diff options
Diffstat (limited to 'src/charselect.cpp')
| -rw-r--r-- | src/charselect.cpp | 272 |
1 files changed, 124 insertions, 148 deletions
diff --git a/src/charselect.cpp b/src/charselect.cpp index 9dee2373..4987cf57 100644 --- a/src/charselect.cpp +++ b/src/charselect.cpp @@ -1,58 +1,10 @@ #include "courtroom.h" #include "lobby.h" -#include "debug_functions.h" #include "file_functions.h" +#include "debug_functions.h" #include "hardware_functions.h" -class AOCharSelectGenerationThreading : public QRunnable { -public: - Courtroom *thisCourtroom; - int char_num; - AOCharButton *char_button; - AOCharSelectGenerationThreading(Courtroom *my_courtroom, int character_number) - { - thisCourtroom = my_courtroom; - char_num = character_number; - } - void run() - { - // we take the button we are supposed to mess with, and not whatever comes - // first - AOCharButton *thisCharacterButton = - thisCourtroom->ui_char_button_list.at(char_num); - thisCharacterButton->reset(); - thisCharacterButton->hide(); - thisCharacterButton->set_image(thisCourtroom->char_list.at(char_num).name); - - thisCourtroom->connect(thisCharacterButton, SIGNAL(clicked()), - thisCourtroom->char_button_mapper, SLOT(map())); - thisCourtroom->char_button_mapper->setMapping(thisCharacterButton, - char_num); - } -}; - -void AOCharSelectFilter(Courtroom *thisCourtroom, int char_num) -{ - AOCharButton *current_char = thisCourtroom->ui_char_button_list.at(char_num); - - if (!thisCourtroom->ui_char_taken->isChecked() && - thisCourtroom->char_list.at(char_num).taken) - return; - - if (!thisCourtroom->char_list.at(char_num).name.contains( - thisCourtroom->ui_char_search->text(), Qt::CaseInsensitive)) - return; - - // We only really need to update the fact that a character is taken - // for the buttons that actually appear. - // You'd also update the passwordedness and etc. here later. - current_char->reset(); - current_char->set_taken(thisCourtroom->char_list.at(char_num).taken); - - thisCourtroom->ui_char_button_list_filtered.append(current_char); -} - void Courtroom::construct_char_select() { ui_char_select_background = new AOImage(this, ao_app); @@ -92,36 +44,27 @@ void Courtroom::construct_char_select() set_size_and_pos(ui_char_buttons, "char_buttons"); - connect(char_button_mapper, SIGNAL(mapped(int)), this, - SLOT(char_clicked(int))); - connect(ui_back_to_lobby, SIGNAL(clicked()), this, - SLOT(on_back_to_lobby_clicked())); + connect(ui_back_to_lobby, SIGNAL(clicked()), this, SLOT(on_back_to_lobby_clicked())); - connect(ui_char_select_left, SIGNAL(clicked()), this, - SLOT(on_char_select_left_clicked())); - connect(ui_char_select_right, SIGNAL(clicked()), this, - SLOT(on_char_select_right_clicked())); + connect(ui_char_select_left, SIGNAL(clicked()), this, SLOT(on_char_select_left_clicked())); + connect(ui_char_select_right, SIGNAL(clicked()), this, SLOT(on_char_select_right_clicked())); connect(ui_spectator, SIGNAL(clicked()), this, SLOT(on_spectator_clicked())); - connect(ui_char_search, SIGNAL(textEdited(const QString &)), this, - SLOT(on_char_search_changed())); - connect(ui_char_passworded, SIGNAL(stateChanged(int)), this, - SLOT(on_char_passworded_clicked())); - connect(ui_char_taken, SIGNAL(stateChanged(int)), this, - SLOT(on_char_taken_clicked())); + connect(ui_char_search, SIGNAL(textEdited(const QString&)), this, SLOT(on_char_search_changed())); + connect(ui_char_passworded, SIGNAL(stateChanged(int)), this, SLOT(on_char_passworded_clicked())); + connect(ui_char_taken, SIGNAL(stateChanged(int)), this, SLOT(on_char_taken_clicked())); } void Courtroom::set_char_select() { QString filename = "courtroom_design.ini"; - pos_size_type f_charselect = - ao_app->get_element_dimensions("char_select", filename); + pos_size_type f_charselect = ao_app->get_element_dimensions("char_select", filename); - if (f_charselect.width < 0 || f_charselect.height < 0) { - qDebug() - << "W: did not find courtroom width or height in courtroom_design.ini!"; + if (f_charselect.width < 0 || f_charselect.height < 0) + { + qDebug() << "W: did not find courtroom width or height in courtroom_design.ini!"; this->resize(714, 668); } else @@ -142,22 +85,25 @@ void