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2019-09-13Set up screenshake button uiCrystalwarrior
Rewrite Goofball's doScreenshake() function to be much more modular and multi-purpose (also rename to do_screenshake() to match other functions) Add networking needed to make screenshake work. Works with AOV version of tsuserver3 (button screenshake only so far). Add get_theme_pos helper function, currently unused.
2019-09-13Add a tool tip to blip rate settingsCrystalwarrior
Adapt the blip rate to allow variable speed value array sizes
2019-09-13Make log go downwards by defaultCrystalwarrior
Rename kill_music_on_object to objection_stop_music for readability Update blip rate (faster overall, more accurate to the trilogy) - based on AOV values Update default blip rate to be "once every two symbols"
2019-09-13Kill Music on Object optioniamgoofball
(todo: actual functionality, cherrypicked from Goofball's 2.7 branch)
2019-09-12Expand get_image_suffix to fall back on .png lastCrystalwarrior
Reorganize the file_exists checks to be an array iterator instead for much less code duplication and easier ordering of priority Reorganize desk and set_image loading on AOScene class, resolve issues with last_image setting to prevent animations from being restarted when characters talk on the same pos in succession Apply get_image_suffix for seancestand and jurystand searches TODO: At the moment, if you feed a .png shout, it will send the "Done" signal on the first frame (frame 0), not showing you the .png image at all. The shout code should be reorganized to allow static images to be displayed for exactly 720ms - the standard AA objection length. Usage of the timer similarly to the realizationflash.png might be possible.
2019-09-10Expand .apng and .webp support for get_image_suffixCrystalwarrior
Add get_image_suffix for all .gif's so that all animated pieces can be .webp or .apng instead Expand on .webp .apng support and clean up the code somewhat
2019-08-19read and store qt audio devicestonedDiscord
2019-08-05removed meaningless modifiers (see ↵David Skoland
https://software.intel.com/en-us/articles/cdiag858)
2019-07-27Bump version to 2.6.2 (#87)oldmud0
2019-07-20Merge branch 'bass-optional' into 'master'oldmud0
Bass+discord optional See merge request AttorneyOnline/AO2-Client!59
2019-07-20Revert "More bug fixing."cents02
This reverts commit ca84ba516fc892deaeafc18b23ad5a06822b29f5
2019-07-20Merge branch 'master' into 'bass-optional'stonedDiscord
# Conflicts: # Attorney_Online.pro # include/aoapplication.h
2019-07-12Less insane debugging; minor refactoring (!75)David Skoland
2019-03-12gcc didn't like thatstonedDiscord
2019-02-01bump the version number to 2.7.2iamgoofball
2019-02-01bugfixes and shitiamgoofball
2019-01-23multithread the music **harder**iamgoofball
2019-01-23>>>>multi-threading the frame sfx/screenshake/flashesiamgoofball
2019-01-21final commitiamgoofball
2019-01-21Remove constexpr from aoapplication.holdmud0
2019-01-19Fix bug with simultaneous shakesiamgoofball
2019-01-18Add screenshake, frame-specific effects, looping SFX, and clientside music ↵iamgoofball
looping Committed by patch since Goof is currently banned on GitHub for no good reason.
2019-01-03Bump version to 2.6.1oldmud0
2018-12-26moved headers into include and cpp files into src + logo into resourceDavid Skoland