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path: root/src/aomovie.cpp
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2019-09-12Allow AOMovie to have timers that take priority over the animated image ↵Crystalwarrior
frame count Set it up so feeding the timer value when playing the AOMovie would use the timer but only in cases where a non-animated image is used Update shouts and wtce to pass the 'duration' argument which will be used if the image used is non-animated. Otherwise, prioritize the animated image duration.
2019-09-12Expand get_image_suffix to fall back on .png lastCrystalwarrior
Reorganize the file_exists checks to be an array iterator instead for much less code duplication and easier ordering of priority Reorganize desk and set_image loading on AOScene class, resolve issues with last_image setting to prevent animations from being restarted when characters talk on the same pos in succession Apply get_image_suffix for seancestand and jurystand searches TODO: At the moment, if you feed a .png shout, it will send the "Done" signal on the first frame (frame 0), not showing you the .png image at all. The shout code should be reorganized to allow static images to be displayed for exactly 720ms - the standard AA objection length. Usage of the timer similarly to the realizationflash.png might be possible.
2019-09-10Expand .apng and .webp support for get_image_suffixCrystalwarrior
Add get_image_suffix for all .gif's so that all animated pieces can be .webp or .apng instead Expand on .webp .apng support and clean up the code somewhat
2018-12-26moved headers into include and cpp files into src + logo into resourceDavid Skoland