -BOOL BASSDEF(BASS_ChannelRemoveSync)(DWORD handle, HSYNC sync); -HDSP BASSDEF(BASS_ChannelSetDSP)(DWORD handle, DSPPROC *proc, void *user, int priority); -BOOL BASSDEF(BASS_ChannelRemoveDSP)(DWORD handle, HDSP dsp); -BOOL BASSDEF(BASS_ChannelSetLink)(DWORD handle, DWORD chan); -BOOL BASSDEF(BASS_ChannelRemoveLink)(DWORD handle, DWORD chan); -HFX BASSDEF(BASS_ChannelSetFX)(DWORD handle, DWORD type, int priority); -BOOL BASSDEF(BASS_ChannelRemoveFX)(DWORD handle, HFX fx); - -BOOL BASSDEF(BASS_FXSetParameters)(HFX handle, const void *params); -BOOL BASSDEF(BASS_FXGetParameters)(HFX handle, void *params); -BOOL BASSDEF(BASS_FXReset)(HFX handle); -BOOL BASSDEF(BASS_FXSetPriority)(HFX handle, int priority); -
-#ifdef __cplusplus -} +#define BASS_IOSNOTIFY_INTERRUPT 1 // interruption started
+#define BASS_IOSNOTIFY_INTERRUPT_END 2 // interruption ended
+
+BOOL BASSDEF(BASS_SetConfig)(DWORD option, DWORD value);
+DWORD BASSDEF(BASS_GetConfig)(DWORD option);
+BOOL BASSDEF(BASS_SetConfigPtr)(DWORD option, const void *value);
+void *BASSDEF(BASS_GetConfigPtr)(DWORD option);
+DWORD BASSDEF(BASS_GetVersion)();
+int BASSDEF(BASS_ErrorGetCode)();
+BOOL BASSDEF(BASS_GetDeviceInfo)(DWORD device, BASS_DEVICEINFO *info);
+#if defined(_WIN32) && !defined(_WIN32_WCE) && \
+ !(WINAPI_FAMILY && WINAPI_FAMILY != WINAPI_FAMILY_DESKTOP_APP)
+BOOL BASSDEF(BASS_Init)(int device, DWORD freq, DWORD flags, HWND win,
+ const GUID *dsguid);
+#else
+BOOL BASSDEF(BASS_Init)(int device, DWORD freq, DWORD flags, void *win,
+ void *dsguid);
+#endif
+BOOL BASSDEF(BASS_SetDevice)(DWORD device);
+DWORD BASSDEF(BASS_GetDevice)();
+BOOL BASSDEF(BASS_Free)();
+#if defined(_WIN32) && !defined(_WIN32_WCE) && \
+ !(WINAPI_FAMILY && WINAPI_FAMILY != WINAPI_FAMILY_DESKTOP_APP)
+void *BASSDEF(BASS_GetDSoundObject)(DWORD object);
+#endif
+BOOL BASSDEF(BASS_GetInfo)(BASS_INFO *info);
+BOOL BASSDEF(BASS_Update)(DWORD length);
+float BASSDEF(BASS_GetCPU)();
+BOOL BASSDEF(BASS_Start)();
+BOOL BASSDEF(BASS_Stop)();
+BOOL BASSDEF(BASS_Pause)();
+BOOL BASSDEF(BASS_SetVolume)(float volume);
+float BASSDEF(BASS_GetVolume)();
+
+HPLUGIN BASSDEF(BASS_PluginLoad)(const char *file, DWORD flags);
+BOOL BASSDEF(BASS_PluginFree)(HPLUGIN handle);
+const BASS_PLUGININFO *BASSDEF(BASS_PluginGetInfo)(HPLUGIN handle);
+
+BOOL BASSDEF(BASS_Set3DFactors)(float distf, float rollf, float doppf);
+BOOL BASSDEF(BASS_Get3DFactors)(float *distf, float *rollf, float *doppf);
+BOOL BASSDEF(BASS_Set3DPosition)(const BASS_3DVECTOR *pos,
+ const BASS_3DVECTOR *vel,
+ const BASS_3DVECTOR *front,
+ const BASS_3DVECTOR *top);
+BOOL BASSDEF(BASS_Get3DPosition)(BASS_3DVECTOR *pos, BASS_3DVECTOR *vel,
