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2022-06-03Add icons for pos dropdown (#715)Crystalwarrior
* Add icons for pos dropdown * Make sure to upscale the icons to actually fit (so tiny 1pix bg images for ex. still show up properly) * move get_pos_path * add const to desk mod Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> * Revert "add const to desk mod" This reverts commit 7d6007fb1be0781e29985d0b83f2f6da16295e90. * make set_scene const * make pos const * add and to const Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> * add braces Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> * Revert "add and to const" This reverts commit aa5e5066dcf42ae18c2aeb349d470271226601da. * make desk const * fix get pos path for real Co-authored-by: stonedDiscord <Tukz@gmx.de> Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2022-03-28Allow base folder to be overridden by reversing the mount paths lookup (#713)Crystalwarrior
* Allow base folder to be overridden by reversing the mount paths lookup * Improve label communicating how assets work
2021-12-30Add and refine debug log messages (#625)oldmud0
Since these are going to be visible to the user now, at least let's properly format them and make them somewhat helpful.
2021-09-02Fix VPath lookup ignoring possibility of remote files (#588)Salanto
* Fix VPath lookup ignoring possibility of remote files * Use more formal URL check Co-authored-by: oldmud0 <oldmud0@users.noreply.github.com>
2021-07-22Fix custom objections not playing soundsin1tiate
2021-06-08Clear case sensitive cache as well on vpath cache flusholdmud0
2021-06-06Fix clazy-range-loop-detach warningoldmud0
2021-06-06Fix bug with case-sensitive vpath lookupoldmud0
2021-06-06Merge branch 'master' into feature/mountingoldmud0
2021-06-06Don't store key in asset lookup cacheoldmud0
2021-06-05Greatly improve case-insensitive lookup speedoldmud0
By using hash tables, the algorithmic complexity of the case-insensitive lookup has been reduced from O(n * k) to amortized O(k), where n is the number of files in each level and k is the number of directory levels that need to be traversed. This massively improves performance on Linux when loading characters, especially when there are many missing characters, since it is no longer necessary to scan the entire character folder repeatedly.
2021-06-05Use intuitive behavior for loading assets with ambiguous extensionsoldmud0
2021-06-05Finish mounting featureoldmud0
To pull this one off, a new class called VPath was created that denotes "virtual" paths that can exist anywhere among the list of mount points. It is functionally identical to QString, except that implicit conversion between QString and VPath is not allowed. This makes it easy to spot errors in path resolution at compile time, since get_real_path must be called to resolve a VPath into an absolute path that can be passed into a Qt function as a QString. Other functions, such as the get_*_suffix functions, also return an absolute path QString for convenience. As for the rest of the functions that return a VPath, you will need to call get_real_path yourself. Finally, a path resolution cache was added to try to avoid blowing up what is already a massive lookup cost for assets. The cache is invalidated when the mount path list is changed. Currently, this cache isn't bounded. Might need to write an LRU cache if issues arise.
2021-05-29Partial: Add mount list to options dialogoldmud0
2021-04-23Fix Cyrillic characters not being read correctly from QSettings inis (#535)in1tiate
* set ini codecs to utf8 * fix color config reading in Latin1 rather than Utf8
2021-04-22Do the same as previous commit for the get_asset_paths func - only check ↵Crystalwarrior
for the direct file path before missingno
2021-02-13Animated Themes. Subthemes. Custom default_theme. Overhaul asset paths. Fix ↵Crystalwarrior
a ton of asset resolution bugs. (#466) * Remove get_static_image_suffix (webp, gif etc. can be non-animated) Replace QList<QString> with QStringList * forgot to remove static image from aoimage * Simplify get_theme_path, get_custom_theme_path and get_default_theme_path all into a single get_theme_path func Add a default_theme variable which defines the currently recognized default theme Add a new "get_asset_path" that will be used to simplify asset resolution considerably * Simplify AOImage set_image function to use get_asset_path Begin working on the subtheme system * Add p_default_theme for get_asset_path Implement get_asset_path for AOButton * Condense aolayer path lookups into the get_asset_path function * Get rid of get_font_name due to underuse (and it just does the same thing as get_design_element anyway) Get rid of get_char_shouts (use chat= instead) Use get_subtheme() instead of subtheme (because get_subtheme() can perform overrides based on the user's settings) Make get_color() use get_asset_path() Make get_design_element() use get_asset_path() * Adapt a whole bunch of text_file_functions to the get_asset_path method, fixing an enormous amount of invalid path