From e4779f09eb880e899d3ac4f0cf12386a7a434745 Mon Sep 17 00:00:00 2001 From: Salanto <62221668+Salanto@users.noreply.github.com> Date: Mon, 21 Feb 2022 01:56:10 +0100 Subject: Effects follow offset, add ini option to disable offset for effect (#663) * Effects follow offset, add ini option to disable offset for effect This is pretty hacky, but the offset data is necessary to move the effect layer in relation to the character. --- include/courtroom.h | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'include/courtroom.h') diff --git a/include/courtroom.h b/include/courtroom.h index 8a41b605..8890b8f5 100644 --- a/include/courtroom.h +++ b/include/courtroom.h @@ -187,7 +187,8 @@ public: void set_scene(QString f_desk_mod, QString f_side); // sets ui_vp_player_char according to SELF_OFFSET, only a function bc it's used with desk_mod 4 and 5 - void set_self_offset(QString p_list); + // sets ui_effects_layer according to the SELF_OFFSET, unless it is overwritten by effects.ini + void set_self_offset(QString p_list, QString p_effect); // takes in serverD-formatted IP list as prints a converted version to server // OOC admittedly poorly named -- cgit