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Diffstat (limited to 'src/networkmanager.cpp')
-rw-r--r--src/networkmanager.cpp138
1 files changed, 73 insertions, 65 deletions
diff --git a/src/networkmanager.cpp b/src/networkmanager.cpp
index cf89d0ab..a9810d49 100644
--- a/src/networkmanager.cpp
+++ b/src/networkmanager.cpp
@@ -13,23 +13,21 @@ NetworkManager::NetworkManager(AOApplication *parent) : QObject(parent)
ms_reconnect_timer = new QTimer(this);
ms_reconnect_timer->setSingleShot(true);
- QObject::connect(ms_reconnect_timer, SIGNAL(timeout()), this,
- SLOT(retry_ms_connect()));
-
- QObject::connect(ms_socket, SIGNAL(readyRead()), this,
- SLOT(handle_ms_packet()));
- QObject::connect(server_socket, SIGNAL(readyRead()), this,
- SLOT(handle_server_packet()));
- QObject::connect(server_socket, SIGNAL(disconnected()), ao_app,
- SLOT(server_disconnected()));
-
- QString master_config =
- ao_app->configini->value("master", "").value<QString>();
+ QObject::connect(ms_reconnect_timer, SIGNAL(timeout()), this, SLOT(retry_ms_connect()));
+
+ QObject::connect(ms_socket, SIGNAL(readyRead()), this, SLOT(handle_ms_packet()));
+ QObject::connect(server_socket, SIGNAL(readyRead()), this, SLOT(handle_server_packet()));
+ QObject::connect(server_socket, SIGNAL(disconnected()), ao_app, SLOT(server_disconnected()));
+
+ QString master_config = ao_app->configini->value("master", "").value<QString>();
if (master_config != "")
ms_nosrv_hostname = master_config;
}
-NetworkManager::~NetworkManager() {}
+NetworkManager::~NetworkManager()
+{
+
+}
void NetworkManager::connect_to_master()
{
@@ -45,11 +43,11 @@ void NetworkManager::connect_to_master()
void NetworkManager::connect_to_master_nosrv()
{
- QObject::connect(ms_socket, SIGNAL(error(QAbstractSocket::SocketError)), this,
- SLOT(on_ms_socket_error(QAbstractSocket::SocketError)));
+ QObject::connect(ms_socket, SIGNAL(error(QAbstractSocket::SocketError)),
+ this, SLOT(on_ms_socket_error(QAbstractSocket::SocketError)));
- QObject::connect(ms_socket, SIGNAL(connected()), this,
- SLOT(on_ms_nosrv_connect_success()));
+ QObject::connect(ms_socket, SIGNAL(connected()),
+ this, SLOT(on_ms_nosrv_connect_success()));
ms_socket->connectToHost(ms_nosrv_hostname, ms_port);
}
@@ -63,10 +61,12 @@ void NetworkManager::connect_to_server(server_type p_server)
void NetworkManager::ship_ms_packet(QString p_packet)
{
- if (!ms_socket->isOpen()) {
+ if (!ms_socket->isOpen())
+ {
retry_ms_connect();
}
- else {
+ else
+ {
ms_socket->write(p_packet.toUtf8());
}
}
@@ -81,86 +81,93 @@ void NetworkManager::handle_ms_packet()
QByteArray buffer = ms_socket->readAll();
QString in_data = QString::fromUtf8(buffer, buffer.size());
- if (!in_data.endsWith("%")) {
+ if (!in_data.endsWith("%"))
+ {
ms_partial_packet = true;
ms_temp_packet += in_data;
return;
}
- else {
- if (ms_partial_packet) {
+ else
+ {
+ if (ms_partial_packet)
+ {
in_data = ms_temp_packet + in_data;
ms_temp_packet = "";
ms_partial_packet = false;
}
}
- QStringList packet_list =
- in_data.split("%", QString::SplitBehavior(QString::SkipEmptyParts));
+ QStringList packet_list = in_data.split("%", QString::SplitBehavior(QString::SkipEmptyParts));
- for (QString packet : packet_list) {
+ for (QString packet : packet_list)
+ {
AOPacket *f_packet = new AOPacket(packet);
ao_app->ms_packet_received(f_packet);
}
}
+
void NetworkManager::perform_srv_lookup()
{
-#ifdef MS_FAILOVER_SUPPORTED
+ #ifdef MS_FAILOVER_SUPPORTED
ms_dns = new QDnsLookup(QDnsLookup::SRV, ms_srv_hostname, this);
connect(ms_dns, SIGNAL(finished()), this, SLOT(on_srv_lookup()));
ms_dns->lookup();
-#endif
+ #endif
}
void NetworkManager::on_srv_lookup()
{
-#ifdef MS_FAILOVER_SUPPORTED
+ #ifdef MS_FAILOVER_SUPPORTED
bool connected = false;
- if (ms_dns->error() != QDnsLookup::NoError) {
+ if (ms_dns->error() != QDnsLookup::NoError)
+ {
qWarning("SRV lookup of the master server DNS failed.");
ms_dns->deleteLater();
}
- else {
+ else
+ {
const auto srv_records = ms_dns->serviceRecords();
- for (const QDnsServiceRecord &record : srv_records) {
+ for (const QDnsServiceRecord &record : srv_records)
+ {
#ifdef DEBUG_NETWORK
qDebug() << "Connecting to " << record.target() << ":" << record.port();
#endif
ms_socket->connectToHost(record.target(), record.port());
QTime timer;
timer.start();
- do {
+ do
+ {
ao_app->processEvents();
- if (ms_socket->state() == QAbstractSocket::ConnectedState) {
+ if (ms_socket->state() == QAbstractSocket::ConnectedState)
+ {
connected = true;
break;
}
- else if (ms_socket->state() != QAbstractSocket::ConnectingState &&
- ms_socket->state() != QAbstractSocket::HostLookupState &&
- ms_socket->error() != -1) {
+ else if (ms_socket->state() != QAbstractSocket::ConnectingState
+ && ms_socket->state() != QAbstractSocket::HostLookupState
+ && ms_socket->error() != -1)
+ {
qDebug() << ms_socket->error();
- qWarning() << "Error connecting to master server:"
- << ms_socket->errorString();
+ qWarning() << "Error connecting to master server:" << ms_socket->errorString();
ms_socket->abort();
ms_socket->close();
break;
}
- } while (timer.elapsed() <
- timeout_milliseconds); // Very expensive spin-wait loop - it will
- // bring CPU to 100%!
