diff options
Diffstat (limited to 'src/aooptionsdialog.cpp')
| -rw-r--r-- | src/aooptionsdialog.cpp | 1158 |
1 files changed, 612 insertions, 546 deletions
diff --git a/src/aooptionsdialog.cpp b/src/aooptionsdialog.cpp index 06df7a5..18556f3 100644 --- a/src/aooptionsdialog.cpp +++ b/src/aooptionsdialog.cpp @@ -1,689 +1,755 @@ #include "aooptionsdialog.h" #include "aoapplication.h" -AOOptionsDialog::AOOptionsDialog(QWidget *parent, AOApplication *p_ao_app) : QDialog(parent) +AOOptionsDialog::AOOptionsDialog(QWidget *parent, AOApplication *p_ao_app) + : QDialog(parent) { - ao_app = p_ao_app; - - // Setting up the basics. - // setAttribute(Qt::WA_DeleteOnClose); - setWindowTitle(tr("Settings")); - resize(398, 320); - - ui_settings_buttons = new QDialogButtonBox(this); - - QSizePolicy sizePolicy1(QSizePolicy::Minimum, QSizePolicy::MinimumExpanding); - sizePolicy1.setHorizontalStretch(0); - sizePolicy1.setVerticalStretch(0); - sizePolicy1.setHeightForWidth(ui_settings_buttons->sizePolicy().hasHeightForWidth()); - ui_settings_buttons->setSizePolicy(sizePolicy1); - ui_settings_buttons->setOrientation(Qt::Horizontal); - ui_settings_buttons->setStandardButtons(QDialogButtonBox::Cancel | QDialogButtonBox::Save); - - QObject::connect(ui_settings_buttons, SIGNAL(accepted()), this, SLOT(save_pressed())); - QObject::connect(ui_settings_buttons, SIGNAL(rejected()), this, SLOT(discard_pressed())); - - // We'll stop updates so that the window won't flicker while it's being made. - setUpdatesEnabled(false); - - // First of all, we want a tabbed dialog, so let's add some layout. - ui_vertical_layout = new QVBoxLayout(this); - ui_settings_tabs = new QTabWidget(this); - - ui_vertical_layout->addWidget(ui_settings_tabs); - ui_vertical_layout->addWidget(ui_settings_buttons); - - // Let's add the tabs one by one. - // First, we'll start with 'Gameplay'. - ui_gameplay_tab = new QWidget(); - ui_gameplay_tab->setSizePolicy(sizePolicy1); - ui_settings_tabs->addTab(ui_gameplay_tab, tr("Gameplay")); - ui_form_layout_widget = new QWidget(ui_gameplay_tab); - ui_form_layout_widget->setGeometry(QRect(10, 10, 361, 361)); - ui_form_layout_widget->setSizePolicy(sizePolicy1); + ao_app = p_ao_app; + + // Setting up the basics. + // setAttribute(Qt::WA_DeleteOnClose); + setWindowTitle(tr("Settings")); + resize(398, 320); + + ui_settings_buttons = new QDialogButtonBox(this); + + QSizePolicy sizePolicy1(QSizePolicy::Minimum, QSizePolicy::MinimumExpanding); + sizePolicy1.setHorizontalStretch(0); + sizePolicy1.setVerticalStretch(0); + sizePolicy1.setHeightForWidth( + ui_settings_buttons->sizePolicy().hasHeightForWidth()); + ui_settings_buttons->setSizePolicy(sizePolicy1); + ui_settings_buttons->setOrientation(Qt::Horizontal); + ui_settings_buttons->setStandardButtons(QDialogButtonBox::Cancel | + QDialogButtonBox::Save); + + QObject::connect(ui_settings_buttons, SIGNAL(accepted()), this, + SLOT(save_pressed())); + QObject::connect(ui_settings_buttons, SIGNAL(rejected()), this, + SLOT(discard_pressed())); + + // We'll stop updates so that the window won't flicker while it's being made. + setUpdatesEnabled(false); + + // First of all, we want a tabbed dialog, so let's add some layout. + ui_vertical_layout = new QVBoxLayout(this); + ui_settings_tabs = new QTabWidget(this); + + ui_vertical_layout->addWidget(ui_settings_tabs); + ui_vertical_layout->addWidget(ui_settings_buttons); + + // Let's add the tabs one by one. + // First, we'll start with 'Gameplay'. + ui_gameplay_tab = new QWidget(); + ui_gameplay_tab->setSizePolicy(sizePolicy1); + ui_settings_tabs->addTab(ui_gameplay_tab, tr("Gameplay")); + ui_form_layout_widget = new QWidget(ui_gameplay_tab); + ui_form_layout_widget->setGeometry(QRect(10, 10, 361, 361)); + ui_form_layout_widget->setSizePolicy(sizePolicy1); + + ui_gameplay_form = new QFormLayout(ui_form_layout_widget); + ui_gameplay_form->setLabelAlignment(Qt::AlignLeading | Qt::AlignLeft | + Qt::AlignVCenter); + ui_gameplay_form->setFormAlignment(Qt::AlignLeading | Qt::AlignLeft | + Qt::AlignTop); + ui_gameplay_form->setContentsMargins(0, 0, 0, 0); + ui_gameplay_form->setSpacing(2); + + int row = 0; + + ui_theme_label = new QLabel(ui_form_layout_widget); + ui_theme_label->setText(tr("Theme:")); + ui_theme_label->setToolTip( + tr("Sets the theme used in-game. If the new theme changes " + "the lobby's look as well, you'll need to reload the " + "lobby for the changes to take effect, such as by joining " + "a server and leaving it.")); + ui_gameplay_form->setWidget(row, QFormLayout::LabelRole, ui_theme_label); + ui_theme_combobox = new QComboBox(ui_form_layout_widget); + + // Fill the combobox with the names of the themes. + QDirIterator it(p_ao_app->get_base_path() + "themes", QDir::Dirs, + QDirIterator::NoIteratorFlags); + while (it.hasNext()) { + QString actualname = QDir(it.next()).dirName(); + if (actualname != "." && actualname != "..") + ui_theme_combobox->addItem(actualname); + if (actualname == p_ao_app->read_theme()) + ui_theme_combobox->setCurrentIndex(ui_theme_combobox->count() - 1); + } + + ui_gameplay_form->setWidget(row, QFormLayout::FieldRole, ui_theme_combobox); + + row += 1; + ui_theme_log_divider = new QFrame(ui_form_layout_widget); + ui_theme_log_divider->setMidLineWidth(0); + ui_theme_log_divider->setFrameShape(QFrame::HLine); + ui_theme_log_divider->setFrameShadow(QFrame::Sunken); + + ui_gameplay_form->setWidget(row, QFormLayout::FieldRole, + ui_theme_log_divider); + + row += 1; + ui_downwards_lbl = new QLabel(ui_form_layout_widget); + ui_downwards_lbl->setText(tr("Log goes downwards:")); + ui_downwards_lbl->setToolTip( + tr("If ticked, new messages will appear at " + "the bottom (like the OOC chatlog). The traditional " + "(AO1) behaviour is equivalent to this being unticked.")); + + ui_gameplay_form->setWidget(row, QFormLayout::LabelRole, ui_downwards_lbl); + + ui_downwards_cb = new QCheckBox(ui_form_layout_widget); + ui_downwards_cb->setChecked(p_ao_app->get_log_goes_downwards()); + + ui_gameplay_form->setWidget(row, QFormLayout::FieldRole, ui_downwards_cb); + + row += 1; + ui_length_lbl = new QLabel(ui_form_layout_widget); + ui_length_lbl->setText(tr("Log length:")); + ui_length_lbl->setToolTip(tr( + "The amount of messages the IC chatlog will keep before " + "deleting older messages. A value of 0 or below counts as 'infinite'.")); + + ui_gameplay_form->setWidget(row, QFormLayout::LabelRole, ui_length_lbl); + + ui_length_spinbox = new QSpinBox(ui_form_layout_widget); + ui_length_spinbox->setMaximum(10000); + ui_length_spinbox->setValue(p_ao_app->get_max_log_size()); + + ui_gameplay_form->setWidget(row, QFormLayout::FieldRole, ui_length_spinbox); + + row += 1; + ui_log_names_divider = new QFrame(ui_form_layout_widget); + ui_log_names_divider->setFrameShape(QFrame::HLine); + ui_log_names_divider->setFrameShadow(QFrame::Sunken); + + ui_gameplay_form->setWidget(row, QFormLayout::FieldRole, + ui_log_names_divider); + + row += 1; + ui_username_lbl = new QLabel(ui_form_layout_widget); + ui_username_lbl->setText(tr("Default username:")); + ui_username_lbl->setToolTip( + tr("Your OOC name will be automatically set to this value " + "when you join