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Co-authored-by: Crystalwarrior <Varsash@Gmail.com>
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configuration options per-character (#356)
* initial commit
* The Quick-Fix is a secondary weapon for the Medic. It is a prototype Medi Gun with a group of three gauges on one side, a (cosmetic) ÜberCharge gauge on the other side, and what appears to be a blender for a body. The main gun is coupled with a medicinal reactor backpack with glowing portions that replaces Medic's default backpack.
* fixed settings dialog
* slightly less stupid custom objection default
Co-authored-by: oldmud0 <oldmud0@users.noreply.github.com>
Co-authored-by: oldmud0 <oldmud0@users.noreply.github.com>
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according to character (#323)
* IC Log colors now defined independent of character
* Fix regression causing incorrect colors in the viewport
* fix goof that broke chat scrolling
* Only regenerate color vector when it's needed
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* Rewrite the IC Log code to drastically reduce code duplication and have both downward and upward mode in the same function
Regenerate the IC Log in set_widgets() function, making sure the maximum_blocks is accounted for and clearing the log to prepare for different log mode (upwards/downwards) if it's different from previous
Add placeholder text telling the user the direction in which the log will go
Remove useless first_message_sent global boolean, a remnant from a w e a k e r c o d e r m a n
* Add log_colors boolean to reduce color I/O happening in append_ic_text (optimization meme)
Clear the IC log when log_colors setting changes and reload theme is pressed
Fix https://github.com/AttorneyOnline/AO2-Client/issues/221
* Add configurable margin between IC log entries
Add configurable newline/singleline log mode
Options in settings for these
* Add optional timestamps
* Un-hardcode "played music" from the chatlogpiece and introduce the "action" argument so that "presented evidence" is fully supported now
Translate "has presented evidence"
Regenerate IC chatlog instead of clearing it, properly updating every element with the new configurations
* Go away *temp, code duplication making me shid and cry rn
Why is this not done in append_ic_text, or why isn't there a dedicated ic logging func aAAAaaaaAAAaa
Fix presenting evidence not being properly logged
Fix timestamp being UTC instead of local time (local time will not be as confusing)
* okok it was a joke a big ol bamboozle you got gnomed haha rick rolled beaned stickbugged
I did NOT copy paste code, no, I actually intended to fix copy pasted code all along. log_ic_text was always planned.
(Fix copypasted code for ic_chatlog_history and consolidate it into a single log_ic_text func)
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Check for custom realization sound when using effects list
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* Fix not using custom chatbox's colors
Moved set_text_color_dropdown() to after current_char is actually updated
with the selected char. Otherwise set_text_color_dropdown will try to
update the colors with either nothing as character, or with the previously
selected character.
Use get_chat() so it actually gets the name of the custom chatbox
instead of using the same name as the character.
Remove the extra "c" since get_chat_color it's already called
with this "c" in place.
* Fix previous fix crashing the client on DRO servers
For some reason the client would work just fine
if set_text_color_dropdown() was called only once
after updating the character selected by the user.
But when joining a DRO server the client would crash
just before loading the music.
* Improve comment with where crash happens
* Fix get_chat_markdown to get the custom chatbox on misc of the char
instead of trying to find the character folder on misc
* Fix client using the current character colors on other people's messages
Also remove the comment explaining the crash if set_text_color_dropdown
is removed from set_widgets
* Fix loading custom colors loading after the message was added to the log
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Just so we're on the same page, this is enabled by default.
Co-authored-by: Cents02 <Cents02@Cents0.me>
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It is only logical to say that the user, when not specifying any specific speedline or similar in the theme, then the current theme should be checked first rather than the default theme.
Co-authored-by: Cents02 <Cents02@Cents0.me>
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effect first instead of trying to find sfx-blipmale in base/general folder, makes using the blips folder more viable. (#173)
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* Add a new "Custom Chatboxes" settings option to enable/disable char.ini setting custom chat box designs per-character
* Fix chat_arrow being incorrectly updated between character messages if the custom chatbox modified the chat arrow positioning/size in any way
* brackets matter
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anims (#174)
base/misc/default/config.ini with properly defined "baseline" colors will have to be supplied with vanilla content later.
