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2022-06-03improve placeholder text for IC and OOC (#753)Crystalwarrior
* improve placeholder text for IC and OOC * Keep showname box placeholder at "showname" so as not to be confusing * Apply my own suggestions * Revert "Keep showname box placeholder at "showname" so as not to be confusing" This reverts commit bad5507b9e4b9501d27b7b46e66c5e1cc2eb9859. * Bring back showname for showname box let "update_character" handle placeholder text properly Fix spectator placeholder text not appearing if switching to spectator using /switch, etc. * fix an oopsie Co-authored-by: oldmud0 <oldmud0@users.noreply.github.com>
2022-03-25Add timestamp colors you can change in courtroom_fonts.ini (#698)Crystalwarrior
* Add ic_chatlog_timestamp_color and ic_chatlog_selftimestamp_color to courtroom_fonts.ini * clang tidy. clang stronk.
2022-03-13Allow character select list to refresh even if client is already loaded in ↵Crystalwarrior
(#655) * Allow "SC" packet to be used to refresh the character list even if the client is loaded in Fix tree list of characters not being cleared properly between "SC" packets Fix client theme breaking when joining a server with empty character select list * Do my review suggestions on CW's behalf Co-authored-by: oldmud0 <oldmud0@users.noreply.github.com>
2021-12-30Add and refine debug log messages (#625)oldmud0
Since these are going to be visible to the user now, at least let's properly format them and make them somewhat helpful.
2021-12-25Change master chat in courtroom to debug logoldmud0
Since the MS chat has been disabled for quite some time now (and we aren't planning on bringing it back since Discord, Guilded etc. have better chat features), I decided to go ahead and change the pane into a debug log to keep it useful and avoid creating a gaping hole in themes. Though, maybe it is worth removing the whole switcher and keeping the debug log hidden away where it can't scare people.
2021-12-11Update slots/signals to Qt5 connection style and eliminate some clazy warningsSalanto
2021-07-29swap out custom UNUSED macro for Q_UNUSEDin1tiate
2021-06-06Merge branch 'master' into feature/mountingoldmud0
2021-06-05Finish mounting featureoldmud0
To pull this one off, a new class called VPath was created that denotes "virtual" paths that can exist anywhere among the list of mount points. It is functionally identical to QString, except that implicit conversion between QString and VPath is not allowed. This makes it easy to spot errors in path resolution at compile time, since get_real_path must be called to resolve a VPath into an absolute path that can be passed into a Qt function as a QString. Other functions, such as the get_*_suffix functions, also return an absolute path QString for convenience. As for the rest of the functions that return a VPath, you will need to call get_real_path yourself. Finally, a path resolution cache was added to try to avoid blowing up what is already a massive lookup cost for assets. The cache is invalidated when the mount path list is changed. Currently, this cache isn't bounded. Might need to write an LRU cache if issues arise.
2021-04-23Expand .css power by giving object names to all AO UI elements (#534)Crystalwarrior
* Fix ic chatlog placeholder text not being translated * Fix inconsistent/nonsensical path resolution for the backwards-compatibility misc/default/config.ini vs themes/current_theme/misc/default/config.ini Co-authored-by: in1tiate <32779090+in1tiate@users.noreply.github.com>
2021-04-20Merge pull request #504 from AttorneyOnline/fix/css-lagoldmud0
Fix character select screen lag/performance overhead
2021-04-11Send "CC" packet when selecting "Spectator" from the character selection ↵in1tiate
screen (#511) If n_char is -1, don't wait for a server response.
