From e8bb1f1e490e52bbfad2bbf75c56f20109a28926 Mon Sep 17 00:00:00 2001 From: Cerapter Date: Fri, 2 Nov 2018 15:15:07 +0100 Subject: Reverted the full stop silence feature. With 3D characters, it made the game lag too much -- really wasn't worth it. --- courtroom.h | 2 -- 1 file changed, 2 deletions(-) (limited to 'courtroom.h') diff --git a/courtroom.h b/courtroom.h index a27d902c..264470c6 100644 --- a/courtroom.h +++ b/courtroom.h @@ -234,8 +234,6 @@ private: bool next_character_is_not_special = false; // If true, write the // next character as it is. - bool previous_character_is_fullstop = false; // Used for silencing the character during long ellipses. - bool message_is_centered = false; int current_display_speed = 3; -- cgit