diff options
Diffstat (limited to 'src/charselect.cpp')
| -rw-r--r-- | src/charselect.cpp | 150 |
1 files changed, 69 insertions, 81 deletions
diff --git a/src/charselect.cpp b/src/charselect.cpp index 9dee2373..8e0aab5e 100644 --- a/src/charselect.cpp +++ b/src/charselect.cpp @@ -5,54 +5,6 @@ #include "file_functions.h" #include "hardware_functions.h" -class AOCharSelectGenerationThreading : public QRunnable { -public: - Courtroom *thisCourtroom; - int char_num; - AOCharButton *char_button; - AOCharSelectGenerationThreading(Courtroom *my_courtroom, int character_number) - { - thisCourtroom = my_courtroom; - char_num = character_number; - } - void run() - { - // we take the button we are supposed to mess with, and not whatever comes - // first - AOCharButton *thisCharacterButton = - thisCourtroom->ui_char_button_list.at(char_num); - thisCharacterButton->reset(); - thisCharacterButton->hide(); - thisCharacterButton->set_image(thisCourtroom->char_list.at(char_num).name); - - thisCourtroom->connect(thisCharacterButton, SIGNAL(clicked()), - thisCourtroom->char_button_mapper, SLOT(map())); - thisCourtroom->char_button_mapper->setMapping(thisCharacterButton, - char_num); - } -}; - -void AOCharSelectFilter(Courtroom *thisCourtroom, int char_num) -{ - AOCharButton *current_char = thisCourtroom->ui_char_button_list.at(char_num); - - if (!thisCourtroom->ui_char_taken->isChecked() && - thisCourtroom->char_list.at(char_num).taken) - return; - - if (!thisCourtroom->char_list.at(char_num).name.contains( - thisCourtroom->ui_char_search->text(), Qt::CaseInsensitive)) - return; - - // We only really need to update the fact that a character is taken - // for the buttons that actually appear. - // You'd also update the passwordedness and etc. here later. - current_char->reset(); - current_char->set_taken(thisCourtroom->char_list.at(char_num).taken); - - thisCourtroom->ui_char_button_list_filtered.append(current_char); -} - void Courtroom::construct_char_select() { ui_char_select_background = new AOImage(this, ao_app); @@ -92,8 +44,6 @@ void Courtroom::construct_char_select() set_size_and_pos(ui_char_buttons, "char_buttons"); - connect(char_button_mapper, SIGNAL(mapped(int)), this, - SLOT(char_clicked(int))); connect(ui_back_to_lobby, SIGNAL(clicked()), this, SLOT(on_back_to_lobby_clicked())); @@ -120,15 +70,15 @@ void Courtroom::set_char_select() ao_app->get_element_dimensions("char_select", filename); if (f_charselect.width < 0 || f_charselect.height < 0) { - qDebug() - << "W: did not find courtroom width or height in courtroom_design.ini!"; + qDebug() << "W: did not find char_select width or height in " + "courtroom_design.ini!"; this->resize(714, 668); } else this->resize(f_charselect.width, f_charselect.height); ui_char_select_background->resize(f_charselect.width, f_charselect.height); - ui_char_select_background->set_image("charselect_background.png"); + ui_char_select_background->set_image("charselect_background"); filter_character_list(); @@ -173,28 +123,33 @@ void Courtroom::set_char_select_page() void Courtroom::char_clicked(int n_char) { - QString char_ini_path = - ao_app->get_character_path(char_list.at(n_char).name, "char.ini"); + if (n_char != -1) + { + QString char_ini_path = + ao_app->get_character_path(char_list.at(n_char).name, "char.ini"); - qDebug() << "char_ini_path" << char_ini_path; + qDebug() << "char_ini_path" << char_ini_path; - if (!file_exists(char_ini_path)) { - call_notice(tr("Could not find %1").arg(char_ini_path, 1)); - return; + if (!file_exists(char_ini_path)) { + call_notice("Could not find " + char_ini_path); + return; + } } - if (n_char == m_cid) { - enter_courtroom(m_cid); - } - else { + if (n_char != m_cid) { ao_app->send_server_packet( new AOPacket("PW#" + ui_char_password->text() + "#%")); ao_app->send_server_packet( new AOPacket("CC#" + QString::number(ao_app->s_pv) + "#" + QString::number(n_char) + "#" + get_hdid() + "#%")); } + else + update_character(n_char); + + enter_courtroom(); - ui_ic_chat_name->setPlaceholderText(char_list.at(n_char).name); + if (n_char != -1) + ui_ic_chat_name->setPlaceholderText(char_list.at(n_char).name); } void Courtroom::put_button_in_place(int starting, int chars_on_this_page) @@ -250,27 +205,40 @@ void Courtroom::character_loading_finished() } // First, we'll make all the character buttons in the very beginning. - // Since we can't trust what will happen during the multi threading process, - // we assign the buttons their locations in the list according to the - // character list. - for (int n = 0; n < char_list.size(); n++) { - AOCharButton *characterButton = - new AOCharButton(ui_char_buttons, ao_app, 0, 0, char_list.at(n).taken); - ui_char_button_list.append(characterButton); - } - // We also hide them all, so they can't be accidentally clicked. // Later on, we'll be revealing buttons as we need them. for (int n = 0; n < char_list.size(); n++) { - AOCharSelectGenerationThreading *char_generate = - new AOCharSelectGenerationThreading(this, n); - QThreadPool::globalInstance()->start(char_generate); - if (QThreadPool::globalInstance()->activeThreadCount() == - QThreadPool::globalInstance()->maxThreadCount()) { - QThreadPool::globalInstance()->waitForDone(); + AOCharButton *char_button = + new AOCharButton(ui_char_buttons, ao_app, 0, 0, char_list.at(n).taken); + char_button->reset(); + char_button->hide(); + char_button->set_image(char_list.at(n).name); + char_button->setToolTip(char_list.at(n).name); + ui_char_button_list.append(char_button); + + connect(char_button, &AOCharButton::clicked, + [this, n]() { this->char_clicked(n); }); + + // This part here serves as a way of showing to the player that the game is + // still running, it is just loading the pictures of the characters. + if (ao_app->lobby_constructed) { + ao_app->generated_chars++; + int total_loading_size = ao_app->char_list_size * 2 + + ao_app->evidence_list_size + + ao_app->music_list_size; + int loading_value = + int(((ao_app->loaded_chars + ao_app->generated_chars + + ao_app->loaded_music + ao_app->loaded_evidence) / + static_cast<double>(total_loading_size)) * + 100); + ao_app->w_lobby->set_loading_value(loading_value); + ao_app->w_lobby->set_loading_text( + tr("Generating chars:\n%1/%2") + .arg(QString::number(ao_app->generated_chars)) + .arg(QString::number(ao_app->char_list_size))); } } - QThreadPool::globalInstance()->waitForDone(); + filter_character_list(); } @@ -278,7 +246,27 @@ void Courtroom::filter_character_list() { ui_char_button_list_filtered.clear(); for (int i = 0; i < char_list.size(); i++) { - AOCharSelectFilter(this, i); + AOCharButton *current_char = ui_char_button_list.at(i); + + // It seems passwording characters is unimplemented yet? + // Until then, this will stay here, I suppose. + // if (ui_char_passworded->isChecked() && character_is_passworded??) + // continue; + + if (!ui_char_taken->isChecked() && char_list.at(i).taken) + continue; + + if (!char_list.at(i).name.contains(ui_char_search->text(), + Qt::CaseInsensitive)) + continue; + + // We only really need to update the fact that a character is taken + // for the buttons that actually appear. + // You'd also update the passwordedness and etc. here later. + current_char->reset(); + current_char->set_taken(char_list.at(i).taken); + + ui_char_button_list_filtered.append(current_char); } current_char_page = 0; |
