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2024-05-15Ported to CMake, ...TrickyLeifa
* Ported the project to CMake * Android and Mac support dropped for the time being. * Tests, BASS and Discord-RPC are now options * Restructured and reformated the project. * Merged `include` and `src` * Renamed `resource` to `data` * Renamed various files * External libraries headers are no longer included in `src` * Replaced header guards with #pragma once * Multiple refactors (keywords, headers) * Added Qt6 compatibility * Removed various unused functions and headers * Reworked AOPacket * When content is passed to AOPacket, it should be ensured that the content is already decoded. * Encoding/decoding are now static methods. * Fixed various memory leaks * Removed animation code for AOImage * AOImage is always using static images * Simplified ChatLogPiece
2024-03-25Fix frame effect on frame 0 playing twice on playback start (#945)in1tiate
2023-05-312.10.1 Changes (#888)Salanto
* Utilise .ui file to create settings dialog (#858) * Remove config loading from AOApplications Removes most, but not all config functions from AOApplication and moves them into their own class. Not even remotely done here. but holy shit I'm tired. * First steps towards UI file * Fixed your UI layout issue * Leifa bullies me * Set all the setters Reminder : Figure out why username and ooc_name exist. Are they the same? Maybe. Maybe not. Gonna have to look at it and migrate the key. Todo : Cleanup key naming. Most of these are terrible, imprecise or I just don't like them. * Make layout appear proper * Minor option dialog update * Hookup AOOptionsdialogue to Options Getter/setter Not done yet, but parts of the options interactions work again. * More settings menu working * Mostly working settings dialogue Restore default and cancel still need work * Fix asset widget * Tooltips Also removes the commented out tooltip code * Finish Tooltips Move widget implementation to its own folder * Migrate callwords to config.ini Also correct sleep deprived code. * Fix widget translation * Language dropdown changes We might want to look into doing this a bit better. * Remove QSettings from AOApplication Try cleaning up stray references to said object anymore * Fix constructor order to prevent runtime crash * Slightly sort implementation file * Remove unused label declarations from header Fix some comments * Formatting * Fix buttons Also fixes restore settings when a restore to default is aborted. * Raise pair list after courtroom construction (#859) * Don't reset evidence selection (#860) They are defaulted in the header. This SHOULD not affect the client negatively. * Hitting the emergency exit (#861) Don't change the widget state when the ID exceeds the current widget list due to pages being changed while evidence is being edited. * add CI and license badge * add contributors * Handle config.temp after confirmation * Deletes config.temp when the user has confirmed they want to keep the current settings. * Make reset to default destructive Don't worry, we ask first! :) * Fix case of self_offset received without a y offset (#864) caused by typos in #701 it's possible for older clients to send x offsets without a y offset. if you think this case is annoying you can remove it in the next version and handle it server-side instead * Change default settings (#839) * Make default config enable features for most cases except for Continuous Playback due to it introducing performance issues according to tooltip and confirmed in testing * Increase log size to 1000 * Default disable animated themes Co-authored-by: Salanto <62221668+Salanto@users.noreply.github.com> Co-authored-by: stonedDiscord <Tukz@gmx.de> * Make it a singleton? Maybe? I dunno? Ask Longbyte * Commit suggestions * More suggestions Also try fixing a memory leak. Not going to well. * Return to dialog Otherwise we don't have Exec. * Cleanup * Deprecate ooc_name, implement username * Remove ooc_name key and copy its value to default_showname if its empty. * Consistent naming in AOOptionsDialog * Clang format * Don't write the username to the showname * Fix theme dropdown being incorrectly set * Bandaid callword playing every message * Remove unused or duplicate includes * More include removals Removes lobby and courtroom direct includes from the dialog source * Burn baby, burn! * Remove reload_theme