Remove hardcoded colors - user has no access to these unless config.ini is valid, yet when others speak using these ID's their text shows up just fine.
Either reimplement full on hardcoding madness (NOOOOOOOOOOOOOOOOOOOOOOOO NO NO NO NOOOOOOOOOOOOOOOO NOOOOO!!!!) or yeet.
I chose the sensible option :^)
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{ BasedOnStyle: LLVM, BreakBeforeBraces: Stroustrup}
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{ BasedOnStyle: LLVM, UseTab: Never, IndentWidth: 4, TabWidth: 4, BreakBeforeBraces: Stroustrup, AllowShortIfStatementsOnASingleLine: false, IndentCaseLabels: false, ColumnLimit: 0, AccessModifierOffset: -4, NamespaceIndentation: All }
(this is the Visual Studio preset with only "BreakBeforeBraces" changed from Allman to Stroustrup)
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and showname atm)
Initialize chat arrow n stuff
this is still pretty gay because you can't ignore size and set pos or something like that
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(realization=thing) char.ini definition not starting from base/sounds/general folder
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Add options for sticky sounds, sticky effects and sticky preanims
Optimize the search for areas and music (previously, area search also searched for music in the background, causing lag with huge music lists)
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custom effects
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Add a color logging option button
Update version to 2.8.2
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Fixed a major bug that crashed the clients on chatting + broke a lot of assets because of a single `.` boi anywhere in the filepath.
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else was speaking
Make it so blip sounds are accessed in base/sounds/blips/* if such a path exists
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sfx player and blip player now both account for extension-less sound paths and also correctly handle paths that do provide the extension.
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displayed name (aka the filepath)
Make sfx player able to play sfx without the file extension provided
Allow blipsounds to seek in blips/ folder to allow better categorization, as well as direct sound references
add get_emote_blip for detecting the blipsound used by an emote. Currently unused.
Less strict/hardcoded custom objection detection system
Allow system (charid -1) messages, and don't do the same message detection on blankposting
Allow objection, hold it, take that and custom sound players to detect sounds that are not exclusively .wav
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Fix "prezoom" packet being ignored
Allow char.ini's to indicate a zoom w/ preanimation by using emote_mod=4
((ALL OF THESE ARE UNTESTED - TESTING NEEDED!))
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least hides it from the user)
Allow ascii characters to be used for color dropdown symbols
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Make FM packet only fetch music, and new FA packet to fetch areas (this way you don't have to reload the entire music list just to get new areas)
Fix a possible segfault with emote lists if emote list size is bad
Hide casing button if server doesn't support casing
Hide the remove buttons by default for iniswaps and sfx list so they're not clickable when they shouldn't be
Prevent background from being displayed unless the server asked us to
Fix some redundancy surrounding current_side
Rework music list so list_music doesn't care about search bar and the hiding is actually done in the search function
Implement text centering, rightening and justifying
Fix text scrolling meme that happened with \n and skipped chars
Fix the pos dropdown not actually caring if you selected jur and sea pos.
Fix the pos dropdown sending like a million packets when scrolled through.
Prevent characters from being incorrectly resized if a different-scaled character speaks
Fix character select screen letting you choose characters that the server doesn't want us to be
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most (cleartype off, MS Sans)
Create a better method to replace trailing whitespace with proper HTML representation
Don't bother rendering the string character-by-character to prevent any latency happening with instant text speed
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Create two new helper functions - get_chat_markdown and remake read_char_ini_tag to be read_ini_tags for more general purpose
Modify aolineedit to support preserving selection after unfocusing (building this for using dropdown list for setting colors), as well as remove the setReadOnly functionality and use it in signals instead
Overhaul the color system to get rid of inline colors, allow full customization of colors and usage of configuration files for every facet of how a color functions (should we be talking, should we remove that markdown char, etc.)
