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2019-09-12Fix compilation errorCrystalwarrior
Allow realization flashes to be animated images by making them AOMovies Eploit the newly added 'duration' system for realization AOMovie
2019-09-12Remove unecessary hard-coded timers for the witness testimony .pngCrystalwarrior
Make the witness testimony use AOMovie instead of AOImage Remove pointless "testimony_in_progress" variable CONTROVERSIAL: Make the witness testimony indicator be position-ignorant so as to reduce the amount of hardcoding and allow broader usage of the witness testimony system (For example, Danganronpa investigation indicator, etc.) - This should not affect how the testimony indicator is received currently, as witness testimony usually requires the entire rest of the court to shut up until the cross-examination either way.
2019-09-12Allow AOMovie to have timers that take priority over the animated image ↵Crystalwarrior
frame count Set it up so feeding the timer value when playing the AOMovie would use the timer but only in cases where a non-animated image is used Update shouts and wtce to pass the 'duration' argument which will be used if the image used is non-animated. Otherwise, prioritize the animated image duration.
2019-09-12Expand get_image_suffix to fall back on .png lastCrystalwarrior
Reorganize the file_exists checks to be an array iterator instead for much less code duplication and easier ordering of priority Reorganize desk and set_image loading on AOScene class, resolve issues with last_image setting to prevent animations from being restarted when characters talk on the same pos in succession Apply get_image_suffix for seancestand and jurystand searches TODO: At the moment, if you feed a .png shout, it will send the "Done" signal on the first frame (frame 0), not showing you the .png image at all. The shout code should be reorganized to allow static images to be displayed for exactly 720ms - the standard AA objection length. Usage of the timer similarly to the realizationflash.png might be possible.
2019-09-11Add clear_music and clear_areasCrystalwarrior
Comment out the index as it can be potentially confusing alongside "true" area numbers Add "FM" to Packet Received that would reload the areas and music list TODO: Test this with arup systems
2019-09-10Prevent the animated background/foreground from restarting itself if the ↵Crystalwarrior
image is the exact same as the currently playing one
2019-09-10Expand .apng and .webp support for get_image_suffixCrystalwarrior
Add get_image_suffix for all .gif's so that all animated pieces can be .webp or .apng instead Expand on .webp .apng support and clean up the code somewhat
2019-08-20doubleclick to join a serverstonedDiscord
2019-08-19read and store qt audio devicestonedDiscord
2019-08-19list audio devices (doesn't apply it yet)stonedDiscord
2019-08-17OOP :convenience_store:stonedDiscord
2019-08-17fix qaudio volumestonedDiscord
2019-08-08Merge pull request #88 from AttorneyOnline/i18nstonedDiscord
I18n
2019-08-05removed meaningless modifiers (see ↵David Skoland
https://software.intel.com/en-us/articles/cdiag858)
2019-08-05language settingstonedDiscord
2019-07-29what was gbp thinkingstonedDiscord
2019-07-28Make all strings translatableoldmud0
2019-07-27Bump version to 2.6.2 (#87)oldmud0
2019-07-22Remove C style char buffer in favor of QByteArraywindrammer
2019-07-20Merge branch 'bass-optional' into 'master'oldmud0
Bass+discord optional See merge request AttorneyOnline/AO2-Client!59
2019-07-20Revert "More bug fixing."cents02
This reverts commit ca84ba516fc892deaeafc18b23ad5a06822b29f5
2019-07-20Merge branch 'master' into 'bass-optional'stonedDiscord
# Conflicts: # Attorney_Online.pro # include/aoapplication.h
2019-07-12Less insane debugging; minor refactoring (!75)David Skoland
2019-07-02Merge branch 'ci' into 'master'oldmud0
2019-05-09Text is now advanced based on graphemes, rather than bytes.Cerapter
2019-03-13saves space i guessstonedDiscord
2019-03-12qt musicstonedDiscord
2019-03-12sfx tested and worksstonedDiscord
2019-03-12qt can play the blips just finestonedDiscord
2019-03-12gcc didn't like thatstonedDiscord
2019-02-01bump the version number to 2.7.2iamgoofball
2019-02-01bugfixes and shitiamgoofball
2019-01-23Case Announcer: Witness Support also some other shitiamgoofball
2019-01-23multithread the music **harder**iamgoofball
2019-01-23Multithreaded filtering of the character listiamgoofball
2019-01-23Multithreaded character generation TODO: fix loading screeniamgoofball
2019-01-23>>>>multi-threading the frame sfx/screenshake/flashesiamgoofball
2019-01-21final commitiamgoofball
2019-01-20Bugfixes and blip speedsiamgoofball
2019-01-21Remove constexpr from aoapplication.holdmud0
2019-01-19Suffix-independent Music, Mod Music List, looping bugfixes, easter eggs, etc.iamgoofball
2019-01-19Fix bug with simultaneous shakesiamgoofball
2019-01-18Add screenshake, frame-specific effects, looping SFX, and clientside music ↵iamgoofball
looping Committed by patch since Goof is currently banned on GitHub for no good reason.
2019-01-03Bump version to 2.6.1oldmud0
2018-12-26including the bass header file is fine honestlyDavid Skoland
2018-12-26moved headers into include and cpp files into src + logo into resourceDavid Skoland
2018-08-03Static linking for Windows.Cerapter