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path: root/include/aocharmovie.h
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2019-09-20Better scaling algorithm for characters of variable sizeCrystalwarrior
2019-09-16Add additive text option where your messages are added to your previous one, ↵Crystalwarrior
fully networked and ready for the server Adjust some pointless static bool casts to be actual logic checks
2019-09-16Update preanim_timer to follow the weird ass time_mod constantCrystalwarrior
2019-09-15Implement networking for frame-specific effects data sending/parsing if the ↵Crystalwarrior
server supports it Reorganize charmovie.h a bit and make some functions private Add a new helper function "read_char_ini_tag" which returns a qstringlist of all key=value strings associated with the tag
2019-09-15Finally implement frame-specific effects such as screenshake, realization ↵Crystalwarrior
flash, sound effects, etc. Fix screenshake animation modifying the default positions of shook elements Fix aomovie sometimes not playing the last frame and causing lagspikes due to the delay() method
2019-09-15Add a bunch of cool refactors to support variable speed percentageCrystalwarrior
Partially bring back the differing [Time] duration variable, however, the speed of the image will not be adjusted to accomodate it due to the need for using m_reader to read through every frame to determine the final full delay value (which tanks performance). Comment all the functions for the charmovie in aocharmovie.h
2019-09-15Load frames as they're needed instead of loading everything at once, and ↵Crystalwarrior
cache them for optimization. The cache is cleared when a new animation is played. Resolve an issue where if a preanim transitions into (a)idle it would get stuck on the first frame of that (removed the ticker->stop();)
2019-09-14Optimize the heck out of animated images. There is no lag after the image is ↵Crystalwarrior
loaded now. HOWEVER, there's lag when the image is first loaded due to the aspect ratio and sizing (at least with .apng's).
2019-09-14Use a ticker and QImageReader instead of QMovieCrystalwarrior
Issue: absolutely fucking broken, needs shittons of fixing or ditching. Might not be that efficient, anyway.
2019-09-14Allow [Time] to be blank for pre-anims to not be required to use itCrystalwarrior
play_talking and play_idle reduced in useless code
2018-12-26moved headers into include and cpp files into src + logo into resourceDavid Skoland