From febfbeafc11ecad57d6e9a06575c28f1b13da8da Mon Sep 17 00:00:00 2001 From: Crystalwarrior Date: Tue, 25 Aug 2020 12:18:49 +0300 Subject: Actually make use of the completely useless CHECK and CH keepalive timer and use them to determine the client's ping. Display ping in the application window title. keepalive timer now fires every second instead of every minute Remove meme clock starting on set_widgets() implement get_ping() on w_courtroom --- include/aoapplication.h | 3 +++ include/courtroom.h | 10 ++++++++-- 2 files changed, 11 insertions(+), 2 deletions(-) (limited to 'include') diff --git a/include/aoapplication.h b/include/aoapplication.h index 60d945ec..3f5767cf 100644 --- a/include/aoapplication.h +++ b/include/aoapplication.h @@ -61,6 +61,9 @@ public: void call_settings_menu(); void call_announce_menu(Courtroom *court); + qint64 last_ping; + QString window_title; + /////////////////server metadata////////////////// unsigned int s_decryptor = 5; diff --git a/include/courtroom.h b/include/courtroom.h index 1ff74f54..0daeb2b1 100644 --- a/include/courtroom.h +++ b/include/courtroom.h @@ -57,7 +57,7 @@ #include #include #include -//#include +#include #include @@ -251,6 +251,8 @@ public: void check_connection_received(); + qint64 get_ping() { return ping_timer.elapsed(); } + ~Courtroom(); private: @@ -299,11 +301,15 @@ private: QVector ic_chatlog_history; - // triggers ping_server() every 60 seconds + // triggers ping_server() every 1 second QTimer *keepalive_timer; // determines how fast messages tick onto screen QTimer *chat_tick_timer; + + // count up timer to check how long it took for us to get a response from ping_server() + QElapsedTimer ping_timer; + // int chat_tick_interval = 60; // which tick position(character in chat message) we are at int tick_pos = 0; -- cgit