From 00cfd2750d39795e4c205aee2a33b92b1da2524d Mon Sep 17 00:00:00 2001 From: David Skoland Date: Wed, 26 Dec 2018 16:43:08 +0100 Subject: moved headers into include and cpp files into src + logo into resource --- aooptionsdialog.cpp | 517 ---------------------------------------------------- 1 file changed, 517 deletions(-) delete mode 100644 aooptionsdialog.cpp (limited to 'aooptionsdialog.cpp') diff --git a/aooptionsdialog.cpp b/aooptionsdialog.cpp deleted file mode 100644 index 2b8259f5..00000000 --- a/aooptionsdialog.cpp +++ /dev/null @@ -1,517 +0,0 @@ -#include "aooptionsdialog.h" -#include "aoapplication.h" -#include "bass.h" - -AOOptionsDialog::AOOptionsDialog(QWidget *parent, AOApplication *p_ao_app) : QDialog(parent) -{ - ao_app = p_ao_app; - - // Setting up the basics. - // setAttribute(Qt::WA_DeleteOnClose); - setWindowTitle(tr("Settings")); - resize(398, 320); - - ui_settings_buttons = new QDialogButtonBox(this); - - QSizePolicy sizePolicy1(QSizePolicy::Expanding, QSizePolicy::Fixed); - sizePolicy1.setHorizontalStretch(0); - sizePolicy1.setVerticalStretch(0); - sizePolicy1.setHeightForWidth(ui_settings_buttons->sizePolicy().hasHeightForWidth()); - ui_settings_buttons->setSizePolicy(sizePolicy1); - ui_settings_buttons->setOrientation(Qt::Horizontal); - ui_settings_buttons->setStandardButtons(QDialogButtonBox::Cancel | QDialogButtonBox::Save); - - QObject::connect(ui_settings_buttons, SIGNAL(accepted()), this, SLOT(save_pressed())); - QObject::connect(ui_settings_buttons, SIGNAL(rejected()), this, SLOT(discard_pressed())); - - // We'll stop updates so that the window won't flicker while it's being made. - setUpdatesEnabled(false); - - // First of all, we want a tabbed dialog, so let's add some layout. - ui_vertical_layout = new QVBoxLayout(this); - ui_settings_tabs = new QTabWidget(this); - - ui_vertical_layout->addWidget(ui_settings_tabs); - ui_vertical_layout->addWidget(ui_settings_buttons); - - // Let's add the tabs one by one. - // First, we'll start with 'Gameplay'. - ui_gameplay_tab = new QWidget(); - ui_settings_tabs->addTab(ui_gameplay_tab, tr("Gameplay")); - - ui_form_layout_widget = new QWidget(ui_gameplay_tab); - ui_form_layout_widget->setGeometry(QRect(10, 10, 361, 211)); - - ui_gameplay_form = new QFormLayout(ui_form_layout_widget); - ui_gameplay_form->setLabelAlignment(Qt::AlignLeading|Qt::AlignLeft|Qt::AlignVCenter); - ui_gameplay_form->setFormAlignment(Qt::AlignLeading|Qt::AlignLeft|Qt::AlignTop); - ui_gameplay_form->setContentsMargins(0, 0, 0, 0); - - ui_theme_label = new QLabel(ui_form_layout_widget); - ui_theme_label->setText(tr("Theme:")); - ui_theme_label->setToolTip(tr("Sets the theme used in-game. If the new theme changes " - "the lobby's look as well, you'll need to reload the " - "lobby for the changes to take effect, such as by joining " - "a server and leaving it.")); - ui_gameplay_form->setWidget(0, QFormLayout::LabelRole, ui_theme_label); - - ui_theme_combobox = new QComboBox(ui_form_layout_widget); - - // Fill the combobox with the names of the themes. - QDirIterator it(p_ao_app->get_base_path() + "themes", QDir::Dirs, QDirIterator::NoIteratorFlags); - while (it.hasNext()) - { - QString actualname = QDir(it.next()).dirName(); - if (actualname != "." && actualname != "..") - ui_theme_combobox->addItem(actualname); - if (actualname == p_ao_app->read_theme()) - ui_theme_combobox->setCurrentIndex(ui_theme_combobox->count()-1); - } - - ui_gameplay_form->setWidget(0, QFormLayout::FieldRole, ui_theme_combobox); - - ui_theme_log_divider = new