function * Remove "Case Alert Supported Message" All servers I tested on master supported it. The text is redundant in operation. Co-authored-by: TrickyLeifa <date.epoch@gmail.com> Co-authored-by: stonedDiscord <Tukz@gmx.de> Co-authored-by: oldmud0 <oldmud0@users.noreply.github.com> Co-authored-by: Crystalwarrior <Varsash@Gmail.com> * Cleanup lobby (#880) * Remove config loading from AOApplications Removes most, but not all config functions from AOApplication and moves them into their own class. Not even remotely done here. but holy shit I'm tired. * First steps towards UI file * Fixed your UI layout issue * Leifa bullies me * Set all the setters Reminder : Figure out why username and ooc_name exist. Are they the same? Maybe. Maybe not. Gonna have to look at it and migrate the key. Todo : Cleanup key naming. Most of these are terrible, imprecise or I just don't like them. * Make layout appear proper * Minor option dialog update * Hookup AOOptionsdialogue to Options Getter/setter Not done yet, but parts of the options interactions work again. * More settings menu working * Mostly working settings dialogue Restore default and cancel still need work * Fix asset widget * Tooltips Also removes the commented out tooltip code * Finish Tooltips Move widget implementation to its own folder * Migrate callwords to config.ini Also correct sleep deprived code. * Fix widget translation * Language dropdown changes We might want to look into doing this a bit better. * Remove QSettings from AOApplication Try cleaning up stray references to said object anymore * Fix constructor order to prevent runtime crash * Slightly sort implementation file * Remove unused label declarations from header Fix some comments * Formatting * Fix buttons Also fixes restore settings when a restore to default is aborted. * Raise pair list after courtroom construction (#859) * Don't reset evidence selection (#860) They are defaulted in the header. This SHOULD not affect the client negatively. * Hitting the emergency exit (#861) Don't change the widget state when the ID exceeds the current widget list due to pages being changed while evidence is being edited. * add CI and license badge * add contributors * Handle config.temp after confirmation * Deletes config.temp when the user has confirmed they want to keep the current settings. * Make reset to default destructive Don't worry, we ask first! :) * Fix case of self_offset received without a y offset (#864) caused by typos in #701 it's possible for older clients to send x offsets without a y offset. if you think this case is annoying you can remove it in the next version and handle it server-side instead * Change default settings (#839) * Make default config enable features for most cases except for Continuous Playback due to it introducing performance issues according to tooltip and confirmed in testing * Increase log size to 1000 * Default disable animated themes Co-authored-by: Salanto <62221668+Salanto@users.noreply.github.com> Co-authored-by: stonedDiscord <Tukz@gmx.de> * Make it a singleton? Maybe? I dunno? Ask Longbyte * Commit suggestions * More suggestions Also try fixing a memory leak. Not going to well. * Return to dialog Otherwise we don't have Exec. * Cleanup * Deprecate ooc_name, implement username * Remove ooc_name key and copy its value to default_showname if its empty. * Consistent naming in AOOptionsDialog * Clang format * Don't write the username to the showname * Fix theme dropdown being incorrectly set * Bandaid callword playing every message * Remove unused or duplicate includes * More include removals Removes lobby and courtroom direct includes from the dialog source * Burn baby, burn! * Remove reload_theme function * Remove "Case Alert Supported Message" All servers I tested on master supported it. The text is redundant in operation. * Create preliminary lobby design Attempts to slightly modernize the aging lobby to a scheme more akin to modern server browsers. * Fix missing header, add necessary search lineedits * More UI changes * Start hooking up new UI elements * Hookup Serverbrowser to new UI frontend Still need to fix the favorites AND implement the NEW demolist * Fixup demo ui and make demoserver functional * More demoserver cleanup * Remove jarring ao_app pointer shenigans Still a bit to do before we can safely remove that pointer, but hey, its something. * *unholy