2021-03-24Remove useless code for extra ui_selector that is not usedCrystalwarrior
2021-03-24Mark ui_selector, ui_passworded, ui_taken for evidence and character select ↵Crystalwarrior
as static-only due to massice performance overhead for no substantial benefit
2021-02-16Patch a segfault by play_frame_effect being wackyCrystalwarrior
Split behavior for courtroom resizing into its own function Use that function to optimize character changing screen Fix reload theme breaking the background positioning Fix changing character breaking the background positioning Fix excessive set_widgets() calls that caused unnecessary lag Fix unnecessary set_size_and_pos calls that didn't need to be there Only call size_and_pos on the chatbox in the initialize_chatbox func Remove checks for a boolean that will always be true Simplify two functions that copy-paste code called set_size_and_pos into a single one Fix "disable custom chat" setting not being used when setting chat sizes and pos
2021-02-13Animated Themes. Subthemes. Custom default_theme. Overhaul asset paths. Fix ↵Crystalwarrior
a ton of asset resolution bugs. (#466) * Remove get_static_image_suffix (webp, gif etc. can be non-animated) Replace QList<QString> with QStringList * forgot to remove static image from aoimage * Simplify get_theme_path, get_custom_theme_path and get_default_theme_path all into a single get_theme_path func Add a default_theme variable which defines the currently recognized default theme Add a new "get_asset_path" that will be used to simplify asset resolution considerably * Simplify AOImage set_image function to use get_asset_path Begin working on the subtheme system * Add p_default_theme for get_asset_path Implement get_asset_path for AOButton * Condense aolayer path lookups into the get_asset_path function * Get rid of get_font_name due to underuse (and it just does the same thing as get_design_element anyway) Get rid of get_char_shouts (use chat= instead) Use get_subtheme() instead of subtheme (because get_subtheme() can perform overrides based on the user's settings) Make get_color() use get_asset_path() Make get_design_element() use get_asset_path() * Adapt a whole bunch of text_file_functions to the get_asset_path method, fixing an enormous amount of invalid path resolutions Unfortunately I have to keep backwards compatibility for the backwards ass config.ini method for the chat markup (new way is chat_config.ini) Get rid of get_theme_effects and implement the stacking behavior into get_effects instead * Program doesn't run, color lists stop generating for some reason Also implement safety checks for the asset path generator * Fix a really tricky issue that popped up regarding char_color_rgb_list not being generated, causing segfaults * Address the sfx player path resolution being really, really stupid and resolve major inconsistencies (such as the bug where objection sfx wouldn't be playing despite the default theme or default misc folder having them) * Fix sfx path resolution being funky (apparently D:/Qt/Projects/AO2-Client/bin/base/themes/default//objection.wav is a valid qt5 path...) * Implement: get_asset_paths - Return an untested list of universal paths from the provided args get_asset_path - Loop through the list of provided asset paths and return the first valid file get_image_path - Loop through the list of provided asset paths, apply get_image_suffix and return the first valid image file get_sfx_path - Loop through the list of provided asset paths, apply get_sfx_suffix and return the first valid sound file get_asset - return an asset (must contain file extension) from the get_asset_path() applied on the get_asset_paths() get_image - return an image with get_image_suffix() applied on the get_image_path() for the get_asset_paths() get_sfx - return a sfx from provided args with the uniquely constructed asset path list for sounds Rename old get_sfx to get_court_sfx for better clarity of its function This replaces previous asset stuff I implemented, as I think this is a better solution lol * Add a new get_config_value that obtains a value from the config that matches identifier Adjust all calls to get_asset() to actually look for a config identifier value instead, so even if a config.ini is found if it doesn't contain the identifier we want we keep looking * Fix effects.ini sounds not working Remove debug text * Make it so even if you miss the required asset, and don't have a missingno, the viewport still doesn't freeze up due to waiting on Objections etc. due to signals. * Implement default_theme option for courtroom_design.ini, allowing you to make themes that inherit from other themes that are not default. * move sounds folder lower in sfx pathlist * fix realization sfx not being fetched from config * Make aosfxplayer actually use get_sfx I made Move sounds folder path check last in get_sfx * I thought this would fix QSettings::value: Empty key passed but I guess not, that annoying error will keep pestering us :((( * Remove silly .png exception for SplashLayer Fix static image Objections freezing the viewport due to done(); signal that never arrives * Make WTCE cooler by including a stop method for witness testimony indicator, and add support for custom WTCE * Reduce code duplication for get_sfx * Fix the program hanging/entering an infinite loop/segfaults/a number of nasty issues due to done(); signal being sent as soon as playback begins if the image is invalid. This is done by removing the file_exists check, and letting the rest of the functionality handle this case - the system is robust enough and treats an invalid image as a static image. * Fix segfaults with AOLayers by sanity checking using max_frames Fix "Pixmap is null" console spam * You'll hate me for this. Make it possible to have fully animated AOButton and AOImage * Add a settings option to toggle animated themes on or off * Add a setting for animated theme elements Add a "static image" toggle for get_image_suffix * Fix custom chat and generally the chat boxes not having consistent behaivor with subthemes Add a settings option for subthemes Have AOImage keep track of its last valid path * Add SubTheme (ST) packet. Pass subtheme as arg0, and "1" if you want the client's theme to be reloaded. ST packet sets ao_app->subtheme no matter what. It will not reload theme unless the user has their subtheme set to "server". Fix showname widths by rearranging font metrics to do its calculations *after* the showname font is set, and not before (making it lag behind the correct display size by 1 msg) Co-authored-by: in1tiate <radwoodward@vikings.grayson.edu>
2021-02-11Fix charselect elements not affected by theme reloading (#465)Crystalwarrior
2021-01-24add set_widgets call to cssin1tiate
2021-01-19add MatchRecursive flag (#418)in1tiate
2021-01-19unused macro and update QTime to QElapsedTimer (#417)in1tiate
2021-01-18add sanity check for empty matching listin1tiate
2021-01-18Add a new "char_list" QTreeWidget that allows for categorizing characters (#399)in1tiate
* initial commit * use a "category" value instead * add filtering and taken indicator * hide serverlist header * set the items to disabled in place of the [X] text Co-authored-by: stonedDiscord <10584181+stonedDiscord@users.noreply.github.com>
2021-01-09i barely had to modify thisin1tiate
2021-01-06Merge pull request #316 from AttorneyOnline/messageboxoldmud0
add BB packet for a MessageBox popup
2021-01-06Use call_error() for character load error messageoldmud0
2020-11-16move enter courtroom to the PV packet instead of just doing it when you ↵stonedDiscord
click a character
2020-11-05stop them from dragging the charselectstonedDiscord
2020-11-05set no maximize flag on charselectstonedDiscord
2020-07-30Make spectator function as a character with ID -1 (#211)Crystalwarrior
- Don't hide spectator button anymore. - Make the spectator button properly send the char switch packet. - Fix the spectator button not properly loading the courtroom and music list etc.
