| Age | Commit message (Collapse) | Author |
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Introduce start_auth_flow, a function invoked by typing `/auth username`
in OOC. It sends an public-key authentication request to the server,
starting the entire flow.
The flow invoves two dialogs: to select the key, and to enter the
passphrase to unlock the key. For convenience, each successful unlock
also remembers the key for that username on the server, storing this
in `saved_auth.json` (I chose JSON because I wanted it to stay
human-editable; INI would be better, but it suffers from bad platform
quirks in Qt).
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The keyring provides the system to store secret keys in an encrypted
format, create and delete keys, display public keys and notes for the
user, and use these keys to peform public-key authentication on servers.
Keyring is serialized into `keyring.cbor` in the application directory.
It's a CBOR map with keys being key IDs (fingerprints), and the values
are key entries, the schema of which looks like this:
key-entry {
0 => uint, ; Algorithm tag, 1 byte
1 => text, ; Comment/note for the key
2 => bytes, ; Public key (certificate), 32 bytes
3 => bytes ; Encrypted and authenticated secret key (AEAD payload)
}
Key fingerprint is `BLAKE2b-256(tag || public_key)`, where `||` denotes
concatenation of byte strings.
Encrypted payload is a fixed binary structure (field sizes in bytes):
Version(1)
Salt(16)
Opslimit(4)
Memlimit(4)
Alg(1)
Ciphertext(32)
MAC(16)
Upon key generation, a new secret key is created, sourced from a secure
RNG. The wrap key is derived from the passphrase using Argon2 with
the specified iterations, memory cost, variant (3 iterations, 1 GB of
memory, Argon2id), and 16 bytes of randomly generated unique salt. This
wrap key is used with ChaCha20-Poly1305 to encrypt the secret key, with
all the prior fields as additional authenticatied data and all-zero
nonce (the uniqueness is already provided by the salt).
The key pairs are X25519, used specifically for key exchange. When the
server sends the ephemeral public key as a challenge, the client uses
`unlock_and_auth` function with the key corresponding to the right
certificate. After entering the correct passphrase, the secret key is
decrypted and used to derive a shared secret with the server's ephemeral
key. The client then responds with:
BLAKE2b-256("Einsof-Auth-DHCR" || shared_secret || challenge
|| certificate || username)
Where the first string is provided for domain separation, shared secret
proves possession of the secret key, and other parameters are hashed in
to bind this authentication attempt to the current session (via random
challenge), identity (via public key and username), and transcript.
Note on canonicalization: all fields but last are fixed-length,
concatenation here is unambiguous.
The server, in turn, performs the same opeations, except the shared
secret is derived from the server's ephemeral secret and the client's
public key. Naturally, username and public key must be correct. If the
response matches, the server authenticates the client. The client never
transmits its secret.
This scheme is essentially deriving a session secret and computing MAC
over the transcript with that secret to prove authenticity. It serves as
a simple identification protocol. Unlike digital signatures, it's
interactive, valid only in the context of a single authentication
attempt, and only between two participants involved. Signatures, in
contrast, are valid everywhere, for everyone, and they require
additional nonces and context. In fact, they're interactive
identification protocols turned non-interactive, so forcing them back
into this setting is unnecessary complexity.
The primitives are fixed: X25519 for key exchange, Argon2 for
password-based key derivation, ChaCha20-Poly1305 for encryption, BLAKE2b
for hashing. Provided by libsodium.
Simplicity is key. There's no flexibility, negotiation, or
compatibility, and it'll hopefully stay this way. Unless you're worried
about quantum computers appearing tomorrow and attacking a niche AO
implementation, in which case I'll add the ML-KEM variant just for you.
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* Add fonts from all mount paths
closes #980
* Optimise includes
* Woopsie
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* Do not use deprecated QAbstractSocket::SocketError
* Do not use deprecated ::location
* Do not discard translation load return value
* Use static function calls where applicable
* Remove unused include
* Remove qt6 check
* Remove deprecated type()
* Remove qt6 check
* Use typeId instead of deprecated type
* clang-format fix
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* Tweaked missing image format warning
* Tweaked code format
* run clang-format
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Co-authored-by: stonedDiscord <Tukz@gmx.de>
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iterate over important formats, and add a message box
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imageformats plugins are loaded automatically, we just need to check if
they were actually loaded
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* Lightly reworked `NetworkManager`
* Added new modules to handle various connection types.
