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2026-03-29Integrate the keyring into UIOsmium Sorcerer
Add "Keyring" tab to the options dialog. The tab displays the keys from the table model (notes and certificates) and lets users create and delete keys. Key generation dialog includes passphare confirmation and a note.
2026-03-29Add the keyring for secret key managementOsmium Sorcerer
The keyring provides the system to store secret keys in an encrypted format, create and delete keys, display public keys and notes for the user, and use these keys to peform public-key authentication on servers. Keyring is serialized into `keyring.cbor` in the application directory. It's a CBOR map with keys being key IDs (fingerprints), and the values are key entries, the schema of which looks like this: key-entry { 0 => uint, ; Algorithm tag, 1 byte 1 => text, ; Comment/note for the key 2 => bytes, ; Public key (certificate), 32 bytes 3 => bytes ; Encrypted and authenticated secret key (AEAD payload) } Key fingerprint is `BLAKE2b-256(tag || public_key)`, where `||` denotes concatenation of byte strings. Encrypted payload is a fixed binary structure (field sizes in bytes): Version(1) Salt(16) Opslimit(4) Memlimit(4) Alg(1) Ciphertext(32) MAC(16) Upon key generation, a new secret key is created, sourced from a secure RNG. The wrap key is derived from the passphrase using Argon2 with the specified iterations, memory cost, variant (3 iterations, 1 GB of memory, Argon2id), and 16 bytes of randomly generated unique salt. This wrap key is used with ChaCha20-Poly1305 to encrypt the secret key, with all the prior fields as additional authenticatied data and all-zero nonce (the uniqueness is already provided by the salt). The key pairs are X25519, used specifically for key exchange. When the server sends the ephemeral public key as a challenge, the client uses `unlock_and_auth` function with the key corresponding to the right certificate. After entering the correct passphrase, the secret key is decrypted and used to derive a shared secret with the server's ephemeral key. The client then responds with: BLAKE2b-256("Einsof-Auth-DHCR" || shared_secret || challenge || certificate || username) Where the first string is provided for domain separation, shared secret proves possession of the secret key, and other parameters are hashed in to bind this authentication attempt to the current session (via random challenge), identity (via public key and username), and transcript. Note on canonicalization: all fields but last are fixed-length, concatenation here is unambiguous. The server, in turn, performs the same opeations, except the shared secret is derived from the server's ephemeral secret and the client's public key. Naturally, username and public key must be correct. If the response matches, the server authenticates the client. The client never transmits its secret. This scheme is essentially deriving a session secret and computing MAC over the transcript with that secret to prove authenticity. It serves as a simple identification protocol. Unlike digital signatures, it's interactive, valid only in the context of a single authentication attempt, and only between two participants involved. Signatures, in contrast, are valid everywhere, for everyone, and they require additional nonces and context. In fact, they're interactive identification protocols turned non-interactive, so forcing them back into this setting is unnecessary complexity. The primitives are fixed: X25519 for key exchange, Argon2 for password-based key derivation, ChaCha20-Poly1305 for encryption, BLAKE2b for hashing. Provided by libsodium. Simplicity is key. There's no flexibility, negotiation, or compatibility, and it'll hopefully stay this way. Unless you're worried about quantum computers appearing tomorrow and attacking a niche AO implementation, in which case I'll add the ML-KEM variant just for you.
2026-03-29Support Secure WebSocketOsmium Sorcerer
Add full WSS support to public server list (using wss_port, overriding insecure port), favorite servers list, and direct connections, and show which servers are secure. Revert the upstream's removal of `legacy` ServerInfo field, as I use it to filter out legacy servers. To differentiate schemes, the `scheme` field is used, either "ws" or "wss". I don't see the reason to add "tcp" protocol when we don't even support it. For the UI, add icons for secure and insecure connections. Highlight secure servers with a green background. In the favorite server dialog, a checkbox was added to select whether the server is using WSS. In the direct connection dialog, support "wss" scheme and default ports: 80 for WS, 443 for WSS, as per the WebSocket specification.
