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path: root/src/courtroom.cpp
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2019-09-14Allow [Time] to be blank for pre-anims to not be required to use itCrystalwarrior
play_talking and play_idle reduced in useless code
2019-09-14Fix objections hiding the characterCrystalwarrior
2019-09-14Resolve a segfault with screenshake, need to determine a better method to ↵Crystalwarrior
finish previous animation (if it exists) properly.
2019-09-14Fix the objection_stop_music option not doing anythingCrystalwarrior
Stop the animation for the side player char in pairing so as not to affect anything Remove the "DOOM" packet as anyone who has the source code can just remove it anyway
2019-09-14Add a blip sound QElapsedTimer so blipsounds don't play more frequently than ↵Crystalwarrior
60ms to preserve all of our ears. Adjust the message display speeds to feel more accurate to AA, with }}} speed displaying text instantly for that section
2019-09-14Bass.dll functionality-based clientside music looping system by using ↵iamgoofball
channel loopable flags (no use of QTimer required) Implement Goofball's AOV loopable music server message where any value that's not -1 when the length of the handle_message packet is longer than 3 will not loop the music (still confused about this but w/e)
2019-09-13forgot to actually uncomment the change, oopsCrystalwarrior
2019-09-13CONTROVERSIAL: Detach ui_vp_message from ui_vp_chatbox to prevent it from ↵Crystalwarrior
being affected by the screenshake. ui_vp_message still sets position relative to the chat box for now (as doing otherwise would break a lot of themes).
2019-09-13Set up screenshake button uiCrystalwarrior
Rewrite Goofball's doScreenshake() function to be much more modular and multi-purpose (also rename to do_screenshake() to match other functions) Add networking needed to make screenshake work. Works with AOV version of tsuserver3 (button screenshake only so far). Add get_theme_pos helper function, currently unused.
2019-09-12Fix compilation errorCrystalwarrior
Allow realization flashes to be animated images by making them AOMovies Eploit the newly added 'duration' system for realization AOMovie (cherry picked from commit bb98f79083648243216f665852a7d2326af11be0)
2019-09-12Remove unecessary hard-coded timers for the witness testimony .pngCrystalwarrior
Make the witness testimony use AOMovie instead of AOImage Remove pointless "testimony_in_progress" variable CONTROVERSIAL: Make the witness testimony indicator be position-ignorant so as to reduce the amount of hardcoding and allow broader usage of the witness testimony system (For example, Danganronpa investigation indicator, etc.) - This should not affect how the testimony indicator is received currently, as witness testimony usually requires the entire rest of the court to shut up until the cross-examination either way. (cherry picked from commit 932f430b683dffb0b965c32cd2247e2b6361dd0e)
2019-09-12Allow AOMovie to have timers that take priority over the animated image ↵Crystalwarrior
frame count Set it up so feeding the timer value when playing the AOMovie would use the timer but only in cases where a non-animated image is used Update shouts and wtce to pass the 'duration' argument which will be used if the image used is non-animated. Otherwise, prioritize the animated image duration.
2019-08-19read and store qt audio devicestonedDiscord
2019-08-06add es and ru to options and translate a lot more strings from the courtroomstonedDiscord
2019-08-05numbered arguments and more stringsstonedDiscord
2019-07-28german translationstonedDiscord
2019-07-28translate new features. is i18n deadstonedDiscord
2019-07-261% more readablestonedDiscord
2019-07-26fixed copypasta mistake on objection sfxstonedDiscord
2019-07-20Merge branch 'bass-optional' into 'master'oldmud0
Bass+discord optional See merge request AttorneyOnline/AO2-Client!59
2019-07-20Revert "More bug fixing."cents02
This reverts commit ca84ba516fc892deaeafc18b23ad5a06822b29f5
2019-07-20Merge branch 'master' into 'bass-optional'stonedDiscord
# Conflicts: # Attorney_Online.pro # include/aoapplication.h
2019-07-12Less insane debugging; minor refactoring (!75)David Skoland
2019-07-11Fix bug #82 causing a client crash if /save_case was used without providing ↵Windrammer
a courtroom state
2019-07-07Revert "More bug fixing."cents02
This reverts commit ca84ba516fc892deaeafc18b23ad5a06822b29f5
2019-07-07Merge branch 'master' into 'master'oldmud0
Fix escaped HTML characters screwing up the grapheme cluster sizes. See merge request AttorneyOnline/AO2-Client!61
2019-06-30Indentationcents02
2019-06-30New feature! /save_case . Takes two parameters, name and cr status. cents02
E.g: /save_case case1 lfp . It takes court evidence but leaves the doc and cmdoc options blank to be entered manually(if anybody actually puts anything).
2019-06-03Resolved requests/issues.cents02
2019-05-31Update courtroom.cppcents02
2019-05-31Fixed issues #47 on both client and servercents02
2019-05-10Fix escaped HTML characters fucking up the grapheme cluster sizes.Cerapter
2019-05-09Text is now advanced based on graphemes, rather than bytes.Cerapter
2019-03-12makes all the bass stuff optionalstonedDiscord
2019-01-08Fix #57perplexedMurfy
2019-01-06fixed opus plugin load for macOSDavid Skoland
2018-12-26muh macos supportDavid Skoland
2018-12-26moved headers into include and cpp files into src + logo into resourceDavid Skoland