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-rw-r--r--include/discord_rpc.h66
1 files changed, 34 insertions, 32 deletions
diff --git a/include/discord_rpc.h b/include/discord_rpc.h
index 3e1441e0..6bd44041 100644
--- a/include/discord_rpc.h
+++ b/include/discord_rpc.h
@@ -24,63 +24,65 @@ extern "C" {
#endif
typedef struct DiscordRichPresence {
- const char* state; /* max 128 bytes */
- const char* details; /* max 128 bytes */
- int64_t startTimestamp;
- int64_t endTimestamp;
- const char* largeImageKey; /* max 32 bytes */
- const char* largeImageText; /* max 128 bytes */
- const char* smallImageKey; /* max 32 bytes */
- const char* smallImageText; /* max 128 bytes */
- const char* partyId; /* max 128 bytes */
- int partySize;
- int partyMax;
- const char* matchSecret; /* max 128 bytes */
- const char* joinSecret; /* max 128 bytes */
- const char* spectateSecret; /* max 128 bytes */
- int8_t instance;
+ const char *state; /* max 128 bytes */
+ const char *details; /* max 128 bytes */
+ int64_t startTimestamp;
+ int64_t endTimestamp;
+ const char *largeImageKey; /* max 32 bytes */
+ const char *largeImageText; /* max 128 bytes */
+ const char *smallImageKey; /* max 32 bytes */
+ const char *smallImageText; /* max 128 bytes */
+ const char *partyId; /* max 128 bytes */
+ int partySize;
+ int partyMax;
+ const char *matchSecret; /* max 128 bytes */
+ const char *joinSecret; /* max 128 bytes */
+ const char *spectateSecret; /* max 128 bytes */
+ int8_t instance;
} DiscordRichPresence;
typedef struct DiscordUser {
- const char* userId;
- const char* username;
- const char* discriminator;
- const char* avatar;
+ const char *userId;
+ const char *username;
+ const char *discriminator;
+ const char *avatar;
} DiscordUser;
typedef struct DiscordEventHandlers {
- void (*ready)(const DiscordUser* request);
- void (*disconnected)(int errorCode, const char* message);
- void (*errored)(int errorCode, const char* message);
- void (*joinGame)(const char* joinSecret);
- void (*spectateGame)(const char* spectateSecret);
- void (*joinRequest)(const DiscordUser* request);
+ void (*ready)(const DiscordUser *request);
+ void (*disconnected)(int errorCode, const char *message);
+ void (*errored)(int errorCode, const char *message);
+ void (*joinGame)(const char *joinSecret);
+ void (*spectateGame)(const char *spectateSecret);
+ void (*joinRequest)(const DiscordUser *request);
} DiscordEventHandlers;
#define DISCORD_REPLY_NO 0
#define DISCORD_REPLY_YES 1
#define DISCORD_REPLY_IGNORE 2
-DISCORD_EXPORT void Discord_Initialize(const char* applicationId,
- DiscordEventHandlers* handlers,
+DISCORD_EXPORT void Discord_Initialize(const char *applicationId,
+ DiscordEventHandlers *handlers,
int autoRegister,
- const char* optionalSteamId);
+ const char *optionalSteamId);
DISCORD_EXPORT void Discord_Shutdown(void);
/* checks for incoming messages, dispatches callbacks */
DISCORD_EXPORT void Discord_RunCallbacks(void);
-/* If you disable the lib starting its own io thread, you'll need to call this from your own */
+/* If you disable the lib starting its own io thread, you'll need to call this
+ * from your own */
#ifdef DISCORD_DISABLE_IO_THREAD
DISCORD_EXPORT void Discord_UpdateConnection(void);
#endif
-DISCORD_EXPORT void Discord_UpdatePresence(const DiscordRichPresence* presence);
+DISCORD_EXPORT void Discord_UpdatePresence(const DiscordRichPresence *presence);
DISCORD_EXPORT void Discord_ClearPresence(void);
-DISCORD_EXPORT void Discord_Respond(const char* userid, /* DISCORD_REPLY_ */ int reply);
+DISCORD_EXPORT void Discord_Respond(const char *userid,
+ /* DISCORD_REPLY_ */ int reply);
-DISCORD_EXPORT void Discord_UpdateHandlers(DiscordEventHandlers* handlers);
+DISCORD_EXPORT void Discord_UpdateHandlers(DiscordEventHandlers *handlers);
#ifdef __cplusplus
} /* extern "C" */