2026-03-29Fix warnings and deprecated functionsOsmium Sorcerer
- For QCheckBox: stateChanged -> checkStateChanged - QChar(PREANIM) -> QLatin1Char(PREANIM) - Unused result on demo_file.open() - QPointer include was missing from lobby.h - Missing const and override qualifiers
2026-03-29Rewrite audio engine: replace BASS with miniaudioOsmium Sorcerer
SFX and blip players largely remain the same. For the music player, we now have to implement network streaming natively, we no longer have a convenient function that did everything for us. I introduced QNetworkRequest to download the stream in memory and signal when it's ready to be decoded and played back. The size is guarded to prevent the client from accidentally downloading terabytes of audio. Delete QFutureWatcher, we no longer need it for concurrency. miniaudio uses a separate audio thread. Network donwloads and communication with the track name display are handled by Qt signals. Also, delete an odd "music.txt" feature. Its purpose was specifying offsets for loops in a text file per track, but it remained obscure and unused in practice. Unsupported: - Large streams, including unbounded ones (radio). We'll need a ring buffer for that, and a mechanism to write to it from the network and feed it to the audio thread. - Effect flags: fade in, fade out, sync pos. Ignored. - Audio device selection.
2026-02-06Double scaling factor (#1104)stonedDiscord
* float scaling * float scaling factor * aooptions float * doublespinbox * header file double * double it up * clamp to 0.1
2025-05-08Close punishment dialog when the user leaves (#1097)Salanto
* Close punishment dialog when the user leaves Prevents silly moments where the wrong person gets banned/kicked * Fix formatting --------- Co-authored-by: stonedDiscord <Tukz@gmx.de>
2025-05-08Explicitly set app icon on widgets (#1098)Salanto
2025-01-13Merge branch 'master' into cleanupin1tiate
2025-01-13don't filter out information we have anyway (#1068)in1tiate
2025-01-11use std::as_const instead of qAsConstin1tiate
2024-08-31[Feature] Add support for custom playerlist formatting, show all users when ↵Salanto
authenticated (#1046) * Playerlist QoL * Remove excessive whitespaces * Add placeholder when displayname is unavailable
2024-08-25Update PlayerList to work more akin to WebAO (#1039)Salanto
* Add Playerlist label formatter to account for missing args * Make it less of a visual atrocity
2024-08-03Fix crash in demos due to PU not being recorded (#1032)Salanto
Added some guards due to bad demo files being shared by now
2024-07-31V2.11.0 rc1 fixes (#1029)Salanto
* Use unix timestamp to transmit ban duration * Cleanup compiler warning due to narrowing conversion * Fix preanim not being visible This is apparently not a feature we want from WebAO :^) * Bump to RC2 * Use std::chrono instead * Remove random include and debug call
2024-07-21Attorney Online 2.11 Release Candidate 1 (#1026)Salanto
* Version bump and minor fixes * Remove unecessary headers Thanks QtCreator
2024-07-13Resize mode patch (#1019)Leifa
* Fix transformation mode for layers Resolve #997 * always use smooth transform resampling for stretched images * Used fixed frame size * Implemented resize mode changes Resolve #999 * Added alias to pixel resize mode * Added user option --------- Co-authored-by: in1tiate <32779090+in1tiate@users.noreply.github.com>
2024-07-12Merge pull request #1016 from AttorneyOnline/restore-window-positionLeifa
[Feature] Add support for windows position restore