- if (connected) {
- // Connect a one-shot signal in case the master server disconnects
- // randomly
- QObject::connect(
- ms_socket, SIGNAL(error(QAbstractSocket::SocketError)), this,
- SLOT(on_ms_socket_error(QAbstractSocket::SocketError)));
+ } while (timer.elapsed() < timeout_milliseconds); // Very expensive spin-wait loop - it will bring CPU to 100%!
+ if (connected)
+ {
+ // Connect a one-shot signal in case the master server disconnects randomly
+ QObject::connect(ms_socket, SIGNAL(error(QAbstractSocket::SocketError)),
+ this, SLOT(on_ms_socket_error(QAbstractSocket::SocketError)));
break;
}
- else {
+ else
+ {
ms_socket->abort();
ms_socket->close();
}
@@ -172,30 +179,29 @@ void NetworkManager::on_srv_lookup()
connect_to_master_nosrv();
else
emit ms_connect_finished(connected, false);
-#endif
+ #endif
}
void NetworkManager::on_ms_nosrv_connect_success()
{
emit ms_connect_finished(true, false);
- QObject::disconnect(ms_socket, SIGNAL(connected()), this,
- SLOT(on_ms_nosrv_connect_success()));
+ QObject::disconnect(ms_socket, SIGNAL(connected()),
+ this, SLOT(on_ms_nosrv_connect_success()));
- QObject::connect(ms_socket, SIGNAL(error(QAbstractSocket::SocketError)), this,
- SLOT(on_ms_socket_error(QAbstractSocket::SocketError)));
+ QObject::connect(ms_socket, SIGNAL(error(QAbstractSocket::SocketError)),
+ this, SLOT(on_ms_socket_error(QAbstractSocket::SocketError)));
}
void NetworkManager::on_ms_socket_error(QAbstractSocket::SocketError error)
{
- qWarning() << "Master server socket error:" << ms_socket->errorString() << "("
- << error << ")";
+ qWarning() << "Master server socket error:" << ms_socket->errorString()
+ << "(" << error << ")";
// Disconnect the one-shot signal - this way, failover connect attempts
// don't trigger a full retry
QObject::disconnect(ms_socket, SIGNAL(error(QAbstractSocket::SocketError)),
- this,
- SLOT(on_ms_socket_error(QAbstractSocket::SocketError)));
+ this, SLOT(on_ms_socket_error(QAbstractSocket::SocketError)));
emit ms_connect_finished(false, true);
@@ -204,8 +210,7 @@ void NetworkManager::on_ms_socket_error(QAbstractSocket::SocketError error)
void NetworkManager::retry_ms_connect()
{
- if (!ms_reconnect_timer->isActive() &&
- ms_socket->state() != QAbstractSocket::ConnectingState)
+ if (!ms_reconnect_timer->isActive() && ms_socket->state() != QAbstractSocket::ConnectingState)
connect_to_master();
}
@@ -214,24 +219,27 @@ void NetworkManager::handle_server_packet()
QByteArray buffer = server_socket->readAll();
QString in_data = QString::fromUtf8(buffer, buffer.size());
- if (!in_data.endsWith("%")) {
+ if (!in_data.endsWith("%"))
+ {
partial_packet = true;
temp_packet += in_data;
return;
}
- else {
- if (partial_packet) {
+ else
+ {
+ if (partial_packet)
+ {
in_data = temp_packet + in_data;
temp_packet = "";
partial_packet = false;
}
}
- QStringList packet_list =
- in_data.split("%", QString::SplitBehavior(QString::SkipEmptyParts));
+ QStringList packet_list = in_data.split("%", QString::SplitBehavior(QString::SkipEmptyParts));
- for (QString packet : packet_list) {
+ for (QString packet : packet_list)
+ {
AOPacket *f_packet = new AOPacket(packet);
ao_app->server_packet_received(f_packet);