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-rw-r--r--src/aomusicplayer.cpp135
1 files changed, 84 insertions, 51 deletions
diff --git a/src/aomusicplayer.cpp b/src/aomusicplayer.cpp
index b44e2e2..49cf089 100644
--- a/src/aomusicplayer.cpp
+++ b/src/aomusicplayer.cpp
@@ -15,70 +15,92 @@ AOMusicPlayer::~AOMusicPlayer()
}
}
-void AOMusicPlayer::play(QString p_song, int channel, bool crossfade)
+void AOMusicPlayer::play(QString p_song, int channel, bool loop, int effect_flags)
{
channel = channel % m_channelmax;
if (channel < 0) //wtf?
return;
QString f_path = ao_app->get_music_path(p_song);
-// QString d_path = f_path + ".txt";
-
-// if (file_exists(d_path)) //Contains loop/etc. information file
-// {
-// QStringList lines = ao_app->read_file(d_path).split("\n");
-// foreach (QString line, lines)
-// {
-// QStringList args = line.split("=");
-// if (args.size() < 2)
-// continue;
-// QString arg = args[0].trimmed();
-// if (arg == "loop_start")
-// loop_start = args[1].trimmed().toUInt();
-// else if (arg == "loop_end")
-// loop_end = args[1].trimmed().toUInt();
-// }
-// qDebug() << "Found data file for song" << p_song << loop_start << loop_end;
-// }
unsigned int flags = BASS_STREAM_PRESCAN | BASS_STREAM_AUTOFREE | BASS_UNICODE | BASS_ASYNCFILE;
- if (m_looping)
+ if (loop)
flags |= BASS_SAMPLE_LOOP;
+
DWORD newstream = BASS_StreamCreateFile(FALSE, f_path.utf16(), 0, 0, flags);
if (ao_app->get_audio_output_device() != "default")
BASS_ChannelSetDevice(m_stream_list[channel], BASS_GetDevice());
- if (crossfade)
+ QString d_path = f_path + ".txt";
+
+ loop_start = 0;
+ loop_end = BASS_ChannelGetLength(newstream, BASS_POS_BYTE);
+ if (loop && file_exists(d_path)) //Contains loop/etc. information file
+ {
+ QStringList lines = ao_app->read_file(d_path).split("\n");
+ foreach (QString line, lines)
+ {
+ QStringList args = line.split("=");
+ if (args.size() < 2)
+ continue;
+ QString arg = args[0].trimmed();
+
+ float sample_rate;
+ BASS_ChannelGetAttribute(newstream, BASS_ATTRIB_FREQ, &sample_rate);
+
+ //Grab number of bytes for sample size
+ int sample_size = 16/8;
+
+ //number of channels (stereo/mono)
+ int num_channels = 2;
+
+ //Calculate the bytes for loop_start/loop_end to use with the sync proc
+ QWORD bytes = static_cast<QWORD>(args[1].trimmed().toFloat() * sample_size * num_channels);
+ if (arg == "loop_start")
+ loop_start = bytes;
+ else if (arg == "loop_length")
+ loop_end = loop_start + bytes;
+ else if (arg == "loop_end")
+ loop_end = bytes;
+ }
+ qDebug() << "Found data file for song" << p_song << "length" << BASS_ChannelGetLength(newstream, BASS_POS_BYTE) << "loop start" << loop_start << "loop end" << loop_end;
+ }
+
+ if (BASS_ChannelIsActive(m_stream_list[channel]) == BASS_ACTIVE_PLAYING)
{
DWORD oldstream = m_stream_list[channel];
- //Mute the new sample
- BASS_ChannelSetAttribute(newstream, BASS_ATTRIB_VOL, 0);
- //Crossfade time
- if (BASS_ChannelIsActive(oldstream) == BASS_ACTIVE_PLAYING)
+
+ if (effect_flags & SYNC_POS)
{
- //Fade out the other sample and stop it
- BASS_ChannelSlideAttribute(oldstream, BASS_ATTRIB_VOL|BASS_SLIDE_LOG, -1, 5000);
BASS_ChannelLock(oldstream, true);
//Sync it with the new sample
BASS_ChannelSetPosition(newstream, BASS_ChannelGetPosition(oldstream, BASS_POS_BYTE), BASS_POS_BYTE);
BASS_ChannelLock(oldstream, false);
}
- //Start it
- BASS_ChannelPlay(newstream, false);
- //Fade in our sample
- BASS_ChannelSlideAttribute(newstream, BASS_ATTRIB_VOL, static_cast<float>(m_volume[channel] / 100.0f), 1000);
- m_stream_list[channel] = newstream;
+ if (effect_flags & FADE_OUT)
+ {
+ //Fade out the other sample and stop it (due to -1)
+ BASS_ChannelSlideAttribute(oldstream, BASS_ATTRIB_VOL|BASS_SLIDE_LOG, -1, 4000);
+ }
+ else
+ BASS_ChannelStop(oldstream); //Stop the sample since we don't need it anymore
}
else
- {
BASS_ChannelStop(m_stream_list[channel]);
- m_stream_list[channel] = newstream;
- BASS_ChannelPlay(m_stream_list[channel], false);
- this->set_volume(m_volume[channel], channel);
+
+ m_stream_list[channel] = newstream;
+ BASS_ChannelPlay(m_stream_list[channel], false);
+ if (effect_flags & FADE_IN)
+ {
+ //Fade in our sample
+ BASS_ChannelSetAttribute(newstream, BASS_ATTRIB_VOL, 0);
+ BASS_ChannelSlideAttribute(newstream, BASS_ATTRIB_VOL, static_cast<float>(m_volume[channel] / 100.0f), 1000);
}
+ else
+ this->set_volume(m_volume[channel], channel);
- this->set_looping(m_looping); //Have to do this here due to any crossfading-related changes, etc.