Courtroom::set_char_select_page() ui_char_select_left->hide(); ui_char_select_right->hide(); - for (AOCharButton *i_button : ui_char_button_list) { + for (AOCharButton *i_button : ui_char_button_list) + { i_button->reset(); i_button->hide(); - i_button->move(0, 0); + i_button->move(0,0); } int total_pages = ui_char_button_list_filtered.size() / max_chars_on_page; int chars_on_page = 0; - if (ui_char_button_list_filtered.size() % max_chars_on_page != 0) { + if (ui_char_button_list_filtered.size() % max_chars_on_page != 0) + { ++total_pages; - // i. e. not on the last page + //i. e. not on the last page if (total_pages > current_char_page + 1) chars_on_page = max_chars_on_page; else chars_on_page = ui_char_button_list_filtered.size() % max_chars_on_page; + } else chars_on_page = max_chars_on_page; @@ -173,25 +119,23 @@ void Courtroom::set_char_select_page() void Courtroom::char_clicked(int n_char) { - QString char_ini_path = - ao_app->get_character_path(char_list.at(n_char).name, "char.ini"); + QString char_ini_path = ao_app->get_character_path(char_list.at(n_char).name, "char.ini"); qDebug() << "char_ini_path" << char_ini_path; - if (!file_exists(char_ini_path)) { - call_notice(tr("Could not find %1").arg(char_ini_path, 1)); + if (!file_exists(char_ini_path)) + { + call_notice("Could not find " + char_ini_path); return; } - if (n_char == m_cid) { + if (n_char == m_cid) + { enter_courtroom(m_cid); } - else { - ao_app->send_server_packet( - new AOPacket("PW#" + ui_char_password->text() + "#%")); - ao_app->send_server_packet( - new AOPacket("CC#" + QString::number(ao_app->s_pv) + "#" + - QString::number(n_char) + "#" + get_hdid() + "#%")); + else + { + ao_app->send_server_packet(new AOPacket("CC#" + QString::number(ao_app->s_pv) + "#" + QString::number(n_char) + "#" + get_hdid() + "#%")); } ui_ic_chat_name->setPlaceholderText(char_list.at(n_char).name); @@ -199,94 +143,126 @@ void Courtroom::char_clicked(int n_char) void Courtroom::put_button_in_place(int starting, int chars_on_this_page) { - if (ui_char_button_list_filtered.size() == 0) - return; + if (ui_char_button_list_filtered.size() == 0) + return; - QPoint f_spacing = - ao_app->get_button_spacing("char_button_spacing", "courtroom_design.ini"); + QPoint f_spacing = ao_app->get_button_spacing("char_button_spacing", "courtroom_design.ini"); - int x_spacing = f_spacing.x(); - int x_mod_count = 0; + int x_spacing = f_spacing.x(); + int x_mod_count = 0; - int y_spacing = f_spacing.y(); - int y_mod_count = 0; + int y_spacing = f_spacing.y(); + int y_mod_count = 0; - char_columns = - ((ui_char_buttons->width() - button_width) / (x_spacing + button_width)) + - 1; - char_rows = ((ui_char_buttons->height() - button_height) / - (y_spacing + button_height)) + - 1; + char_columns = ((ui_char_buttons->width() - button_width) / (x_spacing + button_width)) + 1; + char_rows = ((ui_char_buttons->height() - button_height) / (y_spacing + button_height)) + 1; - max_chars_on_page = char_columns * char_rows; + max_chars_on_page = char_columns * char_rows; - int startout = starting; - for (int n = starting; n < startout + chars_on_this_page; ++n) { - int x_pos = (button_width + x_spacing) * x_mod_count; - int y_pos = (button_height + y_spacing) * y_mod_count; + int startout = starting; + for (int n = starting ; n < startout+chars_on_this_page ; ++n) + { + int x_pos = (button_width + x_spacing) * x_mod_count; + int y_pos = (button_height + y_spacing) * y_mod_count; - ui_char_button_list_filtered.at(n)->move(x_pos, y_pos); - ui_char_button_list_filtered.at(n)->show(); - ui_char_button_list_filtered.at(n)->apply_taken_image(); + ui_char_button_list_filtered.at(n)->move(x_pos, y_pos); + ui_char_button_list_filtered.at(n)->show(); + ui_char_button_list_filtered.at(n)->apply_taken_image(); - ++x_mod_count; + ++x_mod_count; - if (x_mod_count == char_columns) { - ++y_mod_count; - x_mod_count = 0; + if (x_mod_count == char_columns) + { + ++y_mod_count; + x_mod_count = 0; + } } - } } void Courtroom::character_loading_finished() { - // Zeroeth, we'll clear any leftover characters from previous server visits. - ao_app->generated_chars = 0; - if (ui_char_button_list.size() > 0) { - foreach (AOCharButton *item, ui_char_button_list) { - delete