a server.")); + + ui_gameplay_form->setWidget(row, QFormLayout::LabelRole, ui_username_lbl); + + ui_username_textbox = new QLineEdit(ui_form_layout_widget); + ui_username_textbox->setMaxLength(30); + ui_username_textbox->setText(p_ao_app->get_default_username()); + + ui_gameplay_form->setWidget(row, QFormLayout::FieldRole, ui_username_textbox); + + row += 1; + ui_showname_lbl = new QLabel(ui_form_layout_widget); + ui_showname_lbl->setText(tr("Custom shownames:")); + ui_showname_lbl->setToolTip( + tr("Gives the default value for the in-game 'Custom shownames' " + "tickbox, which in turn determines whether the client should " + "display custom in-character names.")); + + ui_gameplay_form->setWidget(row, QFormLayout::LabelRole, ui_showname_lbl); + + ui_showname_cb = new QCheckBox(ui_form_layout_widget); + ui_showname_cb->setChecked(p_ao_app->get_showname_enabled_by_default()); + + ui_gameplay_form->setWidget(row, QFormLayout::FieldRole, ui_showname_cb); + + row += 1; + ui_net_divider = new QFrame(ui_form_layout_widget); + ui_net_divider->setFrameShape(QFrame::HLine); + ui_net_divider->setFrameShadow(QFrame::Sunken); + + ui_gameplay_form->setWidget(row, QFormLayout::FieldRole, ui_net_divider); + + row += 1; + ui_ms_lbl = new QLabel(ui_form_layout_widget); + ui_ms_lbl->setText(tr("Backup MS:")); + ui_ms_lbl->setToolTip( + tr("If the built-in server lookups fail, the game will try the " + "address given here and use it as a backup master server address.")); - ui_gameplay_form = new QFormLayout(ui_form_layout_widget); - ui_gameplay_form->setLabelAlignment(Qt::AlignLeading | Qt::AlignLeft | Qt::AlignVCenter); - ui_gameplay_form->setFormAlignment(Qt::AlignLeading | Qt::AlignLeft | Qt::AlignTop); - ui_gameplay_form->setContentsMargins(0, 0, 0, 0); - ui_gameplay_form->setSpacing(2); - - int row = 0; + ui_gameplay_form->setWidget(row, QFormLayout::LabelRole, ui_ms_lbl); - ui_theme_label = new QLabel(ui_form_layout_widget); - ui_theme_label->setText(tr("Theme:")); - ui_theme_label->setToolTip(tr("Sets the theme used in-game. If the new theme changes " - "the lobby's look as well, you'll need to reload the " - "lobby for the changes to take effect, such as by joining " - "a server and leaving it.")); - ui_gameplay_form->setWidget(row, QFormLayout::LabelRole, ui_theme_label); - ui_theme_combobox = new QComboBox(ui_form_layout_widget); - - // Fill the combobox with the names of the themes. - QDirIterator it(p_ao_app->get_base_path() + "themes", QDir::Dirs, QDirIterator::NoIteratorFlags); - while (it.hasNext()) { - QString actualname = QDir(it.next()).dirName(); - if (actualname != "." && actualname != "..") - ui_theme_combobox->addItem(actualname); - if (actualname == p_ao_app->read_theme()) - ui_theme_combobox->setCurrentIndex(ui_theme_combobox->count() - 1); - } - - ui_gameplay_form->setWidget(row, QFormLayout::FieldRole, ui_theme_combobox); - - row += 1; - ui_theme_log_divider = new QFrame(ui_form_layout_widget); - ui_theme_log_divider->setMidLineWidth(0); - ui_theme_log_divider->setFrameShape(QFrame::HLine); - ui_theme_log_divider->setFrameShadow(QFrame::Sunken); + QSettings *configini = ao_app->configini; + ui_ms_textbox = new QLineEdit(ui_form_layout_widget); + ui_ms_textbox->setText(configini->value("master", "").value<QString>()); - ui_gameplay_form->setWidget(row, QFormLayout::FieldRole, ui_theme_log_divider); + ui_gameplay_form->setWidget(row, QFormLayout::FieldRole, ui_ms_textbox); - row += 1; - ui_downwards_lbl = new QLabel(ui_form_layout_widget); - ui_downwards_lbl->setText(tr("Log goes downwards:")); - ui_downwards_lbl->setToolTip(tr("If ticked, new messages will appear at " - "the bottom (like the OOC chatlog). The traditional " - "(AO1) behaviour is equivalent to this being unticked.")); + row += 1; + ui_discord_lbl = new QLabel(ui_form_layout_widget); + ui_discord_lbl->setText(tr("Discord:")); + ui_discord_lbl->setToolTip( + tr("Allows others on Discord to see what server you are in, " + "what character are you playing, and how long you have " + "been playing for.")); - ui_gameplay_form->setWidget(row, QFormLayout::LabelRole, ui_downwards_lbl); - - ui_downwards_cb = new QCheckBox(ui_form_layout_widget); - ui_downwards_cb->setChecked(p_ao_app->get_log_goes_downwards()); - - ui_gameplay_form->setWidget(row, QFormLayout::FieldRole, ui_downwards_cb); - - row += 1; - ui_length_lbl = new QLabel(ui_form_layout_widget); - ui_length_lbl->setText(tr("Log length:")); - ui_length_lbl->setToolTip(tr("The amount of messages the IC chatlog will keep before " - "deleting older messages. A value of 0 or below counts as 'infinite'.")); - - ui_gameplay_form->setWidget(row, QFormLayout::LabelRole, ui_length_lbl); - - ui_length_spinbox = new QSpinBox(ui_form_layout_widget); - ui_length_spinbox->setMaximum(10000); - ui_length_spinbox->setValue(p_ao_app->get_max_log_size()); + ui_gameplay_form->setWidget(row, QFormLayout::LabelRole, ui_discord_lbl); - ui_gameplay_form->setWidget(row, QFormLayout::FieldRole, ui_length_spinbox); - - row += 1; - ui_log_names_divider = new QFrame(ui_form_layout_widget); - ui_log_names_divider->setFrameShape(QFrame::HLine); - ui_log_names_divider->setFrameShadow(QFrame::Sunken); + ui_discord_cb = new QCheckBox(ui_form_layout_widget); + ui_discord_cb->setChecked(ao_app->is_discord_enabled()); - ui_gameplay_form->setWidget(row, QFormLayout::FieldRole, ui_log_names_divider); - - row += 1; - ui_username_lbl = new QLabel(ui_form_layout_widget); - ui_username_lbl->setText(tr("Default username:")); - ui_username_lbl->setToolTip(tr("Your OOC name will be automatically set to this value " - "when you join a server.")); + ui_gameplay_form->setWidget(row, QFormLayout::FieldRole, ui_discord_cb); - ui_gameplay_form->setWidget(row, QFormLayout::LabelRole, ui_username_lbl); + row += 1; + ui_language_label = new QLabel(ui_form_layout_widget); + ui_language_label->setText(tr("Language:")); + ui_language_label->setToolTip( + tr("Sets the language if you don't want to use your system language.")); + ui_gameplay_form->setWidget(row, QFormLayout::LabelRole, ui_language_label); - ui_username_textbox = new QLineEdit(ui_form_layout_widget); - ui_username_textbox->setMaxLength(30); - ui_username_textbox->setText(p_ao_app->get_default_username()); + ui_language_combobox = new QComboBox(ui_form_layout_widget); + ui_language_combobox->addItem( + configini->value("language", " ").value<QString>() + + " - Keep current setting"); + ui_language_combobox->addItem(" - Default"); + ui_language_combobox->addItem("en - English"); + ui_language_combobox->addItem("de - Deutsch"); + ui_language_combobox->addItem("es - Español"); + ui_language_combobox->addItem("jp - 日本語"); + ui_language_combobox->addItem("ru - Русский"); + ui_gameplay_form->setWidget(row, QFormLayout::FieldRole, + ui_language_combobox); - ui_gameplay_form->setWidget(row, QFormLayout::FieldRole, ui_username_textbox); + row += 1; + ui_shake_lbl = new QLabel(ui_form_layout_widget); + ui_shake_lbl->setText(tr("Allow Screenshake:")); + ui_shake_lbl->setToolTip( + tr("Allows screenshaking. Disable this if you have concerns or issues " + "with photosensitivity and/or seizures.")); - row += 