2020-07-29Fix showname placeholder text and shout button after changing characters (#147)in1tiate
2020-06-27set tooltips of char buttons to char namesin1tiate
2020-05-22clang 2 electric boogalooCrystalwarrior
{ BasedOnStyle: LLVM, BreakBeforeBraces: Stroustrup}
2020-05-22Clang-ify the code with this styling using Visual Studio Code:Crystalwarrior
{ BasedOnStyle: LLVM, UseTab: Never, IndentWidth: 4, TabWidth: 4, BreakBeforeBraces: Stroustrup, AllowShortIfStatementsOnASingleLine: false, IndentCaseLabels: false, ColumnLimit: 0, AccessModifierOffset: -4, NamespaceIndentation: All } (this is the Visual Studio preset with only "BreakBeforeBraces" changed from Allman to Stroustrup)
2019-10-01Fix some read_file errors on effect loadingCrystalwarrior
Make FM packet only fetch music, and new FA packet to fetch areas (this way you don't have to reload the entire music list just to get new areas) Fix a possible segfault with emote lists if emote list size is bad Hide casing button if server doesn't support casing Hide the remove buttons by default for iniswaps and sfx list so they're not clickable when they shouldn't be Prevent background from being displayed unless the server asked us to Fix some redundancy surrounding current_side Rework music list so list_music doesn't care about search bar and the hiding is actually done in the search function Implement text centering, rightening and justifying Fix text scrolling meme that happened with \n and skipped chars Fix the pos dropdown not actually caring if you selected jur and sea pos. Fix the pos dropdown sending like a million packets when scrolled through. Prevent characters from being incorrectly resized if a different-scaled character speaks Fix character select screen letting you choose characters that the server doesn't want us to be
2019-09-17Streamlined ini swapping so the user can set up multiple character folders ↵Crystalwarrior
associated with a character. This will save to the character folder's iniswaps.ini. You can click on the dropdown and edit the text inside to add an iniswap, and press the [X] button that'll appear next to it to remove the ini swap. Recode the enter_courtroom and add a new update_character feature - the two are now separate and responsible for different things. The courtroom will reload the whole theme and widgets while the character is only responsible for all ui elements related to the character. This drastically improves performance when switching characters using /switch or something Add a set_char_ini helper function that allows you to modify the character variables. For now only used to set name= field when iniswapping
2019-09-16Add two new helper functions - get_design_element and get_static_image_suffixCrystalwarrior
Modify all set_image calls to utilize said suffix helper function Dynamically change betweehn chatblank, chat, chatmed, chatbig based on the showname's length Use char.ini showname if showname is set to whitespace (doesn't yet check if char.ini showname is also whitespace)
2019-08-08Merge pull request #88 from AttorneyOnline/i18nstonedDiscord
I18n
2019-08-05numbered arguments and more stringsstonedDiscord
2019-08-05eat shit tsuserverstonedDiscord
2019-08-05Revert "make the password field in charselect useful"stonedDiscord
This reverts commit 15a48a051c21275662b833d46d44b4e690d535ce.
2019-08-05make the password field in charselect usefulstonedDiscord
let the server decide what to do with this
2019-07-29fixed 2 stringsstonedDiscord
2019-07-12Less insane debugging; minor refactoring (!75)David Skoland
2018-12-26moved headers into include and cpp files into src + logo into resourceDavid Skoland