diff options
Diffstat (limited to 'include/courtroom.h')
| -rw-r--r-- | include/courtroom.h | 1082 |
1 files changed, 551 insertions, 531 deletions
diff --git a/include/courtroom.h b/include/courtroom.h index c3c6b87..259a7ed 100644 --- a/include/courtroom.h +++ b/include/courtroom.h @@ -63,723 +63,743 @@ class AOApplication; class Courtroom : public QMainWindow { - Q_OBJECT + Q_OBJECT public: - explicit Courtroom(AOApplication *p_ao_app); - - void append_char(char_type p_char) { char_list.append(p_char); } - void append_evidence(evi_type p_evi) { evidence_list.append(p_evi); } - void append_music(QString f_music) { music_list.append(f_music); } - void append_area(QString f_area) { area_list.append(f_area); } - void clear_music() { music_list.clear(); } - void clear_areas() { area_list.clear(); } - - void fix_last_area() - { - if (area_list.size() > 0) { - QString malplaced = area_list.last(); - area_list.removeLast(); - append_music(malplaced); - } + explicit Courtroom(AOApplication *p_ao_app); + + void append_char(char_type p_char) { char_list.append(p_char); } + void append_evidence(evi_type p_evi) { evidence_list.append(p_evi); } + void append_music(QString f_music) { music_list.append(f_music); } + void append_area(QString f_area) { area_list.append(f_area); } + void clear_music() { music_list.clear(); } + void clear_areas() { area_list.clear(); } + + void fix_last_area() + { + if (area_list.size() > 0) { + QString malplaced = area_list.last(); + area_list.removeLast(); + append_music(malplaced); } - - void arup_append(int players, QString status, QString cm, QString locked) - { - arup_players.append(players); - arup_statuses.append(status); - arup_cms.append(cm); - arup_locks.append(locked); + } + + void arup_append(int players, QString status, QString cm, QString locked) + { + arup_players.append(players); + arup_statuses.append(status); + arup_cms.append(cm); + arup_locks.append(locked); + } + + void arup_modify(int type, int place, QString value) + { + if (type == 0) { + if (arup_players.size() > place) + arup_players[place] = value.toInt(); } - - void arup_modify(int type, int place, QString value) - { - if (type == 0) { - if (arup_players.size() > place) - arup_players[place] = value.toInt(); - } - else if (type == 1) { - if (arup_statuses.size() > place) - arup_statuses[place] = value; - } - else if (type == 2) { - if (arup_cms.size() > place) - arup_cms[place] = value; - } - else if (type == 3) { - if (arup_locks.size() > place) - arup_locks[place] = value; - } - list_areas(); + else if (type == 1) { + if (arup_statuses.size() > place) + arup_statuses[place] = value; + } + else if (type == 2) { + if (arup_cms.size() > place) + arup_cms[place] = value; } + else if (type == 3) { + if (arup_locks.size() > place) + arup_locks[place] = value; + } + list_areas(); + } - void character_loading_finished(); + void character_loading_finished(); - //sets position of widgets based on theme ini files - void set_widgets(); + // sets position of widgets based on theme ini files + void set_widgets(); - //sets font size based on theme ini files - void set_font(QWidget *widget, QString class_name, QString p_identifier); + // sets font size based on theme ini files + void set_font(QWidget *widget, QString class_name, QString p_identifier); - //Get the properly constructed font - QFont get_qfont(QString font_name, int f_pointsize, bool antialias = true); + // Get the properly constructed font + QFont get_qfont(QString font_name, int f_pointsize, bool antialias = true); - //actual operation of setting the font on a widget - void set_qfont(QWidget *widget, QString class_name, QFont font, QColor f_color = Qt::black, bool bold = false); + // actual operation of setting the font on a widget + void set_qfont(QWidget *widget, QString class_name, QFont font, + QColor f_color = Qt::black, bool bold = false); - //helper function that calls above function on the relevant widgets - void set_fonts(); + // helper function that calls above function on the relevant widgets + void set_fonts(); - //sets dropdown menu stylesheet - void set_dropdown(QWidget *widget); + // sets dropdown menu stylesheet + void set_dropdown(QWidget *widget); - //helper funciton that call above function on the relevant widgets - void set_dropdowns(); + // helper funciton that call above function on the relevant widgets + void set_dropdowns(); - void set_window_title(QString p_title); + void set_window_title(QString p_title); - //reads theme inis and sets size and pos based on the identifier - void set_size_and_pos(QWidget *p_widget, QString p_identifier); + // reads theme inis and sets size and pos based on the identifier + void set_size_and_pos(QWidget *p_widget, QString p_identifier); - //reads theme inis and returns the size and pos as defined by it - QPoint get_theme_pos(QString p_identifier); + // reads theme inis and returns the size and pos as defined by it + QPoint get_theme_pos(QString p_identifier); - //sets status as taken on character with cid n_char and places proper shading on charselect - void set_taken(int n_char, bool p_taken); + // sets status as taken on