resolutions Unfortunately I have to keep backwards compatibility for the backwards ass config.ini method for the chat markup (new way is chat_config.ini) Get rid of get_theme_effects and implement the stacking behavior into get_effects instead * Program doesn't run, color lists stop generating for some reason Also implement safety checks for the asset path generator * Fix a really tricky issue that popped up regarding char_color_rgb_list not being generated, causing segfaults * Address the sfx player path resolution being really, really stupid and resolve major inconsistencies (such as the bug where objection sfx wouldn't be playing despite the default theme or default misc folder having them) * Fix sfx path resolution being funky (apparently D:/Qt/Projects/AO2-Client/bin/base/themes/default//objection.wav is a valid qt5 path...) * Implement: get_asset_paths - Return an untested list of universal paths from the provided args get_asset_path - Loop through the list of provided asset paths and return the first valid file get_image_path - Loop through the list of provided asset paths, apply get_image_suffix and return the first valid image file get_sfx_path - Loop through the list of provided asset paths, apply get_sfx_suffix and return the first valid sound file get_asset - return an asset (must contain file extension) from the get_asset_path() applied on the get_asset_paths() get_image - return an image with get_image_suffix() applied on the get_image_path() for the get_asset_paths() get_sfx - return a sfx from provided args with the uniquely constructed asset path list for sounds Rename old get_sfx to get_court_sfx for better clarity of its function This replaces previous asset stuff I implemented, as I think this is a better solution lol * Add a new get_config_value that obtains a value from the config that matches identifier Adjust all calls to get_asset() to actually look for a config identifier value instead, so even if a config.ini is found if it doesn't contain the identifier we want we keep looking * Fix effects.ini sounds not working Remove debug text * Make it so even if you miss the required asset, and don't have a missingno, the viewport still doesn't freeze up due to waiting on Objections etc. due to signals. * Implement default_theme option for courtroom_design.ini, allowing you to make themes that inherit from other themes that are not default. * move sounds folder lower in sfx pathlist * fix realization sfx not being fetched from config * Make aosfxplayer actually use get_sfx I made Move sounds folder path check last in get_sfx * I thought this would fix QSettings::value: Empty key passed but I guess not, that annoying error will keep pestering us :((( * Remove silly .png exception for SplashLayer Fix static image Objections freezing the viewport due to done(); signal that never arrives * Make WTCE cooler by including a stop method for witness testimony indicator, and add support for custom WTCE * Reduce code duplication for get_sfx * Fix the program hanging/entering an infinite loop/segfaults/a number of nasty issues due to done(); signal being sent as soon as playback begins if the image is invalid. This is done by removing the file_exists check, and letting the rest of the functionality handle this case - the system is robust enough and treats an invalid image as a static image. * Fix segfaults with AOLayers by sanity checking using max_frames Fix "Pixmap is null" console spam * You'll hate me for this. Make it possible to have fully animated AOButton and AOImage * Add a settings option to toggle animated themes on or off * Add a setting for animated theme elements Add a "static image" toggle for get_image_suffix * Fix custom chat and generally the chat boxes not having consistent behaivor with subthemes Add a settings option for subthemes Have AOImage keep track of its last valid path * Add SubTheme (ST) packet. Pass subtheme as arg0, and "1" if you want the client's theme to be reloaded. ST packet sets ao_app->subtheme no matter what. It will not reload theme unless the user has their subtheme set to "server". Fix showname widths by rearranging font metrics to do its calculations *after* the showname font is set, and not before (making it lag behind the correct display size by 1 msg) Co-authored-by: in1tiate <radwoodward@vikings.grayson.edu>
2021-01-19Consolidate AOScene, AOMovie, and AOCharMovie into one class, add support ↵in1tiate
