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AgeCommit message (Expand)Author
2019-07-12Less insane debugging; minor refactoring (!75)David Skoland
2019-07-02Merge branch 'ci' into 'master'oldmud0
2019-05-09Text is now advanced based on graphemes, rather than bytes.Cerapter
2019-03-13saves space i guessstonedDiscord
2019-03-12qt musicstonedDiscord
2019-03-12sfx tested and worksstonedDiscord
2019-03-12qt can play the blips just finestonedDiscord
2019-03-12gcc didn't like thatstonedDiscord
2019-02-01bump the version number to 2.7.2iamgoofball
2019-02-01bugfixes and shitiamgoofball
2019-01-23Case Announcer: Witness Support also some other shitiamgoofball
2019-01-23multithread the music **harder**iamgoofball
2019-01-23Multithreaded filtering of the character listiamgoofball
2019-01-23Multithreaded character generation TODO: fix loading screeniamgoofball
2019-01-23>>>>multi-threading the frame sfx/screenshake/flashesiamgoofball
2019-01-21final commitiamgoofball
2019-01-20Bugfixes and blip speedsiamgoofball
2019-01-21Remove constexpr from aoapplication.holdmud0
2019-01-19Suffix-independent Music, Mod Music List, looping bugfixes, easter eggs, etc.iamgoofball
2019-01-19Fix bug with simultaneous shakesiamgoofball
2019-01-18Add screenshake, frame-specific effects, looping SFX, and clientside music lo...iamgoofball
2019-01-03Bump version to 2.6.1oldmud0
2018-12-26including the bass header file is fine honestlyDavid Skoland
2018-12-26moved headers into include and cpp files into src + logo into resourceDavid Skoland
2018-08-03Static linking for Windows.Cerapter