character with cid n_char and places proper shading + // on charselect + void set_taken(int n_char, bool p_taken); - //sets the current background to argument. also does some checks to see if it's a legacy bg - void set_background(QString p_background, bool display = false); + // sets the current background to argument. also does some checks to see if + // it's a legacy bg + void set_background(QString p_background, bool display = false); - //sets the local character pos/side to use. - void set_side(QString p_side); + // sets the local character pos/side to use. + void set_side(QString p_side); - //sets the pos dropdown - void set_pos_dropdown(QStringList pos_dropdowns); + // sets the pos dropdown + void set_pos_dropdown(QStringList pos_dropdowns); - //sets the evidence list member variable to argument - void set_evidence_list(QVector<evi_type> &p_evi_list); + // sets the evidence list member variable to argument + void set_evidence_list(QVector<evi_type> &p_evi_list); - //called when a DONE#% from the server was received - void done_received(); + // called when a DONE#% from the server was received + void done_received(); - //sets the local mute list based on characters available on the server - void set_mute_list(); + // sets the local mute list based on characters available on the server + void set_mute_list(); - // Sets the local pair list based on the characters available on the server. - void set_pair_list(); + // Sets the local pair list based on the characters available on the server. + void set_pair_list(); - //sets desk and bg based on pos in chatmessage - void set_scene(QString f_desk_mod, QString f_side); + // sets desk and bg based on pos in chatmessage + void set_scene(QString f_desk_mod, QString f_side); - //takes in serverD-formatted IP list as prints a converted version to server OOC - //admittedly poorly named - void set_ip_list(QString p_list); + // takes in serverD-formatted IP list as prints a converted version to server + // OOC admittedly poorly named + void set_ip_list(QString p_list); - //disables chat if current cid matches second argument - //enables if p_muted is false - void set_mute(bool p_muted, int p_cid); + // disables chat if current cid matches second argument + // enables if p_muted is false + void set_mute(bool p_muted, int p_cid); - //send a message that the player is banned and quits the server - void set_ban(int p_cid); + // send a message that the player is banned and quits the server + void set_ban(int p_cid); - //cid = character id, returns the cid of the currently selected character - int get_cid() { return m_cid; } - QString get_current_char() { return current_char; } - QString get_current_background() { return current_background; } + // cid = character id, returns the cid of the currently selected character + int get_cid() { return m_cid; } + QString get_current_char() { return current_char; } + QString get_current_background() { return current_background; } - //updates character to p_cid and updates necessary ui elements - void update_character(int p_cid); + // updates character to p_cid and updates necessary ui elements + void update_character(int p_cid); - //properly sets up some varibles: resets user state - void enter_courtroom(); + // properly sets up some varibles: resets user state + void enter_courtroom(); - //helper function that populates ui_music_list with the contents of music_list - void list_music(); - void list_areas(); + // helper function that populates ui_music_list with the contents of + // music_list + void list_music(); + void list_areas(); - //these are for OOC chat - void append_ms_chatmessage(QString f_name, QString f_message); - void append_server_chatmessage(QString p_name, QString p_message, QString p_color); + // these are for OOC chat + void append_ms_chatmessage(QString f_name, QString f_message); + void append_server_chatmessage(QString p_name, QString p_message, + QString p_color); - //these functions handle chatmessages sequentially. - //The process itself is very convoluted and merits separate documentation - //But the general idea is objection animation->pre animation->talking->idle - void handle_chatmessage(QStringList *p_contents); - void handle_chatmessage_2(); - void handle_chatmessage_3(); + // these functions handle chatmessages sequentially. + // The process itself is very convoluted and merits separate documentation + // But the general idea is objection animation->pre animation->talking->idle + void handle_chatmessage(QStringList *p_contents); + void handle_chatmessage_2(); + void handle_chatmessage_3(); - //This function filters out the common CC inline text trickery, for appending to - //the IC chatlog. - QString filter_ic_text(QString p_text, bool colorize = false, int pos = -1, int default_color = 0); + // This function filters out the common CC inline text trickery, for appending + // to the IC chatlog. + QString filter_ic_text(QString p_text, bool colorize = false, int pos = -1, + int default_color = 0); - //adds text to the IC chatlog. p_name first as bold then p_text then a newlin - //this function keeps the chatlog scrolled to the top