+ BASS_3DVECTOR *front, BASS_3DVECTOR *top);
+void BASSDEF(BASS_Apply3D)();
+#if defined(_WIN32) && !defined(_WIN32_WCE) && \
+ !(WINAPI_FAMILY && WINAPI_FAMILY != WINAPI_FAMILY_DESKTOP_APP)
+BOOL BASSDEF(BASS_SetEAXParameters)(int env, float vol, float decay,
+ float damp);
+BOOL BASSDEF(BASS_GetEAXParameters)(DWORD *env, float *vol, float *decay,
+ float *damp);
+#endif
+
+HMUSIC BASSDEF(BASS_MusicLoad)(BOOL mem, const void *file, QWORD offset,
+ DWORD length, DWORD flags, DWORD freq);
+BOOL BASSDEF(BASS_MusicFree)(HMUSIC handle);
+
+HSAMPLE BASSDEF(BASS_SampleLoad)(BOOL mem, const void *file, QWORD offset,
+ DWORD length, DWORD max, DWORD flags);
+HSAMPLE BASSDEF(BASS_SampleCreate)(DWORD length, DWORD freq, DWORD chans,
+ DWORD max, DWORD flags);
+BOOL BASSDEF(BASS_SampleFree)(HSAMPLE handle);
+BOOL BASSDEF(BASS_SampleSetData)(HSAMPLE handle, const void *buffer);
+BOOL BASSDEF(BASS_SampleGetData)(HSAMPLE handle, void *buffer);
+BOOL BASSDEF(BASS_SampleGetInfo)(HSAMPLE handle, BASS_SAMPLE *info);
+BOOL BASSDEF(BASS_SampleSetInfo)(HSAMPLE handle, const BASS_SAMPLE *info);
+HCHANNEL BASSDEF(BASS_SampleGetChannel)(HSAMPLE handle, BOOL onlynew);
+DWORD BASSDEF(BASS_SampleGetChannels)(HSAMPLE handle, HCHANNEL *channels);
+BOOL BASSDEF(BASS_SampleStop)(HSAMPLE handle);
+
+HSTREAM BASSDEF(BASS_StreamCreate)(DWORD freq, DWORD chans, DWORD flags,
+ STREAMPROC *proc, void *user);
+HSTREAM BASSDEF(BASS_StreamCreateFile)(BOOL mem, const void *file, QWORD offset,
+ QWORD length, DWORD flags);
+HSTREAM BASSDEF(BASS_StreamCreateURL)(const char *url, DWORD offset,
+ DWORD flags, DOWNLOADPROC *proc,
+ void *user);
+HSTREAM BASSDEF(BASS_StreamCreateFileUser)(DWORD system, DWORD flags,
+ const BASS_FILEPROCS *proc,
+ void *user);
+BOOL BASSDEF(BASS_StreamFree)(HSTREAM handle);
+QWORD BASSDEF(BASS_StreamGetFilePosition)(HSTREAM handle, DWORD mode);
+DWORD BASSDEF(BASS_StreamPutData)(HSTREAM handle, const void *buffer,
+ DWORD length);
+DWORD BASSDEF(BASS_StreamPutFileData)(HSTREAM handle, const void *buffer,
+ DWORD length);
+
+BOOL BASSDEF(BASS_RecordGetDeviceInfo)(DWORD device, BASS_DEVICEINFO *info);
+BOOL BASSDEF(BASS_RecordInit)(int device);
+BOOL BASSDEF(BASS_RecordSetDevice)(DWORD device);
+DWORD BASSDEF(BASS_RecordGetDevice)();
+BOOL BASSDEF(BASS_RecordFree)();
+BOOL BASSDEF(BASS_RecordGetInfo)(BASS_RECORDINFO *info);
+const char *BASSDEF(BASS_RecordGetInputName)(int input);
+BOOL BASSDEF(BASS_RecordSetInput)(int input, DWORD flags, float volume);
+DWORD BASSDEF(BASS_RecordGetInput)(int input, float *volume);
+HRECORD BASSDEF(BASS_RecordStart)(DWORD freq, DWORD chans, DWORD flags,
+ RECORDPROC *proc, void *user);
+
+double BASSDEF(BASS_ChannelBytes2Seconds)(DWORD handle, QWORD pos);