screeches* Tried to untangle the tange of dependencies that is connection behaviour * Rip out loading screen Some servers are not even sending proper values anymore, like vanilla, so why keep it? * Optimise includes, format header Lobby should not even have to know what an AOPacket is, smh * Formatting fixes and turn settings menu opening into a signal * Why does netmanager never emit when the server is connected * Fixup final parts About as well implemented as I can do rn. Missing the load screen, but that was more flair than anything else * Correct start page * demo qol Co-authored-by: TrickyLeifa <date.epoch@gmail.com> Co-authored-by: stonedDiscord <Tukz@gmx.de> Co-authored-by: oldmud0 <oldmud0@users.noreply.github.com> Co-authored-by: Crystalwarrior <Varsash@Gmail.com> * Delete rebase artifact * only set setting codec on qt5 * fix old regex * qlocale include was missing * Add default soundfont value + cleaup stream checks * Remove Case Announcement * Add add_server dialog and move logic to options.h * Add Direction Connection Widget and function * Visual Fluff, don't show direct connection on demo screen * Implement ui-file reload and RCC mounting. * Add edit menu to favorites * Add Server remains active when no server is selected * Hack together window title for courtroom I hate this. * Fix incorrect subtheme location code * Cleanup * Make all charicons appear on first join This entire system needs a rework, but this will do for now. Also slightly improves performance by not making it load the character list 4 times, only 2 now :^) closes #854 * Fix evidence hover selector under Qt5 #closes #890 * Remove options calling itself trough pointer * Fix Android CI (#891) * pro gamer move * remove pregenerated android files * version * install old ass android platform * Revert "remove pregenerated android files" This reverts commit c81a94c6fd337e187af61e9dd706fac5cd51bcc0. * switch to 24 * CharButton - Fix enterEvent override in Qt5 Also mark them as override. Also make the preprocessor if a bit less copypastey. * version bump * Update embeeded lobby ui color sheme Shoutout to Dumb Fuck (That is their real discord name). Co-Authored-By: Crystalwarrior <3470436+Crystalwarrior@users.noreply.github.com> * Add changelog.md loading logic from main mount path * Expand tabbar of optional Tabbar widget * Fix order column being incorrectly sized * missed a space * remove fonts * change margins * fix minimum sizes * Allow theme overwrite of settings menu * Cleanup iterator for subthemes * Allow reload of settings menu Might aswell do them all :shrug: * AO base path (#893) * make get_base_path global and move parts that use base to use it * options uses base * sal moved a bunch of code * fix creating case folder --------- Co-authored-by: stonedDiscord <10584181+stonedDiscord@users.noreply.github.com> * Android 2 10 1 (#894) * ask for file permissions before trying to load a file * create armv7 gitignore * extract all the abis * don't fail if the dir exists * Clear options map before reloading the UI * Fix runtime warning for theme/subtheme combobox Shouldn't do the job of something that the template can do for me. Also fix formatting cause it was busted. Also made the subtheme/theme load code not give me cancer. * Sort dropdown numerically to match explorer preview closes #793 * fuck bass * copy mingw * copy other dll * wrong folder * Account for server subtheme * Replace incorrect subtheme check * Settings, not server * Remove debug * Add compatibility code, suppress compiler warning (#896) lobby.cpp: * Added compatibility code so 2.10.1 can run on Qt versions older than 5.14, such as the version that ships with Ubuntu 20.04 courtroom.cpp: * Used a Q_UNUSED macro on an unused variable to suppress a compiler warning * Resolve Qt6(.5.0) compiler errors * Undo incompetence. * Force theme reload on theme change If a user saves a new theme and does not reload the UI it will cause misplacement of widgets inside of courtroom. This is mitigated by forcing a reload. * make speedlines stretch by default (in *actually* non-stupid way this time) (#901) * Rework default volume settings (#903) * rework volume default settings * remove default volume settings in options dialog * make client remember last volume settings instead * fix options starting tab * Reworked direct connect (#906) Resolve issue #905 Works as