unless there's text selected - // or the user isn't already scrolled to the top - void append_ic_text(QString p_text, QString p_name = "", QString action = ""); + // adds text to the IC chatlog. p_name first as bold then p_text then a newlin + // this function keeps the chatlog scrolled to the top unless there's text + // selected + // or the user isn't already scrolled to the top + void append_ic_text(QString p_text, QString p_name = "", QString action = ""); - //prints who played the song to IC chat and plays said song(if found on local filesystem) - //takes in a list where the first element is the song name and the second is the char id of who played it - void handle_song(QStringList *p_contents); + // prints who played the song to IC chat and plays said song(if found on local + // filesystem) takes in a list where the first element is the song name and the + // second is the char id of who played it + void handle_song(QStringList *p_contents); - void play_preanim(bool noninterrupting); + void play_preanim(bool noninterrupting); - //plays the witness testimony or cross examination animation based on argument - void handle_wtce(QString p_wtce, int variant); + // plays the witness testimony or cross examination animation based on + // argument + void handle_wtce(QString p_wtce, int variant); - //sets the hp bar of defense(p_bar 1) or pro(p_bar 2) - //state is an number between 0 and 10 inclusive - void set_hp_bar(int p_bar, int p_state); + // sets the hp bar of defense(p_bar 1) or pro(p_bar 2) + // state is an number between 0 and 10 inclusive + void set_hp_bar(int p_bar, int p_state); - //Toggles the judge buttons, whether they should appear or not. - void toggle_judge_buttons(bool is_on); + // Toggles the judge buttons, whether they should appear or not. + void toggle_judge_buttons(bool is_on); - void announce_case(QString title, bool def, bool pro, bool jud, bool jur, bool steno); + void announce_case(QString title, bool def, bool pro, bool jud, bool jur, + bool steno); - void check_connection_received(); + void check_connection_received(); - ~Courtroom(); + ~Courtroom(); private: - AOApplication *ao_app; - - int m_courtroom_width = 714; - int m_courtroom_height = 668; - - int m_viewport_x = 0; - int m_viewport_y = 0; + AOApplication *ao_app; - int m_viewport_width = 256; - int m_viewport_height = 192; + int m_courtroom_width = 714; + int m_courtroom_height = 668; - bool first_message_sent = false; - int maximumMessages = 0; + int m_viewport_x = 0; + int m_viewport_y = 0; - QParallelAnimationGroup *screenshake_animation_group = new QParallelAnimationGroup; + int m_viewport_width = 256; + int m_viewport_height = 192; - bool next_character_is_not_special = false; // If true, write the - // next character as it is. + bool first_message_sent = false; + int maximumMessages = 0; - bool message_is_centered = false; + QParallelAnimationGroup *screenshake_animation_group = + new QParallelAnimationGroup; - int current_display_speed = 3; - int message_display_speed[7] = {0, 10, 25, 40, 50, 70, 90}; + bool next_character_is_not_special = false; // If true, write the + // next character as it is. - // The character ID of the character this user wants to appear alongside with. - int other_charid = -1; + bool message_is_centered = false; - // The offset this user has given if they want to appear alongside someone. - int char_offset = 0; + int current_display_speed = 3; + int message_display_speed[7] = {0, 10, 25, 40, 50, 70, 90}; - // 0 = in front, 1 = behind - int pair_order = 0; + // The character ID of the character this user wants to appear alongside with. + int other_charid = -1; - QVector<char_type> char_list; - QVector<evi_type> evidence_list; - QVector<QString> music_list; - QVector<QString> area_list; + // The offset this user has given if they want to appear alongside someone. + int char_offset = 0; - QVector<int> arup_players; - QVector<QString> arup_statuses; - QVector<QString> arup_cms; - QVector<QString> arup_locks; + // 0 = in front, 1 = behind + int pair_order = 0; - QVector<chatlogpiece> ic_chatlog_history; + QVector<char_type> char_list; + QVector<evi_type> evidence_list; + QVector<QString> music_list; + QVector<QString> area_list; - //triggers ping_server() every 60 seconds - QTimer *keepalive_timer; + QVector<int> arup_players; + QVector<QString> arup_statuses; + QVector<QString> arup_cms; + QVector<QString> arup_locks; - //determines how fast messages tick onto screen - QTimer *chat_tick_timer; - //int chat_tick_interval = 60; - //which tick position(character in chat message) we are at - int tick_pos = 0; - //the actual document tick pos we gotta worry about for making the text scroll better - int real_tick_pos = 0; - //used to determine how often blips sound - int blip_ticker = 0; - int blip_rate = 1; - int rainbow_counter = 0; - bool rainbow_appended = false; - bool blank_blip = false; + QVector<chatlogpiece> ic_chatlog_history; - //Whether or not is this message additive to the previous one - bool is_additive = false; + // triggers ping_server() every 60 seconds + QTimer *keepalive_timer; - // Used for getting the