Complete overhaul of color markdowns system
TODO: Make this thing not lag to hell, fix chat messages hogging the IC as the animation never ends apparently
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Overhaul inline colors system to properly support additive text and further expansion
Add two new colors - Gray and Blank, the latter being used for IC parsing.
Instead of adding text symbol by symbol, reveal more of the already-rendered text instead so that it properly anticipates words that need to be on the newline.
Changed the append_ic function slightly so it appends ": " to text only after it's no longer needed.
Made gray color less inconsistent with everything else
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Make an "effects_icon_size" entry in courtroom_design.ini for scaling the buttons in the effects list
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they're grabbed from the effects/icons/*same name as effects*
gotta be .png or w/e
i need my sleep
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misc/<folder name>/<effects>
Add an effect packet
Allow aomovie to be fed a direct path
Add some really terrible helper functions that shouldn't exist, sorry.
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associated with a character.
This will save to the character folder's iniswaps.ini. You can click on the dropdown and edit the text inside to add an iniswap, and press the [X] button that'll appear next to it to remove the ini swap.
Recode the enter_courtroom and add a new update_character feature - the two are now separate and responsible for different things. The courtroom will reload the whole theme and widgets while the character is only responsible for all ui elements related to the character. This drastically improves performance when switching characters using /switch or something
Add a set_char_ini helper function that allows you to modify the character variables. For now only used to set name= field when iniswapping
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functionality was transferred to get_tagged_stylesheet
Remove some useless/unused ui elements
Implement stylesheet for courtrooms in a way that lets the end user modify a lot of its elements
Use get_image_suffix for evidence_appear images
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Modify all set_image calls to utilize said suffix helper function
Dynamically change betweehn chatblank, chat, chatmed, chatbig based on the showname's length
Use char.ini showname if showname is set to whitespace (doesn't yet check if char.ini showname is also whitespace)
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chat_size =
Scream at the coders that decided hard-coding fonts and colors was a good idea (gotta properly let the themes modify that later)
Fix a lot of ui elements not properly respecting the themes and their colors
add a set_qfont method for those situations that need it
Allow the theme to change sender colors for ooc and ms chatlogs
rename url parser variable to something more immediately apparent as to what it is for readability's sake
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Allow lobby fonts to happen
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bool is true
Fix server_address not being properly created in packet distribution
Create a log file when you join a server in the logs/<server name>/<logname>.log and update it every time there's a new chat entry
minor refactor of chatlogpiece
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I'm starting to realize the options menu/system needs a complete overhaul at this point. (Auto-generating options menu, anyone?)
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Fix moderation guard button not doing what it's supposed to (enable/disable modcalls)
Fix moderation guard button appearing with failed logins
Fix the option to toggle looping sfx not doing anything
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server supports it
Reorganize charmovie.h a bit and make some functions private
Add a new helper function "read_char_ini_tag" which returns a qstringlist of all key=value strings associated with the tag
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[SoundL]
sfx-roar = 1
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flash, sound effects, etc.
Fix screenshake animation modifying the default positions of shook elements
Fix aomovie sometimes not playing the last frame and causing lagspikes due to the delay() method
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Rename kill_music_on_object to objection_stop_music for readability
Update blip rate (faster overall, more accurate to the trilogy) - based on AOV values
Update default blip rate to be "once every two symbols"
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(todo: actual functionality, cherrypicked from Goofball's 2.7 branch)
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Allow realization flashes to be animated images by making them AOMovies
Eploit the newly added 'duration' system for realization AOMovie
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Reorganize the file_exists checks to be an array iterator instead for much less code duplication and easier ordering of priority
Reorganize desk and set_image loading on AOScene class, resolve issues with last_image setting to prevent animations from being restarted when characters talk on the same pos in succession
Apply get_image_suffix for seancestand and jurystand searches
TODO: At the moment, if you feed a .png shout, it will send the "Done" signal on the first frame (frame 0), not showing you the .png image at all. The shout code should be reorganized to allow static images to be displayed for exactly 720ms - the standard AA objection length. Usage of the timer similarly to the realizationflash.png might be possible.
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