* TCP
* WebSocket
* Added general string splitter alias based on Qt version.
* Replaced `lobby_constructed` and `courtroom_constructed`
* Refactored and partially reimplemented the following classes:
* `AOBlipPlayer`
* `AOEmotePreview`
* `AOMusicPlayer`
* `AOSfxPlayer`
* `AOTextArea`
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* Ported the project to CMake
* Android and Mac support dropped for the time
being.
* Tests, BASS and Discord-RPC are now options
* Restructured and reformated the project.
* Merged `include` and `src`
* Renamed `resource` to `data`
* Renamed various files
* External libraries headers are no longer included in `src`
* Replaced header guards with #pragma once
* Multiple refactors (keywords, headers)
* Added Qt6 compatibility
* Removed various unused functions and headers
* Reworked AOPacket
* When content is passed to AOPacket, it should be ensured that the content is already decoded.
* Encoding/decoding are now static methods.
* Fixed various memory leaks
* Removed animation code for AOImage
* AOImage is always using static images
* Simplified ChatLogPiece
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Configurable over the options menu,
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fixes crash when joining server before getting ms list back
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* Utilise .ui file to create settings dialog (#858)
* Remove config loading from AOApplications
Removes most, but not all config functions from AOApplication and moves them into their own class.
Not even remotely done here. but holy shit I'm tired.
* First steps towards UI file
* Fixed your UI layout issue
* Leifa bullies me
* Set all the setters
Reminder : Figure out why username and ooc_name exist. Are they the same? Maybe. Maybe not. Gonna have to look at it and migrate the key.
Todo : Cleanup key naming. Most of these are terrible, imprecise or I just don't like them.
* Make layout appear proper
* Minor option dialog update
* Hookup AOOptionsdialogue to Options Getter/setter
Not done yet, but parts of the options interactions work again.
* More settings menu working
* Mostly working settings dialogue
Restore default and cancel still need work
* Fix asset widget
* Tooltips
Also removes the commented out tooltip code
* Finish Tooltips
Move widget implementation to its own folder
* Migrate callwords to config.ini
Also correct sleep deprived code.
* Fix widget translation
* Language dropdown changes
We might want to look into doing this a bit better.
* Remove QSettings from AOApplication
Try cleaning up stray references to said object anymore
* Fix constructor order to prevent runtime crash
* Slightly sort implementation file
* Remove unused label declarations from header
Fix some comments
* Formatting
* Fix buttons
Also fixes restore settings when a restore to default is aborted.
* Raise pair list after courtroom construction (#859)
* Don't reset evidence selection (#860)
They are defaulted in the header. This SHOULD not affect the client negatively.
* Hitting the emergency exit (#861)
Don't change the widget state when the ID exceeds the current widget list due to pages being changed while evidence is being edited.
* add CI and license badge
* add contributors
* Handle config.temp after confirmation
* Deletes config.temp when the user has confirmed they want to keep the current settings.
* Make reset to default destructive
Don't worry, we ask first! :)
* Fix case of self_offset received without a y offset (#864)
caused by typos in #701
it's possible for older clients to send x offsets without a y
offset. if you think this case is annoying you can remove it in
the next version and handle it server-side instead
* Change default settings (#839)
* Make default config enable features for most cases except for Continuous Playback due to it introducing performance issues according to tooltip and confirmed in testing
* Increase log size to 1000
* Default disable animated themes
Co-authored-by: Salanto <62221668+Salanto@users.noreply.github.com>
Co-authored-by: stonedDiscord <Tukz@gmx.de>
* Make it a singleton? Maybe? I dunno? Ask Longbyte
* Commit suggestions
* More suggestions
Also try fixing a memory leak. Not going to well.
* Return to dialog
Otherwise we don't have Exec.
* Cleanup
* Deprecate ooc_name, implement username
* Remove ooc_name key and copy its value to default_showname if its empty.
* Consistent naming in AOOptionsDialog
* Clang format
* Don't write the username to the showname
* Fix theme dropdown being incorrectly set
* Bandaid callword playing every message
* Remove unused or duplicate includes
* More include removals
Removes lobby and courtroom direct includes from the dialog source
* Burn baby, burn!
