From de8badc9a6e74ca29cbc04ab5438d6eed2eb8984 Mon Sep 17 00:00:00 2001 From: Cerapter Date: Tue, 23 Oct 2018 16:15:15 +0200 Subject: Support for case alerts serverside. - Users can use an ingame button to alert people of cases. --- server/aoprotocol.py | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'server/aoprotocol.py') diff --git a/server/aoprotocol.py b/server/aoprotocol.py index 1bf9001..0af8f67 100644 --- a/server/aoprotocol.py +++ b/server/aoprotocol.py @@ -213,7 +213,7 @@ class AOProtocol(asyncio.Protocol): self.client.is_ao2 = True - self.client.send_command('FL', 'yellowtext', 'customobjections', 'flipping', 'fastloading', 'noencryption', 'deskmod', 'evidence', 'modcall_reason', 'cccc_ic_support', 'arup') + self.client.send_command('FL', 'yellowtext', 'customobjections', 'flipping', 'fastloading', 'noencryption', 'deskmod', 'evidence', 'modcall_reason', 'cccc_ic_support', 'arup', 'casing_alerts') def net_cmd_ch(self, _): """ Periodically checks the connection. -- cgit