1; - ui_showname_lbl = new QLabel(ui_form_layout_widget); - ui_showname_lbl->setText(tr("Custom shownames:")); - ui_showname_lbl->setToolTip(tr("Gives the default value for the in-game 'Custom shownames' " - "tickbox, which in turn determines whether the client should " - "display custom in-character names.")); + ui_gameplay_form->setWidget(row, QFormLayout::LabelRole, ui_shake_lbl); - ui_gameplay_form->setWidget(row, QFormLayout::LabelRole, ui_showname_lbl); + ui_shake_cb = new QCheckBox(ui_form_layout_widget); + ui_shake_cb->setChecked(ao_app->is_shake_enabled()); - ui_showname_cb = new QCheckBox(ui_form_layout_widget); - ui_showname_cb->setChecked(p_ao_app->get_showname_enabled_by_default()); + ui_gameplay_form->setWidget(row, QFormLayout::FieldRole, ui_shake_cb); - ui_gameplay_form->setWidget(row, QFormLayout::FieldRole, ui_showname_cb); + row += 1; + ui_effects_lbl = new QLabel(ui_form_layout_widget); + ui_effects_lbl->setText(tr("Allow Effects:")); + ui_effects_lbl->setToolTip( + tr("Allows screen effects. Disable this if you have concerns or issues " + "with photosensitivity and/or seizures.")); - row += 1; - ui_net_divider = new QFrame(ui_form_layout_widget); - ui_net_divider->setFrameShape(QFrame::HLine); - ui_net_divider->setFrameShadow(QFrame::Sunken); + ui_gameplay_form->setWidget(row, QFormLayout::LabelRole, ui_effects_lbl); - ui_gameplay_form->setWidget(row, QFormLayout::FieldRole, ui_net_divider); + ui_effects_cb = new QCheckBox(ui_form_layout_widget); + ui_effects_cb->setChecked(ao_app->is_effects_enabled()); - row += 1; - ui_ms_lbl = new QLabel(ui_form_layout_widget); - ui_ms_lbl->setText(tr("Backup MS:")); - ui_ms_lbl->setToolTip(tr("If the built-in server lookups fail, the game will try the " - "address given here and use it as a backup master server address.")); + ui_gameplay_form->setWidget(row, QFormLayout::FieldRole, ui_effects_cb); - ui_gameplay_form->setWidget(row, QFormLayout::LabelRole, ui_ms_lbl); + row += 1; + ui_framenetwork_lbl = new QLabel(ui_form_layout_widget); + ui_framenetwork_lbl->setText(tr("Network Frame Effects:")); + ui_framenetwork_lbl->setToolTip(tr( + "Send screen-shaking, flashes and sounds as defined in the char.ini over " + "the network. Only works for servers that support this functionality.")); - QSettings *configini = ao_app->configini; - ui_ms_textbox = new QLineEdit(ui_form_layout_widget); - ui_ms_textbox->setText(configini->value("master", "").value<QString>()); + ui_gameplay_form->setWidget(row, QFormLayout::LabelRole, ui_framenetwork_lbl); - ui_gameplay_form->setWidget(row, QFormLayout::FieldRole, ui_ms_textbox); + ui_framenetwork_cb = new QCheckBox(ui_form_layout_widget); + ui_framenetwork_cb->setChecked(ao_app->is_frame_network_enabled()); - row += 1; - ui_discord_lbl = new QLabel(ui_form_layout_widget); - ui_discord_lbl->setText(tr("Discord:")); - ui_discord_lbl->setToolTip(tr("Allows others on Discord to see what server you are in, " - "what character are you playing, and how long you have " - "been playing for.")); + ui_gameplay_form->setWidget(row, QFormLayout::FieldRole, ui_framenetwork_cb); - ui_gameplay_form->setWidget(row, QFormLayout::LabelRole, ui_discord_lbl); + row += 1; + ui_colorlog_lbl = new QLabel(ui_form_layout_widget); + ui_colorlog_lbl->setText(tr("Colors in IC Log:")); + ui_colorlog_lbl->setToolTip( + tr("Use the markup colors in the server IC chatlog.")); - ui_discord_cb = new QCheckBox(ui_form_layout_widget); - ui_discord_cb->setChecked(ao_app->is_discord_enabled()); + ui_gameplay_form->setWidget(row, QFormLayout::LabelRole, ui_colorlog_lbl); - ui_gameplay_form->setWidget(row, QFormLayout::FieldRole, ui_discord_cb); + ui_colorlog_cb = new QCheckBox(ui_form_layout_widget); + ui_colorlog_cb->setChecked(ao_app->is_colorlog_enabled()); + + ui_gameplay_form->setWidget(row, QFormLayout::FieldRole, ui_colorlog_cb); + + row += 1; + ui_stickysounds_lbl = new QLabel(ui_form_layout_widget); + ui_stickysounds_lbl->setText(tr("Sticky Sounds:")); + ui_stickysounds_lbl->setToolTip( + tr("Turn this on to prevent the sound dropdown from clearing the sound " + "after playing it.")); - row += 1; - ui_language_label = new QLabel(ui_form_layout_widget); - ui_language_label->setText(tr("Language:")); - ui_language_label->setToolTip(tr("Sets the language if you don't want to use your system language.")); - ui_gameplay_form->setWidget(row, QFormLayout::LabelRole, ui_language_label); + ui_gameplay_form->setWidget(row, QFormLayout::LabelRole, ui_stickysounds_lbl); - ui_language_combobox = new QComboBox(ui_form_layout_widget); - ui_language_combobox->addItem(configini->value("language", " ").value<QString>() + " - Keep current setting"); - ui_language_combobox->addItem(" - Default"); - ui_language_combobox->addItem("en - English"); - ui_language_combobox->addItem("de - Deutsch"); - ui_language_combobox->addItem("es - Español"); - ui_language_combobox->addItem("jp - 日本語"); - ui_language_combobox->addItem("ru - Русский"); - ui_gameplay_form->setWidget(row, QFormLayout::FieldRole, ui_language_combobox); + ui_stickysounds_cb = new QCheckBox(ui_form_layout_widget); + ui_stickysounds_cb->setChecked(ao_app->is_stickysounds_enabled()); + + ui_gameplay_form->setWidget(row, QFormLayout::FieldRole, ui_stickysounds_cb); - row += 1; - ui_shake_lbl = new QLabel(ui_form_layout_widget); - ui_shake_lbl->setText(tr("Allow Screenshake:")); - ui_shake_lbl->setToolTip(tr("Allows screenshaking. Disable this if you have concerns or issues with photosensitivity and/or seizures.")); + row += 1; + ui_stickyeffects_lbl = new QLabel(ui_form_layout_widget); + ui_stickyeffects_lbl->setText(tr("Sticky Effects:")); + ui_stickyeffects_lbl->setToolTip( + tr("Turn this on to prevent the effects dropdown from clearing the " + "effect after playing it.")); + + ui_gameplay_form->setWidget(row, QFormLayout::LabelRole, + ui_stickyeffects_lbl); + + ui_stickyeffects_cb = new QCheckBox(ui_form_layout_widget); + ui_stickyeffects_cb->setChecked(ao_app->is_stickyeffects_enabled()); + + ui_gameplay_form->setWidget(row, QFormLayout::FieldRole, ui_stickyeffects_cb); + + row += 1; + ui_stickypres_lbl = new QLabel(ui_form_layout_widget); + ui_stickypres_lbl->setText(tr("Sticky Preanims:")); + ui_stickypres_lbl->setToolTip( + tr("Turn this on to prevent preanimation checkbox from clearing after " + "playing the emote.")); - ui_gameplay_form->setWidget(row, QFormLayout::LabelRole, ui_shake_lbl); + ui_gameplay_form->setWidget(row, QFormLayout::LabelRole, ui_stickypres_lbl); - ui_shake_cb = new QCheckBox(ui_form_layout_widget); - ui_shake_cb->setChecked(ao_app->is_shake_enabled()); + ui_stickypres_cb = new QCheckBox(ui_form_layout_widget); + ui_stickypres_cb->setChecked(ao_app->is_stickypres_enabled()); - ui_gameplay_form->setWidget(row, QFormLayout::FieldRole, ui_shake_cb); + ui_gameplay_form->setWidget(row, QFormLayout::FieldRole, ui_stickypres_cb); - row += 1; - ui_effects_lbl = new QLabel(ui_form_layout_widget); - ui_effects_lbl->setText(tr("Allow Effects:")); - ui_effects_lbl->setToolTip(tr("Allows screen effects. Disable this if you have concerns or issues with photosensitivity and/or seizures.")); + QScrollArea *scroll = new