* Remove reload_theme function
* Remove "Case Alert Supported Message"
All servers I tested on master supported it. The text is redundant in operation.
Co-authored-by: TrickyLeifa <date.epoch@gmail.com>
Co-authored-by: stonedDiscord <Tukz@gmx.de>
Co-authored-by: oldmud0 <oldmud0@users.noreply.github.com>
Co-authored-by: Crystalwarrior <Varsash@Gmail.com>
* Cleanup lobby (#880)
* Remove config loading from AOApplications
Removes most, but not all config functions from AOApplication and moves them into their own class.
Not even remotely done here. but holy shit I'm tired.
* First steps towards UI file
* Fixed your UI layout issue
* Leifa bullies me
* Set all the setters
Reminder : Figure out why username and ooc_name exist. Are they the same? Maybe. Maybe not. Gonna have to look at it and migrate the key.
Todo : Cleanup key naming. Most of these are terrible, imprecise or I just don't like them.
* Make layout appear proper
* Minor option dialog update
* Hookup AOOptionsdialogue to Options Getter/setter
Not done yet, but parts of the options interactions work again.
* More settings menu working
* Mostly working settings dialogue
Restore default and cancel still need work
* Fix asset widget
* Tooltips
Also removes the commented out tooltip code
* Finish Tooltips
Move widget implementation to its own folder
* Migrate callwords to config.ini
Also correct sleep deprived code.
* Fix widget translation
* Language dropdown changes
We might want to look into doing this a bit better.
* Remove QSettings from AOApplication
Try cleaning up stray references to said object anymore
* Fix constructor order to prevent runtime crash
* Slightly sort implementation file
* Remove unused label declarations from header
Fix some comments
* Formatting
* Fix buttons
Also fixes restore settings when a restore to default is aborted.
* Raise pair list after courtroom construction (#859)
* Don't reset evidence selection (#860)
They are defaulted in the header. This SHOULD not affect the client negatively.
* Hitting the emergency exit (#861)
Don't change the widget state when the ID exceeds the current widget list due to pages being changed while evidence is being edited.
* add CI and license badge
* add contributors
* Handle config.temp after confirmation
* Deletes config.temp when the user has confirmed they want to keep the current settings.
* Make reset to default destructive
Don't worry, we ask first! :)
* Fix case of self_offset received without a y offset (#864)
caused by typos in #701
it's possible for older clients to send x offsets without a y
offset. if you think this case is annoying you can remove it in
the next version and handle it server-side instead
* Change default settings (#839)
* Make default config enable features for most cases except for Continuous Playback due to it introducing performance issues according to tooltip and confirmed in testing
* Increase log size to 1000
* Default disable animated themes
Co-authored-by: Salanto <62221668+Salanto@users.noreply.github.com>
Co-authored-by: stonedDiscord <Tukz@gmx.de>
* Make it a singleton? Maybe? I dunno? Ask Longbyte
* Commit suggestions
* More suggestions
Also try fixing a memory leak. Not going to well.
* Return to dialog
Otherwise we don't have Exec.
* Cleanup
* Deprecate ooc_name, implement username
* Remove ooc_name key and copy its value to default_showname if its empty.
* Consistent naming in AOOptionsDialog
* Clang format
* Don't write the username to the showname
* Fix theme dropdown being incorrectly set
* Bandaid callword playing every message
* Remove unused or duplicate includes
* More include removals
Removes lobby and courtroom direct includes from the dialog source
* Burn baby, burn!
* Remove reload_theme function
* Remove "Case Alert Supported Message"
All servers I tested on master supported it. The text is redundant in operation.
* Create preliminary lobby design
Attempts to slightly modernize the aging lobby to a scheme more akin to modern server browsers.
* Fix missing header, add necessary search lineedits
* More UI changes
* Start hooking up new UI elements
* Hookup Serverbrowser to new UI frontend
Still need to fix the favorites AND implement the NEW demolist
* Fixup demo ui and make demoserver functional
* More demoserver cleanup
* Remove jarring ao_app pointer shenigans
Still a bit to do before we can safely remove that pointer, but hey, its something.