QFrame(ui_form_layout_widget); - ui_theme_log_divider->setMidLineWidth(0); - ui_theme_log_divider->setFrameShape(QFrame::HLine); - ui_theme_log_divider->setFrameShadow(QFrame::Sunken); - - ui_gameplay_form->setWidget(1, QFormLayout::FieldRole, ui_theme_log_divider); - - ui_downwards_lbl = new QLabel(ui_form_layout_widget); - ui_downwards_lbl->setText(tr("Log goes downwards:")); - ui_downwards_lbl->setToolTip(tr("If ticked, new messages will appear at " - "the bottom (like the OOC chatlog). The traditional " - "(AO1) behaviour is equivalent to this being unticked.")); - - ui_gameplay_form->setWidget(2, QFormLayout::LabelRole, ui_downwards_lbl); - - ui_downwards_cb = new QCheckBox(ui_form_layout_widget); - ui_downwards_cb->setChecked(p_ao_app->get_log_goes_downwards()); - - ui_gameplay_form->setWidget(2, QFormLayout::FieldRole, ui_downwards_cb); - - ui_length_lbl = new QLabel(ui_form_layout_widget); - ui_length_lbl->setText(tr("Log length:")); - ui_length_lbl->setToolTip(tr("The amount of messages the IC chatlog will keep before " - "deleting older messages. A value of 0 or below counts as 'infinite'.")); - - ui_gameplay_form->setWidget(3, QFormLayout::LabelRole, ui_length_lbl); - - ui_length_spinbox = new QSpinBox(ui_form_layout_widget); - ui_length_spinbox->setMaximum(10000); - ui_length_spinbox->setValue(p_ao_app->get_max_log_size()); - - ui_gameplay_form->setWidget(3, QFormLayout::FieldRole, ui_length_spinbox); - - ui_log_names_divider = new QFrame(ui_form_layout_widget); - ui_log_names_divider->setFrameShape(QFrame::HLine); - ui_log_names_divider->setFrameShadow(QFrame::Sunken); - - ui_gameplay_form->setWidget(4, QFormLayout::FieldRole, ui_log_names_divider); - - ui_username_lbl = new QLabel(ui_form_layout_widget); - ui_username_lbl->setText(tr("Default username:")); - ui_username_lbl->setToolTip(tr("Your OOC name will be automatically set to this value " - "when you join a server.")); - - ui_gameplay_form->setWidget(5, QFormLayout::LabelRole, ui_username_lbl); - - ui_username_textbox = new QLineEdit(ui_form_layout_widget); - ui_username_textbox->setMaxLength(30); - ui_username_textbox->setText(p_ao_app->get_default_username()); - - ui_gameplay_form->setWidget(5, QFormLayout::FieldRole, ui_username_textbox); - - ui_showname_lbl = new QLabel(ui_form_layout_widget); - ui_showname_lbl->setText(tr("Custom shownames:")); - ui_showname_lbl->setToolTip(tr("Gives the default value for the in-game 'Custom shownames' " - "tickbox, which in turn determines whether the client should " - "display custom in-character names.")); - - ui_gameplay_form->setWidget(6, QFormLayout::LabelRole, ui_showname_lbl); - - ui_showname_cb = new QCheckBox(ui_form_layout_widget); - ui_showname_cb->setChecked(p_ao_app->get_showname_enabled_by_default()); - - ui_gameplay_form->setWidget(6, QFormLayout::FieldRole, ui_showname_cb); - - ui_net_divider = new QFrame(ui_form_layout_widget); - ui_net_divider->setFrameShape(QFrame::HLine); - ui_net_divider->setFrameShadow(QFrame::Sunken); - - ui_gameplay_form->setWidget(7, QFormLayout::FieldRole, ui_net_divider); - - ui_ms_lbl = new QLabel(ui_form_layout_widget); - ui_ms_lbl->setText(tr("Backup MS:")); - ui_ms_lbl->setToolTip(tr("If the built-in server lookups fail, the game will try the " - "address given here and use it as a backup master server address.")); - - ui_gameplay_form->setWidget(8, QFormLayout::LabelRole, ui_ms_lbl); - - QSettings* configini = ao_app->configini; - ui_ms_textbox = new QLineEdit(ui_form_layout_widget); - ui_ms_textbox->setText(configini->value("master", "").value()); - - ui_gameplay_form->setWidget(8, QFormLayout::FieldRole, ui_ms_textbox); - - ui_discord_lbl = new QLabel(ui_form_layout_widget); - ui_discord_lbl->setText(tr("Discord:")); - ui_discord_lbl->setToolTip(tr("Allows others on Discord to see what server you are in, " - "what character are you playing, and how long you have " - "been playing for.")); - - ui_gameplay_form->setWidget(9, QFormLayout::LabelRole, ui_discord_lbl); - - ui_discord_cb = new QCheckBox(ui_form_layout_widget); - ui_discord_cb->setChecked(ao_app->is_discord_enabled()); - - ui_gameplay_form->setWidget(9, QFormLayout::FieldRole, ui_discord_cb); - - // Here we start the callwords tab. - ui_callwords_tab = new QWidget(); - ui_settings_tabs->addTab(ui_callwords_tab, tr("Callwords")); - - ui_callwords_widget = new QWidget(ui_callwords_tab); - ui_callwords_widget->setGeometry(QRect(10, 10, 361, 211)); - - ui_callwords_layout = new QVBoxLayout(ui_callwords_widget); - ui_callwords_layout->setContentsMargins(0,0,0,0); - - ui_callwords_textbox = new QPlainTextEdit(ui_callwords_widget); - QSizePolicy sizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding); - sizePolicy.setHorizontalStretch(0); - sizePolicy.setVerticalStretch(0); - sizePolicy.setHeightForWidth(ui_callwords_textbox->sizePolicy().hasHeightForWidth()); - ui_callwords_textbox->setSizePolicy(sizePolicy); - - // Let's fill the callwords text edit with the already present callwords. - ui_callwords_textbox->document()->clear(); - foreach (QString callword, p_ao_app->get_call_words()) { - ui_callwords_textbox->appendPlainText(callword); - } - - ui_callwords_layout->addWidget(ui_callwords_textbox); - - ui_callwords_explain_lbl = new QLabel(ui_callwords_widget); - ui_callwords_explain_lbl->setWordWrap(true); - ui_callwords_explain_lbl->setText(tr("Enter as many callwords as you would like. These are case insensitive. Make sure to leave every callword in its own line!
Do not leave a line with a space at the end -- you will be alerted everytime someone uses a space in their messages.")); - - ui_callwords_layout->addWidget(ui_callwords_explain_lbl); - - // The audio tab. - ui_audio_tab = new QWidget(); - ui_settings_tabs->addTab(ui_audio_tab, tr("Audio")); - - ui_audio_widget = new QWidget(ui_audio_tab); - ui_audio_widget->setGeometry(QRect(10, 10, 361, 211)); - - ui_audio_layout = new QFormLayout(ui_audio_widget); - ui_audio_layout->setLabelAlignment(Qt::AlignLeading|Qt::AlignLeft|Qt::AlignVCenter); - ui_audio_layout->setFormAlignment(Qt::AlignLeading|Qt::AlignLeft|Qt::AlignTop); - ui_audio_layout->setContentsMargins(0, 0, 0, 0); - - ui_audio_device_lbl = new QLabel(ui_audio_widget); - ui_audio_device_lbl->setText(tr("Audio device:")); - ui_audio_device_lbl->setToolTip(tr("Sets the audio device for all sounds.")); - - ui_audio_layout->setWidget(0, QFormLayout::LabelRole, ui_audio_device_lbl); - - ui_audio_device_combobox = new QComboBox(ui_audio_widget); - - // Let's fill out the combobox with the available audio devices. - int a = 0; - BASS_DEVICEINFO info; - - if (needs_default_audiodev()) - { - ui_audio_device_combobox->addItem("default"); - } - - for (a = 0; BASS_GetDeviceInfo(a, &info); a++) - { - ui_audio_device_combobox->addItem(info.name); - if (p_ao_app->get_audio_output_device() == info.name) - ui_audio_device_combobox->setCurrentIndex(ui_audio_device_combobox->count()-1); - } - - ui_audio_layout->setWidget(0, QFormLayout::FieldRole, ui_audio_device_combobox); - - ui_audio_volume_divider = new QFrame(ui_audio_widget); - ui_audio_volume_divider->setFrameShape(QFrame::HLine); - ui_audio_volume_divider->setFrameShadow(QFrame::Sunken); - - ui_audio_layout->setWidget(1, QFormLayout::FieldRole, ui_audio_volume_divider); - - ui_music_volume_lbl = new QLabel(ui_audio_widget); - ui_music_volume_lbl->setText(tr("Music:")); - ui_music_volume_lbl->setToolTip(tr("Sets the music's default volume.")); - - ui_audio_layout->setWidget(2, QFormLayout::LabelRole, ui_music_volume_lbl); - - ui_music_volume_spinbox = new QSpinBox(ui_audio_widget); - ui_music_volume_spinbox->setValue(p_ao_app->get_default_music()); - ui_music_volume_spinbox->setMaximum(100); - ui_music_volume_spinbox->setSuffix("%"); - - ui_audio_layout->setWidget(2, QFormLayout::FieldRole, ui_music_volume_spinbox); - - ui_sfx_volume_lbl = new QLabel(ui_audio_widget); - ui_sfx_volume_lbl->setText(tr("SFX:")); - ui_sfx_volume_lbl->setToolTip(tr("Sets the SFX's default volume. " - "Interjections and actual sound effects count as 'SFX'.")); - - ui_audio_layout->setWidget(3, QFormLayout::LabelRole, ui_sfx_volume_lbl); - - ui_sfx_volume_spinbox = new QSpinBox(ui_audio_widget); - ui_sfx_volume_spinbox->setValue(p_ao_app->get_default_sfx()); - ui_sfx_volume_spinbox->setMaximum(100); - ui_sfx_volume_spinbox->setSuffix("%"); - - ui_audio_layout->setWidget(3, QFormLayout::FieldRole, ui_sfx_volume_spinbox); - - ui_blips_volume_lbl = new QLabel(ui_audio_widget); - ui_blips_volume_lbl->setText(tr("Blips:")); - ui_blips_volume_lbl->setToolTip(tr("Sets the volume of the blips, the talking sound effects.")); - - ui_audio_layout->setWidget(4, QFormLayout::LabelRole, ui_blips_volume_lbl); - - ui_blips_volume_spinbox = new QSpinBox(ui_audio_widget); - ui_blips_volume_spinbox->setValue(p_ao_app->get_default_blip()); - ui_blips_volume_spinbox->setMaximum(100); - ui_blips_volume_spinbox->setSuffix("%"); - - ui_audio_layout->setWidget(4, QFormLayout::FieldRole, ui_blips_volume_spinbox); - - ui_volume_blip_divider = new QFrame(ui_audio_widget); - ui_volume_blip_divider->setFrameShape(QFrame::HLine); - ui_volume_blip_divider->setFrameShadow(QFrame::Sunken); - - ui_audio_layout->setWidget(5, QFormLayout::FieldRole, ui_volume_blip_divider); - - ui_bliprate_lbl = new QLabel(ui_audio_widget); - ui_bliprate_lbl->setText(tr("Blip rate:")); - ui_bliprate_lbl->setToolTip(tr("Sets the delay between playing the blip sounds.")); - - ui_audio_layout->setWidget(6, QFormLayout::LabelRole, ui_bliprate_lbl); - - ui_bliprate_spinbox = new QSpinBox(ui_audio_widget); - ui_bliprate_spinbox->setValue(p_ao_app->read_blip_rate()); - ui_bliprate_spinbox->setMinimum(1); - - ui_audio_layout->setWidget(6, QFormLayout::FieldRole, ui_bliprate_spinbox); - - ui_blank_blips_lbl = new QLabel(ui_audio_widget); - ui_blank_blips_lbl->setText(tr("Blank blips:")); - ui_blank_blips_lbl->setToolTip(tr("If true, the game will play a blip sound even " - "when a space is 'being said'.")); - - ui_audio_layout->setWidget(7, QFormLayout::LabelRole, ui_blank_blips_lbl); - - ui_blank_blips_cb = new QCheckBox(ui_audio_widget); - ui_blank_blips_cb->setChecked(p_ao_app->get_blank_blip()); - - ui_audio_layout->setWidget(7, QFormLayout::FieldRole, ui_blank_blips_cb); - - // The casing tab! - ui_casing_tab = new QWidget(); - ui_settings_tabs->addTab(ui_casing_tab, tr("Casing")); - - ui_casing_widget = new QWidget(ui_casing_tab); - ui_casing_widget->setGeometry(QRect(10,10, 361, 211)); - - ui_casing_layout = new QFormLayout(ui_casing_widget); - ui_casing_layout->setLabelAlignment(Qt::AlignLeading|Qt::AlignLeft|Qt::AlignVCenter); - ui_casing_layout->setFormAlignment(Qt::AlignLeading|Qt::AlignLeft|Qt::AlignTop); - ui_casing_layout->setContentsMargins(0, 0, 0, 0); - - // -- SERVER SUPPORTS CASING - - ui_casing_supported_lbl = new QLabel(ui_casing_widget); - if (ao_app->casing_alerts_enabled) - ui_casing_supported_lbl->setText(tr("This server supports case alerts.")); - else - ui_casing_supported_lbl->setText(tr("This server does not support case alerts.")); - ui_casing_supported_lbl->setToolTip(tr("Pretty self-explanatory.")); - - ui_casing_layout->setWidget(0, QFormLayout::FieldRole, ui_casing_supported_lbl); - - // -- CASE ANNOUNCEMENTS - - ui_casing_enabled_lbl = new QLabel(ui_casing_widget); - ui_casing_enabled_lbl->setText(tr("Casing:")); - ui_casing_enabled_lbl->setToolTip(tr("If checked, you will get alerts about case " - "announcements.")); - - ui_casing_layout->setWidget(1, QFormLayout::LabelRole, ui_casing_enabled_lbl); - - ui_casing_enabled_cb = new QCheckBox(ui_casing_widget); - ui_casing_enabled_cb->setChecked(ao_app->get_casing_enabled()); - - ui_casing_layout->setWidget(1, QFormLayout::FieldRole, ui_casing_enabled_cb); - - // -- DEFENSE ANNOUNCEMENTS - - ui_casing_def_lbl = new QLabel(ui_casing_widget); - ui_casing_def_lbl->setText(tr("Defense:")); - ui_casing_def_lbl->setToolTip(tr("If checked, you will get alerts about case " - "announcements if a defense spot is open.")); - - ui_casing_layout->setWidget(2, QFormLayout::LabelRole, ui_casing_def_lbl); - - ui_casing_def_cb = new QCheckBox(ui_casing_widget); - ui_casing_def_cb->setChecked(ao_app->get_casing_defence_enabled()); - - ui_casing_layout->setWidget(2, QFormLayout::FieldRole, ui_casing_def_cb); - - // -- PROSECUTOR ANNOUNCEMENTS - - ui_casing_pro_lbl = new QLabel(ui_casing_widget); - ui_casing_pro_lbl->setText(tr("Prosecution:")); - ui_casing_pro_lbl->setToolTip(tr("If checked, you will get alerts about case " - "announcements if a prosecutor spot is open.")); - - ui_casing_layout->setWidget(3, QFormLayout::LabelRole, ui_casing_pro_lbl); - - ui_casing_pro_cb = new QCheckBox(ui_casing_widget); - ui_casing_pro_cb->setChecked(ao_app->get_casing_prosecution_enabled()); - - ui_casing_layout->setWidget(3, QFormLayout::FieldRole, ui_casing_pro_cb); - - // -- JUDGE ANNOUNCEMENTS - - ui_casing_jud_lbl = new QLabel(ui_casing_widget); - ui_casing_jud_lbl->setText(tr("Judge:")); - ui_casing_jud_lbl->setToolTip(tr("If checked, you will get alerts about case " - "announcements if the judge spot is open.")); - - ui_casing_layout->setWidget(4, QFormLayout::LabelRole, ui_casing_jud_lbl); - - ui_casing_jud_cb = new QCheckBox(ui_casing_widget); - ui_casing_jud_cb->setChecked(ao_app->get_casing_judge_enabled()); - - ui_casing_layout->setWidget(4, QFormLayout::FieldRole, ui_casing_jud_cb); - - // -- JUROR ANNOUNCEMENTS - - ui_casing_jur_lbl = new QLabel(ui_casing_widget); - ui_casing_jur_lbl->setText(tr("Juror:")); - ui_casing_jur_lbl->setToolTip(tr("If checked, you will get alerts about case " - "announcements if a juror spot is open.")); - - ui_casing_layout->setWidget(5, QFormLayout::LabelRole, ui_casing_jur_lbl); - - ui_casing_jur_cb = new QCheckBox(ui_casing_widget); - ui_casing_jur_cb->setChecked(ao_app->get_casing_juror_enabled()); - - ui_casing_layout->setWidget(5, QFormLayout::FieldRole, ui_casing_jur_cb); - - // -- STENO ANNOUNCEMENTS - - ui_casing_steno_lbl = new QLabel(ui_casing_widget); - ui_casing_steno_lbl->setText(tr("Stenographer:")); - ui_casing_steno_lbl->setToolTip(tr("If checked, you will get alerts about case " - "announcements if a stenographer spot is open.")); - - ui_casing_layout->setWidget(6, QFormLayout::LabelRole, ui_casing_steno_lbl); - - ui_casing_steno_cb = new QCheckBox(ui_casing_widget); - ui_casing_steno_cb->setChecked(ao_app->get_casing_steno_enabled()); - - ui_casing_layout->setWidget(6, QFormLayout::FieldRole, ui_casing_steno_cb); - - // -- CM