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cache them for optimization. The cache is cleared when a new animation is played.
Resolve an issue where if a preanim transitions into (a)idle it would get stuck on the first frame of that (removed the ticker->stop();)
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loaded now.
HOWEVER, there's lag when the image is first loaded due to the aspect ratio and sizing (at least with .apng's).
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Issue: absolutely fucking broken, needs shittons of fixing or ditching. Might not be that efficient, anyway.
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play_talking and play_idle reduced in useless code
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