QScrollArea; + scroll->setWidget(ui_form_layout_widget); + ui_gameplay_tab->setLayout(new QVBoxLayout); + ui_gameplay_tab->layout()->addWidget(scroll); + ui_gameplay_tab->show(); - ui_gameplay_form->setWidget(row, QFormLayout::LabelRole, ui_effects_lbl); + // Here we start the callwords tab. + ui_callwords_tab = new QWidget(); + ui_settings_tabs->addTab(ui_callwords_tab, tr("Callwords")); - ui_effects_cb = new QCheckBox(ui_form_layout_widget); - ui_effects_cb->setChecked(ao_app->is_effects_enabled()); + ui_callwords_widget = new QWidget(ui_callwords_tab); + ui_callwords_widget->setGeometry(QRect(10, 10, 361, 211)); - ui_gameplay_form->setWidget(row, QFormLayout::FieldRole, ui_effects_cb); + ui_callwords_layout = new QVBoxLayout(ui_callwords_widget); + ui_callwords_layout->setContentsMargins(0, 0, 0, 0); - row += 1; - ui_framenetwork_lbl = new QLabel(ui_form_layout_widget); - ui_framenetwork_lbl->setText(tr("Network Frame Effects:")); - ui_framenetwork_lbl->setToolTip(tr("Send screen-shaking, flashes and sounds as defined in the char.ini over the network. Only works for servers that support this functionality.")); + ui_callwords_textbox = new QPlainTextEdit(ui_callwords_widget); + QSizePolicy sizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding); + sizePolicy.setHorizontalStretch(0); + sizePolicy.setVerticalStretch(0); + sizePolicy.setHeightForWidth( + ui_callwords_textbox->sizePolicy().hasHeightForWidth()); + ui_callwords_textbox->setSizePolicy(sizePolicy); - ui_gameplay_form->setWidget(row, QFormLayout::LabelRole, ui_framenetwork_lbl); + // Let's fill the callwords text edit with the already present callwords. + ui_callwords_textbox->document()->clear(); + foreach (QString callword, p_ao_app->get_call_words()) { + ui_callwords_textbox->appendPlainText(callword); + } - ui_framenetwork_cb = new QCheckBox(ui_form_layout_widget); - ui_framenetwork_cb->setChecked(ao_app->is_frame_network_enabled()); + ui_callwords_layout->addWidget(ui_callwords_textbox); - ui_gameplay_form->setWidget(row, QFormLayout::FieldRole, ui_framenetwork_cb); + ui_callwords_explain_lbl = new QLabel(ui_callwords_widget); + ui_callwords_explain_lbl->setWordWrap(true); + ui_callwords_explain_lbl->setText( + tr("<html><head/><body>Enter as many callwords as you would like. These " + "are case insensitive. Make sure to leave every callword in its own " + "line!<br>Do not leave a line with a space at the end -- you will be " + "alerted everytime someone uses a space in their " + "messages.</body></html>")); - row += 1; - ui_colorlog_lbl = new QLabel(ui_form_layout_widget); - ui_colorlog_lbl->setText(tr("Colors in IC Log:")); - ui_colorlog_lbl->setToolTip(tr("Use the markup colors in the server IC chatlog.")); + ui_callwords_layout->addWidget(ui_callwords_explain_lbl); - ui_gameplay_form->setWidget(row, QFormLayout::LabelRole, ui_colorlog_lbl); + // The audio tab. + ui_audio_tab = new QWidget(); + ui_settings_tabs->addTab(ui_audio_tab, tr("Audio")); - ui_colorlog_cb = new QCheckBox(ui_form_layout_widget); - ui_colorlog_cb->setChecked(ao_app->is_colorlog_enabled()); + ui_audio_widget = new QWidget(ui_audio_tab); + ui_audio_widget->setGeometry(QRect(10, 10, 361, 211)); - ui_gameplay_form->setWidget(row, QFormLayout::FieldRole, ui_colorlog_cb); + ui_audio_layout = new QFormLayout(ui_audio_widget); + ui_audio_layout->setLabelAlignment(Qt::AlignLeading | Qt::AlignLeft | + Qt::AlignVCenter); + ui_audio_layout->setFormAlignment(Qt::AlignLeading | Qt::AlignLeft | + Qt::AlignTop); + ui_audio_layout->setContentsMargins(0, 0, 0, 0); + row = 0; + + ui_audio_device_lbl = new QLabel(ui_audio_widget); + ui_audio_device_lbl->setText(tr("Audio device:")); + ui_audio_device_lbl->setToolTip(tr("Sets the audio device for all sounds.")); - row += 1; - ui_stickysounds_lbl = new QLabel(ui_form_layout_widget); - ui_stickysounds_lbl->setText(tr("Sticky Sounds:")); - ui_stickysounds_lbl->setToolTip(tr("Turn this on to prevent the sound dropdown from clearing the sound after playing it.")); + ui_audio_layout->setWidget(row, QFormLayout::LabelRole, ui_audio_device_lbl); - ui_gameplay_form->setWidget(row, QFormLayout::LabelRole, ui_stickysounds_lbl); + ui_audio_device_combobox = new QComboBox(ui_audio_widget); - ui_stickysounds_cb = new QCheckBox(ui_form_layout_widget); - ui_stickysounds_cb->setChecked(ao_app->is_stickysounds_enabled()); + // Let's fill out the combobox with the available audio devices. Or don't if + // there is no audio + int a = 0; + if (needs_default_audiodev()) { - ui_gameplay_form->setWidget(row, QFormLayout::FieldRole, ui_stickysounds_cb); - - row += 1; - ui_stickyeffects_lbl = new QLabel(ui_form_layout_widget); - ui_stickyeffects_lbl->setText(tr("Sticky Effects:")); - ui_stickyeffects_lbl->setToolTip(tr("Turn this on to prevent the effects dropdown from clearing the effect after playing it.")); - - ui_gameplay_form->setWidget(row, QFormLayout::LabelRole, ui_stickyeffects_lbl); - - ui_stickyeffects_cb = new QCheckBox(ui_form_layout_widget); - ui_stickyeffects_cb->setChecked(ao_app->is_stickyeffects_enabled()); - - ui_gameplay_form->setWidget(row, QFormLayout::FieldRole, ui_stickyeffects_cb); - - row += 1; - ui_stickypres_lbl = new QLabel(ui_form_layout_widget); - ui_stickypres_lbl->setText(tr("Sticky Preanims:")); - ui_stickypres_lbl->setToolTip(tr("Turn this on to prevent preanimation checkbox from clearing after playing the emote.")); - - ui_gameplay_form->setWidget(row, QFormLayout::LabelRole, ui_stickypres_lbl); - - ui_stickypres_cb = new QCheckBox(ui_form_layout_widget); - ui_stickypres_cb->setChecked(ao_app->is_stickypres_enabled()); - - ui_gameplay_form->setWidget(row, QFormLayout::FieldRole, ui_stickypres_cb); - - QScrollArea *scroll = new QScrollArea; - scroll->setWidget(ui_form_layout_widget); - ui_gameplay_tab->setLayout(new QVBoxLayout); - ui_gameplay_tab->layout()->addWidget(scroll); - ui_gameplay_tab->show(); - - // Here we start the callwords tab. - ui_callwords_tab = new QWidget(); - ui_settings_tabs->addTab(ui_callwords_tab, tr("Callwords")); - - ui_callwords_widget = new QWidget(ui_callwords_tab); - ui_callwords_widget->setGeometry(QRect(10, 10, 361, 211)); - - ui_callwords_layout = new QVBoxLayout(ui_callwords_widget); - ui_callwords_layout->setContentsMargins(0, 0, 0, 0); - - ui_callwords_textbox = new QPlainTextEdit(ui_callwords_widget); - QSizePolicy sizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding); - sizePolicy.setHorizontalStretch(0); - sizePolicy.setVerticalStretch(0); - sizePolicy.setHeightForWidth(ui_callwords_textbox->sizePolicy().hasHeightForWidth()); - ui_callwords_textbox->setSizePolicy(sizePolicy); - - // Let's fill the callwords text edit with the already present callwords. - ui_callwords_textbox->document()->clear(); - foreach (QString callword, p_ao_app->get_call_words()) { - ui_callwords_textbox->appendPlainText(callword); - } - - ui_callwords_layout->addWidget(ui_callwords_textbox); - - ui_callwords_explain_lbl = new QLabel(ui_callwords_widget); - ui_callwords_explain_lbl->setWordWrap(true); - ui_callwords_explain_lbl->setText(tr("<html><head/><body>Enter as many callwords as you would like. These are case insensitive. Make sure to leave every callword in its own line!