+QWORD BASSDEF(BASS_ChannelSeconds2Bytes)(DWORD handle, double pos);
+DWORD BASSDEF(BASS_ChannelGetDevice)(DWORD handle);
+BOOL BASSDEF(BASS_ChannelSetDevice)(DWORD handle, DWORD device);
+DWORD BASSDEF(BASS_ChannelIsActive)(DWORD handle);
+BOOL BASSDEF(BASS_ChannelGetInfo)(DWORD handle, BASS_CHANNELINFO *info);
+const char *BASSDEF(BASS_ChannelGetTags)(DWORD handle, DWORD tags);
+DWORD BASSDEF(BASS_ChannelFlags)(DWORD handle, DWORD flags, DWORD mask);
+BOOL BASSDEF(BASS_ChannelUpdate)(DWORD handle, DWORD length);
+BOOL BASSDEF(BASS_ChannelLock)(DWORD handle, BOOL lock);
+BOOL BASSDEF(BASS_ChannelPlay)(DWORD handle, BOOL restart);
+BOOL BASSDEF(BASS_ChannelStop)(DWORD handle);
+BOOL BASSDEF(BASS_ChannelPause)(DWORD handle);
+BOOL BASSDEF(BASS_ChannelSetAttribute)(DWORD handle, DWORD attrib, float value);
+BOOL BASSDEF(BASS_ChannelGetAttribute)(DWORD handle, DWORD attrib,
+ float *value);
+BOOL BASSDEF(BASS_ChannelSlideAttribute)(DWORD handle, DWORD attrib,
+ float value, DWORD time);
+BOOL BASSDEF(BASS_ChannelIsSliding)(DWORD handle, DWORD attrib);
+BOOL BASSDEF(BASS_ChannelSetAttributeEx)(DWORD handle, DWORD attrib,
+ void *value, DWORD size);
+DWORD BASSDEF(BASS_ChannelGetAttributeEx)(DWORD handle, DWORD attrib,
+ void *value, DWORD size);
+BOOL BASSDEF(BASS_ChannelSet3DAttributes)(DWORD handle, int mode, float min,
+ float max, int iangle, int oangle,
+ float outvol);
+BOOL BASSDEF(BASS_ChannelGet3DAttributes)(DWORD handle, DWORD *mode, float *min,
+ float *max, DWORD *iangle,
+ DWORD *oangle, float *outvol);
+BOOL BASSDEF(BASS_ChannelSet3DPosition)(DWORD handle, const BASS_3DVECTOR *pos,
+ const BASS_3DVECTOR *orient,
+ const BASS_3DVECTOR *vel);
+BOOL BASSDEF(BASS_ChannelGet3DPosition)(DWORD handle, BASS_3DVECTOR *pos,
+ BASS_3DVECTOR *orient,
+ BASS_3DVECTOR *vel);
+QWORD BASSDEF(BASS_ChannelGetLength)(DWORD handle, DWORD mode);
+BOOL BASSDEF(BASS_ChannelSetPosition)(DWORD handle, QWORD pos, DWORD mode);
+QWORD BASSDEF(BASS_ChannelGetPosition)(DWORD handle, DWORD mode);
+DWORD BASSDEF(BASS_ChannelGetLevel)(DWORD handle);
+BOOL BASSDEF(BASS_ChannelGetLevelEx)(DWORD handle, float *levels, float length,
+ DWORD flags);
+DWORD BASSDEF(BASS_ChannelGetData)(DWORD handle, void *buffer, DWORD length);
+HSYNC BASSDEF(BASS_ChannelSetSync)(DWORD handle, DWORD type, QWORD param,
+ SYNCPROC *proc, void *user);
+BOOL BASSDEF(BASS_ChannelRemoveSync)(DWORD handle, HSYNC sync);
+HDSP BASSDEF(BASS_ChannelSetDSP)(DWORD handle, DSPPROC *proc, void *user,
+ int priority);
+BOOL BASSDEF(BASS_ChannelRemoveDSP)(DWORD handle, HDSP dsp);
+BOOL BASSDEF(BASS_ChannelSetLink)(DWORD handle, DWORD chan);