for (c) animations, implement emote continuity, add scaling overrides to all layer types, allow for stretch-to-fill images, allow for additional effect configuration (#302) * Rewrite AOScene and remove the need for AOMovie and AOCharMovie by consolidation * Rename AOScene to AOLayer, apply suggestions to improve functionality * Implement suggested change to allocation * Switch from pointer to field, fix ui_vp_player_char not resetting play_once * Use the variable gif_name instead of the string "gif_name" Oops. * Total rewrite of AOLayer (again) * Add support for (c) animations, do some housekeeping * allow themes to override misc chatboxes * add support for pulling InterfaceLayer elements from theme/misc * mistakes were made * move all frame fx functionality to CharLayer subclass * virtual functions are cool mkay * remove evidence of my incompetence * allow themes to override font design inis under theme/misc * Proper support for theme/misc chatbox, fixes * Fix chatbox dimensions not updating and inline color causing missingnos * rename chat markdown to chat markup * add missing misc overrides * quick hotfix for chatblank and misc overrides * Fix oversight with backgrounds causing them to be culled * Same as last commit but for FG layer * amend comment to explain impossible shenanigans * Adjust ForegroundLayer to take charname rather than miscname, allow for checking in char folder * fix an incredibly embarrassing pathing bug * add scaling overrides for all layer types, parent orphaned viewport elements to the viewport * stupid fix because themes use "custom.png" as a button * switch to .append() * Revert "Merge branch 'aoscene_rewrite' of https://github.com/AttorneyOnline/AO2-Client into aoscene_rewrite" This reverts commit bdeb1bff7639d522031aab3c133a83b0e2a291df, reversing changes made to 125ee63b97a6f6c156e69525d88fddc625e7a978. * switch to .append() (again) * move function call to fix showname length calculation error * fix nonlooping character animations being broken Again * unparent elements from the viewport and do fancy masking arithmetic instead * use override keyword * move scaling override to char.ini, allow stretching, restructure effect property loading * fix some redundancy * unparent chat_arrow from chatbox to prevent accidental masking * at no point do we want a frozen gif to display * overhaul how wtce is handled * oops * also let sounds be pulled from theme miscs * i should probably compile before i push * actually make it work * don't check a default bg * readd 1x1 stretch thing * actually the 1x1 thing was a bad idea * Add missing parenthesis * Use load_image instead of play play is a nonexistent method now * Remote shout_message and usages because it does nothing * Remove multiple redefinitions * Add in missing brackets and indent to fix build I have know idea what this does but it brings fear * fix build error * fix chat arrow and remove duped code * remove more duped code and fix misc themes * only update chat_arrow when needed * consolidate log_chatmessage and display_log_chatmessage Co-authored-by: scatterflower <marisaposs@gameboyprinter.moe> Co-authored-by: Skye Deving <76892045+skyedeving@users.noreply.github.com> Co-authored-by: oldmud0 <oldmud0@users.noreply.github.com>
2021-01-05Add in support for streaming music with bassSkye Deving
2020-11-16filter path traversalstonedDiscord
2020-11-16clean up path functionsstonedDiscord
2020-05-22Bring back CI changes and macOS supportoldmud0
2020-05-22Perform clang-formatoldmud0
If you don't want to see this commit on blames, use the hidden whitespace option on GitHub, or use `-w` in git-blame.
2020-05-22Full revert to tag 2.6.2oldmud0
Due to a countless number of changes made to the core that were not fully understood, tested, or documented, it was decided to roll everything back to the last known stable version (2.6.2). Changes dropped include: - Witness needed - Shake - Frame SFX - Multiple custom objections - Multithreaded thumbnail generation - Looping - Various translation additions - "Mirror IC" - Color in IC log - An invocation of clang-format Next time, work together and split your big fork into independently testable feature branches.
2020-05-02Fix syntax error from unclean mergeoldmud0
2020-05-02Merge branch '2.7-rc'oldmud0
Includes full code reformat. # Conflicts: # src/aomusicplayer.cpp # src/path_functions.cpp
2020-04-17Run clang-format on entire projectoldmud0
Indentation fixed to 2 spaces per tab. Braces set to Stroustrup style. Lines reflow at 80 characters. One-line method bodies are on the same line as the signature. Space always after `//`. No indentation on preprocessor macros. Includes are sorted lexicographically. If you don't want to see this commit on blames, use the hidden whitespace option on GitHub, or use `-w` in git-blame.
2020-04-17Mega-merge of CR forkoldmud0
CR likely stands for "CentsRaidensnake." Like the Case Cafe mega-merge before it, this was not a clean merge, and it had to be split up into two parts: the actual changes, and the attempt it made to reformat the entire code via clang-format. This branch had a complicated set of changes that would be difficult to describe in this commit message. It would be better described in a proper changelog.
2020-04-01don't look in music for URLssD
2020-02-23handle all types of musiclistssD
2020-02-21Merge branch 'master' into 2.7stonedDiscord
2019-08-11fix mac content loadingstonedDiscord
it now looks for the content next to the .app bundle and not inside it
2019-01-19Suffix-independent Music, Mod Music List, looping bugfixes, easter eggs, etc.iamgoofball
2018-12-26moved headers into include and cpp files into src + logo into resourceDavid Skoland