* *unholy screeches*
Tried to untangle the tange of dependencies that is connection behaviour
* Rip out loading screen
Some servers are not even sending proper values anymore, like vanilla, so why keep it?
* Optimise includes, format header
Lobby should not even have to know what an AOPacket is, smh
* Formatting fixes
and turn settings menu opening into a signal
* Why does netmanager never emit when the server is connected
* Fixup final parts
About as well implemented as I can do rn. Missing the load screen, but that was more flair than anything else
* Correct start page
* demo qol
Co-authored-by: TrickyLeifa <date.epoch@gmail.com>
Co-authored-by: stonedDiscord <Tukz@gmx.de>
Co-authored-by: oldmud0 <oldmud0@users.noreply.github.com>
Co-authored-by: Crystalwarrior <Varsash@Gmail.com>
* Delete rebase artifact
* only set setting codec on qt5
* fix old regex
* qlocale include was missing
* Add default soundfont value + cleaup stream checks
* Remove Case Announcement
* Add add_server dialog and move logic to options.h
* Add Direction Connection Widget and function
* Visual Fluff, don't show direct connection on demo screen
* Implement ui-file reload and RCC mounting.
* Add edit menu to favorites
* Add Server remains active when no server is selected
* Hack together window title for courtroom
I hate this.
* Fix incorrect subtheme location code
* Cleanup
* Make all charicons appear on first join
This entire system needs a rework, but this will do for now.
Also slightly improves performance by not making it load the character list 4 times, only 2 now :^)
closes #854
* Fix evidence hover selector under Qt5
#closes #890
* Remove options calling itself trough pointer
* Fix Android CI (#891)
* pro gamer move
* remove pregenerated android files
* version
* install old ass android platform
* Revert "remove pregenerated android files"
This reverts commit c81a94c6fd337e187af61e9dd706fac5cd51bcc0.
* switch to 24
* CharButton - Fix enterEvent override in Qt5
Also mark them as override. Also make the preprocessor if a bit less copypastey.
* version bump
* Update embeeded lobby ui color sheme
Shoutout to Dumb Fuck (That is their real discord name).
Co-Authored-By: Crystalwarrior <3470436+Crystalwarrior@users.noreply.github.com>
* Add changelog.md loading logic from main mount path
* Expand tabbar of optional Tabbar widget
* Fix order column being incorrectly sized
* missed a space
* remove fonts
* change margins
* fix minimum sizes
* Allow theme overwrite of settings menu
* Cleanup iterator for subthemes
* Allow reload of settings menu
Might aswell do them all :shrug:
* AO base path (#893)
* make get_base_path global
and move parts that use base to use it
* options uses base
* sal moved a bunch of code
* fix creating case folder
---------
Co-authored-by: stonedDiscord <10584181+stonedDiscord@users.noreply.github.com>
* Android 2 10 1 (#894)
* ask for file permissions before trying to load a file
* create armv7 gitignore
* extract all the abis
* don't fail if the dir exists
* Clear options map before reloading the UI
* Fix runtime warning for theme/subtheme combobox
Shouldn't do the job of something that the template can do for me.
Also fix formatting cause it was busted.
Also made the subtheme/theme load code not give me cancer.
* Sort dropdown numerically to match explorer preview
closes #793
* fuck bass
* copy mingw
* copy other dll
* wrong folder
* Account for server subtheme
* Replace incorrect subtheme check
* Settings, not server
* Remove debug
* Add compatibility code, suppress compiler warning (#896)
lobby.cpp:
* Added compatibility code so 2.10.1 can run on Qt versions older than 5.14, such as the version that ships with Ubuntu 20.04
courtroom.cpp:
* Used a Q_UNUSED macro on an unused variable to suppress a compiler warning
* Resolve Qt6(.5.0) compiler errors
* Undo incompetence.
* Force theme reload on theme change
If a user saves a new theme and does not reload the UI it will cause misplacement of widgets inside of courtroom.
This is mitigated by forcing a reload.
* make speedlines stretch by default (in *actually* non-stupid way this time) (#901)
* Rework default volume settings (#903)
* rework volume default settings
* remove default volume settings in options dialog
* make client remember last volume settings instead
* fix options starting tab
* Reworked direct connect (#906)
Resolve issue #905
Works as advertised.