advertised. * Set join text when double-click on connected server Good enough. I would handle this a bit smarter and lock based on the connection state of NetworkManager, but NetworkManager sucks and I refuse to fix it this close before 2.10.1 is done. * remove unused m_looping * remove useless underflow check * do not fall from server to favorites * Ci android fix (#899) * pro gamer move * remove pregenerated android files * version * install old ass android platform * Revert "remove pregenerated android files" This reverts commit c81a94c6fd337e187af61e9dd706fac5cd51bcc0. * switch to 24 * use android\src\android\templates instead * deprecate "chat" deskmod (#910) * ignore deskmod when zoom speaking * clean up deskmod a bit * adds an enum for deskmods * deprecates the "chat" deskmood * modifies set_scene since it never rly used the deskmod argument meaningfully * actually use the enums i made lol * fix typo * Add credits for lamdacalculus --------- Co-authored-by: TrickyLeifa <date.epoch@gmail.com> Co-authored-by: stonedDiscord <Tukz@gmx.de> Co-authored-by: oldmud0 <oldmud0@users.noreply.github.com> Co-authored-by: Crystalwarrior <Varsash@Gmail.com> Co-authored-by: Crystalwarrior <3470436+Crystalwarrior@users.noreply.github.com> Co-authored-by: stonedDiscord <10584181+stonedDiscord@users.noreply.github.com> Co-authored-by: segfault <128277930+memsecviolator@users.noreply.github.com> Co-authored-by: lambdcalculus <64238778+lambdcalculus@users.noreply.github.com> Co-authored-by: Leifa♥ <26681464+TrickyLeifa@users.noreply.github.com>
2022-12-28Qt6 (#824)stonedDiscord
* Major cleanup of screenshake code * Add pre-5.10 support for screenshake math * more compat, uglier too * add surprise tool * we don't need inline functions * only run qsrand on old versions * Squash compiler warnings * >= not > please * don't set codec in qt6 * switch to new regex * remove qdesktopwidget (was unused) * make enter event an enter event * forgot header file * rename emote_mod enum as there is an enum of the same name in chat_message * regexp * no more codec * fix warning about emote_mod type * change to new qtconcurrent * misc was unused * fix run * change qtconcurrent for music * codecs came back * make CI run on qt6 too * seperate artifacts * qFormatLogMessage is wonky here * maybe actually use the qt version from matrix * change qt version here as well * even lower * use my own fixed installer * use my own fixed version of qapng * get websockets * minor spelling mistake * yOu nEeD aDdOnS * aaaaaaaaaaaaaaaaaaaaaaaaaaaaa * Revert "maybe actually use the qt version from matrix" This reverts commit 7ab6b1b4c2f1200318d52f325efd2ef46c3fbd6a. * Revert "Revert "maybe actually use the qt version from matrix"" This reverts commit a6f7c5bedf214a1992c15b296edd195f96a9196a. * use jurplels again * Revert "use jurplels again" This reverts commit 5795474bca64590f1479af3ccbf7d8cc57f427e7. * revert CI to master * main not master Co-authored-by: in1tiate <woodward.randall02+github@gmail.com>
2022-05-21Fix a segfault caused by animated desks and switching to area without a desk ↵Crystalwarrior
(#718) * Fix a segfault caused by animated desks because aolayer did not make sure that movie_delays is not empty This happened because kill() did not actually reset the max_frames. Fix that too. * do the thingy longbyte said
2022-01-08Don't restart background if background is unchangedoldmud0
2022-01-08Fix more race conditions in AOLayer loadingoldmud0
- Uninitialized exit_loop variable - Previous load task should stop completely before starting new load task
2022-01-08Fix static effects not appearingoldmud0
Static effects should be treated as infinitely looping animations.
2022-01-05Fix MSVC builds freezing due to AOLayer concurrency issueoldmud0
Variables accessed across threads should be atomic. Also gave AOLayer its own thread pool and switched some lock calls to use QMutexLocker semantics.
2021-12-25Change master chat in courtroom to debug logoldmud0
Since the MS chat has been disabled for quite some time now (and we aren't planning on bringing it back since Discord, Guilded etc. have better chat features), I decided to go ahead and change the pane into a debug log to keep it useful and avoid creating a gaping hole in themes. Though, maybe it is worth removing the whole switcher and keeping the debug log hidden away where it can't scare people.
