| Age | Commit message (Collapse) | Author |
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fully networked and ready for the server
Adjust some pointless static bool casts to be actual logic checks
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server supports it
Reorganize charmovie.h a bit and make some functions private
Add a new helper function "read_char_ini_tag" which returns a qstringlist of all key=value strings associated with the tag
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flash, sound effects, etc.
Fix screenshake animation modifying the default positions of shook elements
Fix aomovie sometimes not playing the last frame and causing lagspikes due to the delay() method
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Partially bring back the differing [Time] duration variable, however, the speed of the image will not be adjusted to accomodate it due to the need for using m_reader to read through every frame to determine the final full delay value (which tanks performance).
Comment all the functions for the charmovie in aocharmovie.h
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cache them for optimization. The cache is cleared when a new animation is played.
Resolve an issue where if a preanim transitions into (a)idle it would get stuck on the first frame of that (removed the ticker->stop();)
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loaded now.
HOWEVER, there's lag when the image is first loaded due to the aspect ratio and sizing (at least with .apng's).
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Issue: absolutely fucking broken, needs shittons of fixing or ditching. Might not be that efficient, anyway.
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play_talking and play_idle reduced in useless code
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