+BOOL BASSDEF(BASS_ChannelRemoveLink)(DWORD handle, DWORD chan);
+HFX BASSDEF(BASS_ChannelSetFX)(DWORD handle, DWORD type, int priority);
+BOOL BASSDEF(BASS_ChannelRemoveFX)(DWORD handle, HFX fx);
+
+BOOL BASSDEF(BASS_FXSetParameters)(HFX handle, const void *params);
+BOOL BASSDEF(BASS_FXGetParameters)(HFX handle, void *params);
+BOOL BASSDEF(BASS_FXReset)(HFX handle);
+BOOL BASSDEF(BASS_FXSetPriority)(HFX handle, int priority);
+
+#ifdef __cplusplus
+}
#if defined(_WIN32) && !defined(NOBASSOVERLOADS)
static inline HPLUGIN BASS_PluginLoad(const WCHAR *file, DWORD flags)
{
- return BASS_PluginLoad((const char*)file, flags|BASS_UNICODE);
+ return BASS_PluginLoad((const char *)file, flags | BASS_UNICODE);
}
-static inline HMUSIC BASS_MusicLoad(BOOL mem, const WCHAR *file, QWORD offset, DWORD length, DWORD flags, DWORD freq)
+static inline HMUSIC BASS_MusicLoad(BOOL mem, const WCHAR *file, QWORD offset,
+ DWORD length, DWORD flags, DWORD freq)
{
- return BASS_MusicLoad(mem, (const void*)file, offset, length, flags|BASS_UNICODE, freq);
+ return BASS_MusicLoad(mem, (const void *)file, offset, length,
+ flags | BASS_UNICODE, freq);
}
-static inline HSAMPLE BASS_SampleLoad(BOOL mem, const WCHAR *file, QWORD offset, DWORD length, DWORD max, DWORD flags)
+static inline HSAMPLE BASS_SampleLoad(BOOL mem, const WCHAR *file, QWORD offset,
+ DWORD length, DWORD max, DWORD flags)
{
- return BASS_SampleLoad(mem, (const void*)file, offset, length, max, flags|BASS_UNICODE);
+ return BASS_SampleLoad(mem, (const void *)file, offset, length, max,
+ flags | BASS_UNICODE);
}
-static inline HSTREAM BASS_StreamCreateFile(BOOL mem, const WCHAR *file, QWORD offset, QWORD length, DWORD flags)
+static inline HSTREAM BASS_StreamCreateFile(BOOL mem, const WCHAR *file,
+ QWORD offset, QWORD length,
+ DWORD flags)
{
- return BASS_StreamCreateFile(mem, (const void*)file, offset, length, flags|BASS_UNICODE);
+ return BASS_StreamCreateFile(mem, (const void *)file, offset, length,
+ flags | BASS_UNICODE);
}
-static inline HSTREAM BASS_StreamCreateURL(const WCHAR *url, DWORD offset, DWORD flags, DOWNLOADPROC *proc, void *user)
+static inline HSTREAM BASS_StreamCreateURL(const WCHAR *url, DWORD offset,
+ DWORD flags, DOWNLOADPROC *proc,
+ void *user)
{
- return BASS_StreamCreateURL((const char*)url, offset, flags|BASS_UNICODE, proc, user);
+ return BASS_StreamCreateURL((const char *)url, offset, flags | BASS_UNICODE,
+ proc, user);
}
static inline BOOL BASS_SetConfigPtr(DWORD option, const WCHAR *value)
{
- return BASS_SetConfigPtr(option|BASS_UNICODE, (const void*)value);
+ return BASS_SetConfigPtr(option | BASS_UNICODE, (const void *)value);
}
#endif
-#endif - -#endif +#endif
+
+#endif
|
