| Age | Commit message (Collapse) | Author |
|
Add full WSS support to public server list (using wss_port, overriding
insecure port), favorite servers list, and direct connections, and show
which servers are secure.
Revert the upstream's removal of `legacy` ServerInfo field, as I use it
to filter out legacy servers. To differentiate schemes, the `scheme`
field is used, either "ws" or "wss". I don't see the reason to add "tcp"
protocol when we don't even support it.
For the UI, add icons for secure and insecure connections. Highlight
secure servers with a green background.
In the favorite server dialog, a checkbox was added to select whether
the server is using WSS.
In the direct connection dialog, support "wss" scheme and default ports:
80 for WS, 443 for WSS, as per the WebSocket specification.
|
|
* float scaling
* float scaling factor
* aooptions float
* doublespinbox
* header file double
* double it up
* clamp to 0.1
|
|
|
|
|
|
authenticated (#1046)
* Playerlist QoL
* Remove excessive whitespaces
* Add placeholder when displayname is unavailable
|
|
* Use unix timestamp to transmit ban duration
* Cleanup compiler warning due to narrowing conversion
* Fix preanim not being visible
This is apparently not a feature we want from WebAO :^)
* Bump to RC2
* Use std::chrono instead
* Remove random include and debug call
|
|
* Fix transformation mode for layers
Resolve #997
* always use smooth transform resampling for stretched images
* Used fixed frame size
* Implemented resize mode changes
Resolve #999
* Added alias to pixel resize mode
* Added user option
---------
Co-authored-by: in1tiate <32779090+in1tiate@users.noreply.github.com>
|
|
[Feature] Add support for windows position restore
|
|
* Commit
* Boyfailure code commit
* Cooking code spaghetti
* Accidental overwrite recursive function call hell
* Implemented player list
* Add partial moderator widget
Sleepy time! Hee-Hoo!
* Moderator Dialog - Step 1 - WIP
* Appease the clang gods
* Clang appeasement policy
* *sacrifices goat to clang*
* Added player report, reworked implementation, ...
* Added player-specific report
* Reworked implementation
* No longer uses JSON.
* Removed preset loader.
---------
Co-authored-by: TrickyLeifa <date.epoch@gmail.com>
Co-authored-by: Leifa <26681464+TrickyLeifa@users.noreply.github.com>
|
|
|
|
* Remove TCP entry point
Resolve #987
* Remove TCP entry point
* Servers that do not support WebSocket will be marked as `Legacy`
* Removal of TCP connection from the master will follow later.
* Tweaked error message
|
|
|
|
* Reworked favorite server widget
* Renamed `server_type` to `ServerInfo`
* Renamed `connection_type` to `ServerConnectionType`
* Refactored `AOCharButton`
* Reimplemented `AOButton`
* Partially reimplemented `AOEmoteButton`
* Refactored `AOEvidenceButton`
|
|
* Ported the project to CMake
* Android and Mac support dropped for the time
being.
* Tests, BASS and Discord-RPC are now options
* Restructured and reformated the project.
* Merged `include` and `src`
* Renamed `resource` to `data`
* Renamed various files
* External libraries headers are no longer included in `src`
* Replaced header guards with #pragma once
* Multiple refactors (keywords, headers)
* Added Qt6 compatibility
* Removed various unused functions and headers
* Reworked AOPacket
* When content is passed to AOPacket, it should be ensured that the content is already decoded.
* Encoding/decoding are now static methods.
* Fixed various memory leaks
* Removed animation code for AOImage
* AOImage is always using static images
* Simplified ChatLogPiece
|