current maximum blocks allowed in the IC chatlog. - int log_maximum_blocks = 0; + // determines how fast messages tick onto screen + QTimer *chat_tick_timer; + // int chat_tick_interval = 60; + // which tick position(character in chat message) we are at + int tick_pos = 0; + // the actual document tick pos we gotta worry about for making the text + // scroll better + int real_tick_pos = 0; + // used to determine how often blips sound + int blip_ticker = 0; + int blip_rate = 1; + int rainbow_counter = 0; + bool rainbow_appended = false; + bool blank_blip = false; - // True, if the log should go downwards. - bool log_goes_downwards = false; + // Whether or not is this message additive to the previous one + bool is_additive = false; - //delay before chat messages starts ticking - QTimer *text_delay_timer; + // Used for getting the current maximum blocks allowed in the IC chatlog. + int log_maximum_blocks = 0; - //delay before sfx plays - QTimer *sfx_delay_timer; + // True, if the log should go downwards. + bool log_goes_downwards = false; - //every time point in char.inis times this equals the final time - const int time_mod = 40; + // delay before chat messages starts ticking + QTimer *text_delay_timer; - //the amount of time non-animated objection/hold it/takethat images stay onscreen for in ms - const int shout_stay_time = 724; + // delay before sfx plays + QTimer *sfx_delay_timer; - //the amount of time non-animated guilty/not guilty images stay onscreen for in ms - const int verdict_stay_time = 3000; + // every time point in char.inis times this equals the final time + const int time_mod = 40; - //the amount of time non-animated witness testimony/cross-examination images stay onscreen for in ms - const int wtce_stay_time = 1500; + // the amount of time non-animated objection/hold it/takethat images stay + // onscreen for in ms + const int shout_stay_time = 724; - //characters we consider punctuation - const QString punctuation_chars = ".,?!:;"; + // the amount of time non-animated guilty/not guilty images stay onscreen for + // in ms + const int verdict_stay_time = 3000; - //amount by which we multiply the delay when we parse punctuation chars - const int punctuation_modifier = 3; + // the amount of time non-animated witness testimony/cross-examination images + // stay onscreen for in ms + const int wtce_stay_time = 1500; - static const int chatmessage_size = 30; - QString m_chatmessage[chatmessage_size]; - bool chatmessage_is_empty = false; + // characters we consider punctuation + const QString punctuation_chars = ".,?!:;"; - QString previous_ic_message = ""; - QString additive_previous = ""; + // amount by which we multiply the delay when we parse punctuation chars + const int punctuation_modifier = 3; - //char id, muted or not - QMap<int, bool> mute_map; + static const int chatmessage_size = 30; + QString m_chatmessage[chatmessage_size]; + bool chatmessage_is_empty = false; - //QVector<int> muted_cids; + QString previous_ic_message = ""; + QString additive_previous = ""; - bool is_muted = false; + // char id, muted or not + QMap<int, bool> mute_map; - //state of animation, 0 = objecting, 1 = preanim, 2 = talking, 3 = idle, 4 = noniterrupting preanim - int anim_state = 3; + // QVector<int> muted_cids; - //whether or not current color is a talking one - bool color_is_talking = true; + bool is_muted = false; - //state of text ticking, 0 = not yet ticking, 1 = ticking in progress, 2 = ticking done - int text_state = 2; + // state of animation, 0 = objecting, 1 = preanim, 2 = talking, 3 = idle, 4 = + // noniterrupting preanim + int anim_state = 3; - //character id, which index of the char_list the player is - int m_cid = -1; - //cid and this may differ in cases of ini-editing - QString current_char = ""; + // whether or not current color is a talking one + bool color_is_talking = true; - int objection_state = 0; - int realization_state = 0; - int screenshake_state = 0; - int text_color = 0; + // state of text ticking, 0 = not yet ticking, 1 = ticking in progress, 2 = + // ticking done + int text_state = 2; - //How many unique user colors are possible - static const int max_colors = 12; + // character id, which index of the char_list the player is + int m_cid = -1; + // cid and this may differ in cases of ini-editing + QString current_char = ""; - //Text Color-related optimization: - //Current color list indexes to real color references - QVector<int> color_row_to_number; + int objection_state = 0; + int realization_state = 0; + int screenshake_state = 0; + int text_color = 0; - //List of associated RGB colors for this color index - QVector<QColor> color_rgb_list; + // How many unique user colors are possible + static const int max_colors = 12; - //List of markdown start characters, their index is tied to the color index - QStringList color_markdown_start_list; + // Text Color-related optimization: + // Current color list indexes to real color references + QVector<int> color_row_to_number; - //List of markdown end characters, their index is tied to the color index - QStringList color_markdown_end_list; + // List of associated RGB