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2019-10-03Positional evidence implemented. Click a button to change between ↵Crystalwarrior
private/global evidence list. There's also a button to transfer evidence to global/private, context sensitive. TODO: Save/load private evidence list
2019-10-03Add support for backgrounds outside of predefined positions, grabbing the ↵Crystalwarrior
overlay from X_overlay.png/.gif/.webp/etc.
2019-10-02Add rightclick context menus to sfx dropdown, iniswap dropdown and effects ↵Crystalwarrior
dropdown to open the ini's and respective folders try to fix settings menu (I failed)
2019-10-02Rewrite pairing character ordering logic to instead operate based on a ↵Crystalwarrior
user-accessible drpodown menu (it's a dropdown for the future when there's more options) Fix current charmovie breaking offsets Make pairing offsets applicable even without a pairing partner, making it a generic offset Fix the chat message hardcoding max colors to 8 (when it should be max_colors) Come up with a way to convey the ordering information without creating an extra new packet in a cool way (backwards compatibility AND less clutter!) More info on the evidence_x and evidence_ok tooltips Don't mute music when you switch to CSS anymore
2019-10-01Fix music volume being weird due to m_volume being shared by ambience and ↵Crystalwarrior
music at the same time Fix version= being wrong
2019-10-01Make screenshakes work with preanim delaysCrystalwarrior
2019-10-01Fix some read_file errors on effect loadingCrystalwarrior
Make FM packet only fetch music, and new FA packet to fetch areas (this way you don't have to reload the entire music list just to get new areas) Fix a possible segfault with emote lists if emote list size is bad Hide casing button if server doesn't support casing Hide the remove buttons by default for iniswaps and sfx list so they're not clickable when they shouldn't be Prevent background from being displayed unless the server asked us to Fix some redundancy surrounding current_side Rework music list so list_music doesn't care about search bar and the hiding is actually done in the search function Implement text centering, rightening and justifying Fix text scrolling meme that happened with \n and skipped chars Fix the pos dropdown not actually caring if you selected jur and sea pos. Fix the pos dropdown sending like a million packets when scrolled through. Prevent characters from being incorrectly resized if a different-scaled character speaks Fix character select screen letting you choose characters that the server doesn't want us to be
2019-09-29Bump up version numbers to 2.8.0Crystalwarrior
2019-09-29Mysterious super-similar-to-AA font, please don't elude me.Crystalwarrior
2019-09-29MMMYEAH THIS BIT REQUIRES ME TO UPDATE THE ACTUAL DOCKERFILE.Crystalwarrior
2019-09-29Update Bass.dll headers to newer versionCrystalwarrior
Remove a bunch of comments Add lqapng and lqwebp to try and get apng and webp support to fuckin load already
2019-09-29Make the client select a default font that resembles classic AA font the ↵Crystalwarrior
most (cleartype off, MS Sans) Create a better method to replace trailing whitespace with proper HTML representation Don't bother rendering the string character-by-character to prevent any latency happening with instant text speed
2019-09-28Strip out QRandomGenerator because it's "too new" of a module (linux build ↵Crystalwarrior
does not compile with it) Add QPluginLoader checks for qapng and qwebp
2019-09-28Fix AOEvidenceDisplay not respecting the size of the viewport properly and ↵Crystalwarrior
breaking if a static image was used for evidence appearance Fix an issue with chat message being resized before the chat box is in reload theme
2019-09-28Overhaul the evidence system:Crystalwarrior
You can now press the checkmark to save evidence. The checkmark only appears when your edited evidence differs from evidence on the server. You will now be alerted if you try to exit out of the evidence with unsaved changes (pressing "X") Fix double-clicking on image name not doing anything You will now be alerted if the evidence changed as you were editing it Add tooltips Make an evidence_close function that can be referred to from multiple places
2019-09-27Add cute color icons to color dropdown uiCrystalwarrior
Fix current_side not using the character's preferred one after changing character Add cool tool tip describing how to do cool select+color thing Fix chatlogpiece not appending ": " in the log files
2019-09-27Fix ic chatlogs displaying escaped htmlCrystalwarrior
2019-09-27Display the first character of the ic message right away instead of having a ↵Crystalwarrior
delay
2019-09-27i did itCrystalwarrior
i did the thing Final overhaul of filter_ic_text Fix spoken colors not being actually spoken Fix a message of ()()()() spamming idle/talking animations (instead it just does the idle animation until you feed it an actual character) Prevent spamming of play_idle and play_talking on the fastest text speed Properly escape html and construct a message that works with characters &, <, >, ", etc. for filter_ic_text Turn whitespace into html entities to prevent html from eating it up (alternative/better solution would be to erase excessive whitespace entirely but yaknow, some niche applications, whatever) Fix filter_ic_text not displaying the best string it could in ic logs (strip html, display newlines as \n, etc.) Scroll the scrollbar of the message box correctly according to some real wacky magic stuff I'm doing here. Let's hope there's no situations where it desyncs from the actual text.
