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path: root/src/aosfxplayer.cpp
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2019-09-20I dunno what the fuck was I doing for the past 4 hours but I made ↵Crystalwarrior
crossfading music work. Music packets can receive channel to play the song in and the crossfading option too.
2019-09-15Looping SFX system - Defined this way:Crystalwarrior
[SoundL] sfx-roar = 1
2019-08-22bass blips were slightly too quietstonedDiscord
2019-08-17OOP :convenience_store:stonedDiscord
2019-08-17fix qaudio volumestonedDiscord
2019-03-13sfx glitchstonedDiscord
2019-03-13setVolume doesn't take floatsstonedDiscord
2019-03-12sfx tested and worksstonedDiscord
2019-03-12makes all the bass stuff optionalstonedDiscord
2018-12-26moved headers into include and cpp files into src + logo into resourceDavid Skoland