item; + // Zeroeth, we'll clear any leftover characters from previous server visits. + ao_app->generated_chars = 0; + if (ui_char_button_list.size() > 0) + { + foreach (AOCharButton* item, ui_char_button_list) { + delete item; + } + ui_char_button_list.clear(); } - ui_char_button_list.clear(); - } - - // First, we'll make all the character buttons in the very beginning. - // Since we can't trust what will happen during the multi threading process, - // we assign the buttons their locations in the list according to the - // character list. - for (int n = 0; n < char_list.size(); n++) { - AOCharButton *characterButton = - new AOCharButton(ui_char_buttons, ao_app, 0, 0, char_list.at(n).taken); - ui_char_button_list.append(characterButton); - } - // We also hide them all, so they can't be accidentally clicked. - // Later on, we'll be revealing buttons as we need them. - for (int n = 0; n < char_list.size(); n++) { - AOCharSelectGenerationThreading *char_generate = - new AOCharSelectGenerationThreading(this, n); - QThreadPool::globalInstance()->start(char_generate); - if (QThreadPool::globalInstance()->activeThreadCount() == - QThreadPool::globalInstance()->maxThreadCount()) { - QThreadPool::globalInstance()->waitForDone(); + // First, we'll make all the character buttons in the very beginning. + // We also hide them all, so they can't be accidentally clicked. + // Later on, we'll be revealing buttons as we need them. + for (int n = 0; n < char_list.size(); n++) + { + AOCharButton* char_button = new AOCharButton(ui_char_buttons, ao_app, 0, 0, char_list.at(n).taken); + char_button->reset(); + char_button->hide(); + char_button->set_image(char_list.at(n).name); + ui_char_button_list.append(char_button); + + connect(char_button, &AOCharButton::clicked, [this, n](){ + this->char_clicked(n); + }); + + // This part here serves as a way of showing to the player that the game is still running, it is + // just loading the pictures of the characters. + if (ao_app->lobby_constructed) + { + ao_app->generated_chars++; + int total_loading_size = ao_app->char_list_size * 2 + ao_app->evidence_list_size + ao_app->music_list_size; + int loading_value = int(((ao_app->loaded_chars + ao_app->generated_chars + ao_app->loaded_music + ao_app->loaded_evidence) / static_cast<double>(total_loading_size)) * 100); + ao_app->w_lobby->set_loading_value(loading_value); + ao_app->w_lobby->set_loading_text("Generating chars:\n" + QString::number(ao_app->generated_chars) + "/" + QString::number(ao_app->char_list_size)); + } } - } - QThreadPool::globalInstance()->waitForDone(); - filter_character_list(); + + filter_character_list(); } void Courtroom::filter_character_list() { - ui_char_button_list_filtered.clear(); - for (int i = 0; i < char_list.size(); i++) { - AOCharSelectFilter(this, i); - } + ui_char_button_list_filtered.clear(); + for (int i = 0; i < char_list.size(); i++) + { + AOCharButton* current_char = ui_char_button_list.at(i); + + // It seems passwording characters is unimplemented yet? + // Until then, this will stay here, I suppose. + //if (ui_char_passworded->isChecked() && character_is_passworded??) + // continue; - current_char_page = 0; - set_char_select_page(); + if (!ui_char_taken->isChecked() && char_list.at(i).taken) + continue; + + if (!char_list.at(i).name.contains(ui_char_search->text(), Qt::CaseInsensitive)) + continue; + + // We only really need to update the fact that a character is taken + // for the buttons that actually appear. + // You'd also update the passwordedness and etc. here later. + current_char->reset(); + current_char->set_taken(char_list.at(i).taken); + + ui_char_button_list_filtered.append(current_char); + } + + current_char_page = 0; + set_char_select_page(); } -void Courtroom::on_char_search_changed() { filter_character_list(); } +void Courtroom::on_char_search_changed() +{ + filter_character_list(); +} -void Courtroom::on_char_passworded_clicked() { filter_character_list(); } +void Courtroom::on_char_passworded_clicked() +{ + filter_character_list(); +} -void Courtroom::on_char_taken_clicked() { filter_character_list(); } +void Courtroom::on_char_taken_clicked() +{ + filter_character_list(); +} |