colors for this color index + QVector<QColor> color_rgb_list; - //Whether or not we're supposed to remove this char during parsing - QVector<bool> color_markdown_remove_list; + // List of markdown start characters, their index is tied to the color index + QStringList color_markdown_start_list; - //Whether or not this color allows us to play the talking animation - QVector<bool> color_markdown_talking_list; - //Text Color-related optimization END + // List of markdown end characters, their index is tied to the color index + QStringList color_markdown_end_list; - //List of all currently available pos - QStringList pos_dropdown_list; + // Whether or not we're supposed to remove this char during parsing + QVector<bool> color_markdown_remove_list; - bool is_presenting_evidence = false; + // Whether or not this color allows us to play the talking animation + QVector<bool> color_markdown_talking_list; + // Text Color-related optimization END - QString effect = ""; + // List of all currently available pos + QStringList pos_dropdown_list; - //Music effect flags we want to send to server when we play music - int music_flags = 0; + bool is_presenting_evidence = false; - int defense_bar_state = 0; - int prosecution_bar_state = 0; + QString effect = ""; - int current_char_page = 0; - int char_columns = 10; - int char_rows = 9; - int max_chars_on_page = 90; + // Music effect flags we want to send to server when we play music + int music_flags = 0; - const int button_width = 60; - const int button_height = 60; + int defense_bar_state = 0; + int prosecution_bar_state = 0; - int current_emote_page = 0; - int current_emote = 0; - int emote_columns = 5; - int emote_rows = 2; - int max_emotes_on_page = 10; + int current_char_page = 0; + int char_columns = 10; + int char_rows = 9; + int max_chars_on_page = 90; - QVector<evi_type> local_evidence_list; - QVector<evi_type> private_evidence_list; - QVector<evi_type> global_evidence_list; + const int button_width = 60; + const int button_height = 60; - //false = use private_evidence_list - bool current_evidence_global = true; + int current_emote_page = 0; + int current_emote = 0; + int emote_columns = 5; + int emote_rows = 2; + int max_emotes_on_page = 10; - int current_evidence_page = 0; - int current_evidence = 0; - int evidence_columns = 6; - int evidence_rows = 3; - int max_evidence_on_page = 18; + QVector<evi_type> local_evidence_list; + QVector<evi_type> private_evidence_list; + QVector<evi_type> global_evidence_list; - //is set to true if the bg folder contains defensedesk.png, prosecutiondesk.png and stand.png - bool is_ao2_bg = false; + // false = use private_evidence_list + bool current_evidence_global = true; - //whether the ooc chat is server or master chat, true is server - bool server_ooc = true; + int current_evidence_page = 0; + int current_evidence = 0; + int evidence_columns = 6; + int evidence_rows = 3; + int max_evidence_on_page = 18; - QString current_background = "default"; - QString current_side = ""; + // is set to true if the bg folder contains defensedesk.png, + // prosecutiondesk.png and stand.png + bool is_ao2_bg = false; - AOMusicPlayer *music_player; - AOSfxPlayer *sfx_player; - AOSfxPlayer *objection_player; - AOBlipPlayer *blip_player; + // whether the ooc chat is server or master chat, true is server + bool server_ooc = true; - AOSfxPlayer *modcall_player; + QString current_background = "default"; + QString current_side = ""; - AOImage *ui_background; + AOMusicPlayer *music_player; + AOSfxPlayer *sfx_player; + AOSfxPlayer *objection_player; + AOBlipPlayer *blip_player; - QWidget *ui_viewport; - AOScene *ui_vp_background; - AOMovie *ui_vp_speedlines; - AOCharMovie *ui_vp_player_char; - AOCharMovie *ui_vp_sideplayer_char; - AOScene *ui_vp_desk; - AOScene *ui_vp_legacy_desk; - AOEvidenceDisplay *ui_vp_evidence_display; - AOImage *ui_vp_chatbox; - QLabel *ui_vp_showname; - AOMovie *ui_vp_chat_arrow; - QTextEdit *ui_vp_message; - AOMovie *ui_vp_effect; - AOMovie *ui_vp_testimony; - AOMovie *ui_vp_wtce; - AOMovie *ui_vp_objection; + AOSfxPlayer *modcall_player; - QTextEdit *ui_ic_chatlog; + AOImage *ui_background; - AOTextArea *ui_ms_chatlog; - AOTextArea *ui_server_chatlog; + QWidget *ui_viewport; + AOScene *ui_vp_background; + AOMovie *ui_vp_speedlines; + AOCharMovie *ui_vp_player_char; + AOCharMovie *ui_vp_sideplayer_char; + AOScene *ui_vp_desk; + AOScene *ui_vp_legacy_desk; + AOEvidenceDisplay *ui_vp_evidence_display; + AOImage *ui_vp_chatbox; + QLabel *ui_vp_showname; + AOMovie *ui_vp_chat_arrow; + QTextEdit *ui_vp_message; + AOMovie *ui_vp_effect; + AOMovie *ui_vp_testimony; + AOMovie *ui_vp_wtce; + AOMovie *ui_vp_objection; - QListWidget *ui_mute_list; - QTreeWidget *ui_area_list; - QTreeWidget *ui_music_list; + QTextEdit *ui_ic_chatlog; - ScrollText *ui_music_name; - AOMovie *ui_music_display; + AOTextArea *ui_ms_chatlog; + AOTextArea *ui_server_chatlog; - AOButton *ui_pair_button; - QListWidget *ui_pair_list; - QSpinBox *ui_pair_offset_spinbox; + QListWidget *ui_mute_list; + QTreeWidget *ui_area_list; + QTreeWidget *ui_music_list; - QComboBox *ui_pair_order_dropdown; + ScrollText *ui_music_name; + AOMovie *ui_music_display; - AOLineEdit *ui_ic_chat_message; - QLineEdit *ui_ic_chat_name; + AOButton *ui_pair_button; + QListWidget *ui_pair_list; + QSpinBox *ui_pair_offset_spinbox; - QLineEdit *ui_ooc_chat_message; - QLineEdit *ui_ooc_chat_name; + QComboBox *ui_pair_order_dropdown; - //QLineEdit *ui_area_password; - QLineEdit *ui_music_search; + AOLineEdit *ui_ic_chat_message; + QLineEdit *ui_ic_chat_name; - QWidget *ui_emotes; - QVector<AOEmoteButton *> ui_emote_list; - AOButton *ui_emote_left; - AOButton *ui_emote_right; + QLineEdit *ui_ooc_chat_message; + QLineEdit *ui_ooc_chat_name; - QComboBox *ui_emote_dropdown; - QComboBox *ui_pos_dropdown; + // QLineEdit *ui_area_password; + QLineEdit *ui_music_search; - QComboBox *ui_iniswap_dropdown; - AOButton *ui_iniswap_remove; + QWidget *ui_emotes; + QVector<AOEmoteButton *> ui_emote_list; + AOButton *ui_emote_left; + AOButton *ui_emote_right; - QComboBox *ui_sfx_dropdown; - AOButton *ui_sfx_remove; + QComboBox *ui_emote_dropdown; + QComboBox *ui_pos_dropdown; - QComboBox *ui_effects_dropdown; + QComboBox *ui_iniswap_dropdown; + AOButton *ui_iniswap_remove; - AOImage *ui_defense_bar; - AOImage *ui_prosecution_bar; + QComboBox *ui_sfx_dropdown; + AOButton *ui_sfx_remove; - QLabel *ui_music_label; - QLabel *ui_sfx_label; - QLabel *ui_blip_label; + QComboBox *ui_effects_dropdown; + + AOImage *ui_defense_bar; + AOImage *ui_prosecution_bar; + + QLabel *ui_music_label; + QLabel *ui_sfx_label; + QLabel *ui_blip_label; - AOButton *ui_hold_it; - AOButton *ui_objection; - AOButton *ui_take_that; + AOButton *ui_hold_it; + AOButton *ui_objection; + AOButton *ui_take_that; - AOButton *ui_ooc_toggle; + AOButton *ui_ooc_toggle; - AOButton *ui_witness_testimony; - AOButton *ui_cross_examination; - AOButton *ui_guilty; - AOButton *ui_not_guilty; + AOButton *ui_witness_testimony; + AOButton *ui_cross_examination; + AOButton *ui_guilty; + AOButton *ui_not_guilty; - AOButton *ui_change_character; - AOButton *ui_reload_theme; - AOButton *ui_call_mod; - AOButton *ui_settings; - AOButton *ui_announce_casing; - AOButton *ui_switch_area_music; + AOButton *ui_change_character; + AOButton *ui_reload_theme; + AOButton *ui_call_mod; + AOButton *ui_settings; + AOButton *ui_announce_casing; + AOButton *ui_switch_area_music; - QCheckBox *ui_pre; - QCheckBox *ui_flip; - QCheckBox *ui_additive; - QCheckBox *ui_guard; - QCheckBox *ui_casing; + QCheckBox *ui_pre; + QCheckBox *ui_flip; + QCheckBox *ui_additive; + QCheckBox *ui_guard; + QCheckBox *ui_casing; - QCheckBox *ui_pre_non_interrupt; - QCheckBox *ui_showname_enable; + QCheckBox *ui_pre_non_interrupt; + QCheckBox *ui_showname_enable; - AOButton *ui_custom_objection; - AOButton *ui_realization; - AOButton *ui_screenshake; - AOButton *ui_mute; - - AOButton *ui_defense_plus; - AOButton *ui_defense_minus; - - AOButton *ui_prosecution_plus; - AOButton *ui_prosecution_minus; + AOButton *ui_custom_objection; + AOButton *ui_realization; + AOButton *ui_screenshake; + AOButton *ui_mute; + + AOButton *ui_defense_plus; + AOButton *ui_defense_minus; + + AOButton *ui_prosecution_plus; + AOButton *ui_prosecution_minus; - QComboBox *ui_text_color; + QComboBox *ui_text_color; - QSlider *ui_music_slider; - QSlider *ui_sfx_slider; - QSlider *ui_blip_slider; + QSlider *ui_music_slider; + QSlider *ui_sfx_slider; + QSlider *ui_blip_slider; - AOImage *ui_muted; + AOImage *ui_muted; - AOButton *ui_evidence_button; - AOImage *ui_evidence; - AOLineEdit *ui_evidence_name; - QWidget *ui_evidence_buttons; - QVector<AOEvidenceButton *> ui_evidence_list; - AOButton *ui_evidence_left; - AOButton *ui_evidence_right; - AOButton *ui_evidence_present; - AOImage *ui_evidence_overlay; - AOButton *ui_evidence_delete; - AOLineEdit *ui_evidence_image_name; - AOButton *ui_evidence_image_button; - AOButton *ui_evidence_x; - AOButton *ui_evidence_ok; - AOButton *ui_evidence_switch; - AOButton *ui_evidence_transfer; - AOButton *ui_evidence_save; - AOButton *ui_evidence_load; - AOTextEdit *ui_evidence_description; + AOButton *ui_evidence_button; + AOImage *ui_evidence; + AOLineEdit *ui_evidence_name; + QWidget *ui_evidence_buttons; + QVector<AOEvidenceButton *> ui_evidence_list; + AOButton *ui_evidence_left; + AOButton *ui_evidence_right; + AOButton *ui_evidence_present; + AOImage *ui_evidence_overlay; + AOButton *ui_evidence_delete; + AOLineEdit *ui_evidence_image_name; + AOButton *ui_evidence_image_button; + AOButton *ui_evidence_x; + AOButton *ui_evidence_ok; + AOButton *ui_evidence_switch; + AOButton *ui_evidence_transfer; + AOButton *ui_evidence_save; + AOButton *ui_evidence_load; + AOTextEdit *ui_evidence_description; - AOImage *ui_char_select_background; + AOImage *ui_char_select_background; - //abstract widget to hold char buttons - QWidget *ui_char_buttons; + // abstract widget to hold char buttons + QWidget *ui_char_buttons; - QVector<AOCharButton *> ui_char_button_list; - QVector<AOCharButton *> ui_char_button_list_filtered; - AOImage *ui_selector; + QVector<AOCharButton *> ui_char_button_list; + QVector<AOCharButton *> ui_char_button_list_filtered; + AOImage *ui_selector; - AOButton *ui_back_to_lobby; + AOButton *ui_back_to_lobby; - QLineEdit *ui_char_password; + QLineEdit *ui_char_password; - AOButton *ui_char_select_left; - AOButton *ui_char_select_right; + AOButton *ui_char_select_left; + AOButton *ui_char_select_right; - AOButton *ui_spectator; + AOButton *ui_spectator; - QLineEdit *ui_char_search; - QCheckBox *ui_char_passworded; - QCheckBox *ui_char_taken; + QLineEdit *ui_char_search; + QCheckBox *ui_char_passworded; + QCheckBox *ui_char_taken; - void construct_char_select(); - void set_char_select(); - void set_char_select_page(); - void char_clicked(int n_char); - void put_button_in_place(int starting, int chars_on_this_page); - void filter_character_list(); - - void initialize_emotes(); - void refresh_emotes(); - void set_emote_page(); - void set_emote_dropdown(); - - void initialize_evidence(); - void refresh_evidence(); - void set_evidence_page(); + void construct_char_select(); + void set_char_select(); + void set_char_select_page(); + void char_clicked(int n_char); + void put_button_in_place(int starting, int chars_on_this_page); + void filter_character_list(); + + void initialize_emotes(); + void refresh_emotes(); + void set_emote_page(); + void set_emote_dropdown(); + + void initialize_evidence(); + void refresh_evidence(); + void set_evidence_page(); public slots: - void objection_done(); - void preanim_done(); - void do_screenshake(); - void do_flash(); - void do_effect(QString fx_path, QString fx_sound, QString p_char, QString p_folder); - void play_char_sfx(QString sfx_name); + void objection_done(); + void preanim_done(); + void do_screenshake(); + void do_flash(); + void do_effect(QString fx_path, QString fx_sound, QString p_char, + QString p_folder); + void play_char_sfx(QString sfx_name); - void mod_called(QString p_ip); + void mod_called(QString p_ip); - void case_called(QString msg, bool def, bool pro, bool jud, bool jur, bool steno); + void case_called(QString msg, bool def, bool pro, bool jud, bool jur, + bool steno); private slots: - void start_chat_ticking(); - void play_sfx(); + void start_chat_ticking(); + void play_sfx(); - void chat_tick(); + void chat_tick(); - void on_mute_list_clicked(QModelIndex p_index); - void on_pair_list_clicked(QModelIndex p_index); + void on_mute_list_clicked(QModelIndex p_index); + void on_pair_list_clicked(QModelIndex p_index); - void on_chat_return_pressed(); + void on_chat_return_pressed(); - void on_ooc_return_pressed(); + void on_ooc_return_pressed(); - void on_music_search_edited(QString p_text); - void on_music_list_double_clicked(QTreeWidgetItem *p_item, int column); - void on_music_list_context_menu_requested(const QPoint &pos); - void music_fade_out(bool toggle); - void music_fade_in(bool toggle); - void music_synchronize(bool toggle); - void music_list_expand_all(); - void music_list_collapse_all(); - void on_area_list_double_clicked(QTreeWidgetItem *p_item, int column); + void on_music_search_edited(QString p_text); + void on_music_list_double_clicked(QTreeWidgetItem *p_item, int column); + void on_music_list_context_menu_requested(const QPoint &pos); + void music_fade_out(bool toggle); + void music_fade_in(bool toggle); + void music_synchronize(bool toggle); + void music_list_expand_all(); + void music_list_collapse_all(); + void on_area_list_double_clicked(QTreeWidgetItem *p_item, int column); - void select_emote(int p_id); + void select_emote(int p_id); - void on_emote_clicked(int p_id); + void on_emote_clicked(int p_id); - void on_emote_left_clicked(); - void on_emote_right_clicked(); + void on_emote_left_clicked(); + void on_emote_right_clicked(); - void on_emote_dropdown_changed(int p_index); - void on_pos_dropdown_changed(int p_index); + void on_emote_dropdown_changed(int p_index); + void on_pos_dropdown_changed(int p_index); - void on_iniswap_dropdown_changed(int p_index); - void set_iniswap_dropdown(); - void on_iniswap_context_menu_requested(const QPoint &pos); - void on_iniswap_edit_requested(); - void on_iniswap_remove_clicked(); + void on_iniswap_dropdown_changed(int p_index); + void set_iniswap_dropdown(); + void on_iniswap_context_menu_requested(const QPoint &pos); + void on_iniswap_edit_requested(); + void on_iniswap_remove_clicked(); - void on_sfx_dropdown_changed(int p_index); - void set_sfx_dropdown(); - void on_sfx_context_menu_requested(const QPoint &pos); - void on_sfx_edit_requested(); - void on_sfx_remove_clicked(); + void on_sfx_dropdown_changed(int p_index); + void set_sfx_dropdown(); + void on_sfx_context_menu_requested(const QPoint &pos); + void on_sfx_edit_requested(); + void on_sfx_remove_clicked(); - void set_effects_dropdown(); - void on_effects_context_menu_requested(const QPoint &pos); - void on_effects_edit_requested(); - void on_character_effects_edit_requested(); - void on_effects_dropdown_changed(int p_index); - bool effects_dropdown_find_and_set(QString effect); + void set_effects_dropdown(); + void on_effects_context_menu_requested(const QPoint &pos); + void on_effects_edit_requested(); + void on_character_effects_edit_requested(); + void on_effects_dropdown_changed(int p_index); + bool