2021-12-11Update slots/signals to Qt5 connection style and eliminate some clazy warningsSalanto
2021-09-18Fix background positions with no desk inheriting the previous position's ↵Rosemary Witchaven
desk (#598) * kill bglayer if file not exist * kill ALL layers if file not found
2021-08-30Use event filters instead of subclassing QLineEdit and QPlainTextEdit (#587)Rosemary Witchaven
* replace aolineedit and aotextedit with event filters * use a button to make evidence editable instead of double click
2021-08-24Fix an infinite hang when loading the pair character, fix strange undesired ↵Rosemary Witchaven
behavior of the pair character (#586) * sanity check if the frame we're waiting on isnt nonexistent * consolidate conditionals
2021-08-13asynchronously load animations for bigly performant gainzin1tiate
2021-08-11wait for thread to finish before starting new onein1tiate
2021-08-11comment out debug_moviein1tiate
2021-08-11debug_movie fixesin1tiate
2021-08-11preload next frame before ticking overin1tiate
2021-06-06Merge branch 'master' into feature/mountingoldmud0
2021-06-05Finish mounting featureoldmud0
To pull this one off, a new class called VPath was created that denotes "virtual" paths that can exist anywhere among the list of mount points. It is functionally identical to QString, except that implicit conversion between QString and VPath is not allowed. This makes it easy to spot errors in path resolution at compile time, since get_real_path must be called to resolve a VPath into an absolute path that can be passed into a Qt function as a QString. Other functions, such as the get_*_suffix functions, also return an absolute path QString for convenience. As for the rest of the functions that return a VPath, you will need to call get_real_path yourself. Finally, a path resolution cache was added to try to avoid blowing up what is already a massive lookup cost for assets. The cache is invalidated when the mount path list is changed. Currently, this cache isn't bounded. Might need to write an LRU cache if issues arise.
2021-04-24fix interfacelayer not applying stretching when load_image is called (reload ↵Crystalwarrior
theme, chat arrows, etc.)
2021-04-24Deprecate tick_ms and use actual milliseconds rather than arbitrary 60ms ↵Crystalwarrior
ticks for char.ini [Time] Fix an extremely weird case where CharLayer::Play() was not called even on the CharLayer class (I don't understand why inheritance was straight up just ignored) Fix using preanims with static images just breaking everything Deprecate weird insanity [Time] with the % sign BS (What was this for again? Literally no one used this nor was aware of it) Fix text_stay_time timer firing even if we're immediate Just in case, stop the text delay timer when start_chat_ticking is called
2021-04-22Charlayer - only check for direct path after the previous checks fail but ↵Crystalwarrior
before missingno
2021-04-22Fix charlayer regression not allowing us to *directly* refer to an emote we ↵Crystalwarrior
want to use with a file path (base/misc/blank for example) Actually use the helper funcs for searching images instead of reimplementing the same thing
2021-04-20don't set a mask on elements affected by offsets (#524)in1tiate
2021-03-30use a string and not a boolean (stupid)in1tiate
2021-02-20prevent static preanims from playingin1tiate
2021-02-20fix speedlines never being unhiddenin1tiate
2021-02-16Stop supporting the DRO way (we will make a .bat file or utility that does ↵Crystalwarrior
it for you automatically instead!) Add an option to enable/disable stickers Make stickers actually respect the custom chatbox setting properly
2021-02-16Patch a segfault by play_frame_effect being wackyCrystalwarrior
Split behavior for courtroom resizing into its own function Use that function to optimize character changing screen Fix reload theme breaking the background positioning Fix changing character breaking the background positioning Fix excessive set_widgets() calls that caused unnecessary lag Fix unnecessary set_size_and_pos calls that didn't need to be there Only call size_and_pos on the chatbox in the initialize_chatbox func Remove checks for a boolean that will always be true Simplify two functions that copy-paste code called set_size_and_pos into a single one Fix "disable custom chat" setting not being used when setting chat sizes and pos
2021-02-14fix bg not resizing on reload themein1tiate
2021-02-13if its the same file, dont interrupt playbackin1tiate
2021-02-13Animated Themes. Subthemes. Custom default_theme. Overhaul asset paths. Fix ↵Crystalwarrior