<br>Do not leave a line with a space at the end -- you will be alerted everytime someone uses a space in their messages.</body></html>")); - - ui_callwords_layout->addWidget(ui_callwords_explain_lbl); - - // The audio tab. - ui_audio_tab = new QWidget(); - ui_settings_tabs->addTab(ui_audio_tab, tr("Audio")); - - ui_audio_widget = new QWidget(ui_audio_tab); - ui_audio_widget->setGeometry(QRect(10, 10, 361, 211)); - - ui_audio_layout = new QFormLayout(ui_audio_widget); - ui_audio_layout->setLabelAlignment(Qt::AlignLeading | Qt::AlignLeft | Qt::AlignVCenter); - ui_audio_layout->setFormAlignment(Qt::AlignLeading | Qt::AlignLeft | Qt::AlignTop); - ui_audio_layout->setContentsMargins(0, 0, 0, 0); - row = 0; - - ui_audio_device_lbl = new QLabel(ui_audio_widget); - ui_audio_device_lbl->setText(tr("Audio device:")); - ui_audio_device_lbl->setToolTip(tr("Sets the audio device for all sounds.")); - - ui_audio_layout->setWidget(row, QFormLayout::LabelRole, ui_audio_device_lbl); - - ui_audio_device_combobox = new QComboBox(ui_audio_widget); - - // Let's fill out the combobox with the available audio devices. Or don't if there is no audio - int a = 0; - if (needs_default_audiodev()) { - - ui_audio_device_combobox->addItem("default"); - } + ui_audio_device_combobox->addItem("default"); + } #ifdef BASSAUDIO - BASS_DEVICEINFO info; - for (a = 0; BASS_GetDeviceInfo(a, &info); a++) { - ui_audio_device_combobox->addItem(info.name); - if (p_ao_app->get_audio_output_device() == info.name) - ui_audio_device_combobox->setCurrentIndex(ui_audio_device_combobox->count() - 1); - } + BASS_DEVICEINFO info; + for (a = 0; BASS_GetDeviceInfo(a, &info); a++) { + ui_audio_device_combobox->addItem(info.name); + if (p_ao_app->get_audio_output_device() == info.name) + ui_audio_device_combobox->setCurrentIndex( + ui_audio_device_combobox->count() - 1); + } #elif defined QTAUDIO - foreach (const QAudioDeviceInfo &deviceInfo, QAudioDeviceInfo::availableDevices(QAudio::AudioOutput)) { - ui_audio_device_combobox->addItem(deviceInfo.deviceName()); - if (p_ao_app->get_audio_output_device() == deviceInfo.deviceName()) - ui_audio_device_combobox->setCurrentIndex(ui_audio_device_combobox->count() - 1); - } + foreach (const QAudioDeviceInfo &deviceInfo, + QAudioDeviceInfo::availableDevices(QAudio::AudioOutput)) { + ui_audio_device_combobox->addItem(deviceInfo.deviceName()); + if (p_ao_app->get_audio_output_device() == deviceInfo.deviceName()) + ui_audio_device_combobox->setCurrentIndex( + ui_audio_device_combobox->count() - 1); + } #endif - ui_audio_layout->setWidget(row, QFormLayout::FieldRole, ui_audio_device_combobox); - - row += 1; - ui_audio_volume_divider = new QFrame(ui_audio_widget); - ui_audio_volume_divider->setFrameShape(QFrame::HLine); - ui_audio_volume_divider->setFrameShadow(QFrame::Sunken); - - ui_audio_layout->setWidget(row, QFormLayout::FieldRole, ui_audio_volume_divider); + ui_audio_layout->setWidget(row, QFormLayout::FieldRole, + ui_audio_device_combobox); - row += 1; - ui_music_volume_lbl = new QLabel(ui_audio_widget); - ui_music_volume_lbl->setText(tr("Music:")); - ui_music_volume_lbl->setToolTip(tr("Sets the music's default volume.")); + row += 1; + ui_audio_volume_divider = new QFrame(ui_audio_widget); + ui_audio_volume_divider->setFrameShape(QFrame::HLine); + ui_audio_volume_divider->setFrameShadow(QFrame::Sunken); - ui_audio_layout->setWidget(row, QFormLayout::LabelRole, ui_music_volume_lbl); + ui_audio_layout->setWidget(row, QFormLayout::FieldRole, + ui_audio_volume_divider); - ui_music_volume_spinbox = new QSpinBox(ui_audio_widget); - ui_music_volume_spinbox->setValue(p_ao_app->get_default_music()); - ui_music_volume_spinbox->setMaximum(100); - ui_music_volume_spinbox->setSuffix("%"); + row += 1; + ui_music_volume_lbl = new QLabel(ui_audio_widget); + ui_music_volume_lbl->setText(tr("Music:")); + ui_music_volume_lbl->setToolTip(tr("Sets the music's default volume.")); + + ui_audio_layout->setWidget(row, QFormLayout::LabelRole, ui_music_volume_lbl); - ui_audio_layout->setWidget(row, QFormLayout::FieldRole, ui_music_volume_spinbox); + ui_music_volume_spinbox = new QSpinBox(ui_audio_widget); + ui_music_volume_spinbox->setValue(p_ao_app->get_default_music()); + ui_music_volume_spinbox->setMaximum(100); + ui_music_volume_spinbox->setSuffix("%"); - row += 1; - ui_sfx_volume_lbl = new QLabel(ui_audio_widget); - ui_sfx_volume_lbl->setText(tr("SFX:")); - ui_sfx_volume_lbl->setToolTip(tr("Sets the SFX's default volume. " - "Interjections and actual sound effects count as 'SFX'.")); - ui_audio_layout->setWidget(row, QFormLayout::LabelRole, ui_sfx_volume_lbl); + ui_audio_layout->setWidget(row, QFormLayout::FieldRole, + ui_music_volume_spinbox); - ui_sfx_volume_spinbox = new QSpinBox(ui_audio_widget); - ui_sfx_volume_spinbox->setValue(p_ao_app->get_default_sfx()); - ui_sfx_volume_spinbox->setMaximum(100); - ui_sfx_volume_spinbox->setSuffix("%"); + row += 1; + ui_sfx_volume_lbl = new QLabel(ui_audio_widget); + ui_sfx_volume_lbl->setText(tr("SFX:")); + ui_sfx_volume_lbl->setToolTip( + tr("Sets the SFX's default volume. " + "Interjections and actual sound effects count as 'SFX'.")); + ui_audio_layout->setWidget(row, QFormLayout::LabelRole, ui_sfx_volume_lbl); - ui_audio_layout->setWidget(row, QFormLayout::FieldRole, ui_sfx_volume_spinbox); + ui_sfx_volume_spinbox = new QSpinBox(ui_audio_widget); + ui_sfx_volume_spinbox->setValue(p_ao_app->get_default_sfx()); + ui_sfx_volume_spinbox->setMaximum(100); + ui_sfx_volume_spinbox->setSuffix("%"); - row += 1; - ui_blips_volume_lbl = new QLabel(ui_audio_widget); - ui_blips_volume_lbl->setText(tr("Blips:")); - ui_blips_volume_lbl->setToolTip(tr("Sets the volume of the blips, the talking sound effects.")); + ui_audio_layout->setWidget(row, QFormLayout::FieldRole, + ui_sfx_volume_spinbox); - ui_audio_layout->setWidget(row, QFormLayout::LabelRole, ui_blips_volume_lbl); + row += 1; + ui_blips_volume_lbl = new QLabel(ui_audio_widget); + ui_blips_volume_lbl->setText(tr("Blips:")); + ui_blips_volume_lbl->setToolTip( + tr("Sets the volume of the blips, the talking sound effects.")); + + ui_audio_layout->setWidget(row, QFormLayout::LabelRole, ui_blips_volume_lbl); - ui_blips_volume_spinbox = new QSpinBox(ui_audio_widget); - ui_blips_volume_spinbox->setValue(p_ao_app->get_default_blip()); - ui_blips_volume_spinbox->setMaximum(100); - ui_blips_volume_spinbox->setSuffix("%"); + ui_blips_volume_spinbox = new QSpinBox(ui_audio_widget); + ui_blips_volume_spinbox->setValue(p_ao_app->get_default_blip()); + ui_blips_volume_spinbox->setMaximum(100); + ui_blips_volume_spinbox->setSuffix("%"); - ui_audio_layout->setWidget(row, QFormLayout::FieldRole, ui_blips_volume_spinbox); + ui_audio_layout->setWidget(row, QFormLayout::FieldRole, + ui_blips_volume_spinbox); - row += 1; - ui_volume_blip_divider = new QFrame(ui_audio_widget); - ui_volume_blip_divider->setFrameShape(QFrame::HLine); - ui_volume_blip_divider->setFrameShadow(QFrame::Sunken); + row += 1; + ui_volume_blip_divider = new