effects_dropdown_find_and_set(QString effect); - QString get_char_sfx(); - int get_char_sfx_delay(); + QString get_char_sfx(); + int get_char_sfx_delay(); - void on_evidence_name_edited(); - void on_evidence_image_name_edited(); - void on_evidence_image_button_clicked(); - void on_evidence_clicked(int p_id); - void on_evidence_double_clicked(int p_id); + void on_evidence_name_edited(); + void on_evidence_image_name_edited(); + void on_evidence_image_button_clicked(); + void on_evidence_clicked(int p_id); + void on_evidence_double_clicked(int p_id); - void on_evidence_hover(int p_id, bool p_state); + void on_evidence_hover(int p_id, bool p_state); - void on_evidence_left_clicked(); - void on_evidence_right_clicked(); - void on_evidence_present_clicked(); + void on_evidence_left_clicked(); + void on_evidence_right_clicked(); + void on_evidence_present_clicked(); - void on_hold_it_clicked(); - void on_objection_clicked(); - void on_take_that_clicked(); - void on_custom_objection_clicked(); + void on_hold_it_clicked(); + void on_objection_clicked(); + void on_take_that_clicked(); + void on_custom_objection_clicked(); - void on_realization_clicked(); - void on_screenshake_clicked(); + void on_realization_clicked(); + void on_screenshake_clicked(); - void on_mute_clicked(); - void on_pair_clicked(); - void on_pair_order_dropdown_changed(int p_index); + void on_mute_clicked(); + void on_pair_clicked(); + void on_pair_order_dropdown_changed(int p_index); - void on_defense_minus_clicked(); - void on_defense_plus_clicked(); - void on_prosecution_minus_clicked(); - void on_prosecution_plus_clicked(); + void on_defense_minus_clicked(); + void on_defense_plus_clicked(); + void on_prosecution_minus_clicked(); + void on_prosecution_plus_clicked(); - void on_text_color_changed(int p_color); - void set_text_color_dropdown(); + void on_text_color_changed(int p_color); + void set_text_color_dropdown(); - void on_music_slider_moved(int p_value); - void on_sfx_slider_moved(int p_value); - void on_blip_slider_moved(int p_value); + void on_music_slider_moved(int p_value); + void on_sfx_slider_moved(int p_value); + void on_blip_slider_moved(int p_value); - void on_log_limit_changed(int value); - void on_pair_offset_changed(int value); + void on_log_limit_changed(int value); + void on_pair_offset_changed(int value); - void on_ooc_toggle_clicked(); + void on_ooc_toggle_clicked(); - void on_witness_testimony_clicked(); - void on_cross_examination_clicked(); - void on_not_guilty_clicked(); - void on_guilty_clicked(); + void on_witness_testimony_clicked(); + void on_cross_examination_clicked(); + void on_not_guilty_clicked(); + void on_guilty_clicked(); - void on_change_character_clicked(); - void on_reload_theme_clicked(); - void on_call_mod_clicked(); - void on_settings_clicked(); - void on_announce_casing_clicked(); + void on_change_character_clicked(); + void on_reload_theme_clicked(); + void on_call_mod_clicked(); + void on_settings_clicked(); + void on_announce_casing_clicked(); - void on_pre_clicked(); - void on_flip_clicked(); - void on_additive_clicked(); - void on_guard_clicked(); + void on_pre_clicked(); + void on_flip_clicked(); + void on_additive_clicked(); + void on_guard_clicked(); - void on_showname_enable_clicked(); + void on_showname_enable_clicked(); - void on_evidence_name_double_clicked(); - void on_evidence_image_name_double_clicked(); - void on_evidence_button_clicked(); + void on_evidence_name_double_clicked(); + void on_evidence_image_name_double_clicked(); + void on_evidence_button_clicked(); - void on_evidence_delete_clicked(); - void on_evidence_x_clicked(); - void on_evidence_ok_clicked(); - void on_evidence_switch_clicked(); - void on_evidence_transfer_clicked(); + void on_evidence_delete_clicked(); + void on_evidence_x_clicked(); + void on_evidence_ok_clicked(); + void on_evidence_switch_clicked(); + void on_evidence_transfer_clicked(); - void on_evidence_edited(); + void on_evidence_edited(); - void evidence_close(); - void evidence_switch(bool global); - void on_evidence_save_clicked(); - void on_evidence_load_clicked(); - bool compare_evidence_changed(evi_type evi_a, evi_type evi_b); + void evidence_close(); + void evidence_switch(bool global); + void on_evidence_save_clicked(); + void on_evidence_load_clicked(); + bool compare_evidence_changed(evi_type evi_a, evi_type evi_b); - void on_back_to_lobby_clicked(); + void on_back_to_lobby_clicked(); - void on_char_select_left_clicked(); - void on_char_select_right_clicked(); - void on_char_search_changed(); - void on_char_taken_clicked(); - void on_char_passworded_clicked(); + void on_char_select_left_clicked(); + void on_char_select_right_clicked(); + void on_char_search_changed(); + void on_char_taken_clicked(); + void on_char_passworded_clicked(); - void on_spectator_clicked(); + void on_spectator_clicked(); - void on_switch_area_music_clicked(); + void on_switch_area_music_clicked(); - void on_casing_clicked(); + void on_casing_clicked(); - void ping_server(); + void ping_server(); - void load_bass_opus_plugin(); + void load_bass_opus_plugin(); }; #endif // COURTROOM_H |