ANNOUNCEMENTS - - ui_casing_cm_lbl = new QLabel(ui_casing_widget); - ui_casing_cm_lbl->setText(tr("CM:")); - ui_casing_cm_lbl->setToolTip(tr("If checked, you will appear amongst the potential " - "CMs on the server.")); - - ui_casing_layout->setWidget(7, QFormLayout::LabelRole, ui_casing_cm_lbl); - - ui_casing_cm_cb = new QCheckBox(ui_casing_widget); - ui_casing_cm_cb->setChecked(ao_app->get_casing_cm_enabled()); - - ui_casing_layout->setWidget(7, QFormLayout::FieldRole, ui_casing_cm_cb); - - // -- CM CASES ANNOUNCEMENTS - - ui_casing_cm_cases_lbl = new QLabel(ui_casing_widget); - ui_casing_cm_cases_lbl->setText(tr("Hosting cases:")); - ui_casing_cm_cases_lbl->setToolTip(tr("If you're a CM, enter what cases you are " - "willing to host.")); - - ui_casing_layout->setWidget(8, QFormLayout::LabelRole, ui_casing_cm_cases_lbl); - - ui_casing_cm_cases_textbox = new QLineEdit(ui_casing_widget); - ui_casing_cm_cases_textbox->setText(ao_app->get_casing_can_host_cases()); - - ui_casing_layout->setWidget(8, QFormLayout::FieldRole, ui_casing_cm_cases_textbox); - - // When we're done, we should continue the updates! - setUpdatesEnabled(true); -} - -void AOOptionsDialog::save_pressed() -{ - // Save everything into the config.ini. - QSettings* configini = ao_app->configini; - - configini->setValue("theme", ui_theme_combobox->currentText()); - configini->setValue("log_goes_downwards", ui_downwards_cb->isChecked()); - configini->setValue("log_maximum", ui_length_spinbox->value()); - configini->setValue("default_username", ui_username_textbox->text()); - configini->setValue("show_custom_shownames", ui_showname_cb->isChecked()); - configini->setValue("master", ui_ms_textbox->text()); - configini->setValue("discord", ui_discord_cb->isChecked()); - - QFile* callwordsini = new QFile(ao_app->get_base_path() + "callwords.ini"); - - if (!callwordsini->open(QIODevice::WriteOnly | QIODevice::Truncate | QIODevice::Text)) - { - // Nevermind! - } - else - { - QTextStream out(callwordsini); - out << ui_callwords_textbox->toPlainText(); - callwordsini->close(); - } - - configini->setValue("default_audio_device", ui_audio_device_combobox->currentText()); - configini->setValue("default_music", ui_music_volume_spinbox->value()); - configini->setValue("default_sfx", ui_sfx_volume_spinbox->value()); - configini->setValue("default_blip", ui_blips_volume_spinbox->value()); - configini->setValue("blip_rate", ui_bliprate_spinbox->value()); - configini->setValue("blank_blip", ui_blank_blips_cb->isChecked()); - - configini->setValue("casing_enabled", ui_casing_enabled_cb->isChecked()); - configini->setValue("casing_defence_enabled", ui_casing_def_cb->isChecked()); - configini->setValue("casing_prosecution_enabled", ui_casing_pro_cb->isChecked()); - configini->setValue("casing_judge_enabled", ui_casing_jud_cb->isChecked()); - configini->setValue("casing_juror_enabled", ui_casing_jur_cb->isChecked()); - configini->setValue("casing_steno_enabled", ui_casing_steno_cb->isChecked()); - configini->setValue("casing_cm_enabled", ui_casing_cm_cb->isChecked()); - configini->setValue("casing_can_host_cases", ui_casing_cm_cases_textbox->text()); - - callwordsini->close(); - done(0); -} - -void AOOptionsDialog::discard_pressed() -{ - done(0); -} - -#if (defined (_WIN32) || defined (_WIN64)) -bool AOOptionsDialog::needs_default_audiodev() -{ - return true; -} -#elif (defined (LINUX) || defined (__linux__)) -bool AOOptionsDialog::needs_default_audiodev() -{ - return false; -} -#else -#error This operating system is not supported. -#endif -- cgit