QFrame(ui_audio_widget); + ui_volume_blip_divider->setFrameShape(QFrame::HLine); + ui_volume_blip_divider->setFrameShadow(QFrame::Sunken); - ui_audio_layout->setWidget(row, QFormLayout::FieldRole, ui_volume_blip_divider); + ui_audio_layout->setWidget(row, QFormLayout::FieldRole, + ui_volume_blip_divider); - row += 1; - ui_bliprate_lbl = new QLabel(ui_audio_widget); - ui_bliprate_lbl->setText(tr("Blip rate:")); - ui_bliprate_lbl->setToolTip(tr("Sets the delay between playing the blip sounds.")); + row += 1; + ui_bliprate_lbl = new QLabel(ui_audio_widget); + ui_bliprate_lbl->setText(tr("Blip rate:")); + ui_bliprate_lbl->setToolTip( + tr("Sets the delay between playing the blip sounds.")); - ui_audio_layout->setWidget(row, QFormLayout::LabelRole, ui_bliprate_lbl); + ui_audio_layout->setWidget(row, QFormLayout::LabelRole, ui_bliprate_lbl); - ui_bliprate_spinbox = new QSpinBox(ui_audio_widget); - ui_bliprate_spinbox->setValue(p_ao_app->read_blip_rate()); - ui_bliprate_spinbox->setMinimum(1); - ui_bliprate_spinbox->setToolTip(tr("Play a blip sound \"once per every X symbols\", where " - "X is the blip rate.")); + ui_bliprate_spinbox = new QSpinBox(ui_audio_widget); + ui_bliprate_spinbox->setValue(p_ao_app->read_blip_rate()); + ui_bliprate_spinbox->setMinimum(1); + ui_bliprate_spinbox->setToolTip( + tr("Play a blip sound \"once per every X symbols\", where " + "X is the blip rate.")); - ui_audio_layout->setWidget(row, QFormLayout::FieldRole, ui_bliprate_spinbox); + ui_audio_layout->setWidget(row, QFormLayout::FieldRole, ui_bliprate_spinbox); - row += 1; - ui_blank_blips_lbl = new QLabel(ui_audio_widget); - ui_blank_blips_lbl->setText(tr("Blank blips:")); - ui_blank_blips_lbl->setToolTip(tr("If true, the game will play a blip sound even " - "when a space is 'being said'.")); + row += 1; + ui_blank_blips_lbl = new QLabel(ui_audio_widget); + ui_blank_blips_lbl->setText(tr("Blank blips:")); + ui_blank_blips_lbl->setToolTip( + tr("If true, the game will play a blip sound even " + "when a space is 'being said'.")); - ui_audio_layout->setWidget(row, QFormLayout::LabelRole, ui_blank_blips_lbl); + ui_audio_layout->setWidget(row, QFormLayout::LabelRole, ui_blank_blips_lbl); - ui_blank_blips_cb = new QCheckBox(ui_audio_widget); - ui_blank_blips_cb->setChecked(p_ao_app->get_blank_blip()); + ui_blank_blips_cb = new QCheckBox(ui_audio_widget); + ui_blank_blips_cb->setChecked(p_ao_app->get_blank_blip()); - ui_audio_layout->setWidget(row, QFormLayout::FieldRole, ui_blank_blips_cb); + ui_audio_layout->setWidget(row, QFormLayout::FieldRole, ui_blank_blips_cb); - row += 1; - ui_loopsfx_lbl = new QLabel(ui_audio_widget); - ui_loopsfx_lbl->setText(tr("Enable Looping SFX:")); - ui_loopsfx_lbl->setToolTip(tr("If true, the game will allow looping sound effects to play on preanimations.")); + row += 1; + ui_loopsfx_lbl = new QLabel(ui_audio_widget); + ui_loopsfx_lbl->setText(tr("Enable Looping SFX:")); + ui_loopsfx_lbl->setToolTip(tr("If true, the game will allow looping sound " + "effects to play on preanimations.")); - ui_audio_layout->setWidget(row, QFormLayout::LabelRole, ui_loopsfx_lbl); + ui_audio_layout->setWidget(row, QFormLayout::LabelRole, ui_loopsfx_lbl); - ui_loopsfx_cb = new QCheckBox(ui_audio_widget); - ui_loopsfx_cb->setChecked(p_ao_app->get_looping_sfx()); + ui_loopsfx_cb = new QCheckBox(ui_audio_widget); + ui_loopsfx_cb->setChecked(p_ao_app->get_looping_sfx()); - ui_audio_layout->setWidget(row, QFormLayout::FieldRole, ui_loopsfx_cb); + ui_audio_layout->setWidget(row, QFormLayout::FieldRole, ui_loopsfx_cb); - row += 1; - ui_objectmusic_lbl = new QLabel(ui_audio_widget); - ui_objectmusic_lbl->setText(tr("Kill Music On Objection:")); - ui_objectmusic_lbl->setToolTip(tr("If true, AO2 will stop the music for you when you or someone else does 'Objection!'.")); + row += 1; + ui_objectmusic_lbl = new QLabel(ui_audio_widget); + ui_objectmusic_lbl->setText(tr("Kill Music On Objection:")); + ui_objectmusic_lbl->setToolTip( + tr("If true, AO2 will stop the music for you when you or someone else " + "does 'Objection!'.")); - ui_audio_layout->setWidget(row, QFormLayout::LabelRole, ui_objectmusic_lbl); + ui_audio_layout->setWidget(row, QFormLayout::LabelRole, ui_objectmusic_lbl); - ui_objectmusic_cb = new QCheckBox(ui_audio_widget); - ui_objectmusic_cb->setChecked(p_ao_app->objection_stop_music()); + ui_objectmusic_cb = new QCheckBox(ui_audio_widget); + ui_objectmusic_cb->setChecked(p_ao_app->objection_stop_music()); - ui_audio_layout->setWidget(row, QFormLayout::FieldRole, ui_objectmusic_cb); + ui_audio_layout->setWidget(row, QFormLayout::FieldRole, ui_objectmusic_cb); - // The casing tab! - ui_casing_tab = new QWidget(); - ui_settings_tabs->addTab(ui_casing_tab, tr("Casing")); + // The casing tab! + ui_casing_tab = new QWidget(); + ui_settings_tabs->addTab(ui_casing_tab, tr("Casing")); - ui_casing_widget = new QWidget(ui_casing_tab); - ui_casing_widget->setGeometry(QRect(10, 10, 361, 211)); + ui_casing_widget = new QWidget(ui_casing_tab); + ui_casing_widget->setGeometry(QRect(10, 10, 361, 211)); - ui_casing_layout = new QFormLayout(ui_casing_widget); - ui_casing_layout->setLabelAlignment(Qt::AlignLeading | Qt::AlignLeft | Qt::AlignVCenter); - ui_casing_layout->setFormAlignment(Qt::AlignLeading | Qt::AlignLeft | Qt::AlignTop); - ui_casing_layout->setContentsMargins(0, 0, 0, 0); - row = 0; + ui_casing_layout = new QFormLayout(ui_casing_widget); + ui_casing_layout->setLabelAlignment(Qt::AlignLeading | Qt::AlignLeft | + Qt::AlignVCenter); + ui_casing_layout->setFormAlignment(Qt::AlignLeading | Qt::AlignLeft | + Qt::AlignTop); + ui_casing_layout->setContentsMargins(0, 0, 0, 0); + row = 0; - // -- SERVER SUPPORTS CASING + // -- SERVER SUPPORTS CASING - ui_casing_supported_lbl = new QLabel(ui_casing_widget); - if (ao_app->casing_alerts_enabled) - ui_casing_supported_lbl->setText(tr("This server supports case alerts.")); - else - ui_casing_supported_lbl->setText(tr("This server does not support case alerts.")); - ui_casing_supported_lbl->setToolTip(tr("Pretty self-explanatory.")); + ui_casing_supported_lbl = new QLabel(ui_casing_widget); + if (ao_app->casing_alerts_enabled) + ui_casing_supported_lbl->setText(tr("This server supports case alerts.")); + else + ui_casing_supported_lbl->setText( + tr("This server does not support case alerts.")); + ui_casing_supported_lbl->setToolTip(tr("Pretty self-explanatory.")); - ui_casing_layout->setWidget(row, QFormLayout::FieldRole, ui_casing_supported_lbl); + ui_casing_layout->setWidget(row, QFormLayout::FieldRole, + ui_casing_supported_lbl); - // -- CASE ANNOUNCEMENTS + // -- CASE ANNOUNCEMENTS - row += 1; - ui_casing_enabled_lbl = new QLabel(ui_casing_widget); - ui_casing_enabled_lbl->setText(tr("Casing:")); - ui_casing_enabled_lbl->setToolTip(tr("If checked, you will get alerts about case " - "announcements.")); + row += 1; + ui_casing_enabled_lbl = new QLabel(ui_casing_widget); + ui_casing_enabled_lbl->setText(tr("Casing:")); + ui_casing_enabled_lbl->setToolTip( + tr("If checked, you will get alerts about case " + "announcements.")); - ui_casing_layout->setWidget(row, QFormLayout::LabelRole, ui_casing_enabled_lbl); + ui_casing_layout->setWidget(row, QFormLayout::LabelRole, + ui_casing_enabled_lbl); - ui_casing_enabled_cb = new QCheckBox(ui_casing_widget); - ui_casing_enabled_cb->setChecked(ao_app->get_casing_enabled()); + ui_casing_enabled_cb = new QCheckBox(ui_casing_widget); + ui_casing_enabled_cb->setChecked(ao_app->get_casing_enabled()); - ui_casing_layout->setWidget(row, QFormLayout::FieldRole, ui_casing_enabled_cb); + ui_casing_layout->setWidget(row, QFormLayout::FieldRole, + ui_casing_enabled_cb); - // -- DEFENSE ANNOUNCEMENTS + // -- DEFENSE ANNOUNCEMENTS - row += 1; - ui_casing_def_lbl = new QLabel(ui_casing_widget); - ui_casing_def_lbl->setText(tr("Defense:")); - ui_casing_def_lbl->setToolTip(tr("If checked, you will get alerts about case " - "announcements if a defense spot is open.")); + row += 1; + ui_casing_def_lbl = new QLabel(ui_casing_widget); + ui_casing_def_lbl->setText(tr("Defense:")); + ui_casing_def_lbl->setToolTip(tr("If checked, you will get alerts about case " + "announcements if a defense spot is open.")); - ui_casing_layout->setWidget(row, QFormLayout::LabelRole, ui_casing_def_lbl); + ui_casing_layout->setWidget(row, QFormLayout::LabelRole, ui_casing_def_lbl); - ui_casing_def_cb = new QCheckBox(ui_casing_widget); - ui_casing_def_cb->setChecked(ao_app->get_casing_defence_enabled()); + ui_casing_def_cb = new QCheckBox(ui_casing_widget); + ui_casing_def_cb->setChecked(ao_app->get_casing_defence_enabled()); - ui_casing_layout->setWidget(row, QFormLayout::FieldRole, ui_casing_def_cb); + ui_casing_layout->setWidget(row, QFormLayout::FieldRole, ui_casing_def_cb); - // -- PROSECUTOR ANNOUNCEMENTS + // -- PROSECUTOR ANNOUNCEMENTS - row += 1; - ui_casing_pro_lbl = new QLabel(ui_casing_widget); - ui_casing_pro_lbl->setText(tr("Prosecution:")); - ui_casing_pro_lbl->setToolTip(tr("If checked, you will get alerts about case " - "announcements if a prosecutor spot is open.")); + row += 1; + ui_casing_pro_lbl = new QLabel(ui_casing_widget); + ui_casing_pro_lbl->setText(tr("Prosecution:")); + ui_casing_pro_lbl->setToolTip( + tr("If checked, you will get alerts about case " + "announcements if a prosecutor spot is open.")); - ui_casing_layout->setWidget(row, QFormLayout::LabelRole, ui_casing_pro_lbl); + ui_casing_layout->setWidget(row, QFormLayout::LabelRole, ui_casing_pro_lbl); - ui_casing_pro_cb = new QCheckBox(ui_casing_widget); - ui_casing_pro_cb->setChecked(ao_app->get_casing_prosecution_enabled()); + ui_casing_pro_cb = new QCheckBox(ui_casing_widget); + ui_casing_pro_cb->setChecked(ao_app->get_casing_prosecution_enabled()); - ui_casing_layout->setWidget(row, QFormLayout::FieldRole, ui_casing_pro_cb); + ui_casing_layout->setWidget(row, QFormLayout::FieldRole, ui_casing_pro_cb); - // -- JUDGE ANNOUNCEMENTS + // -- JUDGE ANNOUNCEMENTS - row += 1; - ui_casing_jud_lbl = new QLabel(ui_casing_widget); - ui_casing_jud_lbl->setText(tr("Judge:")); - ui_casing_jud_lbl->setToolTip(tr("If checked, you will get alerts about case " - "announcements if the judge spot is open.")); + row += 1; + ui_casing_jud_lbl = new QLabel(ui_casing_widget); + ui_casing_jud_lbl->setText(tr("Judge:")); + ui_casing_jud_lbl->setToolTip(tr("If checked, you will get alerts about case " + "announcements if the judge spot is open.")); - ui_casing_layout->setWidget(row, QFormLayout::LabelRole, ui_casing_jud_lbl); + ui_casing_layout->setWidget(row, QFormLayout::LabelRole, ui_casing_jud_lbl); - ui_casing_jud_cb = new QCheckBox(ui_casing_widget); - ui_casing_jud_cb->setChecked(ao_app->get_casing_judge_enabled()); + ui_casing_jud_cb = new QCheckBox(ui_casing_widget); + ui_casing_jud_cb->setChecked(ao_app->get_casing_judge_enabled()); - ui_casing_layout->setWidget(row, QFormLayout::FieldRole, ui_casing_jud_cb); + ui_casing_layout->setWidget(row, QFormLayout::FieldRole, ui_casing_jud_cb); - // -- JUROR ANNOUNCEMENTS + // -- JUROR ANNOUNCEMENTS - row += 1; - ui_casing_jur_lbl = new QLabel(ui_casing_widget); - ui_casing_jur_lbl->setText(tr("Juror:")); - ui_casing_jur_lbl->setToolTip(tr("If checked, you will get alerts about case " - "announcements if a juror spot is open.")); + row += 1; + ui_casing_jur_lbl = new QLabel(ui_casing_widget); + ui_casing_jur_lbl->setText(tr("Juror:")); + ui_casing_jur_lbl->setToolTip(tr("If checked, you will get alerts about case " + "announcements if a juror spot is open.")); - ui_casing_layout->setWidget(row, QFormLayout::LabelRole, ui_casing_jur_lbl); + ui_casing_layout->setWidget(row, QFormLayout::LabelRole, ui_casing_jur_lbl); - ui_casing_jur_cb = new QCheckBox(ui_casing_widget); - ui_casing_jur_cb->setChecked(ao_app->get_casing_juror_enabled()); + ui_casing_jur_cb = new QCheckBox(ui_casing_widget); + ui_casing_jur_cb->setChecked(ao_app->get_casing_juror_enabled()); - ui_casing_layout->setWidget(row, QFormLayout::FieldRole, ui_casing_jur_cb); + ui_casing_layout->setWidget(row, QFormLayout::FieldRole, ui_casing_jur_cb); - // -- STENO ANNOUNCEMENTS + // -- STENO ANNOUNCEMENTS - row += 1; - ui_casing_steno_lbl = new QLabel(ui_casing_widget); - ui_casing_steno_lbl->setText(tr("Stenographer:")); - ui_casing_steno_lbl->setToolTip(tr("If checked, you will get alerts about case " - "announcements if a stenographer spot is open.")); + row += 1; + ui_casing_steno_lbl = new QLabel(ui_casing_widget); + ui_casing_steno_lbl->setText(tr("Stenographer:")); + ui_casing_steno_lbl->setToolTip( + tr("If checked, you will get alerts about case " + "announcements if a stenographer spot is open.")); - ui_casing_layout->setWidget(row, QFormLayout::LabelRole, ui_casing_steno_lbl); + ui_casing_layout->setWidget(row, QFormLayout::LabelRole, ui_casing_steno_lbl); - ui_casing_steno_cb = new QCheckBox(ui_casing_widget); - ui_casing_steno_cb->setChecked(ao_app->get_casing_steno_enabled()); + ui_casing_steno_cb = new QCheckBox(ui_casing_widget); + ui_casing_steno_cb->setChecked(ao_app->get_casing_steno_enabled()); - ui_casing_layout->setWidget(row, QFormLayout::FieldRole, ui_casing_steno_cb); + ui_casing_layout->setWidget(row, QFormLayout::FieldRole, ui_casing_steno_cb); - // -- CM ANNOUNCEMENTS + // -- CM ANNOUNCEMENTS - row += 1; - ui_casing_cm_lbl = new QLabel(ui_casing_widget); - ui_casing_cm_lbl->setText(tr("CM:")); - ui_casing_cm_lbl->setToolTip(tr("If checked, you will appear amongst the potential " - "CMs on the server.")); + row += 1; + ui_casing_cm_lbl = new QLabel(ui_casing_widget); + ui_casing_cm_lbl->setText(tr("CM:")); + ui_casing_cm_lbl->setToolTip( + tr("If checked, you will appear amongst the potential " + "CMs on the server.")); - ui_casing_layout->setWidget(row, QFormLayout::LabelRole, ui_casing_cm_lbl); + ui_casing_layout->setWidget(row, QFormLayout::LabelRole, ui_casing_cm_lbl); - ui_casing_cm_cb = new QCheckBox(ui_casing_widget); - ui_casing_cm_cb->setChecked(ao_app->get_casing_cm_enabled()); + ui_casing_cm_cb = new QCheckBox(ui_casing_widget); + ui_casing_cm_cb->setChecked(ao_app->get_casing_cm_enabled()); - ui_casing_layout->setWidget(row, QFormLayout::FieldRole, ui_casing_cm_cb); + ui_casing_layout->setWidget(row, QFormLayout::FieldRole, ui_casing_cm_cb); - // -- CM CASES ANNOUNCEMENTS + // -- CM CASES ANNOUNCEMENTS - row += 1; - ui_casing_cm_cases_lbl = new QLabel(ui_casing_widget); - ui_casing_cm_cases_lbl->setText(tr("Hosting