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-rw-r--r--src/aoscene.cpp28
1 files changed, 13 insertions, 15 deletions
diff --git a/src/aoscene.cpp b/src/aoscene.cpp
index 344522b6..aad6c103 100644
--- a/src/aoscene.cpp
+++ b/src/aoscene.cpp
@@ -12,7 +12,8 @@ AOScene::AOScene(QWidget *parent, AOApplication *p_ao_app) : QLabel(parent)
void AOScene::set_image(QString p_image)
{
QString background_path = ao_app->get_background_path(p_image + ".png");
- QString animated_background_path = ao_app->get_background_path(p_image + ".gif");
+ QString animated_background_path =
+ ao_app->get_background_path(p_image + ".gif");
QString default_path = ao_app->get_default_background_path(p_image + ".png");
QPixmap background(background_path);
@@ -28,25 +29,22 @@ void AOScene::set_image(QString p_image)
m_movie->setFileName(animated_background_path);
m_movie->setScaledSize(QSize(w, h));
- if (m_movie->isValid())
- {
+ if (m_movie->isValid()) {
this->setMovie(m_movie);
m_movie->start();
}
- else if (file_exists(background_path))
- {
+ else if (file_exists(background_path)) {
this->setPixmap(background.scaled(w, h));
}
- else
- {
+ else {
this->setPixmap(default_bg.scaled(w, h));
}
}
void AOScene::set_legacy_desk(QString p_image)
{
- //vanilla desks vary in both width and height. in order to make that work with viewport rescaling,
- //some INTENSE math is needed.
+ // vanilla desks vary in both width and height. in order to make that work
+ // with viewport rescaling, some INTENSE math is needed.
QString desk_path = ao_app->get_background_path(p_image);
QString default_path = ao_app->get_default_background_path(p_image);
@@ -61,16 +59,16 @@ void AOScene::set_legacy_desk(QString p_image)
int vp_width = m_parent->width();
int vp_height = m_parent->height();
- //double y_modifier = 147 / 192;
- //double w_modifier = vp_width / 256;
+ // double y_modifier = 147 / 192;
+ // double w_modifier = vp_width / 256;
double h_modifier = vp_height / 192;
- //int final_y = y_modifier * vp_height;
- //int final_w = w_modifier * f_desk.width();
+ // int final_y = y_modifier * vp_height;
+ // int final_w = w_modifier * f_desk.width();
int final_h = static_cast<int>(h_modifier * f_desk.height());
- //this->resize(final_w, final_h);
- //this->setPixmap(f_desk.scaled(final_w, final_h));
+ // this->resize(final_w, final_h);
+ // this->setPixmap(f_desk.scaled(final_w, final_h));
this->resize(vp_width, final_h);
this->setPixmap(f_desk.scaled(vp_width, final_h));
}