diff options
Diffstat (limited to 'src/courtroom.cpp')
| -rw-r--r-- | src/courtroom.cpp | 34 |
1 files changed, 9 insertions, 25 deletions
diff --git a/src/courtroom.cpp b/src/courtroom.cpp index 71fa828d..094695af 100644 --- a/src/courtroom.cpp +++ b/src/courtroom.cpp @@ -3224,17 +3224,10 @@ void Courtroom::play_preanim(bool immediate) QString f_preanim = m_chatmessage[PRE_EMOTE]; // all time values in char.inis are multiplied by a constant(time_mod) to get // the actual time - int ao2_duration = ao_app->get_ao2_preanim_duration(f_char, f_preanim); + int preanim_duration = ao_app->get_preanim_duration(f_char, f_preanim); int stay_time = ao_app->get_text_delay(f_char, f_preanim) * time_mod; int sfx_delay = m_chatmessage[SFX_DELAY].toInt() * time_mod; - int preanim_duration; - - if (ao2_duration < 0) - preanim_duration = ao_app->get_preanim_duration(f_char, f_preanim); - else - preanim_duration = ao2_duration; - sfx_delay_timer->start(sfx_delay); QString anim_to_find = ao_app->get_image_suffix(ao_app->get_character_path(f_char, f_preanim)); @@ -3247,15 +3240,6 @@ void Courtroom::play_preanim(bool immediate) qDebug() << "W: could not find " + anim_to_find; return; } - else { - QImageReader s_reader(anim_to_find); - int image_count = s_reader.imageCount(); - if (image_count <= 1) { - preanim_done(); - qDebug() << "W: tried to play static preanim " + anim_to_find; - return; - } - } ui_vp_player_char->set_static_duration(preanim_duration); ui_vp_player_char->set_play_once(true); ui_vp_player_char->load_image(f_preanim, f_char, preanim_duration, true); @@ -3277,16 +3261,15 @@ void Courtroom::play_preanim(bool immediate) break; } - if (immediate) + if (immediate) { anim_state = 4; - else - anim_state = 1; - - if (stay_time >= 0) - text_delay_timer->start(stay_time); - - if (immediate) handle_ic_speaking(); + } + else { + anim_state = 1; + if (stay_time >= 0) + text_delay_timer->start(stay_time); + } } void Courtroom::preanim_done() @@ -3318,6 +3301,7 @@ void Courtroom::preanim_done() void Courtroom::start_chat_ticking() { + text_delay_timer->stop(); // we need to ensure that the text isn't already ticking because this function // can be called by two logic paths if (text_state != 0) |