2024-07-12Add playerlist widget element (#996)Salanto
* Commit * Boyfailure code commit * Cooking code spaghetti * Accidental overwrite recursive function call hell * Implemented player list * Add partial moderator widget Sleepy time! Hee-Hoo! * Moderator Dialog - Step 1 - WIP * Appease the clang gods * Clang appeasement policy * *sacrifices goat to clang* * Added player report, reworked implementation, ... * Added player-specific report * Reworked implementation * No longer uses JSON. * Removed preset loader. --------- Co-authored-by: TrickyLeifa <date.epoch@gmail.com> Co-authored-by: Leifa <26681464+TrickyLeifa@users.noreply.github.com>
2024-07-11Add setting entrySalanto
2024-07-11Add Courtroom position restoreSalanto
2024-07-09Remove TCP entry point (#1007)Leifa
* Remove TCP entry point Resolve #987 * Remove TCP entry point * Servers that do not support WebSocket will be marked as `Legacy` * Removal of TCP connection from the master will follow later. * Tweaked error message
2024-07-06Improve OS detection and add APPIMAGE support to pathing code (#1003)Leifa
* Added get_app_path, tweaked pathing to adjust itself for Linux, ... * Added get_app_path * This should be used instead of QCoreApplication::applicationDirPath() * Tweaked pathing to adjust itself for Linux * Append separator to base path * Moved headers where they are needed. (Dunno why they were here.) * Proper pathing for AppImage
2024-05-20Initial slide rebase commitin1tiate
2024-05-17Changed include definitions to reflect third-party statureTrickyLeifa
2024-05-17Lightly reworked `NetworkManager`, ...TrickyLeifa
* Lightly reworked `NetworkManager` * Added new modules to handle various connection types. * TCP * WebSocket * Added general string splitter alias based on Qt version. * Replaced `lobby_constructed` and `courtroom_constructed` * Refactored and partially reimplemented the following classes: * `AOBlipPlayer` * `AOEmotePreview` * `AOMusicPlayer` * `AOSfxPlayer` * `AOTextArea`
2024-05-16Reimplemented favorite server widget, ...TrickyLeifa
* Reworked favorite server widget * Renamed `server_type` to `ServerInfo` * Renamed `connection_type` to `ServerConnectionType` * Refactored `AOCharButton` * Reimplemented `AOButton` * Partially reimplemented `AOEmoteButton` * Refactored `AOEvidenceButton`
2024-05-15Ported to CMake, ...TrickyLeifa
* Ported the project to CMake * Android and Mac support dropped for the time being. * Tests, BASS and Discord-RPC are now options * Restructured and reformated the project. * Merged `include` and `src` * Renamed `resource` to `data` * Renamed various files * External libraries headers are no longer included in `src` * Replaced header guards with #pragma once * Multiple refactors (keywords, headers) * Added Qt6 compatibility * Removed various unused functions and headers * Reworked AOPacket * When content is passed to AOPacket, it should be ensured that the content is already decoded. * Encoding/decoding are now static methods. * Fixed various memory leaks * Removed animation code for AOImage * AOImage is always using static images * Simplified ChatLogPiece
2024-05-08Fix combobox options not persisting (#949)lambdcalculus
* fix combobox options not persisting * remove accidental newline * convert combobox data to string
2024-03-29Fix combobox behaviour for all cases (#947)lambdcalculus
* make all option comboboxes work * correct default page
2024-02-28Fix combobox behaviour in AOOptionsdialog (#938)Salanto
They would not behave correctly otherwise.