+ this->set_looping(loop); //Have to do this here due to any crossfading-related changes, etc.
}
void AOMusicPlayer::stop(int channel)
@@ -103,28 +125,39 @@ void AOMusicPlayer::set_volume(int p_value, int channel)
}
}
-//void CALLBACK loopProc(HSYNC handle, DWORD channel, DWORD data, void *user)
-//{
-// AOMusicPlayer *self= static_cast<AOMusicPlayer*>(user);
-// qDebug() << BASS_ChannelGetPosition(channel, BASS_POS_BYTE);
-// BASS_ChannelSetPosition(channel, self->loop_start, BASS_POS_BYTE);
-//}
+void CALLBACK loopProc(HSYNC handle, DWORD channel, DWORD data, void *user)
+{
+ QWORD loop_start = *(static_cast<unsigned *>(user));
+ BASS_ChannelLock(channel, true);
+ BASS_ChannelSetPosition(channel, loop_start, BASS_POS_BYTE);
+ BASS_ChannelLock(channel, false);
+}
void AOMusicPlayer::set_looping(bool toggle, int channel)
{
m_looping = toggle;
- if (BASS_ChannelFlags(m_stream_list[channel], 0, 0) & BASS_SAMPLE_LOOP)
+ if (!m_looping)
{
- if (m_looping == false)
- BASS_ChannelFlags(m_stream_list[channel], 0, BASS_SAMPLE_LOOP); // remove the LOOP flag
-// BASS_ChannelRemoveSync(m_stream_list[channel], loop_sync);
+ if (BASS_ChannelFlags(m_stream_list[channel], 0, 0) & BASS_SAMPLE_LOOP)
+ BASS_ChannelFlags(m_stream_list[channel], 0, BASS_SAMPLE_LOOP); // remove the LOOP flag
+ BASS_ChannelRemoveSync(m_stream_list[channel], loop_sync[channel]);
+ loop_sync[channel] = 0;
}
else
{
- if (m_looping == true)
- BASS_ChannelFlags(m_stream_list[channel], BASS_SAMPLE_LOOP, BASS_SAMPLE_LOOP); // set the LOOP flag
-// if (loop_end > 0 && loop_end < BASS_ChannelGetLength(m_stream_list[channel], BASS_POS_BYTE))
-// loop_sync = BASS_ChannelSetSync(m_stream_list[channel], BASS_SYNC_POS | BASS_SYNC_MIXTIME, loop_end, loopProc, this);
+ BASS_ChannelFlags(m_stream_list[channel], BASS_SAMPLE_LOOP, BASS_SAMPLE_LOOP); // set the LOOP flag
+ if (loop_sync[channel] != 0)
+ {
+ BASS_ChannelRemoveSync(m_stream_list[channel], loop_sync[channel]); //remove the sync
+ loop_sync[channel] = 0;
+ }
+ if (loop_start > 0)
+ {
+ if (loop_end == 0)
+ loop_end = BASS_ChannelGetLength(m_stream_list[channel], BASS_POS_BYTE);
+ if (loop_end > 0) //Don't loop zero length songs even if we're asked to
+ loop_sync[channel] = BASS_ChannelSetSync(m_stream_list[channel], BASS_SYNC_POS | BASS_SYNC_MIXTIME, loop_end, loopProc, &loop_start);
+ }
}
}
#elif defined(QTAUDIO)