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Diffstat (limited to 'src/aolayer.h')
| -rw-r--r-- | src/aolayer.h | 267 |
1 files changed, 267 insertions, 0 deletions
diff --git a/src/aolayer.h b/src/aolayer.h new file mode 100644 index 00000000..0a44d8f5 --- /dev/null +++ b/src/aolayer.h @@ -0,0 +1,267 @@ +#pragma once + +#include <QBitmap> +#include <QDebug> +#include <QElapsedTimer> +#include <QImageReader> +#include <QLabel> +#include <QMutex> +#include <QTimer> +#include <QWaitCondition> +#include <QtConcurrent/QtConcurrentRun> + +class AOApplication; +class VPath; + +// "Brief" explanation of what the hell this is: +// +// AOLayer handles all animations both inside and outside +// the viewport. It was originally devised as a layering +// system, but turned into a full refactor of the existing +// animation code. +// +// AOLayer has six subclasses, all of which differ mainly in +// how they handle path resolution. +// +// - BackgroundLayer: self-explanatory, handles files found in base/background +// - CharLayer: handles all the "wonderful" quirks of character path resolution +// - SplashLayer: handles elements that can either be provided by a misc/ directory +// or by the theme - speedlines, shouts, WT/CE, et cetera +// - EffectLayer: this is basically a dummy layer since effects do their own wonky +// path resolution in a different file +// - InterfaceLayer: handles UI elements like the chat arrow and the music display +// - StickerLayer: Crystalwarrior really wanted this. Handles "stickers," whatever those are. +// +// For questions comments or concerns, bother someone else + +class AOLayer : public QLabel +{ + Q_OBJECT + +public: + AOLayer(AOApplication *p_ao_app, QWidget *p_parent = nullptr); + + QString filename; // file name without extension, i.e. "witnesstestimony" + int static_duration; // time in ms for static images to be displayed, if + // applicable. set to 0 for infinite + int max_duration; // maximum duration in ms, image will be culled if it is + // exceeded. set this to 0 for infinite duration + bool play_once = false; // Whether to loop this animation or not + bool cull_image = true; // if we're done playing this animation, should we + // hide it? also controls durational culling + // Are we loading this from the same frame we left off on? + bool continuous = false; + // Whether or not to forcibly bypass the simple check done by start_playback + // and use the existent value of continuous instead + bool force_continuous = false; + Qt::TransformationMode transform_mode = Qt::FastTransformation; // transformation mode to use for this image + bool stretch = false; // Should we stretch/squash this image to fill the screen? + bool masked = true; // Set a mask to the dimensions of the widget? + + // Set the movie's image to provided paths, preparing for playback. + void start_playback(QString p_image); + + void set_play_once(bool p_play_once); + void set_cull_image(bool p_cull_image); + void set_static_duration(int p_static_duration); + void set_max_duration(int p_max_duration); + + // Stop the movie, clearing the image + void stop(); + + // Stop the movie and clear all vectors + void kill(); + + // Set the m_flipped variable to true/false + void set_flipped(bool p_flipped) { m_flipped = p_flipped; } + + // Move the label itself around + void move(int ax, int ay); + + // Move the label and center it + void move_and_center(int ax, int ay); + + // This is somewhat pointless now as there's no "QMovie" object to resize, aka + // no "combo" to speak of + void combo_resize(int w, int h); + + // Return the frame delay adjusted for speed + int get_frame_delay(int delay); + + // iterate through a list of paths and return the first entry that exists. if + // none exist, return NULL (safe because we check again for existence later) + QString find_image(QStringList p_list); + +protected: + AOApplication *ao_app; + QVector<QPixmap> movie_frames; + QVector<int> movie_delays; + + QTimer *preanim_timer; + QTimer *shfx_timer; + QTimer *ticker; + QString last_path; + QImageReader m_reader; + + QElapsedTimer actual_time; + + // These are the X and Y values before they are fixed based on