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2026-03-29Support Secure WebSocketOsmium Sorcerer
Add full WSS support to public server list (using wss_port, overriding insecure port), favorite servers list, and direct connections, and show which servers are secure. Revert the upstream's removal of `legacy` ServerInfo field, as I use it to filter out legacy servers. To differentiate schemes, the `scheme` field is used, either "ws" or "wss". I don't see the reason to add "tcp" protocol when we don't even support it. For the UI, add icons for secure and insecure connections. Highlight secure servers with a green background. In the favorite server dialog, a checkbox was added to select whether the server is using WSS. In the direct connection dialog, support "wss" scheme and default ports: 80 for WS, 443 for WSS, as per the WebSocket specification.
2024-07-12Add playerlist widget element (#996)Salanto
* Commit * Boyfailure code commit * Cooking code spaghetti * Accidental overwrite recursive function call hell * Implemented player list * Add partial moderator widget Sleepy time! Hee-Hoo! * Moderator Dialog - Step 1 - WIP * Appease the clang gods * Clang appeasement policy * *sacrifices goat to clang* * Added player report, reworked implementation, ... * Added player-specific report * Reworked implementation * No longer uses JSON. * Removed preset loader. --------- Co-authored-by: TrickyLeifa <date.epoch@gmail.com> Co-authored-by: Leifa <26681464+TrickyLeifa@users.noreply.github.com>
2024-05-15Ported to CMake, ...TrickyLeifa
* Ported the project to CMake * Android and Mac support dropped for the time being. * Tests, BASS and Discord-RPC are now options * Restructured and reformated the project. * Merged `include` and `src` * Renamed `resource` to `data` * Renamed various files * External libraries headers are no longer included in `src` * Replaced header guards with #pragma once * Multiple refactors (keywords, headers) * Added Qt6 compatibility * Removed various unused functions and headers * Reworked AOPacket * When content is passed to AOPacket, it should be ensured that the content is already decoded. * Encoding/decoding are now static methods. * Fixed various memory leaks * Removed animation code for AOImage * AOImage is always using static images * Simplified ChatLogPiece