* Set join text when double-click on connected server
Good enough. I would handle this a bit smarter and lock based on the connection state of NetworkManager, but NetworkManager sucks and I refuse to fix it this close before 2.10.1 is done.
* remove unused m_looping
* remove useless underflow check
* do not fall from server to favorites
* Ci android fix (#899)
* pro gamer move
* remove pregenerated android files
* version
* install old ass android platform
* Revert "remove pregenerated android files"
This reverts commit c81a94c6fd337e187af61e9dd706fac5cd51bcc0.
* switch to 24
* use android\src\android\templates instead
* deprecate "chat" deskmod (#910)
* ignore deskmod when zoom speaking
* clean up deskmod a bit
* adds an enum for deskmods
* deprecates the "chat" deskmood
* modifies set_scene since it never rly used the deskmod argument
meaningfully
* actually use the enums i made lol
* fix typo
* Add credits for lamdacalculus
---------
Co-authored-by: TrickyLeifa <date.epoch@gmail.com>
Co-authored-by: stonedDiscord <Tukz@gmx.de>
Co-authored-by: oldmud0 <oldmud0@users.noreply.github.com>
Co-authored-by: Crystalwarrior <Varsash@Gmail.com>
Co-authored-by: Crystalwarrior <3470436+Crystalwarrior@users.noreply.github.com>
Co-authored-by: stonedDiscord <10584181+stonedDiscord@users.noreply.github.com>
Co-authored-by: segfault <128277930+memsecviolator@users.noreply.github.com>
Co-authored-by: lambdcalculus <64238778+lambdcalculus@users.noreply.github.com>
Co-authored-by: Leifa♥ <26681464+TrickyLeifa@users.noreply.github.com>
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# Conflicts:
# src/networkmanager.cpp
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Since the MS chat has been disabled for quite some time now (and we aren't planning on bringing it back since Discord, Guilded etc. have better chat features), I decided to go ahead and change the pane into a debug log to keep it useful and avoid creating a gaping hole in themes.
Though, maybe it is worth removing the whole switcher and keeping the debug log hidden away where it can't scare people.
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- Add periodic timer for heartbeat
- Add option to settings for opting out from heartbeat/player metrics
- Change base URL to permanent URL
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This will register any font (OTF/TTF) located in the base/fonts folder
recursively. They can be used for any purpose, without needing to
install them on the system.
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Co-authored-by: oldmud0 <oldmud0@users.noreply.github.com>
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If you don't want to see this commit on blames, use the hidden
whitespace option on GitHub, or use `-w` in git-blame.
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Due to a countless number of changes made to the core that were not
fully understood, tested, or documented, it was decided to roll
everything back to the last known stable version (2.6.2).
Changes dropped include:
- Witness needed
- Shake
- Frame SFX
- Multiple custom objections
- Multithreaded thumbnail generation
- Looping
- Various translation additions
- "Mirror IC"
- Color in IC log
- An invocation of clang-format
Next time, work together and split your big fork into independently
testable feature branches.
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{ BasedOnStyle: LLVM, BreakBeforeBraces: Stroustrup}
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{ BasedOnStyle: LLVM, UseTab: Never, IndentWidth: 4, TabWidth: 4, BreakBeforeBraces: Stroustrup, AllowShortIfStatementsOnASingleLine: false, IndentCaseLabels: false, ColumnLimit: 0, AccessModifierOffset: -4, NamespaceIndentation: All }
(this is the Visual Studio preset with only "BreakBeforeBraces" changed from Allman to Stroustrup)
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Indentation fixed to 2 spaces per tab. Braces set to Stroustrup style.
Lines reflow at 80 characters. One-line method bodies are on the same
line as the signature. Space always after `//`. No indentation
on preprocessor macros. Includes are sorted lexicographically.
If you don't want to see this commit on blames, use the hidden
whitespace option on GitHub, or use `-w` in git-blame.
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most (cleartype off, MS Sans)
Create a better method to replace trailing whitespace with proper HTML representation
Don't bother rendering the string character-by-character to prevent any latency happening with instant text speed
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does not compile with it)
Add QPluginLoader checks for qapng and qwebp
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