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-#pragma once
-
-#include <QBitmap>
-#include <QDebug>
-#include <QElapsedTimer>
-#include <QImageReader>
-#include <QLabel>
-#include <QMutex>
-#include <QPropertyAnimation>
-#include <QTimer>
-#include <QWaitCondition>
-#include <QtConcurrent/QtConcurrentRun>
-
-class AOApplication;
-class VPath;
-
-// "Brief" explanation of what the hell this is:
-//
-// AOLayer handles all animations both inside and outside
-// the viewport. It was originally devised as a layering
-// system, but turned into a full refactor of the existing
-// animation code.
-//
-// AOLayer has six subclasses, all of which differ mainly in
-// how they handle path resolution.
-//
-// - BackgroundLayer: self-explanatory, handles files found in base/background
-// - CharLayer: handles all the "wonderful" quirks of character path resolution
-// - SplashLayer: handles elements that can either be provided by a misc/ directory
-// or by the theme - speedlines, shouts, WT/CE, et cetera
-// - EffectLayer: this is basically a dummy layer since effects do their own wonky
-// path resolution in a different file
-// - InterfaceLayer: handles UI elements like the chat arrow and the music display
-// - StickerLayer: Crystalwarrior really wanted this. Handles "stickers," whatever those are.
-//
-// For questions comments or concerns, bother someone else
-
-class AOLayer : public QLabel
-{
- Q_OBJECT
-
-public:
- AOLayer(AOApplication *p_ao_app, QWidget *p_parent = nullptr);
-
- QString filename; // file name without extension, i.e. "witnesstestimony"
- int static_duration; // time in ms for static images to be displayed, if
- // applicable. set to 0 for infinite
- int max_duration; // maximum duration in ms, image will be culled if it is
- // exceeded. set this to 0 for infinite duration
- bool play_once = false; // Whether to loop this animation or not
- bool cull_image = true; // if we're done playing this animation, should we
- // hide it? also controls durational culling
- // Are we loading this from the same frame we left off on?
- bool continuous = false;
- // Whether or not to forcibly bypass the simple check done by start_playback
- // and use the existent value of continuous instead
- bool force_continuous = false;
- Qt::TransformationMode transform_mode = Qt::FastTransformation; // transformation mode to use for this image
- bool stretch = false; // Should we stretch/squash this image to fill the screen?
- bool masked = true; // Set a mask to the dimensions of the widget?
-
- // Set the movie's image to provided paths, preparing for playback.
- void start_playback(QString p_image);
-
- void set_play_once(bool p_play_once);
- void set_cull_image(bool p_cull_image);
- void set_static_duration(int p_static_duration);
- void set_max_duration(int p_max_duration);
-
- // Stop the movie, clearing the image
- void stop();
-
- // Stop the movie and clear all vectors
- void kill();
-
- // Set the m_flipped variable to true/false
- void set_flipped(bool p_flipped) { m_flipped = p_flipped; }
-
- // Move the label itself around
- void move(int ax, int ay);
-
- // Move the label and center it
- void move_and_center(int ax, int ay);
-
- // Returns the factor by which the image is scaled
- float get_scaling_factor();
-
- // This is somewhat pointless now as there's no "QMovie" object to resize, aka
- // no "combo" to speak of
- void combo_resize(int w, int h);
-
- // Return the frame delay adjusted for speed
- int get_frame_delay(int delay);
-
- /**
- * @brief Returns the x offset to use to ensure proper centering in the
- * viewport. This is used by courtroom transition code to know exactly where
- * to put the characters at the start and end of the animation.
- * @return The offset to center the pixmap in the viewport
- */
- int get_centered_offset();
-
- // iterate through a list of paths and return the first entry that exists. if
- // none exist, return NULL (safe because we check again for existence later)
- QString find_image(QStringList p_list);
-
- QPropertyAnimation *slide(int newcenter, int duration);
-
- // Start playback of the movie (if animated).
- void play();
-
- // Freeze the movie at the current frame.
- void freeze();
-
-protected:
- AOApplication *ao_app;
- QVector<QPixmap> movie_frames;
- QVector<int> movie_delays;
-
- QTimer *preanim_timer;
- QTimer *shfx_timer;
- QTimer *ticker;
- QString last_path;
- QImageReader m_reader;
-
- QElapsedTimer actual_time;
-
- // These are the X and Y values before they are fixed based on the sprite's
- // width.
- int x = 0;
- int y = 0;
- // These are the width and height values before they are fixed based on the
- // sprite's width.
