| Age | Commit message (Collapse) | Author |
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play_talking and play_idle reduced in useless code
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finish previous animation (if it exists) properly.
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Stop the animation for the side player char in pairing so as not to affect anything
Remove the "DOOM" packet as anyone who has the source code can just remove it anyway
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60ms to preserve all of our ears.
Adjust the message display speeds to feel more accurate to AA, with }}} speed displaying text instantly for that section
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channel loopable flags (no use of QTimer required)
Implement Goofball's AOV loopable music server message where any value that's not -1 when the length of the handle_message packet is longer than 3 will not loop the music (still confused about this but w/e)
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being affected by the screenshake. ui_vp_message still sets position relative to the chat box for now (as doing otherwise would break a lot of themes).
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Rewrite Goofball's doScreenshake() function to be much more modular and multi-purpose (also rename to do_screenshake() to match other functions)
Add networking needed to make screenshake work. Works with AOV version of tsuserver3 (button screenshake only so far).
Add get_theme_pos helper function, currently unused.
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Allow realization flashes to be animated images by making them AOMovies
Eploit the newly added 'duration' system for realization AOMovie
(cherry picked from commit bb98f79083648243216f665852a7d2326af11be0)
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Make the witness testimony use AOMovie instead of AOImage
Remove pointless "testimony_in_progress" variable
CONTROVERSIAL: Make the witness testimony indicator be position-ignorant so as to reduce the amount of hardcoding and allow broader usage of the witness testimony system (For example, Danganronpa investigation indicator, etc.) - This should not affect how the testimony indicator is received currently, as witness testimony usually requires the entire rest of the court to shut up until the cross-examination either way.
(cherry picked from commit 932f430b683dffb0b965c32cd2247e2b6361dd0e)
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frame count
Set it up so feeding the timer value when playing the AOMovie would use the timer but only in cases where a non-animated image is used
Update shouts and wtce to pass the 'duration' argument which will be used if the image used is non-animated. Otherwise, prioritize the animated image duration.
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Bass+discord optional
See merge request AttorneyOnline/AO2-Client!59
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This reverts commit ca84ba516fc892deaeafc18b23ad5a06822b29f5
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# Conflicts:
# Attorney_Online.pro
# include/aoapplication.h
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a courtroom state
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This reverts commit ca84ba516fc892deaeafc18b23ad5a06822b29f5
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Fix escaped HTML characters screwing up the grapheme cluster sizes.
See merge request AttorneyOnline/AO2-Client!61
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E.g: /save_case case1 lfp . It takes court evidence but leaves the doc and cmdoc options blank to be entered manually(if anybody actually puts anything).
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