2019-09-25help me jesusCrystalwarrior
HTML gotta be like escaped n shit
2019-09-25Fix issue with ao line edit not correctly preserving selectionCrystalwarrior
Resolve a segfault with text formatting Implement ability to color text inline by selecting text and using the color dropdown TODO: allow html characters to be used for coloring text, oof
2019-09-25Optimize color markdown stuff properly by creating lists and preloading thingsCrystalwarrior
2019-09-25Fix objections botching up single frame preanims, etc.Crystalwarrior
2019-09-25Hellcommit of doom and sufferingCrystalwarrior
Create two new helper functions - get_chat_markdown and remake read_char_ini_tag to be read_ini_tags for more general purpose Modify aolineedit to support preserving selection after unfocusing (building this for using dropdown list for setting colors), as well as remove the setReadOnly functionality and use it in signals instead Overhaul the color system to get rid of inline colors, allow full customization of colors and usage of configuration files for every facet of how a color functions (should we be talking, should we remove that markdown char, etc.) Complete overhaul of color markdowns system TODO: Make this thing not lag to hell, fix chat messages hogging the IC as the animation never ends apparently
2019-09-24Change all instances of "colour" to "color" for consistency's sakeCrystalwarrior
Overhaul inline colors system to properly support additive text and further expansion Add two new colors - Gray and Blank, the latter being used for IC parsing. Instead of adding text symbol by symbol, reveal more of the already-rendered text instead so that it properly anticipates words that need to be on the newline. Changed the append_ic function slightly so it appends ": " to text only after it's no longer needed. Made gray color less inconsistent with everything else
2019-09-24Fix an issue with AOCharmovie hanging on frame1 animationsCrystalwarrior
Fix an issue with the logger screwing up the server folder name string if character ' was used
2019-09-24Fix some tooltipsCrystalwarrior
Workaround for music list updates forcing the music list to collapse, prioritize expanding it instead. (ISSUE: does not fix the underlying problem of the music list inexplicably collapsing/expanding. Need to preserve info for that somewhere.) Fix additive chat not showing up for anyone that's not yourself (Todo: update server code to do the proper checking)
2019-09-24Remove a useless theme folderCrystalwarrior
2019-09-24Fix a bug with music search that didn't show the item's parent when it's ↵Crystalwarrior
being searched for
2019-09-24When the background is changed, display it in the correct position as ↵Crystalwarrior
dictated by the server packets Add a new "set pos" packet Udpate the pos dropdown according to the current pos
2019-09-23Make music list a QTreeWidget instead for easier category searching, etc.Crystalwarrior
Temporarily allow music suffix until I let the client perform a fileExists check similar to how images are handled (.mp3? play mp3, if not mp3, play .ogg, etc. etc.)
2019-09-21Clear the screen and display the background in the correct position when ↵Crystalwarrior
background change func is called
2019-09-20Tweak the ambience/crosfade layer to fade in regardless of another sample ↵Crystalwarrior
being there Fix music not being looped sometimes Prevent channel less than 0 from being passed Set up a new music display element with an attached music name, it displays a scrolling text of the currently playing music Fix music packet processing issues Make SFX slider responsible for all music channels besides 0 (actual music) scrolltext.cpp code recipe was taken from https://stackoverflow.com/questions/10651514/text-scrolling-marquee-in-qlabel - thanks to leemes for that one, I only adapted it for newer C++ version and tweaked some stuff.
2019-09-20Allow realizationflash, prosecution_speedlines and defense_speedlines to be ↵Crystalwarrior
changed in a similar way shouts can be changed from the character, as well as misc folder, etc. Same for chat indicator Rename themes/ name of shouts from "objection.gif" to "objection_bubble.gif" naming convention for consistency Reorganize the default theme a bit as well as to support new elements Fix the background size not being updated properly due to bad order of reload theme Set up proper tooltips for sfx dropdown, iniswap dropdown, custom objection
2019-09-20Make ui_additive_button insert a whitespace character at the start of the ↵Crystalwarrior
message when you use it (to make it so by default, the added message will have that space, but you can safely remove it if you need to) Support for aomovie to check inside the character folder for relevant stuff if p_char is provided
2019-09-20*better-rer* character scaling algorithmCrystalwarrior
2019-09-20Better scaling algorithm for characters of variable sizeCrystalwarrior
2019-09-20Revert buttons using setIcon and use a better stylesheet method insteadCrystalwarrior
Fix evidence buttons and emote buttons being hardcoded size
2019-09-20I dunno what the fuck was I doing for the past 4 hours but I made ↵Crystalwarrior
crossfading music work. Music packets can receive channel to play the song in and the crossfading option too.
2019-09-18Get rid of some debug textCrystalwarrior
2019-09-18emote_button_size,evidence_button_size added to courtroom_design.iniCrystalwarrior
evidence_name, evidence_image_name, evidence_description added to courtroom_fonts.ini
2019-09-18Concurrent evidence updating!Crystalwarrior
Similar to the way Google Docs work, the evidence will be updated immediately as you make any changes to it.
2019-09-18use SetIcon for AOEmoteButton instead of stylesheetsCrystalwarrior
Fix aolineedit not sending the double_clicked signal Add tooltips for emotes that display the number and the emote_comment (name) Add similar tooltips to evidence buttons Resolve an issue where you could edit evidence name without double-clicking a piece of evidence first
2019-09-18Evidence and emotes reloading when reload_theme is pressedCrystalwarrior
Update evidence a bit and change the way it sets images to something much better and less confusing Update the hovering logic a bit so there's less weird occurences happening e.g. evidence button is deleted
2019-09-18When the realization button is pressed, update the Effects thing too.Crystalwarrior
2019-09-18Fix a bug with sound effect from misc/ folder not being readCrystalwarrior
Make an "effects_icon_size" entry in courtroom_design.ini for scaling the buttons in the effects list
2019-09-18Bugfixes for the thing and how it orders thingsCrystalwarrior
2019-09-18Make effects stop when next message is receivedCrystalwarrior
2019-09-18make icons for effects n shitCrystalwarrior
they're grabbed from the effects/icons/*same name as effects* gotta be .png or w/e i need my sleep
2019-09-18Implement effects system that reads your folder in theme/effects, or ↵Crystalwarrior
misc/<folder name>/<effects> Add an effect packet Allow aomovie to be fed a direct path Add some really terrible helper functions that shouldn't exist, sorry.