a ton of asset resolution bugs. (#466) * Remove get_static_image_suffix (webp, gif etc. can be non-animated) Replace QList<QString> with QStringList * forgot to remove static image from aoimage * Simplify get_theme_path, get_custom_theme_path and get_default_theme_path all into a single get_theme_path func Add a default_theme variable which defines the currently recognized default theme Add a new "get_asset_path" that will be used to simplify asset resolution considerably * Simplify AOImage set_image function to use get_asset_path Begin working on the subtheme system * Add p_default_theme for get_asset_path Implement get_asset_path for AOButton * Condense aolayer path lookups into the get_asset_path function * Get rid of get_font_name due to underuse (and it just does the same thing as get_design_element anyway) Get rid of get_char_shouts (use chat= instead) Use get_subtheme() instead of subtheme (because get_subtheme() can perform overrides based on the user's settings) Make get_color() use get_asset_path() Make get_design_element() use get_asset_path() * Adapt a whole bunch of text_file_functions to the get_asset_path method, fixing an enormous amount of invalid path resolutions Unfortunately I have to keep backwards compatibility for the backwards ass config.ini method for the chat markup (new way is chat_config.ini) Get rid of get_theme_effects and implement the stacking behavior into get_effects instead * Program doesn't run, color lists stop generating for some reason Also implement safety checks for the asset path generator * Fix a really tricky issue that popped up regarding char_color_rgb_list not being generated, causing segfaults * Address the sfx player path resolution being really, really stupid and resolve major inconsistencies (such as the bug where objection sfx wouldn't be playing despite the default theme or default misc folder having them) * Fix sfx path resolution being funky (apparently D:/Qt/Projects/AO2-Client/bin/base/themes/default//objection.wav is a valid qt5 path...) * Implement: get_asset_paths - Return an untested list of universal paths from the provided args get_asset_path - Loop through the list of provided asset paths and return the first valid file get_image_path - Loop through the list of provided asset paths, apply get_image_suffix and return the first valid image file get_sfx_path - Loop through the list of provided asset paths, apply get_sfx_suffix and return the first valid sound file get_asset - return an asset (must contain file extension) from the get_asset_path() applied on the get_asset_paths() get_image - return an image with get_image_suffix() applied on the get_image_path() for the get_asset_paths() get_sfx - return a sfx from provided args with the uniquely constructed asset path list for sounds Rename old get_sfx to get_court_sfx for better clarity of its function This replaces previous asset stuff I implemented, as I think this is a better solution lol * Add a new get_config_value that obtains a value from the config that matches identifier Adjust all calls to get_asset() to actually look for a config identifier value instead, so even if a config.ini is found if it doesn't contain the identifier we want we keep looking * Fix effects.ini sounds not working Remove debug text * Make it so even if you miss the required asset, and don't have a missingno, the viewport still doesn't freeze up due to waiting on Objections etc. due to signals. * Implement default_theme option for courtroom_design.ini, allowing you to make themes that inherit from other themes that are not default. * move sounds folder lower in sfx pathlist * fix realization sfx not being fetched from config * Make aosfxplayer actually use get_sfx I made Move sounds folder path check last in get_sfx * I thought this would fix QSettings::value: Empty key passed but I guess not, that annoying error will keep pestering us :((( * Remove silly .png exception for SplashLayer Fix static image Objections freezing the viewport due to done(); signal that never arrives * Make WTCE cooler by including a stop method for witness testimony indicator, and add support for custom WTCE * Reduce code duplication for get_sfx * Fix the program hanging/entering an infinite loop/segfaults/a number of nasty issues due to done(); signal being sent as soon as playback begins if the image is invalid. This is done by removing the file_exists check, and letting the rest of the functionality handle this case - the system is robust enough and treats an invalid image as a static image. * Fix segfaults with AOLayers by sanity checking using max_frames Fix "Pixmap is null" console spam * You'll hate me for this. Make it possible to have fully animated AOButton and AOImage * Add a settings option to toggle animated themes on or off * Add a setting for animated theme elements Add a "static image" toggle for get_image_suffix * Fix custom chat and generally the chat boxes not having consistent behaivor with subthemes Add a settings option for subthemes Have AOImage keep track of its last valid path * Add SubTheme (ST) packet. Pass subtheme as arg0, and "1" if you want the client's theme to be reloaded. ST packet sets ao_app->subtheme no matter what. It will not reload theme unless the user has their subtheme set to "server". Fix showname widths by rearranging font metrics to do its calculations *after* the showname font is set, and not before (making it lag behind the correct display size by 1 msg) Co-authored-by: in1tiate <radwoodward@vikings.grayson.edu>