2024-02-10Add integer-based theme scaling (#935)in1tiate
Configurable over the options menu,
2023-11-27Merge branch 'master' into fix-option-scalingin1tiate
2023-11-05fix themes not loading from mounted base foldersin1tiate
2023-08-22fix options combobox behavior (#918)lambdcalculus
the combobox text, instead of data, was being saved to config
2023-05-312.10.1 Changes (#888)Salanto
* Utilise .ui file to create settings dialog (#858) * Remove config loading from AOApplications Removes most, but not all config functions from AOApplication and moves them into their own class. Not even remotely done here. but holy shit I'm tired. * First steps towards UI file * Fixed your UI layout issue * Leifa bullies me * Set all the setters Reminder : Figure out why username and ooc_name exist. Are they the same? Maybe. Maybe not. Gonna have to look at it and migrate the key. Todo : Cleanup key naming. Most of these are terrible, imprecise or I just don't like them. * Make layout appear proper * Minor option dialog update * Hookup AOOptionsdialogue to Options Getter/setter Not done yet, but parts of the options interactions work again. * More settings menu working * Mostly working settings dialogue Restore default and cancel still need work * Fix asset widget * Tooltips Also removes the commented out tooltip code * Finish Tooltips Move widget implementation to its own folder * Migrate callwords to config.ini Also correct sleep deprived code. * Fix widget translation * Language dropdown changes We might want to look into doing this a bit better. * Remove QSettings from AOApplication Try cleaning up stray references to said object anymore * Fix constructor order to prevent runtime crash * Slightly sort implementation file * Remove unused label declarations from header Fix some comments * Formatting * Fix buttons Also fixes restore settings when a restore to default is aborted. * Raise pair list after courtroom construction (#859) * Don't reset evidence selection (#860) They are defaulted in the header. This SHOULD not affect the client negatively. * Hitting the emergency exit (#861) Don't change the widget state when the ID exceeds the current widget list due to pages being changed while evidence is being edited. * add CI and license badge * add contributors * Handle config.temp after confirmation * Deletes config.temp when the user has confirmed they want to keep the current settings. * Make reset to default destructive Don't worry, we ask first! :) * Fix case of self_offset received without a y offset (#864) caused by typos in #701 it's possible for older clients to send x offsets without a y offset. if you think this case is annoying you can remove it in the next version and handle it server-side instead * Change default settings (#839) * Make default config enable features for most cases except for Continuous Playback due to it introducing performance issues according to tooltip and confirmed in testing * Increase log size to 1000 * Default disable animated themes Co-authored-by: Salanto <62221668+Salanto@users.noreply.github.com> Co-authored-by: stonedDiscord <Tukz@gmx.de> * Make it a singleton? Maybe? I dunno? Ask Longbyte * Commit suggestions * More suggestions Also try fixing a memory leak. Not going to well. * Return to dialog Otherwise we don't have Exec. * Cleanup * Deprecate ooc_name, implement username * Remove ooc_name key and copy its value to default_showname if its empty. * Consistent naming in AOOptionsDialog * Clang format * Don't write the username to the showname * Fix theme dropdown being incorrectly set * Bandaid callword playing every message * Remove unused or duplicate includes * More include removals Removes lobby and courtroom direct includes from the dialog source * Burn baby, burn! * Remove reload_theme function * Remove "Case Alert Supported Message" All servers I tested on master supported it. The text is redundant in operation. Co-authored-by: TrickyLeifa <date.epoch@gmail.com> Co-authored-by: stonedDiscord <Tukz@gmx.de> Co-authored-by: oldmud0 <oldmud0@users.noreply.github.com> Co-authored-by: Crystalwarrior <Varsash@Gmail.com> * Cleanup lobby (#880) * Remove config loading from AOApplications Removes most, but not all config functions from AOApplication and moves them into their own class. Not even remotely done here. but holy shit I'm tired. * First steps towards UI file * Fixed your UI layout issue * Leifa bullies me * Set all the setters Reminder : Figure out why username and ooc_name exist. Are they the same? Maybe. Maybe not. Gonna have to look at it and migrate the key. Todo : Cleanup key naming. Most of these are terrible, imprecise or I just don't like them. * Make layout appear proper * Minor option dialog update * Hookup AOOptionsdialogue to Options Getter/setter Not done yet, but parts of the options interactions work again. * More settings menu working * Mostly working settings dialogue Restore default and cancel still need work * Fix asset widget * Tooltips Also removes the commented out tooltip code * Finish Tooltips Move widget implementation to its own folder * Migrate callwords to config.ini Also correct sleep deprived code. * Fix widget translation * Language dropdown changes We might want to look into doing this a bit better. * Remove QSettings from AOApplication Try cleaning up stray references to said object anymore * Fix constructor order to prevent runtime crash * Slightly sort implementation file * Remove unused label declarations from header Fix some comments * Formatting * Fix buttons Also fixes restore settings when a restore to default is aborted. * Raise pair list after courtroom construction (#859) * Don't reset evidence selection (#860) They are defaulted in the header. This SHOULD not affect the client negatively. * Hitting the emergency exit (#861) Don't change the widget state when the ID exceeds the current widget list due to pages being changed while evidence is being edited. * add CI and license badge * add contributors * Handle config.temp after confirmation * Deletes config.temp when the user has confirmed they want to keep the current settings. * Make reset to default destructive Don't worry, we ask first! :) * Fix case of self_offset received without a y offset (#864) caused by typos in #701 it's possible for older clients to send x offsets without a y offset. if you think this case is annoying you can remove it in the next version and handle it server-side instead * Change default settings (#839) * Make default config enable features for most cases except for Continuous Playback due to it introducing performance issues according to tooltip and confirmed in testing * Increase log size to 1000 * Default disable animated themes Co-authored-by: Salanto <62221668+Salanto@users.noreply.github.com> Co-authored-by: stonedDiscord <Tukz@gmx.de> * Make it a singleton? Maybe? I dunno? Ask Longbyte * Commit suggestions * More suggestions Also try fixing a memory leak. Not going to well. * Return to dialog Otherwise we don't have Exec. * Cleanup * Deprecate ooc_name, implement username * Remove ooc_name key and copy its value to default_showname if its empty. * Consistent naming in AOOptionsDialog * Clang format * Don't write the username to the showname * Fix theme dropdown being incorrectly set * Bandaid callword playing every message * Remove unused or duplicate includes * More include removals Removes lobby and courtroom direct includes from the dialog source * Burn baby, burn! * Remove reload_theme function * Remove "Case Alert Supported Message" All servers I tested on master supported it. The text is redundant in operation. * Create preliminary lobby design Attempts to slightly modernize the aging lobby to a scheme more akin to modern server browsers. * Fix missing header, add necessary search lineedits * More UI changes * Start hooking up new UI elements * Hookup Serverbrowser to new UI frontend Still need to fix the favorites AND implement the NEW demolist * Fixup demo ui and make demoserver functional * More demoserver cleanup * Remove jarring ao_app pointer shenigans Still a bit to do before we can safely remove that pointer, but hey, its something. * *unholy screeches* Tried to untangle the tange of dependencies that is connection behaviour * Rip out loading screen Some servers are not even sending proper values anymore, like vanilla, so why keep it? * Optimise includes, format header Lobby should not even have to know what an AOPacket is, smh * Formatting fixes and turn settings menu opening into a signal * Why does netmanager never emit when the server is connected * Fixup final parts About as well implemented as I can do rn. Missing the load screen, but that was more flair than anything else * Correct start page * demo qol Co-authored-by: TrickyLeifa <date.epoch@gmail.com> Co-authored-by: stonedDiscord <Tukz@gmx.de> Co-authored-by: oldmud0 <oldmud0@users.noreply.github.com> Co-authored-by: Crystalwarrior <Varsash@Gmail.com> * Delete rebase artifact * only set setting codec on qt5 * fix old regex * qlocale include was missing * Add default soundfont value + cleaup stream checks * Remove Case Announcement * Add add_server dialog and move logic to options.h * Add Direction Connection Widget and function * Visual Fluff, don't show direct connection on demo screen * Implement ui-file reload and RCC mounting. * Add edit menu to favorites * Add Server remains active