diff options
Diffstat (limited to 'include/discord_rpc.h')
| -rw-r--r-- | include/discord_rpc.h | 66 |
1 files changed, 32 insertions, 34 deletions
diff --git a/include/discord_rpc.h b/include/discord_rpc.h index 6bd44041..3e1441e0 100644 --- a/include/discord_rpc.h +++ b/include/discord_rpc.h @@ -24,65 +24,63 @@ extern "C" { #endif typedef struct DiscordRichPresence { - const char *state; /* max 128 bytes */ - const char *details; /* max 128 bytes */ - int64_t startTimestamp; - int64_t endTimestamp; - const char *largeImageKey; /* max 32 bytes */ - const char *largeImageText; /* max 128 bytes */ - const char *smallImageKey; /* max 32 bytes */ - const char *smallImageText; /* max 128 bytes */ - const char *partyId; /* max 128 bytes */ - int partySize; - int partyMax; - const char *matchSecret; /* max 128 bytes */ - const char *joinSecret; /* max 128 bytes */ - const char *spectateSecret; /* max 128 bytes */ - int8_t instance; + const char* state; /* max 128 bytes */ + const char* details; /* max 128 bytes */ + int64_t startTimestamp; + int64_t endTimestamp; + const char* largeImageKey; /* max 32 bytes */ + const char* largeImageText; /* max 128 bytes */ + const char* smallImageKey; /* max 32 bytes */ + const char* smallImageText; /* max 128 bytes */ + const char* partyId; /* max 128 bytes */ + int partySize; + int partyMax; + const char* matchSecret; /* max 128 bytes */ + const char* joinSecret; /* max 128 bytes */ + const char* spectateSecret; /* max 128 bytes */ + int8_t instance; } DiscordRichPresence; typedef struct DiscordUser { - const char *userId; - const char *username; - const char *discriminator; - const char *avatar; + const char* userId; + const char* username; + const char* discriminator; + const char* avatar; } DiscordUser; typedef struct DiscordEventHandlers { - void (*ready)(const DiscordUser *request); - void (*disconnected)(int errorCode, const char *message); - void (*errored)(int errorCode, const char *message); - void (*joinGame)(const char *joinSecret); - void (*spectateGame)(const char *spectateSecret); - void (*joinRequest)(const DiscordUser *request); + void (*ready)(const DiscordUser* request); + void (*disconnected)(int errorCode, const char* message); + void (*errored)(int errorCode, const char* message); + void (*joinGame)(const char* joinSecret); + void (*spectateGame)(const char* spectateSecret); + void (*joinRequest)(const DiscordUser* request); } DiscordEventHandlers; #define DISCORD_REPLY_NO 0 #define DISCORD_REPLY_YES 1 #define DISCORD_REPLY_IGNORE 2 -DISCORD_EXPORT void Discord_Initialize(const char *applicationId, - DiscordEventHandlers *handlers, +DISCORD_EXPORT void Discord_Initialize(const char* applicationId, + DiscordEventHandlers* handlers, int autoRegister, - const char *optionalSteamId); + const char* optionalSteamId); DISCORD_EXPORT void Discord_Shutdown(void); /* checks for incoming messages, dispatches callbacks */ DISCORD_EXPORT void Discord_RunCallbacks(void); -/* If you disable the lib starting its own io thread, you'll need to call this - * from your own */ +/* If you disable the lib starting its own io thread, you'll need to call this from your own */ #ifdef DISCORD_DISABLE_IO_THREAD DISCORD_EXPORT void Discord_UpdateConnection(void); #endif -DISCORD_EXPORT void Discord_UpdatePresence(const DiscordRichPresence *presence); +DISCORD_EXPORT void Discord_UpdatePresence(const DiscordRichPresence* presence); DISCORD_EXPORT void Discord_ClearPresence(void); -DISCORD_EXPORT void Discord_Respond(const char *userid, - /* DISCORD_REPLY_ */ int reply); +DISCORD_EXPORT void Discord_Respond(const char* userid, /* DISCORD_REPLY_ */ int reply); -DISCORD_EXPORT void Discord_UpdateHandlers(DiscordEventHandlers *handlers); +DISCORD_EXPORT void Discord_UpdateHandlers(DiscordEventHandlers* handlers); #ifdef __cplusplus } /* extern "C" */ |