2021-02-11remove fucky wucky (#462)in1tiate
2021-02-11aolayer Debug text bamboozled (#461)Crystalwarrior
Set focus to chat on pos remove click
2021-02-09Fix expanded_desk_mods (2-5) being nonfunctional (#451)in1tiate
Also fix backgrounds appearing off to the left if they are less wide than the viewport. i am in agony Co-authored-by: oldmud0 <oldmud0@users.noreply.github.com>
2021-01-29Fix music_display not stretching properly, reconsolidate ForegroundLayer ↵in1tiate
into InterjectionLayer, rename InterjectionLayer to SplashLayer (#436) * more intelligent separation * separation 2 electric boogaloo * rename InterjectionLayer to SplashLayer * remove redundant layer type * comments and cleanup * fix incorrect use of continuous * remove nonfunctional check * fix additive not coloring correctly Co-authored-by: Crystalwarrior <varsash@gmail.com>
2021-01-23fix continuous and make it configurablein1tiate
2021-01-19Implement sticker logic with animated image support (#414)Crystalwarrior
* Implement sticker logic with animated image support (will probably be remade in a much better way for AOLayers) * port to aolayer Co-authored-by: in1tiate <radwoodward@vikings.grayson.edu>
2021-01-19Consolidate AOScene, AOMovie, and AOCharMovie into one class, add support ↵in1tiate
for (c) animations, implement emote continuity, add scaling overrides to all layer types, allow for stretch-to-fill images, allow for additional effect configuration (#302) * Rewrite AOScene and remove the need for AOMovie and AOCharMovie by consolidation * Rename AOScene to AOLayer, apply suggestions to improve functionality * Implement suggested change to allocation * Switch from pointer to field, fix ui_vp_player_char not resetting play_once * Use the variable gif_name instead of the string "gif_name" Oops. * Total rewrite of AOLayer (again) * Add support for (c) animations, do some housekeeping * allow themes to override misc chatboxes * add support for pulling InterfaceLayer elements from theme/misc * mistakes were made * move all frame fx functionality to CharLayer subclass * virtual functions are cool mkay * remove evidence of my incompetence * allow themes to override font design inis under theme/misc * Proper support for theme/misc chatbox, fixes * Fix chatbox dimensions not updating and inline color causing missingnos * rename chat markdown to chat markup * add missing misc overrides * quick hotfix for chatblank and misc overrides * Fix oversight with backgrounds causing them to be culled * Same as last commit but for FG layer * amend comment to explain impossible shenanigans * Adjust ForegroundLayer to take charname rather than miscname, allow for checking in char folder * fix an incredibly embarrassing pathing bug * add scaling overrides for all layer types, parent orphaned viewport elements to the viewport * stupid fix because themes use "custom.png" as a button * switch to .append() * Revert "Merge branch 'aoscene_rewrite' of https://github.com/AttorneyOnline/AO2-Client into aoscene_rewrite" This reverts commit bdeb1bff7639d522031aab3c133a83b0e2a291df, reversing changes made to 125ee63b97a6f6c156e69525d88fddc625e7a978. * switch to .append() (again) * move function call to fix showname length calculation error * fix nonlooping character animations being broken Again * unparent elements from the viewport and do fancy masking arithmetic instead * use override keyword * move scaling override to char.ini, allow stretching, restructure effect property loading * fix some redundancy * unparent chat_arrow from chatbox to prevent accidental masking * at no point do we want a frozen gif to display * overhaul how wtce is handled * oops * also let sounds be pulled from theme miscs * i should probably compile before i push * actually make it work * don't check a default bg * readd 1x1 stretch thing * actually the 1x1 thing was a bad idea * Add missing parenthesis * Use load_image instead of play play is a nonexistent method now * Remote shout_message and usages because it does nothing * Remove multiple redefinitions * Add in missing brackets and indent to fix build I have know idea what this does but it brings fear * fix build error * fix chat arrow and remove duped code * remove more duped code and fix misc themes * only update chat_arrow when needed * consolidate log_chatmessage and display_log_chatmessage Co-authored-by: scatterflower <marisaposs@gameboyprinter.moe> Co-authored-by: Skye Deving <76892045+skyedeving@users.noreply.github.com> Co-authored-by: oldmud0 <oldmud0@users.noreply.github.com>