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-rw-r--r--include/aoapplication.h4
-rw-r--r--include/aolayer.h4
2 files changed, 0 insertions, 8 deletions
diff --git a/include/aoapplication.h b/include/aoapplication.h
index 77154750..7f7f3e12 100644
--- a/include/aoapplication.h
+++ b/include/aoapplication.h
@@ -381,10 +381,6 @@ public:
// Returns the preanim duration of p_char's p_emote
int get_preanim_duration(QString p_char, QString p_emote);
- // Same as above, but only returns if it has a % in front(refer to Preanims
- // section in the manual)
- int get_ao2_preanim_duration(QString p_char, QString p_emote);
-
// Not in use
int get_text_delay(QString p_char, QString p_emote);
diff --git a/include/aolayer.h b/include/aolayer.h
index f42642cd..f3ecebfb 100644
--- a/include/aolayer.h
+++ b/include/aolayer.h
@@ -104,10 +104,6 @@ protected:
QElapsedTimer actual_time;
- // Usually used to turn seconds into milliseconds such as for [Time] tag in
- // char.ini (which is no longer used)
- const int tick_ms = 60;
-
// These are the X and Y values before they are fixed based on the sprite's
// width.
int x = 0;