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2020-02-23what was graphmeme even fotsD
2020-02-23handle all types of musiclistssD
2020-02-23replace music loadingsD
2020-02-23detect == as music startsD
2020-02-23move the click event back to the slotssD
2020-02-23connect the signal to char_clickedsD
2020-02-23the charselect works againsD
2020-02-21make network debug depend on if its a debug build or notsD
2020-02-21same heresD
2020-02-21character is a little nondescriptive for the buttonsD
2020-02-21only load bass plugins when bass is includedsD
2020-02-21combine these conditionssD
2020-02-21put the old char loading backsD
2020-02-21remove fucksD
2020-02-21replace mycourt_fucksD
2020-02-21area count got renamedsD
2020-02-21looping wasnt insD
2020-02-21fix audiosD
2020-02-21put minor version backsD
2020-02-21Merge branch 'master' into 2.7stonedDiscord
2020-02-20Remove QtApng dependencyCrystalwarrior
2020-01-22maybe at some point, someone will try this againsD
2020-01-22Revert "Removed android."sD
This reverts commit a88de1563b5699ef16d73cbcdfd867da9d887795.
2020-01-17Network effects folder so you don't need to modify your own char.ini to see ↵Crystalwarrior
custom effects
2020-01-15Separate screenshake options button from effects options buttonCrystalwarrior
Add a color logging option button Update version to 2.8.2
2020-01-15i am REtArdCrystalwarrior
Fixed a major bug that crashed the clients on chatting + broke a lot of assets because of a single `.` boi anywhere in the filepath.
2020-01-03Remove borders for chatlogsCrystalwarrior
2019-12-28Allow colors in server chatlogsCrystalwarrior
2019-12-27excuse me what the fuckCrystalwarrior
2019-12-27UGH I BROKE BACKWARDS COMPATIBILITY NOW I'M SCRAMBLING TO FIX ITCrystalwarrior
2019-12-26redundant headers in projectfilesD
2019-12-23Merge pull request #113 from Parazoid/patch-1stonedDiscord
add flash and screenshake documentation
2019-12-23add flash and screenshake documentationParadox
Updated README to document the screenshake and flash in-character markup options.
2019-12-06Update readme with wiki linkCrystalwarrior
2019-12-05Add a message delay modifier when punctuation is reached to simulate Ace ↵Crystalwarrior
Attorney 1 chat parsing (replicating the effect where characters would make a short pause, as if saying the line out loud) TODO: Make this a configurable thing
2019-11-22actually fix the chat instead of breaking itCrystalwarrior
2019-11-21Set version to 2.8.1 woop woopCrystalwarrior
2019-11-18Fix a bug where user would be unable to speak if the BG changed when someone ↵Crystalwarrior
else was speaking Make it so blip sounds are accessed in base/sounds/blips/* if such a path exists
2019-11-04"temporarily" simplify code by stripping long since botched and unused AO1 ↵Crystalwarrior
backwards compatibility
2019-11-04Fix the sound bonanza so they actually playCrystalwarrior
sfx player and blip player now both account for extension-less sound paths and also correctly handle paths that do provide the extension.
2019-11-04Fix screenshaking only shaking down rightCrystalwarrior
2019-11-04add .opus supportCrystalwarrior
2019-11-04If def/pro/jud/hld/hlp are missing, put the character in pos wit instead of ↵Crystalwarrior
showing broken bg.
2019-11-04Make the music search bar search in music metadata instead of just the ↵Crystalwarrior
displayed name (aka the filepath) Make sfx player able to play sfx without the file extension provided Allow blipsounds to seek in blips/ folder to allow better categorization, as well as direct sound references add get_emote_blip for detecting the blipsound used by an emote. Currently unused. Less strict/hardcoded custom objection detection system Allow system (charid -1) messages, and don't do the same message detection on blankposting Allow objection, hold it, take that and custom sound players to detect sounds that are not exclusively .wav
2019-10-23Merge branch 'master' of https://github.com/Crystalwarrior/KFO-ClientCrystalwarrior
2019-10-23Allow gender (blip sounds) that don't use sfx-blip naming conventionCrystalwarrior
Fix "prezoom" packet being ignored Allow char.ini's to indicate a zoom w/ preanimation by using emote_mod=4 ((ALL OF THESE ARE UNTESTED - TESTING NEEDED!))
2019-10-22Update README.mdCrystalwarrior
2019-10-22Update README.mdCrystalwarrior
2019-10-22Update README.mdCrystalwarrior
2019-10-20oopsCrystalwarrior