when no server is selected * Hack together window title for courtroom I hate this. * Fix incorrect subtheme location code * Cleanup * Make all charicons appear on first join This entire system needs a rework, but this will do for now. Also slightly improves performance by not making it load the character list 4 times, only 2 now :^) closes #854 * Fix evidence hover selector under Qt5 #closes #890 * Remove options calling itself trough pointer * Fix Android CI (#891) * pro gamer move * remove pregenerated android files * version * install old ass android platform * Revert "remove pregenerated android files" This reverts commit c81a94c6fd337e187af61e9dd706fac5cd51bcc0. * switch to 24 * CharButton - Fix enterEvent override in Qt5 Also mark them as override. Also make the preprocessor if a bit less copypastey. * version bump * Update embeeded lobby ui color sheme Shoutout to Dumb Fuck (That is their real discord name). Co-Authored-By: Crystalwarrior <3470436+Crystalwarrior@users.noreply.github.com> * Add changelog.md loading logic from main mount path * Expand tabbar of optional Tabbar widget * Fix order column being incorrectly sized * missed a space * remove fonts * change margins * fix minimum sizes * Allow theme overwrite of settings menu * Cleanup iterator for subthemes * Allow reload of settings menu Might aswell do them all :shrug: * AO base path (#893) * make get_base_path global and move parts that use base to use it * options uses base * sal moved a bunch of code * fix creating case folder --------- Co-authored-by: stonedDiscord <10584181+stonedDiscord@users.noreply.github.com> * Android 2 10 1 (#894) * ask for file permissions before trying to load a file * create armv7 gitignore * extract all the abis * don't fail if the dir exists * Clear options map before reloading the UI * Fix runtime warning for theme/subtheme combobox Shouldn't do the job of something that the template can do for me. Also fix formatting cause it was busted. Also made the subtheme/theme load code not give me cancer. * Sort dropdown numerically to match explorer preview closes #793 * fuck bass * copy mingw * copy other dll * wrong folder * Account for server subtheme * Replace incorrect subtheme check * Settings, not server * Remove debug * Add compatibility code, suppress compiler warning (#896) lobby.cpp: * Added compatibility code so 2.10.1 can run on Qt versions older than 5.14, such as the version that ships with Ubuntu 20.04 courtroom.cpp: * Used a Q_UNUSED macro on an unused variable to suppress a compiler warning * Resolve Qt6(.5.0) compiler errors * Undo incompetence. * Force theme reload on theme change If a user saves a new theme and does not reload the UI it will cause misplacement of widgets inside of courtroom. This is mitigated by forcing a reload. * make speedlines stretch by default (in *actually* non-stupid way this time) (#901) * Rework default volume settings (#903) * rework volume default settings * remove default volume settings in options dialog * make client remember last volume settings instead * fix options starting tab * Reworked direct connect (#906) Resolve issue #905 Works as advertised. * Set join text when double-click on connected server Good enough. I would handle this a bit smarter and lock based on the connection state of NetworkManager, but NetworkManager sucks and I refuse to fix it this close before 2.10.1 is done. * remove unused m_looping * remove useless underflow check * do not fall from server to favorites * Ci android fix (#899) * pro gamer move * remove pregenerated android files * version * install old ass android platform * Revert "remove pregenerated android files" This reverts commit c81a94c6fd337e187af61e9dd706fac5cd51bcc0. * switch to 24 * use android\src\android\templates instead * deprecate "chat" deskmod (#910) * ignore deskmod when zoom speaking * clean up deskmod a bit * adds an enum for deskmods * deprecates the "chat" deskmood * modifies set_scene since it never rly used the deskmod argument meaningfully * actually use the enums i made lol * fix typo * Add credits for lamdacalculus --------- Co-authored-by: TrickyLeifa <date.epoch@gmail.com> Co-authored-by: stonedDiscord <Tukz@gmx.de> Co-authored-by: oldmud0 <oldmud0@users.noreply.github.com> Co-authored-by: Crystalwarrior <Varsash@Gmail.com> Co-authored-by: Crystalwarrior <3470436+Crystalwarrior@users.noreply.github.com> Co-authored-by: stonedDiscord <10584181+stonedDiscord@users.noreply.github.com> Co-authored-by: segfault <128277930+memsecviolator@users.noreply.github.com> Co-authored-by: lambdcalculus <64238778+lambdcalculus@users.noreply.github.com> Co-authored-by: Leifa♥ <26681464+TrickyLeifa@users.noreply.github.com>