cases:")); - ui_casing_cm_cases_lbl->setToolTip(tr("If you're a CM, enter what cases you are " - "willing to host.")); + row += 1; + ui_casing_cm_cases_lbl = new QLabel(ui_casing_widget); + ui_casing_cm_cases_lbl->setText(tr("Hosting cases:")); + ui_casing_cm_cases_lbl->setToolTip( + tr("If you're a CM, enter what cases you are " + "willing to host.")); - ui_casing_layout->setWidget(row, QFormLayout::LabelRole, ui_casing_cm_cases_lbl); + ui_casing_layout->setWidget(row, QFormLayout::LabelRole, + ui_casing_cm_cases_lbl); - ui_casing_cm_cases_textbox = new QLineEdit(ui_casing_widget); - ui_casing_cm_cases_textbox->setText(ao_app->get_casing_can_host_cases()); + ui_casing_cm_cases_textbox = new QLineEdit(ui_casing_widget); + ui_casing_cm_cases_textbox->setText(ao_app->get_casing_can_host_cases()); - ui_casing_layout->setWidget(row, QFormLayout::FieldRole, ui_casing_cm_cases_textbox); + ui_casing_layout->setWidget(row, QFormLayout::FieldRole, + ui_casing_cm_cases_textbox); - // When we're done, we should continue the updates! - setUpdatesEnabled(true); + // When we're done, we should continue the updates! + setUpdatesEnabled(true); } void AOOptionsDialog::save_pressed() { - // Save everything into the config.ini. - QSettings *configini = ao_app->configini; - - configini->setValue("theme", ui_theme_combobox->currentText()); - configini->setValue("log_goes_downwards", ui_downwards_cb->isChecked()); - configini->setValue("log_maximum", ui_length_spinbox->value()); - configini->setValue("default_username", ui_username_textbox->text()); - configini->setValue("show_custom_shownames", ui_showname_cb->isChecked()); - configini->setValue("master", ui_ms_textbox->text()); - configini->setValue("discord", ui_discord_cb->isChecked()); - configini->setValue("language", ui_language_combobox->currentText().left(2)); - configini->setValue("shake", ui_shake_cb->isChecked()); - configini->setValue("effects", ui_effects_cb->isChecked()); - configini->setValue("framenetwork", ui_framenetwork_cb->isChecked()); - configini->setValue("colorlog", ui_colorlog_cb->isChecked()); - configini->setValue("stickysounds", ui_stickysounds_cb->isChecked()); - configini->setValue("stickyeffects", ui_stickyeffects_cb->isChecked()); - configini->setValue("stickypres", ui_stickypres_cb->isChecked()); - - QFile *callwordsini = new QFile(ao_app->get_base_path() + "callwords.ini"); - - if (callwordsini->open(QIODevice::WriteOnly | QIODevice::Truncate | QIODevice::Text)) { - QTextStream out(callwordsini); - out << ui_callwords_textbox->toPlainText(); - callwordsini->close(); - } - - configini->setValue("default_audio_device", ui_audio_device_combobox->currentText()); - configini->setValue("default_music", ui_music_volume_spinbox->value()); - configini->setValue("default_sfx", ui_sfx_volume_spinbox->value()); - configini->setValue("default_blip", ui_blips_volume_spinbox->value()); - configini->setValue("blip_rate", ui_bliprate_spinbox->value()); - configini->setValue("blank_blip", ui_blank_blips_cb->isChecked()); - configini->setValue("looping_sfx", ui_loopsfx_cb->isChecked()); - configini->setValue("objection_stop_music", ui_objectmusic_cb->isChecked()); - - configini->setValue("casing_enabled", ui_casing_enabled_cb->isChecked()); - configini->setValue("casing_defence_enabled", ui_casing_def_cb->isChecked()); - configini->setValue("casing_prosecution_enabled", ui_casing_pro_cb->isChecked()); - configini->setValue("casing_judge_enabled", ui_casing_jud_cb->isChecked()); - configini->setValue("casing_juror_enabled", ui_casing_jur_cb->isChecked()); - configini->setValue("casing_steno_enabled", ui_casing_steno_cb->isChecked()); - configini->setValue("casing_cm_enabled", ui_casing_cm_cb->isChecked()); - configini->setValue("casing_can_host_cases", ui_casing_cm_cases_textbox->text()); - + // Save everything into the config.ini. + QSettings *configini = ao_app->configini; + + configini->setValue("theme", ui_theme_combobox->currentText()); + configini->setValue("log_goes_downwards", ui_downwards_cb->isChecked()); + configini->setValue("log_maximum", ui_length_spinbox->value()); + configini->setValue("default_username", ui_username_textbox->text()); + configini->setValue("show_custom_shownames", ui_showname_cb->isChecked()); + configini->setValue("master", ui_ms_textbox->text()); + configini->setValue("discord", ui_discord_cb->isChecked()); + configini->setValue("language", ui_language_combobox->currentText().left(2)); + configini->setValue("shake", ui_shake_cb->isChecked()); + configini->setValue("effects", ui_effects_cb->isChecked()); + configini->setValue("framenetwork", ui_framenetwork_cb->isChecked()); + configini->setValue("colorlog", ui_colorlog_cb->isChecked()); + configini->setValue("stickysounds", ui_stickysounds_cb->isChecked()); + configini->setValue("stickyeffects", ui_stickyeffects_cb->isChecked()); + configini->setValue("stickypres", ui_stickypres_cb->isChecked()); + + QFile *callwordsini = new QFile(ao_app->get_base_path() + "callwords.ini"); + + if (callwordsini->open(QIODevice::WriteOnly | QIODevice::Truncate | + QIODevice::Text)) { + QTextStream out(callwordsini); + out << ui_callwords_textbox->toPlainText(); callwordsini->close(); - done(0); + } + + configini->setValue("default_audio_device", + ui_audio_device_combobox->currentText()); + configini->setValue("default_music", ui_music_volume_spinbox->value()); + configini->setValue("default_sfx", ui_sfx_volume_spinbox->value()); + configini->setValue("default_blip", ui_blips_volume_spinbox->value()); + configini->setValue("blip_rate", ui_bliprate_spinbox->value()); + configini->setValue("blank_blip", ui_blank_blips_cb->isChecked()); + configini->setValue("looping_sfx", ui_loopsfx_cb->isChecked()); + configini->setValue("objection_stop_music", ui_objectmusic_cb->isChecked()); + + configini->setValue("casing_enabled", ui_casing_enabled_cb->isChecked()); + configini->setValue("casing_defence_enabled", ui_casing_def_cb->isChecked()); + configini->setValue("casing_prosecution_enabled", + ui_casing_pro_cb->isChecked()); + configini->setValue("casing_judge_enabled", ui_casing_jud_cb->isChecked()); + configini->setValue("casing_juror_enabled", ui_casing_jur_cb->isChecked()); + configini->setValue("casing_steno_enabled", ui_casing_steno_cb->isChecked()); + configini->setValue("casing_cm_enabled", ui_casing_cm_cb->isChecked()); + configini->setValue("casing_can_host_cases", + ui_casing_cm_cases_textbox->text()); + + callwordsini->close(); + done(0); } -void AOOptionsDialog::discard_pressed() -{ - done(0); -} +void AOOptionsDialog::discard_pressed() { done(0); } #if (defined(_WIN32) || defined(_WIN64)) -bool AOOptionsDialog::needs_default_audiodev() -{ - return true; -} +bool AOOptionsDialog::needs_default_audiodev() { return true; } #elif (defined(LINUX) || defined(__linux__)) -bool AOOptionsDialog::needs_default_audiodev() -{ - return false; -} +bool AOOptionsDialog::needs_default_audiodev() { return false; } #elif defined __APPLE__ -bool AOOptionsDialog::needs_default_audiodev() -{ - return true; -} +bool AOOptionsDialog::needs_default_audiodev() { return true; } #else #error This operating system is not supported. #endif |