the sprite's + // width. + int x = 0; + int y = 0; + // These are the width and height values before they are fixed based on the + // sprite's width. + int f_w = 0; + int f_h = 0; + + int frame = 0; + int max_frames = 0; + int last_max_frames = 0; + + int speed = 100; + + bool m_flipped = false; + + int duration = 0; + + // Start playback of the movie (if animated). + void play(); + + // Freeze the movie at the current frame. + void freeze(); + + // Retreive a pixmap adjused for mirroring/aspect ratio shenanigans from a + // provided QImage + QPixmap get_pixmap(QImage image); + + // Set the movie's frame to provided pixmap + void set_frame(QPixmap f_pixmap); + // Center the QLabel in the viewport based on the dimensions of f_pixmap + void center_pixmap(QPixmap f_pixmap); + +private: + // Populates the frame and delay vectors. + void populate_vectors(); + + // used in populate_vectors + void load_next_frame(); + std::atomic_bool exit_loop{false}; // awful solution but i'm not fucking using QThread + QFuture<void> frame_loader; + QMutex mutex; + QWaitCondition frameAdded; + +Q_SIGNALS: + void done(); + +protected Q_SLOTS: + virtual void preanim_done(); + void shfx_timer_done(); + virtual void movie_ticker(); +}; + +class BackgroundLayer : public AOLayer +{ + Q_OBJECT +public: + BackgroundLayer(AOApplication *p_ao_app, QWidget *p_parent); + void load_image(QString p_filename); +}; + +class CharLayer : public AOLayer +{ + Q_OBJECT + +public: + CharLayer(AOApplication *p_ao_app, QWidget *p_parent = nullptr); + + QStringList &network_strings2() { return m_network_strings; } + void set_network_string(QStringList list) { m_network_strings = list; } + + void load_image(QString p_filename, QString p_charname, int p_duration, bool p_is_preanim); + + void play(); // overloaded so we can play effects + +private: + QString current_emote; // name of the emote we're using + bool is_preanim; // equivalent to the old play_once, if true we don't want + // to loop this + QString prefix; // prefix, left blank if it's a preanim + QStringList m_network_strings; + + QString last_char; // name of the last character we used + QString last_emote; // name of the last animation we used + QString last_prefix; // prefix of the last animation we played + bool was_preanim = false; // whether is_preanim was true last time + + // Effects such as sfx, screenshakes and realization flashes are stored in + // here. QString entry format: "sfx^[sfx_name]", "shake", "flash". The program + // uses the QVector index as reference. + QVector<QVector<QString>> movie_effects; + + // used for effect loading + QString m_char; + QString m_emote; + + // overloaded for effects reasons + void start_playback(QString p_image); + + // Initialize the frame-specific effects from the char.ini + void load_effects(); + + // Initialize the frame-specific effects from the provided network_strings, + // this is only initialized if network_strings has size more than 0. + void load_network_effects(); + + // Play a frame-specific effect, if there's any defined for that specific + // frame. + void play_frame_effect(int p_frame); + +private Q_SLOTS: + void preanim_done() override; // overridden so we don't accidentally cull characters + void movie_ticker() override; // overridden so we can play effects + +Q_SIGNALS: + void shake(); + void flash(); + void play_sfx(QString sfx); +}; + +class SplashLayer : public AOLayer +{ + Q_OBJECT + +public: + SplashLayer(AOApplication *p_ao_app, QWidget *p_parent = nullptr); + + void load_image(QString p_filename, QString p_charname, QString p_miscname); +}; + +class EffectLayer : public AOLayer +{ + Q_OBJECT + +public: + EffectLayer(AOApplication *p_ao_app, QWidget *p_parent = nullptr); + + void load_image(QString p_filename, bool p_looping); +}; + +class InterfaceLayer : public AOLayer +{ + Q_OBJECT + +public: + InterfaceLayer(AOApplication *p_ao_app, QWidget *p_parent = nullptr); + + void load_image(QString p_filename, QString p_miscname); +}; + +class StickerLayer : public AOLayer +{ + Q_OBJECT + +public: + StickerLayer(AOApplication *p_ao_app, QWidget *p_parent = nullptr); + + void load_image(QString p_charname); +}; |
