aboutsummaryrefslogtreecommitdiff
path: root/src/aosfxplayer.cpp
AgeCommit message (Collapse)Author
2019-11-04Fix the sound bonanza so they actually playCrystalwarrior
sfx player and blip player now both account for extension-less sound paths and also correctly handle paths that do provide the extension.
2019-11-04add .opus supportCrystalwarrior
2019-11-04Make the music search bar search in music metadata instead of just the ↵Crystalwarrior
displayed name (aka the filepath) Make sfx player able to play sfx without the file extension provided Allow blipsounds to seek in blips/ folder to allow better categorization, as well as direct sound references add get_emote_blip for detecting the blipsound used by an emote. Currently unused. Less strict/hardcoded custom objection detection system Allow system (charid -1) messages, and don't do the same message detection on blankposting Allow objection, hold it, take that and custom sound players to detect sounds that are not exclusively .wav
2019-09-20I dunno what the fuck was I doing for the past 4 hours but I made ↵Crystalwarrior
crossfading music work. Music packets can receive channel to play the song in and the crossfading option too.
2019-09-15Looping SFX system - Defined this way:Crystalwarrior
[SoundL] sfx-roar = 1
2019-08-22bass blips were slightly too quietstonedDiscord
2019-08-17OOP :convenience_store:stonedDiscord
2019-08-17fix qaudio volumestonedDiscord
2019-03-13sfx glitchstonedDiscord
2019-03-13setVolume doesn't take floatsstonedDiscord
2019-03-12sfx tested and worksstonedDiscord
2019-03-12makes all the bass stuff optionalstonedDiscord
2018-12-26moved headers into include and cpp files into src + logo into resourceDavid Skoland