- int f_w = 0;
- int f_h = 0;
-
- float scaling_factor = 0.0;
-
- int frame = 0;
- int max_frames = 0;
- int last_max_frames = 0;
-
- int speed = 100;
-
- bool m_flipped = false;
-
- int duration = 0;
-
- // Retreive a pixmap adjused for mirroring/aspect ratio shenanigans from a
- // provided QImage
- QPixmap get_pixmap(QImage image);
-
- // Set the movie's frame to provided pixmap
- void set_frame(QPixmap f_pixmap);
-
- // If set to anything other than -1, overrides center_pixmap to use it as a
- // pixel position to center at. Currently only used by background layers
- int g_center = -1;
- int last_center = -1; // g_center from the last image.
- int centered_offset = 0;
-
- // Center the QLabel in the viewport based on the dimensions of f_pixmap
- void center_pixmap(QPixmap f_pixmap);
-
- /*!
- @brief Get the position to move us to, given the pixel X position of the
- point in the original image that we'd like to be centered.
- @return The position to move to.
- */
- int get_pos_from_center(int f_center);
-
-private:
- // Populates the frame and delay vectors.
- void populate_vectors();
-
- // used in populate_vectors
- void load_next_frame();
- std::atomic_bool exit_loop{false}; // awful solution but i'm not fucking using QThread
- QFuture<void> frame_loader;
- QMutex mutex;
- QWaitCondition frameAdded;
-
-Q_SIGNALS:
- void done();
-
-protected Q_SLOTS:
- virtual void preanim_done();
- void shfx_timer_done();
- virtual void movie_ticker();
-};
-
-class BackgroundLayer : public AOLayer
-{
- Q_OBJECT
-public:
- BackgroundLayer(AOApplication *p_ao_app, QWidget *p_parent);
- void load_image(QString p_filename, int center = -1);
-};
-
-class CharLayer : public AOLayer
-{
- Q_OBJECT
-
-public:
- CharLayer(AOApplication *p_ao_app, QWidget *p_parent = nullptr);
-
- QStringList &network_strings2() { return m_network_strings; }
- void set_network_string(QStringList list) { m_network_strings = list; }
-
- void load_image(QString p_filename, QString p_charname, int p_duration, bool p_is_preanim);
-
- void play(); // overloaded so we can play effects
-
-private:
- QString current_emote; // name of the emote we're using
- bool is_preanim; // equivalent to the old play_once, if true we don't want
- // to loop this
- QString prefix; // prefix, left blank if it's a preanim
- QStringList m_network_strings;
-
- QString last_char; // name of the last character we used
- QString last_emote; // name of the last animation we used
- QString last_prefix; // prefix of the last animation we played
- bool was_preanim = false; // whether is_preanim was true last time
-
- // Effects such as sfx, screenshakes and realization flashes are stored in
- // here. QString entry format: "sfx^[sfx_name]", "shake", "flash". The program
- // uses the QVector index as reference.
- QVector<QVector<QString>> movie_effects;
-
- // used for effect loading
- QString m_char;
- QString m_emote;
-
- // overloaded for effects reasons
- void start_playback(QString p_image);
-
- // Initialize the frame-specific effects from the char.ini
- void load_effects();
-
- // Initialize the frame-specific effects from the provided network_strings,
- // this is only initialized if network_strings has size more than 0.
- void load_network_effects();
-
- // Play a frame-specific effect, if there's any defined for that specific
- // frame.
- void play_frame_effect(int p_frame);
-
-private Q_SLOTS:
- void preanim_done() override; // overridden so we don't accidentally cull characters
- void movie_ticker() override; // overridden so we can play effects
-
-Q_SIGNALS:
- void shake();
- void flash();
- void play_sfx(QString sfx);
-};
-
-class SplashLayer : public AOLayer
-{
- Q_OBJECT
-
-public:
- SplashLayer(AOApplication *p_ao_app, QWidget *p_parent = nullptr);
-
- void load_image(QString p_filename, QString p_charname, QString p_miscname);
-};
-
-class EffectLayer : public AOLayer
-{
- Q_OBJECT
-
-public:
- EffectLayer(AOApplication *p_ao_app, QWidget *p_parent = nullptr);
-
- void load_image(QString p_filename, bool p_looping);
-};
-
-class InterfaceLayer : public AOLayer
-{
- Q_OBJECT
-
-public:
- InterfaceLayer(AOApplication *p_ao_app, QWidget *p_parent = nullptr);
-
- void load_image(QString p_filename, QString p_miscname);
-};
-
-class StickerLayer : public AOLayer
-{
- Q_OBJECT
-
-public:
- StickerLayer(AOApplication *p_ao_app, QWidget *p_parent = nullptr);
-
- void load_image(QString p_charname);
-};