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* Fix ic chatlog placeholder text not being translated
* Fix inconsistent/nonsensical path resolution for the backwards-compatibility misc/default/config.ini vs themes/current_theme/misc/default/config.ini
Co-authored-by: in1tiate <32779090+in1tiate@users.noreply.github.com>
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Co-authored-by: in1tiate <32779090+in1tiate@users.noreply.github.com>
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* set ini codecs to utf8
* fix color config reading in Latin1 rather than Utf8
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Fix shownames disappearing forever if a message is sent while the shownames checkbox is unticked
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Fix regression that won't allow us to give a direct base/ path to a char emote
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* Implement a demo auto-fixing solution. If the client detects a pre-2.9.1 demo file, it will prompt the user if they wish to correct it, since otherwise the demo will be desynched from reality.
The aforementioned issue was fixed in https://github.com/AttorneyOnline/AO2-Client/pull/496 however 2.9.0 still has incorrect demo recording.
Fix potential memory leak by not flushing and closing the demo file after opening it for reading.
* backup broken demo file before fixing it
* comments ahoy
Co-authored-by: in1tiate <radwoodward@vikings.grayson.edu>
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for the direct file path before missingno
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before missingno
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want to use with a file path (base/misc/blank for example)
Actually use the helper funcs for searching images instead of reimplementing the same thing
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Fix demo playback max_wait -1 incorrect behavior when non-IC is processed
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local variables that should be sent to it at the point of the func being called. (#530)
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Fix timings for OOC being really busted if max_wait is -1 (dunno at which point this bug was introduced)
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Fix character select screen lag/performance overhead
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Narrator IC chat support
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* Add OOC logging to the .log files, making them infinitely more precious to GMs especially of ambitious multi-area RPs
Add [IC] and [OOC] tags to distinguish between the types of msg
* minor wording change for .log top line to make it clearer that it's the server address and not the user address
Co-authored-by: oldmud0 <oldmud0@users.noreply.github.com>
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Tons of bug fixes for IC chat parsing
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Fix ~~, ~> and <> breaking tick pos
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Fix using objections against talking players not causing them to stop talking (with this method, they will only finish their current animation cycle unitl freezing in place)
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in any way, rather the only thing it affects is the IC chat box. INSANELY useful for GMs to play sound effects, talk over the situation, etc. without causing the IC viewport to reset.
Stress-tested with preanims, non-interrupting preanims, idle chat, talking chat, evidence presenting
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only thing that should decide that is if text is done processing or not)
Fix objections forcing a missingno to appear when you object to someone mid-preanim, and their preanim ends before objection shout finishes. This also resolves a crapton of other bugs related to preanim_done() signal.
Move evidence display from handle_ic_speaking to start_chat_ticking (makes more sense over here)
Remove a misplaced set_static_duration for ui_vp_player_char (must've got here over a strange merge conflict or smth)
Remove useless anim_state and text_state setters in reload_theme func, the func that calls the BG to display already handles everything needed for IC reset
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reload (#525)
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screen (#511)
If n_char is -1, don't wait for a server response.
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as evidence by recording <and> instead of &)
ACTUALLY fix encoding errors, stop supporting the absolutely bonkers <and> exceptions just to support the previous bug instead of fixing the root issue
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Set Qt::ElideLeft for dropdowns
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Fix demo server not being added if serverlist.txt is missing, add translation support to demo server messages
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Co-authored-by: oldmud0 <oldmud0@users.noreply.github.com>
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Fix chat arrow being displayed even when blankposting
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multiple entries
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Fix a crash when shuffling songlists that have songs with no parent category
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as static-only due to massice performance overhead for no substantial benefit
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properly saved tho)
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Fix chat queue being cleared with no way to see what the msgs were
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causing insane spam
Reduce needless copy-pasting for shit that doesn't even need to be there
I actually made this fix but I stashed the older version when splitting the branches so you got the bugged verison instead.
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