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2026-04-01Add asset preloading system for IC message renderingDavid Skoland
Fix rendering race conditions where character sprites, pre-animations, and paired character assets were displayed before being downloaded. All assets referenced in an MS packet are now resolved and preloaded into the browser cache before the animation timeline starts. - Add unified assetCache module with session-wide promise caching - Add preloadMessageAssets orchestrator for parallel asset resolution - Cache fileExists HEAD requests so missing files aren't re-probed - Preload all SFX (emote, shout, realization, stab) alongside sprites - Use synchronous setEmoteFromUrl at all render transition points - Graceful fallback to legacy setEmote if preloading times out Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-01-28package-lock .gitignorestonedDiscord
2026-01-28ignore bun.lockDavid Skoland
2024-09-18ignore .ideaDavid Skoland
2022-03-11add package lock for CIstonedDiscord
2022-03-10Magnum Opus pt1caleb.mabry.15@cnu.edu
2022-03-06Added unit testing and code coveragecaleb.mabry.15@cnu.edu
2021-02-27fuck off jquerystonedDiscord
2021-02-25yeet base folder as i switched to png urlsstonedDiscord
2020-05-05this is bad style but it will allow for github pages to work again and have ↵sD
the web client downloadable
2020-03-25begonesD
2020-03-08Update .gitignoresD
2019-07-16ignore the unreadable mini filesstonedDiscord
at this point they don't even count as source for me, they are more like binaries but only using readable characters.
2018-05-14Turn it into a node package to use GoldenLayoutoldmud0
2016-05-27:circus_tent: Added .gitattributes & .gitignore filesstonedDiscord