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path: root/src/aomovie.cpp
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2019-09-20Make ui_additive_button insert a whitespace character at the start of the ↵Crystalwarrior
message when you use it (to make it so by default, the added message will have that space, but you can safely remove it if you need to) Support for aomovie to check inside the character folder for relevant stuff if p_char is provided
2019-09-18Implement effects system that reads your folder in theme/effects, or ↵Crystalwarrior
misc/<folder name>/<effects> Add an effect packet Allow aomovie to be fed a direct path Add some really terrible helper functions that shouldn't exist, sorry.
2019-09-15Finally implement frame-specific effects such as screenshake, realization ↵Crystalwarrior
flash, sound effects, etc. Fix screenshake animation modifying the default positions of shook elements Fix aomovie sometimes not playing the last frame and causing lagspikes due to the delay() method
2019-09-13Use brace constructors instead of << append operator for path listsCrystalwarrior
Rename gif_path into emote_path for charmovie.cpp Rename p_gif into p_image for aomovie.cpp
2019-09-12Allow AOMovie to have timers that take priority over the animated image ↵Crystalwarrior
frame count Set it up so feeding the timer value when playing the AOMovie would use the timer but only in cases where a non-animated image is used Update shouts and wtce to pass the 'duration' argument which will be used if the image used is non-animated. Otherwise, prioritize the animated image duration.
2018-12-26moved headers into include and cpp files into src + logo into resourceDavid Skoland